QUOTE (Tarantula @ Apr 16 2008, 11:42 PM)
Except that stick and shock (and gyrojet shock rockets) are the only ammunition that has a fixed DV, instead of a modifier. Every other part of the book talks about how the ammunition modifies the weapons DV. Stick and shock replaces that DV. I understand your arguement that the book by RAW states that stick and shock replaces the weapons dv, and that burst/full auto modifies the "attack" dv.
I think that in the sake of balance, this ought to be changed, such that stick and shock explicitly is fixed at 6S(e). Hopefully that makes it into an errata, though, if it hasn't by now, I rather doubt it.
I have to agree with Larme and others. SnS changes weapon damage to 6S(e) which should then be further modified by usual means, burst, F-A etc.
Lets look at the balance parts.
Arguments vs. SnS balancing:
"Small arms become too effective"
"Drones are vulnerable to (e)"
"Halving I is too powerful"
If there are others, bring them out.
The Steyr TMP is the smallest gun able to FA. It starts with 4P. This becomes:
Normal: 4P, burst 6P, FA 13P, full B to resist
APDS: 4P, 6P, 13P, B-4 to resist, effectively halving or more in most cases.
EXEX: 5P, 7P, 14P, B-1 to resist
Gel: 6S, 8S, 15S, I+2 to resist -2Body to avoid falling
SnS: 6S(e), 8S(e), 15S(e), I/2 to resist +(e) effect
Prices:
Normal: 20 2R
APDS: 70 16F
EXEX: 100 16F
Gel: 30 4R
SnS: 80 5R
So of normal, gel and SnS, SnS is something you can get, and definately the best of the three.
But overpowered? - I do not think so, yet. Will look into the secondary effect next and try comparing common targets of this and other ammo types vs. drones, humans and spirits. (Unless someone else wants to do this and save me the time.)
EDIT: EXEX was nerfed!!