QUOTE (LamplightSlasher @ Apr 9 2009, 03:06 PM)

That's the next step I have to tackle in campaign prep. I wanted the PCs (hit the nail on the head about which character types I'm trying to highlight) to have an aspect of corruption to them. As such I am planning the opening of the campaign on the day they are all released from a maximum security pen. This will have forced them to bond prior to gameplay, and make the players (notorious goody-goodies) embrace their villainous ways. I don't wnat to handcuff them too much, so the SINner quality may take some consideration. Any thoughts?
Well, getting out of a Maximum Security pen has some significant drawbacks.
For one thing, I'm not even sure what maximum security in the 6th world entails. I imagine it might be the most confined of all lock downs and inmates probably would not have much contact with each other to bond.
Hell, they could be forced to spend most of their time in pre-fab VR with their bodies hooked up to life support systems, with only monthly exercise sessions.
Also, just getting out of prison means (as overcannon mentioned), they all have criminal SINs.
Here's an excerpt from pg. 259 of the core rulebook.
QUOTE
...a “criminal SIN�— which they are then stuck with for the rest of their lives. That SIN is now archived in multiple law-enforcement databases and indexed with their photograph, biometric prints, DNA records, and tissue sample.
For example, you need a SIN to get a legal job, open a bank account, own property, go to school, rent an apartment, establish utility services, and so forth. Most importantly, a SIN is now required for any form of legal travel—including just buying a bus ticket. Even those with criminal SINs will find it difficult to perform many of these activities without red tape and hassle.
Starting the characters with criminal SINs means they could have a hard time even buying bus tickets, or open a bank account.
Their DNA is in storage in multiple law-enforcement databases.
That's truly brutal, the characters would have very little freedom even though they were out of prison.
What I might do differently is to connect the characters backgrounds as good guys who lost their way. They live in a shady gray area of life, even though they are legal citizens (remember, having a SIN is a drawback for a shadowrunner, a criminal SIN is much worse).
Concoct some story, about how they either each individually fell from grace or how they fell together as a group.
Maybe they had gambling debts, bills to pay, a wife who cheated and a crime of passion. Maybe they each of them through one sin or another were brought together by a powerful blackmailing figure who might still be dangling that info in front of their noses and uses it to get them to perform even more heinous deeds.
Maybe they killed someone on accident, and unlike Shadowrunners who do that thing all the time, had to cover it up and try to pretend it never happened as they went back to their normal lives. Maybe the person they killed was a powerful Mafia/Yakuza bosses child/sibling/friend, etc.
The characters are bound through this dark act in their past which has brought them together. They've decided to work together (or were forced to), or maybe to keep an eye on each other or for mutual protection. Regardless, they are all in this together trying to scrape by in a soulless life without morals or honor.
You could even think of maybe 3 or 4 possible dark secrets and let them choose as a group the one they like they most, giving them some creative freedom for their backstory (or maybe they could even concoct it themselves).
This would lead to the next process of detailing what happened, how, and who did what. What happened afterwards, and how has it affected their characters.