QUOTE (Chibu @ Jun 27 2009, 12:38 PM)

Ok so, the Free Spirit's Initiate Grade is equal to it's Spirit Energy. Therefore, yes, you add Spirit Energy to it's Magic Rating. Yeah, I know it seems weird, and it means that, when they go up the the next Force, they actually get less powerful until they raise their Spirit Energy again.
The part about initiate grade is under "Aura Masking", also on page 79.
So that's for SR2. For SR3:
The only mention i can find is Magic in the Shadows p.114: "When a free spirit uses a spirit power power that is based on Force, add the spirit's current Spirit Energy to its Force." and then on p.118 under Powers --> Sorcery: "Drain does not affect the spirit. The spirit cannot, however, cast a spell at a Force greater than its own Force."
So while this does not specifically state anything about magic rating, i do believe it is implied.
Edit: Aura Masking says the same thing in MitS. p.117.
Thanks.
QUOTE (Pendaric @ Jun 27 2009, 04:55 PM)

May I ask in what contaxt the magic stat is relevant?
For spells/sorcery I would add spirit enery to determine the force that can be cast as it is a spirit power. The free spirit does not take drain in any case.
However to determine its actual magic stat, as a none physical stat in the physical world whichare clearly efected, its force all the way and thats your lot..
Contexts in question.
One involves sustaining Ritual Magic. It is based on Magic times allocated dice in hours. Adding Spirit Energy doubles the effective time and in a personal domain triples it in this case. And if it increases Spell Pool it can double these times again.
Which brings up another which involves Spell Pool which is partially derived from Magic Attribute. Spell Pool can augment Sorcery Tests and may need to be used when the spirit is Possessing a character. Then, magic use causes Physical Drain on the astral body, which I am assuming the spirit is subject to, even if they normally can ignore drain.
Then there is adding the spirits Force to Physical Attributes of a Possessed Character. Just F, or F+SE.
One that doesn't come up often is use during Astral Quests in the place of Destiny which uses Magic or essence for the test.