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  1. UFO's? (23 replies)
  2. Shadowrun probably needs vintage weapons (35 replies)
  3. Shadowrun may not be Rambo (67 replies)
  4. Applying totem modifiers? (5 replies)
  5. re (5 replies)
  6. Newb Hacking Question (5 replies)
  7. Loa Spirits (20 replies)
  8. Matrix question (3 replies)
  9. Stealing Cars (SR4) (45 replies)
  10. Guns of the south (40 replies)
  11. Remote gaming options (17 replies)
  12. multiple weapon systems linked together (7 replies)
  13. Vampire PCs (11 replies)
  14. drones, Building security and riggers and struggles for control (2 replies)
  15. Hammerheads (1 reply)
  16. Stick and Shock, IRL (1 reply)
  17. Lost limbs and organs - what heals them? (10 replies)
  18. Hammerheads (0 replies)
  19. House Rule: "Tempo" Initiative System (inspired by various Initiative and IP threads) (21 replies)
  20. My Nerf Bat for Mana Static (32 replies)
  21. AR meets VR (7 replies)
  22. Human vs. Human Looking - How do you tell? (20 replies)
  23. Rio de Janeiro setting questions (10 replies)
  24. Unusual item to sell (20 replies)
  25. Hammerhead arrow (2 replies)
  26. Blood magic (66 replies)
  27. Stunbolt in Astral Combat (1 reply)
  28. Magic Resistant Armor? (6 replies)
  29. Child Soldiers (60 replies)
  30. Is Hot Sim Hacking really worth it? (72 replies)
  31. Viewing AR (16 replies)
  32. well armed drone! (6 replies)
  33. Runners and Numbers (4 replies)
  34. Anyone know where to get maps? (9 replies)
  35. Astral Perception and Astral Combat (1 reply)
  36. Sports teams... (151 replies)
  37. Permanent Spells (2 replies)
  38. RepRap (0 replies)
  39. Reach and Size (20 replies)
  40. Paris Hilton's Hellhound (34 replies)
  41. A question asked by my players (7 replies)
  42. [HELP] Shadowrun4 GM'ing Question (154 replies)
  43. Template System (27 replies)
  44. My first game... (30 replies)
  45. Breaching vs. Cutting (50 replies)
  46. Moved: Gear builder (-- replies)
  47. Vampire details (17 replies)
  48. Debudding (12 replies)
  49. Question about Cyberlimbs (5 replies)
  50. Seattle Metroplex details (11 replies)
  51. Using a Blowgun to deliver a toxin (9 replies)
  52. Solo Missions ? (3 replies)
  53. Azzie/TX border (6 replies)
  54. Vehicle Sensors (5 replies)
  55. Mr. Monowhip (18 replies)
  56. How could we treat less lethal armaments more realistically? (8 replies)
  57. Remote Games; Anyone need a player? (3 replies)
  58. How much time to buy stuff? (8 replies)
  59. Maps for gaming (26 replies)
  60. What's It Pay? (130 replies)
  61. Shadow Census (67 replies)
  62. Top 12 Spells (23 replies)
  63. Runners in Seattle (5 replies)
  64. What's your favourite race? (91 replies)
  65. May Catalyst Game Labs Shadowrun Chat (66 replies)
  66. VR Matrix life is coming (2 replies)
  67. Ghuls (25 replies)
  68. Rigger in 4th ed Shadowrun (4 replies)
  69. Let's nit pick some spells! (11 replies)
  70. [RL] Tiny Little Gun (64 replies)
  71. WWSRD (44 replies)
  72. LICENCES (30 replies)
  73. Deep weed smoke grenades/mortars (22 replies)
  74. Neo-Tokyo and right to bear arms (63 replies)
  75. New Spell Effects (1 reply)
  76. Dolphins and Orcas Oh My! (24 replies)
  77. NAN tribal law (0 replies)
  78. Personality Software (13 replies)
  79. Derogatory Term for the Awakened (31 replies)
