QUOTE (Link @ Jul 2 2009, 05:14 AM)

Transformers II and the Mona Lisa on a par. I'm glad Michael Bay's not here to read this slander


I knew those two randomly picked examples were going to get me into trouble. Michael Bay's approach to movie-making is like trying to challenge high-level D&D characters by throwing ever increasing quantities of kobolds at them. In this contorted metaphor, the D&D characters are audience engagement and the kobolds are cars exploding. Other DM's would throw in a beholder (which represents subtlety) or a band of death knights (representing character depth). Perhaps even an element of romance (axe-wielding Minotaur). In short, other directors use a variety of elements to engage the audience. But Michael Bay just cranks up the kobolds until eventually, through sheer unbelievable quantity, he knocks a few hitpoints off you. Not that the result is usually a very good movie (Transformers I is the only film of his I've even been able to bear and even that didn't stand up to a second viewing). You try your best to ignore the low-key racism, the gung-ho patriotism and the characters so shallow you couldn't drown a kitten in them, and just watch robots fighting as long as you can make the novelty last.
I was just casting about for examples of work that we could all see ourselves doing in the right circumstances. Michaal Bay was an obvious one: There's nothing special about the script that any of us GM's couldn't come up with if we actually took the time to sit down and right dialogue. An example from the art world was harder as most of the big name painters are actually, well, very innovative. The first couple that came to mind - Munch and Van Gogh - aren't good examples of what I mean, they both had unique styles. Da Vinci was a brilliant painter and perhaps in his day was very innovative, but we look at his paintings and see mainly technical skill, I think. And that is something we can relate to. We understand that with a lot of study and practice, we also would be highly skilled artists capable of Renaissance style paintings (I do mean *a lot* of study and practice). Whereas Munch (for example), is not a case of practice or effort, but of a genuinely different take on things that we might not find came easily to us. And as to Robogeisha... well, no amount of practice, effort or reflection would ever lead many of us to produce something like that.
Well most of us, anyway. Maybe
hyzmarca could. Though it would probably have a magically active cyber-dolphin sexually assaulting the geisha as well.

K.