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  1. Infected (15 replies)
  2. New GM, New to SR4 (47 replies)
  3. Power Pact and Adapts (6 replies)
  4. Questions about 4e Gear (12 replies)
  5. Questions about Disposable Commlinks and Fetch Modules (4 replies)
  6. oooh, noo, there goes Tokyo (19 replies)
  7. can you interrupt more than once? (1 reply)
  8. What is on your shelf? (60 replies)
  9. Stun Baton (18 replies)
  10. Character Backgrounds (14 replies)
  11. Limitation Program Option in Unwired (5 replies)
  12. Virtual connections and connection rating (1 reply)
  13. Starting new game (13 replies)
  14. Legality and Speaker's Way adepts (50 replies)
  15. Shadowrun 4A (24 replies)
  16. Trying a Free Spirit (30 replies)
  17. Called shots to avoid armor (104 replies)
  18. Limiting Control Thoughts/Mob Mind (239 replies)
  19. Aspected Magician/Spell Category & Spellcasting Specialization (8 replies)
  20. vehicle/ drone weights (0 replies)
  21. Recoilless weapons (45 replies)
  22. Ghost Cartels - GM's/Authors only! (16 replies)
  23. Protecting drone nodes with agents (39 replies)
  24. Conspiracy of the 6th World (10 replies)
  25. Control rigs (48 replies)
  26. Character Critique: Face/Bodyguard/Hybrid dood (0 replies)
  27. Wires, Wires, everywhere, and not a port to hack. (50 replies)
  28. Drone operation via Remote Control: All actions require a complex action (3 replies)
  29. Mexican Dikote at home! (3 replies)
  30. Um guys what do you think of this? (34 replies)
  31. 1500m? Really? (50 replies)
  32. [SR4]order of modifiers, essence and magic (9 replies)
  33. Custom quality: Jaded (9 replies)
  34. Metamagic: Masking (16 replies)
  35. 20th Edition Errata (115 replies)
  36. Using First Aid, then Heal, on the same set of wounds (14 replies)
  37. I think my Kung Fu is not so good (67 replies)
  38. Daisybox SR4 CharGen (1 reply)
  39. American Stonehenge (11 replies)
  40. More Run Ideas from The Real News (12 replies)
  41. Ghost Cartels Errata? (2 replies)
  42. Vampires? (35 replies)
  43. Retinal and Inner Ear Modifications (28 replies)
  44. The shadowrun stuff you dont get in english (91 replies)
  45. Armor modifications - any guidelines? (1 reply)
  46. Contacts (16 replies)
  47. The best quotes, shadowtalk, descriptions... (51 replies)
  48. Shadowrun Resources Updated (29 replies)
  49. Dulcet Tones (43 replies)
  50. Newbie Needs Help With Fleshing Out Contacts (2 replies)
  51. Launch Weapons. (33 replies)
  52. Prejudiced againts Ghouls (36 replies)
  53. Weapon Mounts (18 replies)
  54. Automatic Weapons (55 replies)
  55. The living persona and free sprites (3 replies)
  56. Former Green Beret (77 replies)
  57. Matrix gameplay examples (12 replies)
  58. my players are good sports. (4 replies)
  59. Previous ages (28 replies)
  60. I need cheat sheets! (3 replies)
  61. BANG! BANG! BANG! "Well, he did have a spell on him - he must've been dangerous!" (80 replies)
  62. Handling Movement (18 replies)
  63. Shadowrun discussion chat! (4 replies)
  64. Shadowrun 4A / Limited Edition street date (21 replies)
  65. Favourite Villains (142 replies)
  66. Slotting *it* (20 replies)
  67. How does multiple-mage Spell Defense work? (4 replies)
  68. Creating a spell: Restore (4 replies)
  69. Yamaha "Sakura Storm" Fubuki (2 replies)
  70. AI Toon Hacker/Rigger/Sniper (12 replies)
  71. Mages = Scary? (14 replies)
  72. Severe Wounds (1 reply)
  73. Cybermancy (148 replies)
  74. How much Nuyen? (11 replies)
