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  1. Shadowrun 20th Anniversary Invitiation to Join Shadowrun History (46 replies)
  2. Firearms in Close Combat (19 replies)
  3. Catalyst Game Labs Submits Offer for WizKids' Properties (60 replies)
  4. Shadowrun 4: House Errata (3 replies)
  5. SR4A and the implanted commlink issue (38 replies)
  6. rigger mage (13 replies)
  7. Adept Powers Upgrades (3 replies)
  8. Standard House Rules (7 replies)
  9. Noob looking for advice (6 replies)
  10. UCAS Fort Knox & Louisville (6 replies)
  11. SR4 Java Cheat Sheets (0 replies)
  12. Houseruling the Runner's Companion (40 replies)
  13. Tokyo (41 replies)
  14. Luxury lifestyle (23 replies)
  15. Then Infected (2 replies)
  16. What is the point of maximum vehicle speed? (6 replies)
  17. Focus Will & Willpower Tests (4 replies)
  18. Building the Most Suppressed Pistol Possible (20 replies)
  19. A few new gadgets from Crash Labs (1 reply)
  20. A rule on skill groups (15 replies)
  21. A printing error question (2 replies)
  22. Dwarven Technomancer (15 replies)
  23. gm burnout (24 replies)
  24. Shadowrun History (50 replies)
  25. Printing runs and errata's (4 replies)
  26. A question about cyberlimb armour (8 replies)
  27. A shadowsteal, complete with doublecross? (9 replies)
  28. Back ground count (16 replies)
  29. Character Backstories (32 replies)
  30. MagickNet as virtual contact (6 replies)
  31. New 2-players game (16 replies)
  32. AR TACT SOFTS (15 replies)
  33. Hong Kong Map and Locations (10 replies)
  34. Power points and lost Magic (1 reply)
  35. Having fun with Simsense (14 replies)
  36. SR Timeline (16 replies)
  37. plots pulled from the news... (30 replies)
  38. Aspected Domain and Spirit Binding (2 replies)
  39. A Matrix question (20 replies)
  40. AR Cometh (17 replies)
  41. Cheesy Sustained Improved Reflexes (157 replies)
  42. Your Shadowrunning rules (28 replies)
  43. Ghoul Claws & Immunity to Normal Weapons (15 replies)
  44. Money Money Money (38 replies)
  45. Favorite Corps? (22 replies)
  46. What happened to SoLA? (8 replies)
  47. SR3 Cybersurgery (7 replies)
  48. Security "Back Doors" (8 replies)
  49. Drugs (5 replies)
  50. Camera in prosthetic eye (5 replies)
  51. Something interesting from GTM (26 replies)
  52. Geasa Suggestions (37 replies)
  53. Horizon (5 replies)
  54. Money & pay (8 replies)
  55. Direct Combat Spells? (19 replies)
  56. Low power character build help. (18 replies)
  57. Non-Metahuman Sapient Info/Rules (57 replies)
  58. The Problem with Gaming (161 replies)
  59. Elf Shaman/Face Man (16 replies)
  60. (Inplantable) CommLinks one step closer (18 replies)
  61. A couple of questions about technomancers (23 replies)
  62. Basic question about augmented maxima (10 replies)
  63. Electronic Countermeasures (18 replies)
  64. Desktop Forge Issues (9 replies)
  65. Desktop computers in 2070 (29 replies)
  66. Upgrading a commlink seems broken (67 replies)
  67. Ok, what are Fatigue Tests? (3 replies)
  68. Shadowrun Playtesters Wanted (39 replies)
  69. Barrens come to Copenhagen (7 replies)
  70. Flying Sniper Drone (84 replies)
  71. Runners Compensation / Payment (18 replies)
  72. Hacktastic (6 replies)
  73. Advice? (14 replies)
  74. Alternate Rules for Initiative (22 replies)
  75. More Matrix/Hacking Woes (60 replies)
  76. Sin City (4 replies)
  77. Fondest TEAMS (7 replies)
  78. Gamemaster & Player Aids (3 replies)
  79. The Judas neg quality. (10 replies)
  80. Dual Pistols (not fired in the same simple action) (11 replies)
  81. A little slice of SR imagery. (9 replies)
  82. Body and healing (5 replies)
  83. Rethinking Banishing (20 replies)
  84. Character creation (5 replies)
  85. John Harvey Kellogg (6 replies)
  86. SINs of the 6th World (1 reply)
  87. Ritual Spellcasting (30 replies)
  88. Foci in Astral Space (14 replies)
  89. Is healing too fast ? (28 replies)
  90. Arsenal Wtfs (185 replies)
  91. First Character (27 replies)
  92. Lifestyles (16 replies)
  93. Ghost Cartels Hardcopy (32 replies)
  94. Advise for a new GM (7 replies)
  95. Astral perception, Multi Sense Illusions (21 replies)
  96. Active armor defense! (27 replies)
  97. A Real Life Adept In Action (218 replies)
  98. Russian scholar plays Shadowrun (80 replies)
  99. Attribute-linked hacking optional rule (5 replies)
  100. Heroclix on verge of selling... What about SR? (10 replies)
  101. The Judas neg quality. (0 replies)
  102. Fashion (23 replies)
  103. Casting behind Cover (24 replies)
  104. Enemies Too Easy? (91 replies)
  105. Crater Lake (9 replies)
  106. Mojave Desert 2070 (1 reply)
  107. Reasons for Running (10 replies)
  108. spirit abuse (17 replies)
  109. Area of Effect Spells (39 replies)
  110. question on Area of effect (2 replies)
  111. Picking Up The Pieces (15 replies)
  112. Wall Space ARE (5 replies)
  113. DOC WAGON transponder and service predecessor is here! (4 replies)
  114. My first Karmagen (9 replies)
  115. Game Matrix (0 replies)
  116. Deck (12 replies)
  117. Drone Targeting (9 replies)
  118. Tweak my sheet (1 reply)
  119. Detail Mechanics (19 replies)
  120. random game generator (7 replies)
  121. More cyberware on the market! (5 replies)
  122. I Need A Chase Combat Example (32 replies)
  123. EPIC L00T? (30 replies)
  124. RAMMING (2 replies)
  125. Quetion on the Outcast (7 replies)
  126. Current Edition of Earthdawn (7 replies)
  127. Whats up in Iceland? (12 replies)
  128. Couple potential characters ... in need of some feedback (7 replies)
  129. Making a Native American shaman (7 replies)
  130. Poor rigger (13 replies)
  131. Prime Runners. GMs: Strut your stuff. (4 replies)
  132. "I turn off my cyberears" (11 replies)
  133. Access Logs (15 replies)
  134. Initiation (1 reply)
  135. Essence (34 replies)
  136. Max Modifiers for Skills (10 replies)
  137. How can I explain dissonance? (9 replies)
  138. Powerball Everything! (102 replies)
  139. Elves Float? (26 replies)
  140. Request: Fenris Nacht Information (10 replies)
  141. Outlandish Characters (59 replies)
  142. Player Doubts Black Hammer VR Damage? (17 replies)
  143. What about the Middle East? (9 replies)
  144. Snow, Mud, Water etc. (3 replies)
  145. Dual Pistols/SMG Recoil Penalties (0 replies)
  146. Under Water Fire Magic (46 replies)
  147. Cable installers who are Shadowrunners (39 replies)
  148. Improved Invisibility (47 replies)
  149. Bonus vs Increased Rating (23 replies)
  150. So how do Agents work, exactly? (3 replies)
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