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  1. how bad is this? (19 replies)
  2. New SR Player needs help with Character Creation-Technomancer (25 replies)
  3. RAW v. RAI (34 replies)
  4. Dumb spirit question. (42 replies)
  5. PPP (37 replies)
  6. Ramming ... WTF?! (40 replies)
  7. Awakened Sea Critter (3 replies)
  8. corporate law and the megas of shadowrun (2 replies)
  9. Commonly overlooked rules (29 replies)
  10. Totems (9 replies)
  11. Gebt mir Panzer! (105 replies)
  12. Floor plans (8 replies)
  13. Take Aim and indirect combat spells (8 replies)
  14. Programming Suite + Mainframe (2 replies)
  15. Unofficial Errata: Runners Companion (63 replies)
  16. Can SURGE be taken more then once? (2 replies)
  17. Spirit powers and OR. (4 replies)
  18. List of Drone Scripting and Commands (5 replies)
  19. Questions about sprites (30 replies)
  20. Karma for cash and cash for karma (5 replies)
  21. falling damage (11 replies)
  22. Confused with 4th Ed (22 replies)
  23. How do you deal with capture / imprisonment? (15 replies)
  24. Woman shot in head and lives (14 replies)
  25. Myspace! (38 replies)
  26. Another futuristic power source with potential for use in implants (10 replies)
  27. twitter via EEG (2 replies)
  28. Funny Moments in your runs (62 replies)
  29. Best published adventures/campaigns ou there? (22 replies)
  30. Shadowrun on its way? (2 replies)
  31. Psionic adventures (7 replies)
  32. Human Trafficking in Seattle (10 replies)
  33. any IC gaming done here in SR3? (9 replies)
  34. Insect Spirit Timeline (and Magic Question) (3 replies)
  35. Disarm maneuver (2 replies)
  36. Ambidexterity and Martial Arts (31 replies)
  37. Looking for floor plans (1 reply)
  38. parazoology field guide (2 replies)
  39. Needs help with Weapon Spec/Face Build. (3 replies)
  40. I am ironman (92 replies)
  41. Everyone gets 1 IP! (90 replies)
  42. Product Release Dates (22 replies)
  43. The Alternate Ranged Combat Rules (40 replies)
  44. Other people call it poison, i call it my preferred Poison (14 replies)
  45. Thinking of getting Shadowrun (20 replies)
  46. More then one Life-style? (12 replies)
  47. Writing the Mega-Corporation Realistically (9 replies)
  48. African Shadows (8 replies)
  49. Problems with the Levitate Spell (25 replies)
  50. Car Chases (11 replies)
  51. A few questions... (1 reply)
  52. Foci Questions (12 replies)
  53. The SIN of legit programs (4 replies)
  54. Futurist Predictions (13 replies)
  55. Best Seattle sourcebook? (21 replies)
  56. How Do I Fortify Drones? (10 replies)
  57. Secret Services...others than FBI (109 replies)
  58. A Letter from Peter Taylor (42 replies)
  59. Mage & Adept Questions! (5 replies)
  60. Following Someone in the Astral (4 replies)
  61. Making armor deduct directly from DV (2 replies)
  62. Mayan Cutter (26 replies)
  63. Ghost In The Shell (36 replies)
  64. Improved Range Finder (7 replies)
  65. Cyberlimb Armor (41 replies)
  66. Astral Tech (36 replies)
  67. Moments of Genius (74 replies)
  68. Heal Spell (9 replies)
  69. Mystic adept question (8 replies)
  70. Do Technomancers use Armor (21 replies)
  71. Starting gear (11 replies)
  72. [RL] Gangs in the news (16 replies)
  73. Looting (106 replies)
  74. Character Archetypes (97 replies)
  75. Fetish Implants (67 replies)
  76. Small weapon mounts (6 replies)
  77. Transmutation Spells (4 replies)
  78. Incompetent Quality and Activesofts (66 replies)
  79. Israel in 2072? (14 replies)
  80. How does SR4A change to Karma affect balancing? (83 replies)
  81. Mental Manipulation Spells (41 replies)
  82. Interrupt Actions: Full Defense & Martial Arts Throws (35 replies)
  83. Dodge mechanics (36 replies)
  84. Adrenal Pump (39 replies)
  85. A Few Questions on SR4 (8 replies)
  86. Best loadouts for street sams (141 replies)
  87. Information Warfare and Shaping Public Perceptions (25 replies)
  88. Mystic Adepts and the Astral... (51 replies)
  89. Spirits (2 replies)
  90. HIDEOUTS (45 replies)
  91. rules for hardened armor (25 replies)
  92. Dweller on the Threshold (21 replies)
  93. Short fuse grenades? (3 replies)
  94. Matrix Questions (14 replies)
  95. Earbuds with dampers? (15 replies)
  96. April Shadowrun Fan Chat (18 replies)
  97. Starting Availability (45 replies)
  98. All Time Lows (137 replies)
  99. Moved: Defining Fun (-- replies)
  100. Math SPU (28 replies)
  101. monobike concept (24 replies)
  102. Basic Mage Tactics (14 replies)
  103. Cyber Foci (38 replies)
  104. karmas deciding factor. (7 replies)
  105. Sustained Powers and Spells (3 replies)
  106. Matrix Modes (1 reply)
  107. Ghost Cartels Hilarity (6 replies)
  108. Skillsoft (4 replies)
  109. Melee vs Unarmed (40 replies)
  110. What happens when the arms industry watches "Predator" too many times (21 replies)
  111. What's the deal with 4th Edition spirits?!? (166 replies)
  112. Spellcasting and gestures/spoken formulas (60 replies)
  113. Hey, that pistol is from Robocop! (58 replies)
  114. Drawbacks of not getting SR4A (134 replies)
  115. Why go for a laser sight (51 replies)
  116. Dubai Has Become Cyberpunk (14 replies)
  117. New catalog numbers, anyone (2 replies)
  118. Cyberlimbs and Body. (11 replies)
  119. Order of resolution (11 replies)
  120. Sniper Character (28 replies)
  121. Urban Brawl (23 replies)
  122. Shadowrun Burbclaves (11 replies)
  123. Bone Density Augmentation question (6 replies)
  124. Bioware doens't effect magic? (32 replies)
  125. The ghost out of the Matrix (0 replies)
  126. No synthetic cyberskulls? (12 replies)
  127. Free Spirite PC's (78 replies)
  128. Character Improvements (1 reply)
  129. A little confusion over shapeshifters (24 replies)
  130. Psst...psst... Here Kitty... (101 replies)
  131. Returning to Shadowrun - Questions (20 replies)
  132. Gel Rounds and MAD scanners (17 replies)
  133. Favorite Spirits (24 replies)
  134. Wide burst for indirect combat spells (1 reply)
  135. Running Your Own Micronation (1 reply)
  136. FAB III and Dual Natured Critters (5 replies)
  137. SR4A and Ultrasound Sensor (21 replies)
  138. Modded Shadowrun Guns (56 replies)
  139. Is dual-wielding worth it? (56 replies)
  140. SR4A dart gun (2 replies)
  141. Healing and Initiative Passes (11 replies)
  142. Banshee Teeth (3 replies)
  143. spirits & mundanes (1 reply)
  144. SR4A and Edge (118 replies)
  145. A few newb questions (5 replies)
  146. zeN's mussing on 2070 vehicle technology (43 replies)
  147. Pictures for Shadowrun characters (19 replies)
  148. Allergy Labels Required (24 replies)
  149. [SR4A Errata] Okay, I'm REALLY Confused (4 replies)
  150. Post-Apocalyptic Shadowrun (13 replies)
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