  75. Two Matrix Questions: (16 replies)
  76. Whos who of Seattle 2062? (3 replies)
  77. This Epidemic Is Cyberpunk (55 replies)
  78. A.I. Skills (6 replies)
  79. Technomancer and Custom Stream Help (5 replies)
  80. Moved: Question about "Everyone's Your Friend" (-- replies)
  81. The "Edge Fund" (15 replies)
  82. Are AI characters viable? (2 replies)
  83. Questions about a couple pieces of cyberware (14 replies)
  84. Interesting Article on the Business Side of Piracy (5 replies)
  85. Technomancer House Rules (9 replies)
  86. Pixie lifespan? (10 replies)
  87. Green Skinned Orks (40 replies)
  88. Looking for sourcebooks (9 replies)
  89. Detecting Bioware (38 replies)
  90. Absolutely necessary optional/house rules (171 replies)
  91. Liar Quality vs. Proof (18 replies)
  92. Connections and SR4A (4 replies)
  93. MVP or Bloopers Reel (0 replies)
  94. Shadowrun-craft? (30 replies)
  95. Zoroastgrian Mage Killer - OMG! (53 replies)
  96. Steampunk Overcoat (18 replies)
  97. Before I buy... (18 replies)
  98. 'Holographic' display research (5 replies)
  99. Vision stacking (42 replies)
  100. Combat load Vest (7 replies)
  101. Previews (17 replies)
  102. Combining karma and BP systems (18 replies)
  103. Need help understanding using vehicle-mounted weapons (2 replies)
  104. Capping Total Net DP Bonuses (35 replies)
  105. Increase Reflexes Spell (23 replies)
  106. Mist Form and Cyberware? (13 replies)
  107. Technomancer Living Persona Questions (9 replies)
  108. Street Magic (Catalyst printing) PDF (1 reply)
  109. Aircraft riggers suck. PLEASE prove me wrong. (79 replies)
  110. rutherium polymer in action? (3 replies)
  111. State of Gaming in Shadowrun (19 replies)
  112. [SR4] - Heighened Concentration (7 replies)
  113. Question: Flechette ammo (49 replies)
  114. The Augmented Mage (41 replies)
  115. Channeling and spirits (4 replies)
  116. Shadowrun & MapTool states (6 replies)
  117. Character Feed back (10 replies)
  118. Knife adept (67 replies)
  119. Wound modifiers (1 reply)
  120. Ram Hound stats? (3 replies)
  121. Moved: problem players (-- replies)
  122. Rigger concept question (19 replies)
  123. Matrix Gangs - how do they operate? (9 replies)
  124. Rigger's choice Astral Combat? (21 replies)
  125. Street Magic (2 replies)
  126. Trauma Dampener & Stim Patches (7 replies)
  127. Manhattan ebook (57 replies)
  128. Reality Filter (9 replies)
  129. Why are the archetypes so ridiculously bad? (101 replies)
  130. Grenade Scatter Discussion (107 replies)
  131. Shadowrun - "On the Run." (92 replies)
  132. "Other" SURGE qualities (6 replies)
  133. Ghosts in the machine (28 replies)
  134. Power Armor (26 replies)
  135. The Old Ball Game? (21 replies)
  136. So here's my plan .... (8 replies)
  137. Incense Summoning? (9 replies)
  138. Runner Companion advance lifestyle and starting cash (10 replies)
  139. Singel Cybereyes questions (9 replies)
  140. Amerindianism... (42 replies)
  141. Singel Cybereyes questions (0 replies)
  142. Street Magic Questions (10 replies)
  143. What Happens to Unconscious Mages in the Astral? (33 replies)
  144. Booby Traps (12 replies)
  145. Spirits "On Standby" (5 replies)
  146. I just impulsively bought a bunch of SR1st edition books (15 replies)
  147. Intelligence services (22 replies)
  148. betel gum addicts (14 replies)
  149. SR4A: Contradictions Concerning Initiative Scores (9 replies)
  150. Shadowrun in a different time setting (25 replies)
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