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  1. Spirit in flesh form init? (8 replies)
  2. InMediaRes Productions signs Classic BattleTech and Shadowrun license agreement (26 replies)
  3. Levitate limits (1 reply)
  4. Clones (52 replies)
  5. Ready Weapon = Holster Weapon? (4 replies)
  6. Explosives Question (5 replies)
  7. Infiltration mage (9 replies)
  8. North America War (121 replies)
  9. Funny Attack Weapon (9 replies)
  10. Real Organ legging (sort off) (3 replies)
  11. Smartgun Systems and Cover (5 replies)
  12. Drone-Stash inside Cyberlimb (2 replies)
  13. Cyberzombie and Cloning (56 replies)
  14. How powerful are hackers (30 replies)
  15. anthroform drones vs. walkers with mechanical arms. (32 replies)
  16. Simsense and Astral Perception (16 replies)
  17. Aspected Manastatic (9 replies)
  18. Twinked weapons (132 replies)
  19. Combat Insertion Vehicle (30 replies)
  20. Full body cyborgs (15 replies)
  21. Just random thought... (16 replies)
  22. Threading House Rules (2 replies)
  23. A Digital Escape [AR/air filter idea for SR?] (9 replies)
  24. Question about the Martial Art Firefight from Arsenal (17 replies)
  25. Inhabitation spirits in living bodies (3 replies)
  26. Heimdal Oddity (8 replies)
  27. Serial killers in Shadowrun (69 replies)
  28. Weapon Modification Questions (18 replies)
  29. Initiation/Metamagic at Character Creation (10 replies)
  30. Legality of Enhancement in Sports (24 replies)
  31. Vehicle Mods (6 replies)
  32. Shadowtalk (7 replies)
  33. Explosives (53 replies)
  34. Real life proof of physads: Improved Reflexes 3 in action! (23 replies)
  35. Dwarves! In POWER ARMOR! (16 replies)
  36. Team Conflict. (16 replies)
  37. Question about Enhanced senses (1 reply)
  38. Laser Designators (7 replies)
  39. [RL] Journalist opinion on Yaks (189 replies)
  40. Ghouls as PC (41 replies)
  41. Armor Capacity (8 replies)
  42. Which Megacorp facilities are 'extraterritorial' (53 replies)
  43. Wageslave (86 replies)
  44. 4 Person Shadow Team (44 replies)
  45. House Rule / idea for Unwired: AR via full VR (2 replies)
  46. Last of the Breed (9 replies)
  47. The Assassin Chalenge (11 replies)
  48. Pages from the Mages (8 replies)
  49. Converting rules (20 replies)
  50. Ally spirit and free spirit karma question (6 replies)
  51. Question about Melee Full Defense (12 replies)
  52. Shadowrun Security Levels (A Beta tVersion) (11 replies)
  53. Ultima Ratio Regum (16 replies)
  54. Pilot programs - wtf? (23 replies)
  55. Sim Rig vs Sim Module (12 replies)
  56. Vehicle Acceleration (21 replies)
  57. Grounding....can I still do it? (28 replies)
  58. BetaMeth and Magic? (8 replies)
  59. Best Run Summary: The Amazing Whiff (0 replies)
  60. HAL, by Cyberdyne (13 replies)
  61. Martial Arts and Maneuvers: A SR4 debate (1 reply)
  62. Odd Auctions (1 reply)
  63. Improved Attribute adept power (80 replies)
  64. I'm Batman (40 replies)
  65. Drug and BTL street prices (17 replies)
  66. Shadowrun Merchandise (74 replies)
  67. Dark Whisper, my 400BP Mystic Adept (22 replies)
  68. Mystic Adept (26 replies)
  69. Healing Stun (22 replies)
  70. New mage needs some Advice! (40 replies)
  71. Idea: Alternate system for Arsenal's Martial Arts Rules (7 replies)
  72. Hoe to pronounce (6 replies)
  73. Traditions Written up Properly (23 replies)
  74. election date? (57 replies)
  75. Mystic Adept question (2 replies)
  76. How do you teach someone Shadowrun? (36 replies)
  77. Called Shot (17 replies)
