The subject of cosmetic modifications came up in last night's game when our resident street sam needed to get a new face to help shake off an emerging Wanted quality. He knew a top-notch street doc, so it was all good in concept. Then we flipped through the books...
I had read Biosculpting (Moderate Modification) and seen that it could be used to recreate the face or even alter apparent ethnicity. This seemed perfect even though it had an Essence Cost of 0.1. However, the player had noted that the main book had a cyberware version called Cosmetic Modification that cost no Essence and seemed to be capable of doing the same thing.
Here's the relevant text of the Cosmetic Modification bodyware: Cosmetic Modification: Outpatient treatments that take about 2 hours can be obtained to alter the user’s appearance—shape, coloration, and pigmentation of the face and body along with addition or removal of hair (fiberoptic hair with changing color patterns is still very popular). Exotic modifications like scaly skin, colorful fur, cat ears, ork tusks, or tails are more difficult to come by.
Seems pretty clear - until we look at Augmentation. Augmentation pulls out several of the included mods and places seperate costs on them. Suddenly the fiberoptic hair and fangs (ork tusks) both have an Essence Cost of 0.1. In fact all cosmetic cybernetic implants have an Essence Cost. Only cosmetic cyberware modifications - defined as such, "Cosmetic cyberware modifications include anything that alters the appearance, shape, or color of another piece of cyberware and does not affect the Essence Cost or Capacity of the modified implant." - have no Essence Cost.
The shift in Augmentation leads me to believe that the BBB version of Cosmetic Modification is outdated and should have been removed since it appears at odds with Augmentation, but the text I showed above came straight from SR4A. I'll say straight-away that I don't like Cosmetic Modification - I don't think that cyberware should be better for this than a bioware procedure and less costly on Essence.
I'm thining of asking the player to retcon slightly and take both Biosculpting (Moderate Modification) for the look of a new ethnicity along with Cyberlimb Casemods to alter the look of his cyberhands and a new set of stylized Protective Covers over his cybereyes - as the latter bits seem to follow the Augmentation-implied use of cosmetic cyberware.
Anyone else have any insight into how you'd handle these issues?