Alrighty then. So Cyberlimbs with Augmentation got awesome. Really awesome.
However, there are a few things im a bit unclear on, and it was probably me again misreading something. I tend to do that alot. It usually takes me awhile to be able to commit everything to memory.
If i recall, i THINK i remember reading that if someone has, say, a pair or arms or legs that are 9/9/9(however they got there), a torso of the same(i think the torso HAS to be the minimum body, strength, and agility of the arms if the user wants to use the arms/legs to their fullest potential), they are averaged with their meat-limbs. This i think has been the same throughout the versions(it took me awhile to digest M&M too, back in the day). So someone with a natural body, agility, and strength of 4, and a torso and two arms or legs all at 9, they would essentially have either 7 or 6. Do you count the torso in this average? 9x3(torso, 2 limbs), is 27, 4x2(other two limbs), is 8, 35/5=7.
But not counting the torso, it would be 9x2(18)+4x2(=26/4, or 6 after you round down.
So would the average physical stats be using 7 or 6 in this case?
Now, if i recall it's the same now as it was then with 'leading with said cyberlimb'. If someone specifically states they are attacking with their augmented cyberlimb, you use those stats. But if you just say ''i attack'', you use your Average stats. And if you state you are attacking with your NATURAL limb, you would use THIS stat.
Am i correct on this?
I'm tinkering with a near full conversion, a fellow with a torso and two legs pumped up. Ive gotten the Urge in me to do something pretty crazy that I had in mind. And since we don't use Availaiblity the cyberworld is my playground here, pretty much.
Has anyone here done characters under the new rules with extensive mods like this? I'm not talking 'an arm', im talking at least the torso/two limbs thing. Doing a FULL torso/arm/leg conversion would be great(especially for what i had in mind, i really kinda wanna play an implant addicted character, after i read that flaw i thought it was awesome for a character and i have a great idea bubbling in my head about this that will spill over unless i take it off the proverbial stove), but while Availability isn't a problem, nuyen and Essence are. (I don't quite want to go jarhead, even if i could. I kinda want the guy to at least have his head and maybe an arm intact). Besides, i wanted ot get him at least one level of initative enhancement, and that, naturally, is expensive in essence, and with the nuyen he's costing so far Alphaware might not even be an option here.
Of course then i have to realize without EXTRA mods(well, no problem for an implant addict i suppose), his arms are going to be just above average(has basic 4's in his physical stats, 5 Agility, he's an elf). Which is cool; since all of the power is going to his torso and lower body. This is why i was curious about combat; even if i got a couple levels of Muscle Augmentation(say, 3), his razors would of course use his Arm strength(which would be 7 afterward). OR, i can just leave his arms at a respectable 4, and just put all the cool toys in his torso and legs. Not sure yet here.
It might be odd to have him so one-sided(for example, if he planted his foot anchors to the ground and grabbed something that was trying to move, he would use average body strength and might well damage his arms in the process if the leg to arm ratio is REALLY different, and in this case its looking he's double in his lower body(he'll be around triple if i leave his arms Strength 4), and since i can, i might just go a lil' crazy). But if he planted a foot anchor in one thing, and then his other foot anchor in said object he's holding back...i'm guessing since his torso matches the legs, he would use total lower body strength. What about fighting? If he throws a punch, would he use Average Body Agility, but Arm Strength? A kick? Would he use Average Body Agility or Leg Agility? The kick would be Leg Strength, im almost positive(it was in SR3, but i never made a character with more than one limb in SR3. Hell, i've never made a character with more than one limb, ever.)
Ok, so he sounds like a specialized member of a Quirky Miniboss Squad-bonafide white-haired, red-eyed albino and elf on top of it, yeah, im going a bit bizzare here...i havn't done a kind of strange one for awhile-more than anything, but i think i have a good idea. And i tmight be cool to work in the fact his arms are well off with 4's and a 5 naturally, but how he balances that with UberLegs and Torso of Doom. (You know the Quirky Miniboss Squads in action games and movies, they all have a 'schtick' or two. I figure for my first multi-limb guy i might as well have fun.)
50 Resources are by far needed, already. And yeah, given his excessive implants and addiction, Biocompatibility(cyber) is going in as well.
Is it viable to have a character a little on the unbalanced side when it comes to limb abilities? I know some things are good to have even(like, equal level Hydraulic Jacks in the legs.)
Ok, so back to this...lifting. Lifting with only arms im guessing would use Arm strength, but isn't it a Str+Body test, and doesn't lifting use your whole body? So im guessing average here again. Unless for some reason he had to ONLY use his arms(but then would the torso count for anything?)
Sorry for the possible easy questions here, but i admit when it comes to mixing and matching body parts things get confusing. This is more of a rules discussion than a character critique, i just wanted to give a small background and basic examples.
And is there anything else i should know? Armored Limbs=Awesome, Good, Get Body Armor or Dermal Sheathing instead? and other little things.