In my SR3 games I have 3 different campaigns:
The Original Guys: This group is composed of the runners that my players initially created when we all started playing SR3. The players are your typical mix of adept bodyguard, street sam, former corp assassin, rigger... etc.
They met via a pick-up run in a Shadowrunners' watering hole (modeled after my own local watering hole.) Their joint fixer was the owner of the bar. Sometimes he offered them jobs, sometimes on of hte players personal contacts offered jobs.
One memorable one was when a bunch of fundamentalist terrorists were threatening to use a small nuke in a Hilton in the center of downtown Seattle. The stage for their demonstration? The XXX Porn Awards show being held in the convention hall in same said hotel. The runners we contacted by their bar owner fixer who briefly managed to use his hidden comlink. . Seems he was a judge at the event. The setting and mood was GREAT! Here they were in it for hte
personal. Their fixer Stan had never once let them down, so they all met in the bar where the bartender (a former runner himself) kicked everyone out and htey made storming plans and raided the bar's armory for weopons and gear. It was all personal and gritty this time. I kept thinking of the scene in Running Scared with Billy Crystal and Gregory Hines when the y loaded up to go save Billy's ex-wife. It was a GREAT run. They had to bypass Lonestar (tweaking off a certain Special Lonestar Commander they had run-ins with many times before.) They had to take out the rather tough npc terrorists, duke it out with the deluded prophet who was a mage, secure the bomb and possibly disarm it... there were tons of twists, moral dilemmas and nail biting moments. They also did missions for the TLA (Tir Liberation Army) since two of the characters were elves, the adept being washed out of the Tir Ghosts.
Da Trolls:Made to be a loose collection of standalones centered on a troll go-gang (for when major players couldn;t show up to play), this group took on a life of it's own as the players loved the scenario. It centered on a Troll gang named the Redmond Barons that took over their slice of turf in their namesake area. They quickly ran afoul of the Yaks and started working the streets for a Yak looey. They also ended up being mega-stars by playing in the sporting event called Turfwar... basically a big televised cage match. The Special Lonestar Commander ended up being re-assigned to go after them in a part of a clean up the streets campaign.
The Denver Guys:More the regular Shadowrun scenario with actual runners... this time in Denver. (I really loved the Denver boxed set!) The PC's took on assorted missions from their joint fixer. Eventually they learned that a majority were runs sponsored by a minor feathered serpent that was involved in the Atzlan Freedom Underground.
In my SR4 game, there's currently only one set of characters:
Team Pheonix:Decided to mix it up and have the PC's be the "good" guys. Their introductory adventure started with them all being homicide cops for Lonestar in Seattle. They had a huge case that ended up shaking up a lot of corruption. They ended up being approached by the UCAS government to be a special ops team designated as Federal Marshals working black ops. Their team leader is an NPC that was my Character in the 2006 SR Gencon Tourney my team won, "Third Law." (Marshal Nelson for htose of you familiar with that event.) Their regular employer is the federal government. But... there's a certain feeling that someone is pulling their strings for some personal motives.
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Overall, runs end up coming form everywhere in my games. Some of them are your basic "fixer needs some guys." Some are personally motivated runs by the characters. Sometimes they are jsut thrust into events. Team Pheonix gets assigned missions, sorta like Mission Impossible. Some of them center on the backgrounds of one or more of hte characters.
My personal advice is to never let yourself get stale. Sure, most runs end up being some form of B&E, or a snatch, or assassination, or protection/bodyguarding. The key is in the
flavor. Always try to have new hooks. The big thing to do is make it personal for the characters. Utilize their backgrounds, their contacts. Make the stories personal. Give them a chance to grow their characters and bond with each other. Really develop those recurring NPC's. You don't have to be a great actor to bring an NPC or contact to life! Just figure out their motivations, a few quirks and make them real and then always ask yourself what you would do in their place. Hmmm, this sounds like Inside the Runner's Studio with James Lipton *L*
Vlad