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  1. Bad statistics make a weak argument (64 replies)
  2. I need a BBB-only social adept ASAP. (7 replies)
  3. Reasons for new drain mechanic... (119 replies)
  4. do bio and cyber bonuses stack? 4e advice on char plz (9 replies)
  5. Best Spells (19 replies)
  6. Pedestrian Movement Speeds (1 reply)
  7. SR4A-WOW, the carnage (78 replies)
  8. Technomancers and Datajacks (2 replies)
  9. Slap Patches and the awakened (2 replies)
  10. PETITION (412 replies)
  11. [HouseRules] Modified OR Table(s) (0 replies)
  12. Houserule - Limiting armor by Strength instread of Body. (38 replies)
  13. SR March Fan Chat - March 21st 10 AM (PDT) (26 replies)
  14. SR4A and Free Spirits (25 replies)
  15. this ones for the ghouls (8 replies)
  16. SR4A Full color sweetness! (40 replies)
  17. Magic Question (10 replies)
  18. Question about The Matrix (3 replies)
  19. Riggers who dislike hacking (20 replies)
  20. Yet another SR4A Poll. (18 replies)
  21. Shadowrunner Toolkit (5 replies)
  22. Shadowrun 4 Anniversary Changes (130 replies)
  23. Drone Rigger S.O.S (5 replies)
  24. [Augmentation] Tailored Pheromones (1 reply)
  25. SR4 GM Newbie questions (6 replies)
  26. Looking in the matrix with my eyes (13 replies)
  27. SR4A: Is Firewall 6 impossible? (86 replies)
  28. Umm... SR4A? (7 replies)
  29. SR4.5 Poll (40 replies)
  30. Converting first addition damage codes to 4th? (6 replies)
  31. Pollution (11 replies)
  32. Converting old Matrix system (1 reply)
  33. Object Resistance - When do you have to beat it? (20 replies)
  34. question on the changes (0 replies)
  35. Tir Tairngire (162 replies)
  36. Questions only gameplay can bring... (61 replies)
  37. I-5 is a mess! (13 replies)
  38. War Zones in 2070 (14 replies)
  39. Spirit Sharing (11 replies)
  40. Hacker vs. Rigger Combat (9 replies)
  41. Mystic Adept question (1 reply)
  42. run payments (15 replies)
  43. Defense against Area Effect Weapons - Primary and Secondary Targets (15 replies)
  44. 20th Anniversary Book (103 replies)
  45. Healing Stun Damage (16 replies)
  46. Shock Gloves (11 replies)
  47. Direct vs. Indrect Combat Spells (11 replies)
  48. One Of My Players is Native American (24 replies)
  49. Dual Wielding (49 replies)
  50. Bullets Vs Barriers (5 replies)
  51. iPhone/iTouch Applications (10 replies)
  52. First Aid & Bleeding (12 replies)
  53. [rule clarification] The size of an astral form (10 replies)
  54. what's the big deal with overcasting? (62 replies)
  55. Rigger and wired reflexes (6 replies)
  56. Let's inflict diseases on player characters (29 replies)
  57. Full Parry (2 replies)
  58. Proposed "fix" to new Drain mechanic (1 reply)
  59. Anniversary Edition Abbreviation (21 replies)
  60. Building Cyberware (17 replies)
  61. Channeling and attribute maximums (1 reply)
  62. Hackers- can they be more then "that hacking-guy"? (14 replies)
  63. Are Adept Characters really worth it (41 replies)
  64. Multiple Guns and Vehicles (24 replies)
  65. Do Drones Have Recoil? (15 replies)
  66. Spellcasting the Home Edition (3 replies)
  67. Entertainment Systems Falcon (2 replies)
  68. What dreams may come in the days without toy safety regulations. (92 replies)
  69. Technomancers and storage memory (6 replies)
  70. Desktop Forges (2 replies)
  71. How much contacts get paid (2 replies)
  72. SR4A Street Date? (6 replies)
  73. How much do I pay the players? (9 replies)
