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  1. Toxic's how do people GM them? (6 replies)
  2. Bio-Twink (30 replies)
  3. Technomancer Echos (82 replies)
  4. Greetings (3 replies)
  5. AI Questions (9 replies)
  6. Resonance enchanted item (11 replies)
  7. Catalyst at DragonCon (10 replies)
  8. Sprites (28 replies)
  9. Question on Improving Adepts (4 replies)
  10. SR comics (36 replies)
  11. Is he really trying to commit suicide? (15 replies)
  12. How do I get more than 1 inititive pass (13 replies)
  13. What happens to a KOed astraly projected mage? (2 replies)
  14. Possession spirits... (7 replies)
  15. Where to run? (46 replies)
  16. Chrysomallos aka The Golden Fleece (0 replies)
  17. Modifiers (13 replies)
  18. Internet Appearance and Use. (15 replies)
  19. Camera Sensor Software and other questions (1 reply)
  20. Membership fees for exclusive clubs? (11 replies)
  21. An air tank in my hand? what? (31 replies)
  22. My GMing Mantra's (61 replies)
  23. Improved Reflexes and the improvement to Reaction (3 replies)
  24. My First Rigger (9 replies)
  25. Fourth Age site and artifacts discovered? (26 replies)
  26. The Cyber-Ninja, character build (20 replies)
  27. Powerbolting (1 reply)
  28. Sport Rifles (60 replies)
  29. Matrix questions (4 replies)
  30. Medication and auto-injectors (34 replies)
  31. UCAS Most Wanted (5 replies)
  32. Pentagon: World's largest slum lord (0 replies)
  33. Burn notice on Hulu for free (7 replies)
  34. Backup characters (1 reply)
  35. Interesting motorcycle design (6 replies)
  36. Barrier Ratings? (6 replies)
  37. Wounds (8 replies)
  38. Clarifying Image Magnification (7 replies)
  39. Playing a free spirit (23 replies)
  40. Changing totems (17 replies)
  41. The stuff dreams are made off (82 replies)
  42. Shadow in the Religions (32 replies)
  43. Examples Needed (9 replies)
  44. Spiker gen-mod critter (8 replies)
  45. Poor Man's Delta grade cybereyes (30 replies)
  46. Sons of the South (10 replies)
  47. Elil-Hrair-Rah (31 replies)
  48. A new techno-critter (Need a name) (5 replies)
  49. Need help with character (23 replies)
  50. Did they survive the transition? (1 reply)
  51. More Character Poll Fun-Ages (6 replies)
  52. Making a Minigun (7 replies)
  53. AI hunters (4 replies)
  54. Drugs in the shadows (10 replies)
  55. Custom Lifestyles (5 replies)
  56. Did Runner's Companion lead to new PCs? (17 replies)
  57. German streetnames (43 replies)
  58. What good is a blind mage? (29 replies)
  59. 4th edition charater generator (5 replies)
  60. Martial Arts Addendum (10 replies)
  61. It's still standing! (24 replies)
  62. Why? (24 replies)
  63. Acid Rain? Red Smog? (18 replies)
  64. Imbue, Materialization, Sacrifice, and factory farms (0 replies)
  65. My new house (0 replies)
  66. Spells (3 replies)
  67. Knocked up (18 replies)
  68. Astral Perception and Glass (16 replies)
  69. Life Imitates Art (4 replies)
  70. How empty is the Shadowrun world (26 replies)
  71. (s)he was the best of GMs (s)he was the worst of GMs (4 replies)
  72. Making a deck (8 replies)
  73. Missiles: Alternate Rules (7 replies)
  74. Hawaii in SR4 (47 replies)
  75. Team losing their magical punch (14 replies)
  76. VITAS, here you go (26 replies)
  77. Shadowrun Radio (19 replies)
  78. Podcast Interview with Peter Taylor (Synner) from Gencon (10 replies)
  79. Things That Go Bump In The Night (4 replies)
  80. The Devil Dog (0 replies)
  81. Question about Bulk Modification to cyberlimbs (29 replies)
  82. I need help with an NPC. (13 replies)
  83. Grit (76 replies)
  84. broken encryption... (6 replies)
  85. What happened to Glock in 2070? (17 replies)
  86. House rules for int passes (33 replies)
  87. So, what are some of your favorites? (20 replies)
  88. Drones (21 replies)
  89. Pronouciation question (3 replies)
  90. Playing an AI - Weird Qualities... (3 replies)
  91. Sweden in Shadowrun? (11 replies)
  92. New weapon. the compressed gas knife (4 replies)
  93. Random questions (10 replies)
  94. crossing borders in the air (8 replies)
  95. City Information? (22 replies)
  96. The Good and the bad with possession spirits (5 replies)
  97. IRL Arcology (7 replies)
  98. ah, the dillon m134 (3 replies)
  99. SR Artwork (143 replies)
  100. 'surveillance in a box' (0 replies)
  101. SR specific dice? (12 replies)
  102. A GM's headache - nightmare party member stating (98 replies)
  103. Free Spirit Character Build Series (31 replies)
  104. SR Plotline (143 replies)
  105. Kung Fu Panda (10 replies)
  106. Shadowrun on OneBookShelf again... (0 replies)
  107. More data steel imagery than you can shake a stick at! (0 replies)
  108. A Character Critique -- Please Help (25 replies)
  109. Even Ares had to have started small (0 replies)
  110. Mohawk ponderings (143 replies)
  111. Special News: Coming Soon (46 replies)
  112. Tiger Shapeshifter Build (0 replies)
  113. Deus? (24 replies)
  114. Pimp My Ride - Shadowrun (8 replies)
  115. General Reminder (Everyone please read) (0 replies)
  116. Question to the Devs (0 replies)
  117. Used/old vehicles (17 replies)
  118. Move By Wire 3 (16 replies)
  119. Spirit Pacts (2 replies)
  120. A little conversion help... (2 replies)
  121. Brilliant Evil Plans (9 replies)
  122. Movement power (16 replies)
  123. Kage Critters ! (3 replies)
  124. First issue to Transmetropolitan for free (3 replies)
  125. How Does One Construct A Minigun? (31 replies)
  126. Guard - What are the limits? (1 reply)
  127. Shadowrunners on a working vacation... (0 replies)
  128. CSI: SINless (48 replies)
  129. Growing up ignorant of magic... (26 replies)
  130. Need help with Turn To Goo spell (25 replies)
  131. Matrix Perception tests (6 replies)
  132. Random Questions (1 reply)
  133. What about the Incas ? (10 replies)
  134. Area 51 (2 replies)
  135. The Road Runner (Meep Meep!) (11 replies)
  136. Agility Bonus for Shapeshifters (10 replies)
  137. Legendary Matrix programs (7 replies)
  138. Stripclub (22 replies)
  139. SR3: Magic resistance test Q (2 replies)
  140. Adepts and Geasa (27 replies)
  141. Literacy in 2070 (2 replies)
  142. Crunch v. Fluff (49 replies)
  143. Houseruling - Improved Physical Attribute (3 replies)
  144. Renaming the MegaCorps (32 replies)
  145. Uhmm.... Copyright infringment in Unwired? (31 replies)
  146. Tweaking the Rules + Optional Rule = Premium Grade Adepts! (6 replies)
  147. Evening out the free spirits (6 replies)
  148. Do you tend to up cyber the grunts in the book? (31 replies)
  149. Could this be a PMV? (7 replies)
  150. Whats Your SR dream ride? (7 replies)
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