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  1. Long-Pig Farms In The Sixth World (24 replies)
  2. What does mystic armor look like? (8 replies)
  3. Fixxing Unbreakable Encryption (91 replies)
  4. Dual Wield/Martial Arts Set-up+ Finishing Blow (10 replies)
  5. Program Tactics (2 replies)
  6. New Mage (10 replies)
  7. Question on Vehicle Movement (4 replies)
  8. The next step towards AR? (9 replies)
  9. Lies Freelancer Tell (55 replies)
  10. Denver (6 replies)
  11. Clothing (38 replies)
  12. I Hate Form-Fitting Body Armor (63 replies)
  13. New Metamagic (34 replies)
  14. Shadowrun Tropes (241 replies)
  15. Ganger NPC Sheet Template (2 replies)
  16. Street Cred and Notoriety (33 replies)
  17. SR-Miniatures (27 replies)
  18. Changeling Troll Adept (16 replies)
  19. Crafting Items (7 replies)
  20. Mutual funds (38 replies)
  21. Question about Access Logs and Access ID? (52 replies)
  22. Dreaming (3 replies)
  23. Why can't I buy Runner Havens? (11 replies)
  24. Where in the world is Caracas? (12 replies)
  25. Gun Shy GM? (5 replies)
  26. Arsenal Collapsable Heavy Pistol (1 reply)
  27. Virtuakinetic individuals and UV nodes (17 replies)
  28. Corporate Enclaves (197 replies)
  29. real life shadowtalk?! (17 replies)
  30. Dikote (89 replies)
  31. Augmented Question, re: Nanites (4 replies)
  32. SR Board Game (16 replies)
  33. Cyber-implant monofilament fingertip whip? (30 replies)
  34. The Search Function and YOU (27 replies)
  35. Increased cylinder and the cavalier deputy (46 replies)
  36. awaken drugs, capsule rounds, & natural immunity (8 replies)
  37. Zoo Heist (11 replies)
  38. What else to get (11 replies)
  39. Metamagic to increase local mana level? (4 replies)
  40. SR4: Damage and Gases (8 replies)
  41. Deadly new virus... (15 replies)
  42. Mood/Theme Music for Shadowrun and Cyberpunk games. (9 replies)
  43. Knowledge Skills (29 replies)
  44. SR4 MUX! (24 replies)
  45. Running Wild... (53 replies)
  46. Percentages for fun and profit (10 replies)
  47. First aid (5 replies)
  48. Ghouls in close combat... (52 replies)
  49. Firesale (3 replies)
  50. New to SR (4 replies)
  51. Spirit Combat (12 replies)
  52. Three Quick N00b questions (3 replies)
  53. Quick Lore Inquiry (15 replies)
  54. My wife wants to play! (14 replies)
  55. Music for different mood (5 replies)
  56. Healing spells. (6 replies)
  57. Posession for Fun and Profit (10 replies)
  58. Researching matters obscure (26 replies)
  59. Adept Improved Ability (17 replies)
  60. A few rules questions (5 replies)
  61. Specializations: (29 replies)
  62. Advice for a first time GM. (13 replies)
  63. SR II Rules Clarifications (14 replies)
  64. Toxic Traditions (25 replies)
  65. Help a Noob GM! (17 replies)
  66. [SR4] - Toxic paths (4 replies)
  67. [SR4] - Spirit Pact (50 replies)
  68. Paydata (16 replies)
  69. Vulnerability (6 replies)
  70. [SR4] - Infected (45 replies)
  71. Armed forces in 2080 (118 replies)
  72. Shadowrun 4e and totems (5 replies)
  73. Basic question about Recoil in 4th... (16 replies)
  74. Augmentation Q&A (792 replies)
  75. Stealth Program (4 replies)
  76. I want to make 4 cyber armed melee type (37 replies)
  77. First Aid Healing (9 replies)
  78. Bicardiac (13 replies)
  79. Tracing users through home/work location pairs (3 replies)
  80. Resisting Leadership (15 replies)
  81. Efacious Cat Shaman. Tir Ghost in Training. (15 replies)
  82. Sprites vs Skills (4 replies)
  83. The Nature of Digital Currency (119 replies)
  84. Killing By Remote (5 replies)
  85. HMHVV contact (2 replies)
  86. Fanpro Street Magic vs. CGL Street Magic (3 replies)
  87. Combat spells vs drones/vehicules (5 replies)
  88. May Chat transcript (62 replies)
  89. Help a newb with a mage? (33 replies)
  90. Looking for an effective rigger character (5 replies)
  91. High Pain Tolerance (3 replies)
  92. Media Sources (7 replies)
  93. Assensing Free Spirits (2 replies)
  94. Totems & Mentor Spirits (26 replies)
  95. Electricity Damage? (30 replies)
  96. Assault Cannon Recoil? (32 replies)
  97. Evo's Mars base (77 replies)
  98. Arsenal search (15 replies)
  99. Reinventing the Wheel (19 replies)
  100. Balkanization and military stores (43 replies)
  101. New(ly returned) to Shadowrun (7 replies)
  102. Alcohol - as a drug - why are there no stats? (27 replies)
  103. Assesncing penalty - removing it (15 replies)
  104. Platelet Factories (73 replies)
  105. Increased Capacity cyberlimb mod (19 replies)
  106. HMHVV Allergies (39 replies)
  107. martial arts descrepencies (14 replies)
  108. Commlink Apps (12 replies)
  109. Modular Plug-in Adaptation (1 reply)
  110. THUGS! (33 replies)
  111. Skills of the Trade (1 reply)
  112. moving a ward (3 replies)
  113. Doing damage with an enhanced skeletal structure (9 replies)
  114. Restricted Ammunition (24 replies)
  115. Launch Weapons (19 replies)
  116. Running a new campaign. Looking for info. (9 replies)
  117. MetrĂ³pole? (5 replies)
  118. Astral Projection and Manifesting (2 replies)
  119. Augmentation no-brainers (41 replies)
  120. House Ruling: Free Spirit PCs (49 replies)
  121. Locations! Locations! Locations! (1 reply)
  122. Creating ally spirits (52 replies)
  123. cyberscanners are physically imposible (47 replies)
  124. BattleRun (63 replies)
  125. Nano Paste Disguise (4 replies)
  126. A bit of clarification needed. (20 replies)
  127. Digging a tunnel (28 replies)
  128. real world mysteries you've explored (22 replies)
  129. Computer Illiterate (6 replies)
  130. [SR4] What spells for a tomb raider mage? (23 replies)
  131. shadowrun 3rd ed (105 replies)
  132. How does my Tomb Raider mage look? (10 replies)
  133. human being born from elven parents (17 replies)
  134. simsense in the works? (2 replies)
  135. Hacking Commlinks for Fun & Profit (57 replies)
  136. Registering sprites & binding spirits of very high rating/force (39 replies)
  137. Platelet Factories (0 replies)
  138. Platelet Factories (0 replies)
  139. Did The May Chat Happen? (2 replies)
  140. Burial in the Sixth World (32 replies)
  141. Security: Licenses and SINs (110 replies)
  142. Elves and dwarves - why doesn't everyone hate them? (174 replies)
  143. Costs for Facial Sculpt and 3D Memory? (1 reply)
  144. Air Assault Go-Gangs of Seattle (58 replies)
  145. Awakened character karma loss (29 replies)
  146. Human effects of Tempo (6 replies)
  147. Converting Shadowrun & Firearms from 3e to 4e (2 replies)
  148. I play Shadowrun! (15 replies)
  149. GM having problem with a runner (28 replies)
  150. advice on my char (11 replies)
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