Holy zombie thread, Batman!
QUOTE (SaintHax @ Jun 30 2009, 02:41 PM)

For some of the replies above, from 2005-- several really missed the point about a KO'd gaurd later chasing you. Once they are KO'd, you coup de grace them... now they are dead.
Anyway, to be fair,
Kage's argument is invalid - the anti-stun damage patches in SR4 don't cure stun damage like they did in earlier editions...they give you the ability to ignore (rating) boxes before calculating dice pool penalties. You still drop unconcious when your track is filled, even if you're ignoring 6 boxes for the DP mod. So no need to leave corpses behind you, they're out of the fight until someone gets to do a full first-aid on them, at minimum.
QUOTE (SaintHax @ Jun 30 2009, 02:41 PM)

As this applies to SR4-- a mage w/ a Magic 5 can overcast stunbolt at a 10, and resist 2P. Correct? As I've been out of SR for years, working w/ another gaming group, I'm not longer as intimate w/ the rules as I used to be. That there stunbolt (had a hillybilly moment) ignore armor still, and will be resisted w/ Willpower and Spelldefense only. Just as effective as a manabolt. And Stunball is more effective, as you aren't worried about geeking that adept you are running w/ that rushed into the middle of all 5 of the corp sec gaurds. The troll will carry him out, and he'll live to fight another day, w/ no doctor bills.
Er...F/2-2, right? at force 10, that'd be 3P. You could cast it at force 9 for 2P, but due to SR4A's quirky little "if you're good at casting, then it bites you in the ass" rule, you'd take the exact same drain for the same number of boxes of damage. (i.e. if you know you're fighting someone with will 4, therefore he's got 10 boxes of stun track, to do 10 boxes, you either need to cast a force 10 spell and choose not to increase the damage with net successes, or cast a force 9 spell and use one net success to increase damage for +1 additional drain. It gets
really stupid if you try to one-shot someone
without overcasting.)
QUOTE (SaintHax @ Jun 30 2009, 02:41 PM)

Oh, the first replier was wrong for 3rd Ed-- there was no stun damage in Astral, it was converted to physical (and Black ICE caused physical while in cyberspace). Is that still the case in 4th (stun converts to physical)?
No - IIRC, all drain in astral is physical, but you still have two damage tracks.