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  1. [RL] Gangs in the news (16 replies)
  2. Looting (106 replies)
  3. Character Archetypes (97 replies)
  4. Fetish Implants (67 replies)
  5. Small weapon mounts (6 replies)
  6. Transmutation Spells (4 replies)
  7. Incompetent Quality and Activesofts (66 replies)
  8. Israel in 2072? (14 replies)
  9. How does SR4A change to Karma affect balancing? (83 replies)
  10. Mental Manipulation Spells (41 replies)
  11. Interrupt Actions: Full Defense & Martial Arts Throws (35 replies)
  12. Dodge mechanics (36 replies)
  13. Adrenal Pump (39 replies)
  14. A Few Questions on SR4 (8 replies)
  15. Best loadouts for street sams (141 replies)
  16. Information Warfare and Shaping Public Perceptions (25 replies)
  17. Mystic Adepts and the Astral... (51 replies)
  18. Spirits (2 replies)
  19. HIDEOUTS (45 replies)
  20. rules for hardened armor (25 replies)
  21. Dweller on the Threshold (21 replies)
  22. Short fuse grenades? (3 replies)
  23. Matrix Questions (14 replies)
  24. Earbuds with dampers? (15 replies)
  25. April Shadowrun Fan Chat (18 replies)
  26. Starting Availability (45 replies)
  27. All Time Lows (137 replies)
  28. Moved: Defining Fun (-- replies)
  29. Math SPU (28 replies)
  30. monobike concept (24 replies)
  31. Basic Mage Tactics (14 replies)
  32. Cyber Foci (38 replies)
  33. karmas deciding factor. (7 replies)
  34. Sustained Powers and Spells (3 replies)
  35. Matrix Modes (1 reply)
  36. Ghost Cartels Hilarity (6 replies)
  37. Skillsoft (4 replies)
  38. Melee vs Unarmed (40 replies)
  39. What happens when the arms industry watches "Predator" too many times (21 replies)
  40. What's the deal with 4th Edition spirits?!? (166 replies)
  41. Spellcasting and gestures/spoken formulas (60 replies)
  42. Hey, that pistol is from Robocop! (58 replies)
  43. Drawbacks of not getting SR4A (134 replies)
  44. Why go for a laser sight (51 replies)
  45. Dubai Has Become Cyberpunk (14 replies)
  46. New catalog numbers, anyone (2 replies)
  47. Cyberlimbs and Body. (11 replies)
  48. Order of resolution (11 replies)
  49. Sniper Character (28 replies)
  50. Urban Brawl (23 replies)
  51. Shadowrun Burbclaves (11 replies)
  52. Bone Density Augmentation question (6 replies)
  53. Bioware doens't effect magic? (32 replies)
  54. The ghost out of the Matrix (0 replies)
  55. No synthetic cyberskulls? (12 replies)
  56. Free Spirite PC's (78 replies)
  57. Character Improvements (1 reply)
  58. A little confusion over shapeshifters (24 replies)
  59. Psst...psst... Here Kitty... (101 replies)
  60. Returning to Shadowrun - Questions (20 replies)
  61. Gel Rounds and MAD scanners (17 replies)
  62. Favorite Spirits (24 replies)
  63. Wide burst for indirect combat spells (1 reply)
  64. Running Your Own Micronation (1 reply)
  65. FAB III and Dual Natured Critters (5 replies)
  66. SR4A and Ultrasound Sensor (21 replies)
  67. Modded Shadowrun Guns (56 replies)
  68. Is dual-wielding worth it? (56 replies)
  69. SR4A dart gun (2 replies)
  70. Healing and Initiative Passes (11 replies)
  71. Banshee Teeth (3 replies)
  72. spirits & mundanes (1 reply)
  73. SR4A and Edge (118 replies)
  74. A few newb questions (5 replies)
  75. zeN's mussing on 2070 vehicle technology (43 replies)
  76. Pictures for Shadowrun characters (19 replies)
