Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212
  1. The Infection Power: (4 replies)
  2. Inspiration for NPCs (12 replies)
  3. Character build help, please. (20 replies)
  4. Vampire Cyberware (50 replies)
  5. Horses (82 replies)
  6. Astral Projection? (4 replies)
  7. The state of drones in SR1, early SR2. (38 replies)
  8. Improved Economy (8 replies)
  9. Social Combat! (93 replies)
  10. The Quarterly Reporter (0 replies)
  11. Hacker vs Technomancer (96 replies)
  12. Spending Initiative Passes (8 replies)
  13. More Cool Pics for your SR game (2 replies)
  14. AP Modifiers for Ammo (1 reply)
  15. Matrix Perception Table (4 replies)
  16. Spider Spirits? (28 replies)
  17. New Implants: (2 replies)
  18. Where is the original pornomancer thread? (33 replies)
  19. Character Gen. confusion (6 replies)
  20. Caribbean League (1 reply)
  21. Runner's Companion (542 replies)
  22. Common Mistakes Less-Skilled Roleplayers Make (290 replies)
  23. MIT Brings Us Closer to Commlinks (4 replies)
  24. Resolving Combat (32 replies)
  25. sr3 skill bonuses (8 replies)
  26. Character build help requested (3 replies)
  27. NOOB DM advice (9 replies)
  28. Sell me (or not) on Sixth World Quebec (31 replies)
  29. bringinng back the narcojet gun (17 replies)
  30. Artisan (21 replies)
  31. melee combat from bikes (34 replies)
  32. Melee Attacks, Modifiers, and Pool-splitting (7 replies)
  33. Technomancer Damage (9 replies)
  34. Rented Subnetworks (2 replies)
  35. Effects of stacked hardened armor (48 replies)
  36. Quick AI question (12 replies)
  37. reality intrudes on fiction (6 replies)
  38. Mystic Armor + Mystic Armor (12 replies)
  39. Possession based summoning (9 replies)
  40. More on the windy city... (10 replies)
  41. Mangadyne (10 replies)
  42. The Verge (5 replies)
  43. Hong Kong Map (7 replies)
  44. Braindance (24 replies)
  45. Implant detection. (22 replies)
  46. Touch Spells (2 replies)
  47. Dirty Hacker Tricks (50 replies)
  48. Awakened Symbionts? (6 replies)
  49. Math Question (23 replies)
  50. Digital Grimoire Now Available! (63 replies)
  51. The Game (6 replies)
  52. Special Senses & Targeting Spells (24 replies)
  53. The SCP Foundation (7 replies)
  54. RL example of SR scare (33 replies)
  55. Bio-drone Beetles (15 replies)
  56. WHAT. (8 replies)
  57. New Martial Arts Maneuvers (9 replies)
  58. metal storm 3 shot grenade launcher (9 replies)
  59. I'm Confused About Stats (53 replies)
  60. Spirits and Passwords (4 replies)
  61. I am sold to SR (20 replies)
  62. RL gun bots with pics (1 reply)
  63. Shooting at vehicles and through barriers (6 replies)
  64. Zilching (13 replies)
  65. Enhanced Attribute (5 replies)
  66. Vampire with Spell Knack (4 replies)
  67. Campaign Suggestions (10 replies)
  68. The Kick of a Troll (29 replies)
  69. Toxic Plant Spirits (22 replies)
  70. cola add show what AR could look like (11 replies)
  71. Additional info on Black Lodge... (8 replies)
  72. Astral Plane (14 replies)
  73. Rigger Adept concept (14 replies)
  74. First Time Shadowrun GM (17 replies)
  75. Possession (16 replies)
  76. What happend to Cross Technologies? (23 replies)
  77. My First Build (16 replies)
  78. Toxic Templating Houserules (7 replies)
  79. Prices for non-degrading software? (2 replies)
  80. Critter hunting (26 replies)
  81. Character Build Assistance Please (5 replies)
  82. Post Emergence Technomancers (15 replies)
  83. Quick question about insect spirits (1 reply)
  84. Why am I here? (22 replies)
  85. Underused methods of detection (26 replies)
  86. Ghouls (and other infected) and the Human Looking quality (17 replies)
  87. Disney World (25 replies)
  88. Ryu from Breath of Fire (10 replies)
  89. Initiative Passes (15 replies)
  90. False Impression/Manascape & Foci (Digital Grimoire) (2 replies)
  91. Ghouls (and other infected) and the Human Looking quality (1 reply)
  92. The Karma System (62 replies)
  93. Adept Powers (21 replies)
  94. Shadowrunners in simsense in 2070 (29 replies)
  95. How Obvious are the MegaCorps really? (71 replies)
  96. Clones - there is more than the obvious use (56 replies)
  97. Deutschland! (21 replies)
  98. Character Optimization (17 replies)
  99. IP changes (11 replies)
  100. How do you get a "legal" license? (29 replies)
  101. Freeze Foam (18 replies)
  102. Dare I Say Attack of Opportunity? (12 replies)
  103. Spell knack for SR3 (2 replies)
  104. Dryad Drake with Famous + Day Job (99 replies)
  105. Hunting 101 (2 replies)
  106. Greetings and a few questions (12 replies)
  107. Get behind Satan! (45 replies)
  108. T'Erthal (21 replies)
  109. Magic Tradition compatible with Bushido (19 replies)
  110. Large bore sniper rifles (35 replies)
  111. Corruption Metamagic (6 replies)
  112. Knowledge skills (26 replies)
  113. is there a reason to take indirect spells? (14 replies)
  114. The Punknaught in SR (53 replies)
  115. Vehicle racing in 2070 (17 replies)
  116. Arsenal upgrades to weapon foci? (29 replies)
  117. drones and smartguns (25 replies)
  118. Customized cyberlimb (25 replies)
  119. Claymore Antipersonnel Mines (6 replies)
  120. Possession Power (2 replies)
  121. vehicle armor vs. personal armor (1 reply)
  122. I Don't Allow Called Shots For Damage (34 replies)
  123. Drones and Gunnery (5 replies)
  124. Runner's Toolkit, anything known yet? (47 replies)
  125. En Garde, n00b! (20 replies)
  126. Some Magic Questions (8 replies)
  127. Proxy Server question (3 replies)
  128. Houserules- Better balance of magic. Banning Overcasting and being generous with dice. (45 replies)
  129. Does Armor Stack? And a hacking question (27 replies)
  130. Direct Combat Spells help (66 replies)
  131. The world of Shadowrun (68 replies)
  132. Initiation builds (5 replies)
  133. Aspected Domains (3 replies)
  134. Insane 'cheese' with adepts and Infusion foci (8 replies)
  135. How many bad guys and how many turns? (3 replies)
  136. New and Modified Cyberware Suites (33 replies)
  137. Mages and jobs (40 replies)
  138. coffin hotel (2 replies)
  139. mathSPU (8 replies)
  140. Weapon Foci (44 replies)
  141. Tempo in Feral Cities? (1 reply)
  142. What if a user is using black hammer? Also, take a look at my cheat sheet (2 replies)
  143. Dice Pool vs. Actual Skill (33 replies)
  144. Your Opinion on Fixer Knowledge (2 replies)
  145. catholic mage (3 replies)
  146. Voice Modulator (8 replies)
  147. Adepts' Improved Reflexes power. (36 replies)
  148. Manifestation and Astral Spying (24 replies)
  149. Spirits and Damage (2 replies)
  150. how do you improve sensor ratings? (3 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012