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Werewindlefr
Hi,

I'm trying to figure out how Acid Stream and Toxic Waves spells elemental effects work - in the RAW. The thing is, the acid elemental effect seems only useful for long-lasting acid, but acid created by elemental spells vanishes after the spell is cast. Overall, it just does the normal damage resisted by half the ballistic armor rating or non-doubled barrier armor. Which is exactly what any other elemental spell does, except that they also have another effect.

In the end, it seems that in the rules, Acid Stream/Toxic Wave spells don't have an elemental effect, because they don't last long enough. So they are kind of pointless when compared to fire/cold/light/sound balls.

Did I miss something in the rules?
CanRay
Being burned is bad enough, but having your FACE MELTED because of a spell?

Horror value!

Also, it's a nice spell for Toxic Shamans to have. Good enough reason for me.

Finally, everyone expects the Magician to have a Fire Spell. Everyone. Load up on the Asbestos Undies. Acid? Not so expected.
Pendaric
Well in SR3, these spells also created treacherous ground and clouds of blinding suffocating vapour. Re-check the acid elemental effect is SR4 to see if it still does. If not. Well you can perhapes house rule or leaves as is.
Malicant
Acid can create visibility modifiers.
Werewindlefr
Yeah, I was just wondering if there was any rule-effect to represent how acid can be really nasty against some materials. But I guess it cannot be nasty enough in a split second nyahnyah.gif.

Okay, so it's just a glorified smoke-grenade effect?

(Also: I'm only talking about rules stuff. Of course, the Troll street Shaman specialized in vicious-and-disgusting stuff has the spell at my table nyahnyah.gif)
Malicant
QUOTE (Werewindlefr @ Apr 14 2008, 03:26 PM) *
Okay, so it's just a glorified smoke-grenade effect?

In a nutshell, yes.
Zen Shooter01
It's good for MELTING PEOPLE'S FACES OFF!

grinbig.gif

It's an old debate, whether the extra effects of elemental spells justify the drain, especially compared to the effects of a frag grenade.
CanRay
"My face! My precious face! It's the type of character I am!!!"
Werewindlefr
Well, I can always houserule that it halves armor again (or negates it altogether) or something against materials that are easily melted with acid, although I'm open to suggestions here.

After all, the elemental damage resisted by half balistic / 1X-barrier armor only makes sense in some situations but not in others. You don't destroy a wall with cold.
Tobias
Or you could have it that you can sustain the spell to keep the acid melting.
Aaron
It seems to me that SR4 leaves it in the hands of the gamemaster to justify the extra drain of an elemental spell. For my part, I try to make it worthwhile. For acid, you'll usually see damage to armor as well as toxic smoke from vaporized synthetic materials. That sort of thing.
Stahlseele
Druggy-Mage:"heh, i got's me a new spell, i will never ever have to pay for my acid to get high ever again! . . . OH GOD OH GOD OH GOD BAD TRIP!"
DTFarstar
I treat elemental spells a little differently. In general the elements are transient effects, Fire burns out(though can set things on fire or cook off explosives), Cold can leave ice dependent on the situation, Acid does leave acid, electricity is obviously transient. I treat it more as a summoning of the element in question or a fabrication(ala Fashion) from available materials than I do as a brief conjuration. I think the ability to summon flame or at least heat enough to cause spontaneous combustion, the artic cold, acid, sound waves, etc. and actually transpose them into that area or to create them from available materials(I usually describe the latter because the former perches perilously on breaking the "No Teleportation" rule) - ala accelerating ambient particals till they cause a explosive collision, drawing energy off ambient particals to freeze things, recombining Hydrogen and something else nearby to create an acid, focusing all the ambient sound into a small area, etc. makes the extra drain sound more worth it. Also, it allows me to have a justification for letting the acid continue burning. It makes the sub-par elemental spells better and leaves the good ones where they are.

Chris
Tarantula
Cold leave behind ice? Then whats the ice effect good for?
Stahlseele
cold does not MAKE ice . . ice just appears over time if cold is used . . you could use cold on your too hot coffee and not have icicles in it . .
Ice MAKES Ice and disappears after some time again . . you could use it on your too hot coffee and have icicles appear in it so they cool down the coffee over some time and meld making the coffee not that strong anymore too
DTFarstar
I know, Stahl, the only way a cold spell leaves behind ice in my game is if there is a thin layer of moisture on something, though it tends to temporarily frost things because of ambient moisture in the air. It was just the only thing I could think of to describe it as at the time.