  77. Allergy Labels Required (24 replies)
  78. [SR4A Errata] Okay, I'm REALLY Confused (4 replies)
  79. Post-Apocalyptic Shadowrun (13 replies)
  80. brain altering devices (12 replies)
  81. Ranged combat as Success test (5 replies)
  82. RL edit (3 replies)
  83. [Tech] Another step closer (3 replies)
  84. Vatican (41 replies)
  85. Holy crap - someone invented laes! (11 replies)
  86. Doc Wagon (43 replies)
  87. Reading Books While Astral Projecting (43 replies)
  88. spirits vs drones (22 replies)
  89. Shadowrun's factual Mistakes (40 replies)
  90. Roleplay vs. Rollplay (144 replies)
  91. Charactor Build Help (17 replies)
  92. "Heavy manipulation of local mana levels" (32 replies)
  93. Hit and Glitch Probabilities (9 replies)
  94. Firewall 5 cost for Commlink (32 replies)
  95. New Maps (11 replies)
  96. Building computers (26 replies)
  97. Is magic broken (187 replies)
  98. Montreal and the Republic of Quebec (8 replies)
  99. Spirit Question (5 replies)
  100. Logic and Spellcasting in 4A (11 replies)
  101. Shot in the Legs! (6 replies)
  102. Maximum Security (39 replies)
  103. Draconic Armor (19 replies)
  104. Starting Gear (51 replies)
  105. Custom Transportation (16 replies)
  106. Using the combat mage as opposition (2 replies)
  107. Alchemy and Background count (10 replies)
  108. Custom magical traditions (30 replies)
  109. Skillsofts and Bipedal Drones (5 replies)
  110. Shopping spree(?) (3 replies)
  111. Shapeshifters (12 replies)
  112. RUNS! (10 replies)
  113. Timeline and other returning/newbie questions (38 replies)
  114. Self Distruct Termination system... (5 replies)
  115. Ideas for paydata (19 replies)
  116. I was hoping to get another group member to run DNA/DOA (4 replies)
  117. What does a Nosferatu look like? (19 replies)
  118. Ideas/SR4 write-ups of Awakened Fauna (4 replies)
  119. Nephilim (49 replies)
  120. Recommended character builders? (2 replies)
  121. Sustained Combat Spells? (12 replies)
  122. Matrix Paragons (2 replies)
  123. [SR4A] Did you like the new designs for the guns? (20 replies)
  124. Rotten Apple Manhattan (6 replies)
  125. Questions spanning the world (16 replies)
  126. Punking Shadowrun (94 replies)
  127. Is an AI PC worth it? (26 replies)
  128. Feral Cities (77 replies)
  129. [SR4A] Spellcasting Dice Used for Drain? (5 replies)
  130. Random Crime Generator (0 replies)
  131. Human Resistance to Elves (23 replies)
  132. [SR4A] I think I detected a little error... (7 replies)
  133. Pilot origin AI (0 replies)
  134. Aztechnology and Mayan myths (16 replies)
  135. Elmore Shadowrun Poster (0 replies)
  136. What keeps the Barrens in the Barrens? (29 replies)
  137. Are Skillwires overpowered? (121 replies)
  138. Emotitoy (42 replies)
  139. Getting Creative with Cyber (9 replies)
  140. Spells and Sensors (5 replies)
  141. Why Doesn't Cyberware Need to be Plugged In? (29 replies)
  142. Arrows Question (0 replies)
  143. Martial Arts Taken Twice (4 replies)
  144. Attribute Boost (17 replies)
  145. Custom Hand Grenades (20 replies)
  146. Confusion about the karmagen system.... (23 replies)
  147. 20th Edition changes (988 replies)
  148. grenades and mini grenades (8 replies)
  149. So, is this (62 replies)
  150. Does Anyone Still Play SR3 (43 replies)
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