As an author, I hate to give away ideas that I might use in a book someday, but here's a few SR character concepts I've been toying with recently:
Bad News JohnnyA shotgun-toting, harley-driving, troll private eye, who has both the best and worst luck on the planet, and tends to solve his cases more the Marv way (from Sin City) than the Sam Spade way.
I statted him up in SR4 as having Edge 5 and the Unlucky quality, so usually things go great and he's the luckiest sonofabitch in the sprawl--but when things mess up they mess up
big, and he ends up having to use the rest of his luck just to survive. Not sure if that would translate to 2e though.
I know Edge 5 isn't technically "the best luck on the planet", but pushing it any higher would add a little too much guaranteed pooch-screw to those 1-in-6 Bad Luck rolls.
TetsuWith this guy, I'll just copy the description and history, rather than trying to paraphrase.
-DESCRIPTION-
The great-grandson of 20th-century artist Tetsuo Ishida, Tetsuryu is ironically much more traditional than his ancestor. An expert swordsman trained in the traditional arts and philosophies of Japan, he holds an intense dislike for those who refer to cybered thugs and assasins as "Samurai."
Stern, loyal, and incredibly skilled, Tetsu is a firm ally and a horrible enemy. He prides himself on being a "real" Samurai in a sea of pretenders, and will not hesitate to cut down any razorboy who challenges him. That isn't to say he's biased against cyberware users, nor is he blind to his own failings. Tetsu merely recognizes that it takes more than a blade and a sense of honor to be a Samurai, and struggles to live up to that ideal in a world where everyone is stained by deception and wickedness.
-BACKGROUND-
Born in Osaka, Tetsu was trained from a very young age by an old master of the martial arts, Ryoko Ichihara. At his gempukku, the traditional Japanese coming of age ceremony, he defeated his primary rival, winning an enchanted sword from his master as a result. Ishida took his adult name from the sword, Tetsuryu--which means "Iron Dragon."
Tetsu's relationship with the Ichihara dojo became strained after his master's death, when her more business-oriented son took over. Tetsu also maintains a tentative connection with the school's former swordsmith, a gruff, antisocial talismonger named Jubei Hiroku.
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Guy has a maxed out sword skill, a katana weapon focus, and skill ranks in artisan, with a focus in Haiku. Lots of grey-area moral-philisophical debates, because he beleives in the code of the samurai but as a shadowrunner he can't possibly live up to it--as opposed to street sams who think "Weapons + Morals = Samurai" despite being masterless and doing all kinds of dishonorable shit. (Like having fake SINs and illegal weapons)--plus roots issues with the dojo that trained him going all sell-out even as he tries to hold on to the traditions and beliefs he was taught there.
Hard WireAn ex-military street sam who specializes in stealth tactics and the use of a monoflillament whip. Spent a lot of time fighting in some random (probably black op) south american conflict, where he managed to become the stoic mass of personal problems he is today. Basically Joe Pike from the Elvis Cole detective novels by Robert Crais, but with a monowhip and rappelling gloves so he can ninja-garrote you with it. If you're not familiar with the character, A: read the books, they're fucking good, and B: Insert Emotionless, highly skilled, nearly sociopathic war veteran stereotype here. Basically Rambo with Dirty Harry's personality.
And a monowhip.
That part's important, the name isn't as clever if it's just referring to his wired reflexes.