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  1. Need help with character (23 replies)
  2. Did they survive the transition? (1 reply)
  3. More Character Poll Fun-Ages (6 replies)
  4. Making a Minigun (7 replies)
  5. AI hunters (4 replies)
  6. Drugs in the shadows (10 replies)
  7. Custom Lifestyles (5 replies)
  8. Did Runner's Companion lead to new PCs? (17 replies)
  9. German streetnames (43 replies)
  10. What good is a blind mage? (29 replies)
  11. 4th edition charater generator (5 replies)
  12. Martial Arts Addendum (10 replies)
  13. It's still standing! (24 replies)
  14. Why? (24 replies)
  15. Acid Rain? Red Smog? (18 replies)
  16. Imbue, Materialization, Sacrifice, and factory farms (0 replies)
  17. My new house (0 replies)
  18. Spells (3 replies)
  19. Knocked up (18 replies)
  20. Astral Perception and Glass (16 replies)
  21. Life Imitates Art (4 replies)
  22. How empty is the Shadowrun world (26 replies)
  23. (s)he was the best of GMs (s)he was the worst of GMs (4 replies)
  24. Making a deck (8 replies)
  25. Missiles: Alternate Rules (7 replies)
  26. Hawaii in SR4 (47 replies)
  27. Team losing their magical punch (14 replies)
  28. VITAS, here you go (26 replies)
  29. Shadowrun Radio (19 replies)
  30. Podcast Interview with Peter Taylor (Synner) from Gencon (10 replies)
  31. Things That Go Bump In The Night (4 replies)
  32. The Devil Dog (0 replies)
  33. Question about Bulk Modification to cyberlimbs (29 replies)
  34. I need help with an NPC. (13 replies)
  35. Grit (76 replies)
  36. broken encryption... (6 replies)
  37. What happened to Glock in 2070? (17 replies)
  38. House rules for int passes (33 replies)
  39. So, what are some of your favorites? (20 replies)
  40. Drones (21 replies)
  41. Pronouciation question (3 replies)
  42. Playing an AI - Weird Qualities... (3 replies)
  43. Sweden in Shadowrun? (11 replies)
  44. New weapon. the compressed gas knife (4 replies)
  45. Random questions (10 replies)
  46. crossing borders in the air (8 replies)
  47. City Information? (22 replies)
  48. The Good and the bad with possession spirits (5 replies)
  49. IRL Arcology (7 replies)
  50. ah, the dillon m134 (3 replies)
  51. SR Artwork (143 replies)
  52. 'surveillance in a box' (0 replies)
  53. SR specific dice? (12 replies)
  54. A GM's headache - nightmare party member stating (98 replies)
  55. Free Spirit Character Build Series (31 replies)
  56. SR Plotline (143 replies)
  57. Kung Fu Panda (10 replies)
  58. Shadowrun on OneBookShelf again... (0 replies)
  59. More data steel imagery than you can shake a stick at! (0 replies)
  60. A Character Critique -- Please Help (25 replies)
  61. Even Ares had to have started small (0 replies)
  62. Mohawk ponderings (143 replies)
  63. Special News: Coming Soon (46 replies)
  64. Tiger Shapeshifter Build (0 replies)
  65. Deus? (24 replies)
  66. Pimp My Ride - Shadowrun (8 replies)
  67. General Reminder (Everyone please read) (0 replies)
  68. Question to the Devs (0 replies)
  69. Used/old vehicles (17 replies)
  70. Move By Wire 3 (16 replies)
  71. Spirit Pacts (2 replies)
  72. A little conversion help... (2 replies)
  73. Brilliant Evil Plans (9 replies)
  74. Movement power (16 replies)
  75. Kage Critters ! (3 replies)
  76. First issue to Transmetropolitan for free (3 replies)
  77. How Does One Construct A Minigun? (31 replies)
  78. Guard - What are the limits? (1 reply)
  79. Shadowrunners on a working vacation... (0 replies)
  80. CSI: SINless (48 replies)
  81. Growing up ignorant of magic... (26 replies)
  82. Need help with Turn To Goo spell (25 replies)
  83. Matrix Perception tests (6 replies)
  84. Random Questions (1 reply)
  85. What about the Incas ? (10 replies)
  86. Area 51 (2 replies)
  87. The Road Runner (Meep Meep!) (11 replies)
  88. Agility Bonus for Shapeshifters (10 replies)
  89. Legendary Matrix programs (7 replies)
  90. Stripclub (22 replies)
  91. SR3: Magic resistance test Q (2 replies)
  92. Adepts and Geasa (27 replies)
  93. Literacy in 2070 (2 replies)
  94. Crunch v. Fluff (49 replies)
  95. Houseruling - Improved Physical Attribute (3 replies)
  96. Renaming the MegaCorps (32 replies)
  97. Uhmm.... Copyright infringment in Unwired? (31 replies)
  98. Tweaking the Rules + Optional Rule = Premium Grade Adepts! (6 replies)
  99. Evening out the free spirits (6 replies)
  100. Do you tend to up cyber the grunts in the book? (31 replies)
  101. Could this be a PMV? (7 replies)
  102. Whats Your SR dream ride? (7 replies)
  103. Recoil and Cyberarms (10 replies)
  104. Self Cannabalization (9 replies)
  105. Fichetti Pain Inducer usage? (5 replies)
  106. New Zealand? (2 replies)
  107. Shadowrun Photography (1 reply)
  108. AIPS (9 replies)
  109. Dev Chats with the Developers (5 replies)
  110. characters sheets (6 replies)
  111. Cyberdeck Construction (1 reply)
  112. Small Pocks, I has dem. (12 replies)
  113. What is in a name? (77 replies)
  114. Runners Companion (16 replies)
  115. drawings: holychampion (544 replies)
  116. Book numbers (5 replies)
  117. The dramatic standoff (43 replies)
  118. Character Creation Issues (38 replies)
  119. [RL] Trackers embedded in people (0 replies)
  120. Vehicle speed: how do the rules work? (8 replies)
  121. Character Creation (42 replies)
  122. Passkeys (6 replies)
  123. Why Shadowrun? (96 replies)
  124. Can you turn yourself into a cyberzombie? (14 replies)
  125. Inititive magic & matrix (5 replies)
  126. Unwired Quality question. (7 replies)
  127. anchors and creative use of detection spells... (0 replies)
  128. Question about SURGE & Erased (18 replies)
  129. Little Vladdy (8 replies)
  130. Hero Lab for SR4 (24 replies)
  131. AIs (10 replies)
  132. Shadowrun Logo Image Wanted (3 replies)
  133. Firefly type SR (46 replies)
  134. Arsenal MA: Firefight (21 replies)
  135. Astral Hazing Cheese (21 replies)
  136. Optional Rule: Building the Metavariants (In Progress) (43 replies)
  137. Questions about Drakes (4 replies)
  138. The "Together, they fight crime" Character Creation Challange (4 replies)
  139. A Rant (107 replies)
  140. Need help to teste and modify an Matrix simulator! (0 replies)
  141. Vehicle De-Modification (3 replies)
  142. Unwired: Skillsoft Subscription Services (15 replies)
  143. Full-Body Augmentations and Cyberlimbs (10 replies)
  144. Do visibility modifiers stack? (15 replies)
  145. Adept Improved Ability (5 replies)
  146. New Qualities (35 replies)
  147. Any news from Gencon? (11 replies)
  148. Utility of a Power Foci (25 replies)
  149. Narcoject dart guns (10 replies)
  150. Type O system question (6 replies)
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