Chris
Stahlseele
yeah, i got that, i was talking to Spider-Boy *g*
fool
I like the choking vapors thing from SR3. THat made it one of my faves.
The important thing is that like all aoe indirect spells, you don't actually have to see the target. I.E. they could be around the corner. It's not going to fry ammo etc, but most likely would do more cosmetic damage.
Aaron
QUOTE (fool @ Apr 14 2008, 01:44 PM) *
I like the choking vapors thing from SR3. THat made it one of my faves.
The important thing is that like all aoe indirect spells, you don't actually have to see the target. I.E. they could be around the corner. It's not going to fry ammo etc, but most likely would do more cosmetic damage.

Not to mention that it's far more effective against drones and vehicles than direct damage spells.
Tarantula
Another benefit to lightning bolt... it does electrical damage. Depending on your GM, he might rule that vehicular/drone armor is metallic. Which electric damage ignores.
fool
actually powerbolt is better... lower drain, more chances to really inflict serious damage, depending on the drone/vehicle.
Lionhearted
QUOTE
Being burned is bad enough, but having your FACE MELTED because of a spell?


Wizpunk sure put an entirely new meaning to the word
Werewindlefr
QUOTE (Tarantula @ Apr 14 2008, 04:06 PM) *
Another benefit to lightning bolt... it does electrical damage. Depending on your GM, he might rule that vehicular/drone armor is metallic. Which electric damage ignores.


Physically speaking, it makes no sense. A metallic frame protects from lightning, by offering a better path for electricity. A metallic armor should make it nearly immune to electricity,
Stahlseele
farraday and his lightning-cage . . yep, somebody did not pay attention in their physics classes when thinking off those things . . but then again, physics paid no attention in Tech Schwarzkopfs classes concerning magic and the influence of narrativum . . if the mage believes that things inside the metal car get fried, then they get fried . . if he does not believe that, then he will do something other to the car and the whole problem is solved ^^
CanRay
Frag it, I knew I needed to stay awake in those classes at MIT&T!

Remember folks, we're dealing with forces that love to thumb their noses at Physics (Flying Eastern Dragons, anyone?). Physics discussions will just end up with angry Free Spirits that will demonstrate just how Non-Euclidean things can get!
Snow_Fox
usually the spell from me is a 'duck' tactic. cosmetic damage to an area, searing through guns and or armor of a sec team- sure we're not going to kill them all but just the sizzling wave on them can cause fear/damage.

Even light damage going through a pack of baddies is going to make them duck.
Tarantula
QUOTE (Werewindlefr @ Apr 14 2008, 03:17 PM) *
Physically speaking, it makes no sense.

You're right! Why would lightning appear out of a magician and hit something just because he willed it to! talker.gif

Jokes aside, the mage can decide where the lightning goes, so he guides it to go through the middle of the vehicle/drone.
Werewindlefr
QUOTE (Tarantula @ Apr 14 2008, 06:32 PM) *
You're right! Why would lightning appear out of a magician and hit something just because he willed it to! talker.gif

Jokes aside, the mage can decide where the lightning goes, so he guides it to go through the middle of the vehicle/drone.


Yeah, that makes sense. I mean, it does mean that the mage can force his lightning spell not to stay in the conductor as natural lightning would, and to go directly to the core. The small part of armor that's between the mage and the target wouldn't dissipate energy, as opposed to rubber armor.

Non-conductive armor should smell cooked tire after an electricity-based spell though nyahnyah.gif.
Werewindlefr
I've got another question:
What's the point of the metal elemental effect? It doesn't really seem useful for anything.

I'm asking since I suppose guardian spirits (which would look like Einherjars/Valkyries, angels, etc.) would probably use metal elemental attack which seems appropriate to their style. But I would think that this kind of spirit would be good at bypassing armor, which the metal elemental effect doesn't really achieve.

Also, isn't there a typo? It has an AP of +2, but since it emulates flechette, shouldn't it be +5?
Aaron
I imagine it should be +5. It seems to me that Street Magic was released before the updated ammo stats were.

As far as usefulness, it's great for fighting critters, clearing out maternity wards, and stripping paint.
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