  78. building security and security riggers - how does it work? (0 replies)
  79. PbP Campaigns (3 replies)
  80. Regenerate Adept Power (33 replies)
  81. Skinlink in production (2 replies)
  82. How does Immunity Nat. Weapons and Armor combine? (7 replies)
  83. Street Magic Q's (4 replies)
  84. Help with AI's... (7 replies)
  85. Fake SINs, a proposed house rule for fixing them (11 replies)
  86. Metahuman height and weight ranges? (9 replies)
  87. who needs a big carrier? (139 replies)
  88. Augmented stat maximum question (3 replies)
  89. Stats 4 Cats (75 replies)
  90. Increase attribute spell question (3 replies)
  91. Crossing Borders (1 reply)
  92. We should be Mounties (21 replies)
  93. Adding Edge to Ally spirit (9 replies)
  94. how to adapt Bladerunner for SR4 (58 replies)
  95. A Shadowrun Concordance? (22 replies)
  96. Would my limited edition 4E book be worth anything now? (56 replies)
  97. LoS LoE casting details (14 replies)
  98. Mystic Adepts and Metamagics (7 replies)
  99. Opinions please: house rule on death & dying (3 replies)
  100. Skinlink (113 replies)
  101. Pun-Pun and Bloodzilla (117 replies)
  102. Curve the Bullet (59 replies)
  103. Oh God, It's an Emotitoy (21 replies)
  104. Corporate brainwashing/advertising (7 replies)
  105. Active and Linguasofts (34 replies)
  106. Matrix Access. (6 replies)
  107. Artifacts (49 replies)
  108. Assault Cannon (Sort of) (50 replies)
  109. Neurotoxin (14 replies)
  110. Unwired: Hopes, dreams, and expectations (138 replies)
  111. Example of a Bug Spirit... (2 replies)
  112. Invisible attacker and defense tests (40 replies)
  113. Shadows of Asia Question (11 replies)
  114. [dumb question] Where are the rules for upgrading a vehicle's Sensors? (4 replies)
  115. Wired reflex question (29 replies)
  116. Fear Negative Qaulity ? (15 replies)
  117. Holoprojector and concealment (14 replies)
  118. Dice Pool, Glitches and Edge (4 replies)
  119. Medium level third edition campaign (30 replies)
  120. Metal Storm in Shadowrun (43 replies)
  121. Technomancer Riggers - am I reading this right? (6 replies)
  122. Just a couple of funny moments in character creation... (3 replies)
  123. Site Overhaul (48 replies)
  124. The Deal with Grenades (126 replies)
  125. Well, it's not quite cybereyes, but it's a start... (11 replies)
  126. Challenge build the super combat-mage/martial-artist mystic adept (26 replies)
  127. Tracking you down (5 replies)
  128. fragball (6 replies)
  129. Shedim: practical advice (12 replies)
  130. Banishment after stunning... (9 replies)
  131. Payment for my first run (3 replies)
  132. SR4 Shotguns (126 replies)
  133. Changing of the Guard (32 replies)
  134. Movies For Shadowrun (117 replies)
  135. Technomancers and rigging (8 replies)
  136. [RL] Video footage of police using taser (96 replies)
  137. Heal Spell (12 replies)
  138. Tube Kiddies? (7 replies)
  139. Genetic Heritage quality (43 replies)
  140. Infiltration, astral perception and targetting (3 replies)
  141. Body Armor and Rifles in SR4 (42 replies)
  142. RL extra-territorial holdings (2 replies)
  143. Armor Rating in Chargen (124 replies)
  144. Moved: Adopt me, I'm cute (-- replies)
  145. Feral Cities in the making (5 replies)
  146. Wicked Two-Gun Mojo (77 replies)
  147. Initiative vs. Matrix Initiative (7 replies)
  148. Attribute maxima (3 replies)
  149. Adepts and Mentor Spirits (3 replies)
  150. New Nanotech (22 replies)
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