  74. Karma award (3 replies)
  75. Surfing (1 reply)
  76. Questions about EMERGANCE (7 replies)
  77. Shadowrun 20th Anniversary Invitiation to Join Shadowrun History (46 replies)
  78. Firearms in Close Combat (19 replies)
  79. Catalyst Game Labs Submits Offer for WizKids' Properties (60 replies)
  80. Shadowrun 4: House Errata (3 replies)
  81. SR4A and the implanted commlink issue (38 replies)
  82. rigger mage (13 replies)
  83. Adept Powers Upgrades (3 replies)
  84. Standard House Rules (7 replies)
  85. Noob looking for advice (6 replies)
  86. UCAS Fort Knox & Louisville (6 replies)
  87. SR4 Java Cheat Sheets (0 replies)
  88. Houseruling the Runner's Companion (40 replies)
  89. Tokyo (41 replies)
  90. Luxury lifestyle (23 replies)
  91. Then Infected (2 replies)
  92. What is the point of maximum vehicle speed? (6 replies)
  93. Focus Will & Willpower Tests (4 replies)
  94. Building the Most Suppressed Pistol Possible (20 replies)
  95. A few new gadgets from Crash Labs (1 reply)
  96. A rule on skill groups (15 replies)
  97. A printing error question (2 replies)
  98. Dwarven Technomancer (15 replies)
  99. gm burnout (24 replies)
  100. Shadowrun History (50 replies)
  101. Printing runs and errata's (4 replies)
  102. A question about cyberlimb armour (8 replies)
  103. A shadowsteal, complete with doublecross? (9 replies)
  104. Back ground count (16 replies)
  105. Character Backstories (32 replies)
  106. MagickNet as virtual contact (6 replies)
  107. New 2-players game (16 replies)
  108. AR TACT SOFTS (15 replies)
  109. Hong Kong Map and Locations (10 replies)
  110. Power points and lost Magic (1 reply)
  111. Having fun with Simsense (14 replies)
  112. SR Timeline (16 replies)
  113. plots pulled from the news... (30 replies)
  114. Aspected Domain and Spirit Binding (2 replies)
  115. A Matrix question (20 replies)
  116. AR Cometh (17 replies)
  117. Cheesy Sustained Improved Reflexes (157 replies)
  118. Your Shadowrunning rules (28 replies)
  119. Ghoul Claws & Immunity to Normal Weapons (15 replies)
  120. Money Money Money (38 replies)
  121. Favorite Corps? (22 replies)
  122. What happened to SoLA? (8 replies)
  123. SR3 Cybersurgery (7 replies)
  124. Security "Back Doors" (8 replies)
  125. Drugs (5 replies)
  126. Camera in prosthetic eye (5 replies)
  127. Something interesting from GTM (26 replies)
  128. Geasa Suggestions (37 replies)
  129. Horizon (5 replies)
  130. Money & pay (8 replies)
  131. Direct Combat Spells? (19 replies)
  132. Low power character build help. (18 replies)
  133. Non-Metahuman Sapient Info/Rules (57 replies)
  134. The Problem with Gaming (161 replies)
  135. Elf Shaman/Face Man (16 replies)
  136. (Inplantable) CommLinks one step closer (18 replies)
  137. A couple of questions about technomancers (23 replies)
  138. Basic question about augmented maxima (10 replies)
  139. Electronic Countermeasures (18 replies)
  140. Desktop Forge Issues (9 replies)
  141. Desktop computers in 2070 (29 replies)
  142. Upgrading a commlink seems broken (67 replies)
  143. Ok, what are Fatigue Tests? (3 replies)
  144. Shadowrun Playtesters Wanted (39 replies)
  145. Barrens come to Copenhagen (7 replies)
  146. Flying Sniper Drone (84 replies)
  147. Runners Compensation / Payment (18 replies)
  148. Hacktastic (6 replies)
  149. Advice? (14 replies)
  150. Alternate Rules for Initiative (22 replies)
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