  80. drone setup/break down times (1 reply)
  81. UCLA Surgery Department has ties to Yakuza (2 replies)
  82. How do you determine if a character has been spotted? (9 replies)
  83. Pushing the Boundaries of Shadowrun Stompin' Grounds (31 replies)
  84. Visitor's view of Seattle (84 replies)
  85. Peak oil, climate change, and shadowrun. (31 replies)
  86. Matrix Runs (0 replies)
  87. Moved: Well if it didn't cause cancer before... (-- replies)
  88. Real Life Corprate Manipulations (61 replies)
  89. Better Than Monkeys... (8 replies)
  90. Multiple Spellcasting? (7 replies)
  91. Radioactive Orichalcum (24 replies)
  92. Help me get my grim back! (9 replies)
  93. SR 3 to SR 4 ┬┐Posible or Imposible? (8 replies)
  94. Karma for Cash and Cash for Karma (30 replies)
  95. May Shadowrun Chat (34 replies)
  96. Spellcasting Foci usage (23 replies)
  97. Defensive Spells (18 replies)
  98. Arcana (11 replies)
  99. Pilot View FPV 2400 (1 reply)
  100. Dangers of Black Market Weapons (4 replies)
  101. Question: SIN Format (30 replies)
  102. Sensor targeting - include clearsight? (20 replies)
  103. Combat Map (6 replies)
  104. Mana Static - Multiple Spells? (8 replies)
  105. SR*3; IC: A time to die? (38 replies)
  106. Crooked Cop (15 replies)
  107. First PC Death in campaign today (89 replies)
  108. Messing with meta-gamers (28 replies)
  109. My first convention game (14 replies)
  110. Raytheon Sarcos Exoskeleton (1 reply)
  111. Early DNI in action! (4 replies)
  112. Thermo - can it be optical? (6 replies)
  113. Matrix Help needed (8 replies)
  114. Tailored Pheremones and Spy Cigs (3 replies)
  115. Realistic forms (41 replies)
  116. Shitty Jobs In the Sixth World (69 replies)
  117. My players "got" Shadowrun (32 replies)
  118. Advanced Healing (10 replies)
  119. Giving 4e another go (14 replies)
  120. Agents Vs Hackers (12 replies)
  121. The Joy of Typecasting (18 replies)
  122. Is there any way for a rigger to actively pilot two vehicles? (1 reply)
  123. Dragons assimilating into society (52 replies)
  124. 'take aim' actions and vision magnification (1 reply)
  125. Drone Pilot (2 replies)
  126. Book Keeping (57 replies)
  127. Lone Star efficiency (26 replies)
  128. Modding Cyberguns (13 replies)
  129. Using the Hacking Skill (6 replies)
  130. Everybody Loves Horrors (34 replies)
  131. Session Setup (15 replies)
  132. Stealin' (31 replies)
  133. Spirit pacts at chargen (33 replies)
  134. How vulnerable is Wireless Equipment? (39 replies)
  135. Taking Drones as a Hacker... (13 replies)
  136. Matrix topology - reasonable example? (0 replies)
  137. Cyberlegs (18 replies)
  138. one more part of crash 1.0 ready (3 replies)
  139. Genetics & Qualities (12 replies)
  140. Opinions Needed: Availability Bump At Start? (25 replies)
  141. Help with magic foci (39 replies)
  142. Finally coming into SR4 (21 replies)
  143. Why are Activesofts and Skillwires uneven? (39 replies)
  144. Improved Ability: Gymnastics (8 replies)
  145. Cannon Companion conversion pdf (3 replies)
  146. Question from "On the Run" (9 replies)
  147. Spirit Pact Quality (11 replies)
  148. Grenades at your feet (77 replies)
  149. Shadowrun resources (10 replies)
  150. not just catalyst mess up "april fools" (3 replies)
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