QUOTE (Apathy @ Jun 30 2009, 12:30 PM)

If you were to do this, how would you determine the level of BC?
The spirits BC or how the current locals BC is calculated?
Of hand? For location: If I want them to be super Badass Ultra Toxic? Overwrites other BC at a rate of (how horrible do you want it? Days that the spirit spends haning around aspect the BC in his directe 1 per each full 24 hours spent "sanctifying" the location with "ritual matierails", fades at a rate of one point per week(or month or year - seriouslly how bad arse do you want it?) Complex actions to drop the existing BC at a rate of 1 per and then raise its? Combat turns as its nature just oozes out of its astral form in all directions? All three? Ya, all 3... that the right amount of horrible. shows up, starts oozing... ew, trys harder and oozes ew faster, spends time at it, ooze stays. Make it part of an area effect energy aura power for awesome/ horrible)
For absolute power? Donno, this is basically the "Personal Domain" power (I'm blanking on its name and exact mechanics) but mobile, I'd probably look that up and use it as a baseline
Now rather then remembering the fight for its lair you are remembering the last 4 major battles (the toxic mage of course keeps getting away - some sort of highly mobile variation on "Turn to Goo" he's got that targets himself and all sorts of spirit aid)... the walls keep belting out hard rads but we are fairly sure this is the last one, god I hope my suit holds this time, doctor said I should get any more radiation, ever.
I've personally (generally) run toxics as a "wear you down" foe - almost never confronted directly but always seeking ways to make you (or their targety) suffer, till you track them to their true lair and source of power which they must (for whatever reason) defend. And even after you win its still has fallout (oft literally)
Blood mages, on the other hand, love confrontation, perhaps even hunger for it, the Blood mage I have in my current game has openly dared a PC to pull the trigger on the assault rifle they had pressed to his neck.
I like the courrupting idea too - some variant on Compulsion powers that leave the mage drawn to toxic sites of the appropiate aspect... they just feel right. They start by assuming its part of their "avenging nature" *snicker* thing and soon find they are getting bonuses while fighting toxics... and down the garden path we go. Cross hash this with the toxic domain creator opponent and I'm sure I can work up a monologe or two for the villian to explain that you have just chosen the other side of the coin.
Oh... make the presence of a nemises nessasry for the power (The BC crazy power) to work at its full power and suddenly I have a Corrupter
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