Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214
  1. Object Resistance - When do you have to beat it? (20 replies)
  2. question on the changes (0 replies)
  3. Tir Tairngire (162 replies)
  4. Questions only gameplay can bring... (61 replies)
  5. I-5 is a mess! (13 replies)
  6. War Zones in 2070 (14 replies)
  7. Spirit Sharing (11 replies)
  8. Hacker vs. Rigger Combat (9 replies)
  9. Mystic Adept question (1 reply)
  10. run payments (15 replies)
  11. Defense against Area Effect Weapons - Primary and Secondary Targets (15 replies)
  12. 20th Anniversary Book (103 replies)
  13. Healing Stun Damage (16 replies)
  14. Shock Gloves (11 replies)
  15. Direct vs. Indrect Combat Spells (11 replies)
  16. One Of My Players is Native American (24 replies)
  17. Dual Wielding (49 replies)
  18. Bullets Vs Barriers (5 replies)
  19. iPhone/iTouch Applications (10 replies)
  20. First Aid & Bleeding (12 replies)
  21. [rule clarification] The size of an astral form (10 replies)
  22. what's the big deal with overcasting? (62 replies)
  23. Rigger and wired reflexes (6 replies)
  24. Let's inflict diseases on player characters (29 replies)
  25. Full Parry (2 replies)
  26. Proposed "fix" to new Drain mechanic (1 reply)
  27. Anniversary Edition Abbreviation (21 replies)
  28. Building Cyberware (17 replies)
  29. Channeling and attribute maximums (1 reply)
  30. Hackers- can they be more then "that hacking-guy"? (14 replies)
  31. Are Adept Characters really worth it (41 replies)
  32. Multiple Guns and Vehicles (24 replies)
  33. Do Drones Have Recoil? (15 replies)
  34. Spellcasting the Home Edition (3 replies)
  35. Entertainment Systems Falcon (2 replies)
  36. What dreams may come in the days without toy safety regulations. (92 replies)
  37. Technomancers and storage memory (6 replies)
  38. Desktop Forges (2 replies)
  39. How much contacts get paid (2 replies)
  40. SR4A Street Date? (6 replies)
  41. How much do I pay the players? (9 replies)
  42. Karma award (3 replies)
  43. Surfing (1 reply)
  44. Questions about EMERGANCE (7 replies)
  45. Shadowrun 20th Anniversary Invitiation to Join Shadowrun History (46 replies)
  46. Firearms in Close Combat (19 replies)
  47. Catalyst Game Labs Submits Offer for WizKids' Properties (60 replies)
  48. Shadowrun 4: House Errata (3 replies)
  49. SR4A and the implanted commlink issue (38 replies)
  50. rigger mage (13 replies)
  51. Adept Powers Upgrades (3 replies)
  52. Standard House Rules (7 replies)
  53. Noob looking for advice (6 replies)
  54. UCAS Fort Knox & Louisville (6 replies)
  55. SR4 Java Cheat Sheets (0 replies)
  56. Houseruling the Runner's Companion (40 replies)
  57. Tokyo (41 replies)
  58. Luxury lifestyle (23 replies)
  59. Then Infected (2 replies)
  60. What is the point of maximum vehicle speed? (6 replies)
  61. Focus Will & Willpower Tests (4 replies)
  62. Building the Most Suppressed Pistol Possible (20 replies)
  63. A few new gadgets from Crash Labs (1 reply)
  64. A rule on skill groups (15 replies)
  65. A printing error question (2 replies)
  66. Dwarven Technomancer (15 replies)
  67. gm burnout (24 replies)
  68. Shadowrun History (50 replies)
  69. Printing runs and errata's (4 replies)
  70. A question about cyberlimb armour (8 replies)
  71. A shadowsteal, complete with doublecross? (9 replies)
  72. Back ground count (16 replies)
  73. Character Backstories (32 replies)
  74. MagickNet as virtual contact (6 replies)
  75. New 2-players game (16 replies)
  76. AR TACT SOFTS (15 replies)
  77. Hong Kong Map and Locations (10 replies)
  78. Power points and lost Magic (1 reply)
  79. Having fun with Simsense (14 replies)
  80. SR Timeline (16 replies)
  81. plots pulled from the news... (30 replies)
  82. Aspected Domain and Spirit Binding (2 replies)
  83. A Matrix question (20 replies)
  84. AR Cometh (17 replies)
  85. Cheesy Sustained Improved Reflexes (157 replies)
  86. Your Shadowrunning rules (28 replies)
  87. Ghoul Claws & Immunity to Normal Weapons (15 replies)
  88. Money Money Money (38 replies)
  89. Favorite Corps? (22 replies)
  90. What happened to SoLA? (8 replies)
  91. SR3 Cybersurgery (7 replies)
  92. Security "Back Doors" (8 replies)
  93. Drugs (5 replies)
  94. Camera in prosthetic eye (5 replies)
  95. Something interesting from GTM (26 replies)
  96. Geasa Suggestions (37 replies)
  97. Horizon (5 replies)
  98. Money & pay (8 replies)
  99. Direct Combat Spells? (19 replies)
  100. Low power character build help. (18 replies)
  101. Non-Metahuman Sapient Info/Rules (57 replies)
  102. The Problem with Gaming (161 replies)
  103. Elf Shaman/Face Man (16 replies)
  104. (Inplantable) CommLinks one step closer (18 replies)
  105. A couple of questions about technomancers (23 replies)
  106. Basic question about augmented maxima (10 replies)
  107. Electronic Countermeasures (18 replies)
  108. Desktop Forge Issues (9 replies)
  109. Desktop computers in 2070 (29 replies)
  110. Upgrading a commlink seems broken (67 replies)
  111. Ok, what are Fatigue Tests? (3 replies)
  112. Shadowrun Playtesters Wanted (39 replies)
  113. Barrens come to Copenhagen (7 replies)
  114. Flying Sniper Drone (84 replies)
  115. Runners Compensation / Payment (18 replies)
  116. Hacktastic (6 replies)
  117. Advice? (14 replies)
  118. Alternate Rules for Initiative (22 replies)
  119. More Matrix/Hacking Woes (60 replies)
  120. Sin City (4 replies)
  121. Fondest TEAMS (7 replies)
  122. Gamemaster & Player Aids (3 replies)
  123. The Judas neg quality. (10 replies)
  124. Dual Pistols (not fired in the same simple action) (11 replies)
  125. A little slice of SR imagery. (9 replies)
  126. Body and healing (5 replies)
  127. Rethinking Banishing (20 replies)
  128. Character creation (5 replies)
  129. John Harvey Kellogg (6 replies)
  130. SINs of the 6th World (1 reply)
  131. Ritual Spellcasting (30 replies)
  132. Foci in Astral Space (14 replies)
  133. Is healing too fast ? (28 replies)
  134. Arsenal Wtfs (185 replies)
  135. First Character (27 replies)
  136. Lifestyles (16 replies)
  137. Ghost Cartels Hardcopy (32 replies)
  138. Advise for a new GM (7 replies)
  139. Astral perception, Multi Sense Illusions (21 replies)
  140. Active armor defense! (27 replies)
  141. A Real Life Adept In Action (218 replies)
  142. Russian scholar plays Shadowrun (80 replies)
  143. Attribute-linked hacking optional rule (5 replies)
  144. Heroclix on verge of selling... What about SR? (10 replies)
  145. The Judas neg quality. (0 replies)
  146. Fashion (23 replies)
  147. Casting behind Cover (24 replies)
  148. Enemies Too Easy? (91 replies)
  149. Crater Lake (9 replies)
  150. Mojave Desert 2070 (1 reply)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012