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y initial reaction to the standard ranged combat test is tepid. I fully support the active dodge rules, but the idea that everyone gets to actively oppose gunfire from 200 yards with their Reaction rubs me the wrong way. I noticed they suggest an alternate unopposed resolution system where you increase the Threshold to compensate for the lack of the opposed Reaction roll. I'm looking for anecdotes from people who have used this alternate resolution system. Does it work well. Better or worse than the standard, in your opinion. How do you determine the Thresholds? That sort of thing. Any advice would be welcome.
Hi there, I am on the same boat as you - veteran 2nd and 3rd edition SR player getting introduced to 4th edition just now.
I didnt like the default opposed test system because of 2 things:
1) the thought of people "dodging bullets", be it average joes or veteran firefighters, sounds too "super-heroes" for me.
2) I like combat fast - the less rolls, the better.
That said, I confess I didnt even tested the default system. What I can say is: the alternate ranged combat system is running nice for my style. If you go with it, I would just suggest this...
1) the threshold should be modified based on factors related to the TASK or the TARGET (eg: target running or taking cover, long distance, visibility mods like heavy rain or smoke, etc.); while the dice pool should be modified based on factors related to the SHOOTER (eg: smartlink, aiming, pain, injury, etc.)
2) Adjust the trheshold scale to your group's preference. I adopt the standard suggested by the rule except for the extreme range (which I raise to thresold 6. So It stays this way... Short: 1, Medium: 2, Long: 3, Extreme: 6. It being worked well for my style. Find yours. )