So as I stated in my last post, I'm starting my first 4th edition campaign. I've never written a long runner campaign before our groups were more or less about individual missions than anything.
But for this new edition I'm trying to inter connect things more, while still maintaining the feel of being "independent constructor" feel of the character.
I'm planning on making this a 3 tiered campaign, the first tier being less professional missions and working their way up to the big leagues. I wanted to ask if these sound like interesting starting missions for a group. Please let me know what you think, I welcome any ideas on how to change things up.
Two of the missions, Stone of Orbis and Mr. Smith Comes to Seattle are modified missions I ran in my 3rd ed. group.
FIRST TIER MISSIONS
Mission #1: “Food Fight in The Laundry Mat�
The players find themselves At The Happy Suds 24 Laundry Mat. It is being knocked over by a group of gangers. The players will be helped by a Street Samurai Dwarf named Biggs. He will offer the team a job. The purpose of this, is to a) show the players mostly how combat works and show them that killing isn’t the only way to handle a situation.
Reward:
+2 Karma each for every captured and alive Ganger
+1 Karma each for every dead ganger
-1 Karma each for every dead individual
** If all gangers are dead, team gains 1 Notoriety
IN THE FUTURE:
If Lord Terror and/or Baron Fright live, they will return later with a larger more powerful gang of “Street Freakz�
If Lady Terror survives, she will appear later as a fully realized and power shaman of “The Raven Queen� (Dark King)
Mission #2: “Steal The Hypo Arm�
After a few weeks, Biggs contacts the players about a job. They will meet his boss, Douglas Wright, a male Orc. Wright wants them to accompany Biggs on a simple snatch and grab of a piece of high tech bioware and the data about it from an eVo lab. He will stress that the team should avoid killing as much as possible.
Reward:
10,000 nYn (Negotiable up to 12,000)
+3 Karma each for grabbing the biotech prototype
+2 Karma each for getting the data.
-1 Karma each for every dead security officer
Mission #3: “Sprawling with Mercury Starlight
The team is hired for a fluff job. Mercury Starlight is a pop princess who is breaking into acting and going to be starring in a new movie about shadowrunners. In an attempt to be “method�, Ms. Starlight wants to “shadow� the runners (heehee! puns are awesome!) The players are asked to take her out on a night on the town, and told by the Johnson to keep her VERY safe. But things can get out of hand.
Possible Events:
- Mercury wants to go on a Run, she even has a street contact who knows about a run. The job is to get into a warehouse and capture a special vector thrust engine. Unknown to The runners or Ms. Starlight, the warehouse is HEAVILY secured by military forces.
- Ms. Starlight gets herself on the wrong side of a Troll Biker group called, TWA (Trogs with Attitude).
- A stalker of Ms. Starlight tries to grab her, while out and about with the runners.
- A gang of Paparazzi get wind of Ms. Starlight’s position and try to get pictures of her on the street.
Rewards:
VARIES
6,000 nYn (Non-negotiable, 1/4 Up Front)
Tickets to Premier when it comes out.
+3 Karma each for Completion
+3 Karma for convincing Mercury to not go on the run.
+1 Karma for Completing the run, +8,000 for the team (non negotiable, Mercury will insist on being the “Face�
+3 In dealings with TWA peacefully.
+2 if they defeat TWA in combat
+3 If the team keeps Ms. Mercury from being captured
+2 if they recover her, without help.
+2 for successfully dodging the Paparazzi
In the Future:
If Ms. Starlight is harmed, The Johnson, who works for her record company, will send a trio of trolls to beat them up. But wont kill them. If Ms. Starlight is killed, all gloves are off!!
At the end, Ms. Starlight will fall in love with one member of the party, and offer them a position as her “personal bodyguard�.
Mission #4: “The Stone of Orbis�
The team is hired by Wright to meet with an eccentric Johnson. He wants the team to steal a stone from a private residence, the stone, which is magical, can only be lifted by someone who wants to, so the players will silently vote on how much they want to take the stone. If the team does any legworks they will learn the homeowner hired some “outside� people for security, Team Aesir.
Reward:
5,000 (Negotiable up to 10,000, depending on Tynan’s liking of the players; 1/3 Up Front)
+4 Karma each for getting the stone
+2 Karma for all players who Roleplay out the “wanting�
+2 Karma to each player who takes out a particular Aesir (teamwork)
-2 Karma each if the little girl or the mother is harmed
IN THE FUTURE:
If the little girl is harmed, the surviving family will put a contract (10,000) out on the team. Wright may give them up (Loyalty Check)
If any Aesir survive, they may try to come back and hunt down the players solo
If Odin is left alive he will come back during [Silke Mission #3 or 4] with a new team
Mission #5: “Mr. Smith Comes to Seattle�
The team is hired for what is thought to be a simple courier mission. They are to pick up Mr. Smith at the airport and deliver him to a safe house. They will be attacked by a group of strange ninjas… Vampire NINJAS!!!
Reward:
7,000 nYn (Negotiable up to 10,000 1/2 Up Front)
+5 Karma each for delivering Smith alive and unmolested
+2 Karma each for delivering at least Smith’s head.
+1 Karma each for every Ninja killed
IN THE FUTURE:
If any of the Ninjas are alive, they will report back to their master, and will appear again in [SILKE MISSION #5]