1. How do technomancers access the Matrix? I don't mean as in how physically, but rather, how are they allowed to access the Matrix? According to the book, "Note that eliminating the access ID entirely is not an option, as most nodes will refuse access to unidentified devices; access ID must be spoofed instead" (SR4, 224-225). However, it is my understanding that technomancers do not have an access ID because they don't normally use commlinks. Do they have a biological access ID instead? I know they leave Matrix signatures, but that's not quite the same thing in terms of a node allowing access.
2. Can you track a technomancer? According to the book, "With a Track action, you can trace a user’s datatrail from his icon back to his physical location" (SR4, 219). Since technomancers don't leave a datatrail because they don't have an access ID, how do you track a technomancer?
3. Does a hacker or technomancer have to be accessing the same node as an opponent trying to track him, or can the opponent track the character starting in a node that the character passed through but is no longer in?
4. If you are hit by Black IC, does that only prevent you from logging out of the Matrix, or does that also prevent you from logging out of the node in which you currently reside? If the former, just how do you stop a hacker or technomancer from escaping?
5. Why would you redirect a trace instead of spoofing the datatrail? From the description, it sounds like spoofing the datatrail effectively eliminates your datatrail, and the rules don't say that you can't spoof the datatrail while being tracked.
6. When you log off of the Matrix, do you have to log off of each node, one at a time, until you are back at your originating node, or can you simply log off entirely with a single action?