QUOTE (Muspellsheimr @ Jun 28 2009, 05:43 PM)

Usually a combination of Chemical Protection, Fire Resistance, Nonconductivity, & Thermal Damping, depending on the character/build. Of those, Chemical Protection is the most common, Nonconductivity is the least.
Interesting.
Our games tend to go (from most common to least) Fire, Electricity, Cold, Chemical.
I should also point out that no one has ever had to roll against cold damage.
I think my last character went 50-50 on the Fire and Electric.
I take that back, we had a toxic mage for a little while in the last game. Though only one PC was ever hit by the acid.
Repeatedly, though the toxic mage claims it was the other guy's fault.
I'll revise to Fire, Electric, Chemical, Cold.
For a while our two ShadowRun GM set each other on fire. Every game, without fail. I've also become paranoid about electric damage from having been a rigger who owned 5 drones, all of which got hit by a high force electric ball spell, which made me hate 4th edition's lack of armor mods to drones (at the time).