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  1. Phillipines (12 replies)
  2. Famous Matrix Handles (1 reply)
  3. Magic and Boosting stats (9 replies)
  4. Do you personalise your ally spirit? (21 replies)
  5. Yet another topic about edges and flaws (18 replies)
  6. Cyber Limb Devices (2 replies)
  7. Drakeish Metahumans (17 replies)
  8. Magic-proof suits!... (36 replies)
  9. Rule changes from 2nd to 3rd that didn't take (56 replies)
  10. Chicago Hockey Team (26 replies)
  11. SR Xbox game (31 replies)
  12. I'm a rigger... (6 replies)
  13. Traceless Walk (44 replies)
  14. Question on the Build Point system (4 replies)
  15. Question on Skills (11 replies)
  16. Sleeping Gaze (14 replies)
  17. The funniest thing happend on my way here... (6 replies)
  18. Chipjacks and Interconnectivity (16 replies)
  19. Smartlink precursor? (36 replies)
  20. Rules for strangling a character? (45 replies)
  21. The Tir and Russia (27 replies)
  22. Pet names. (33 replies)
  23. Encumberance (60 replies)
  24. Deser Wars: how important is magic? (8 replies)
  25. Evil NPCs (14 replies)
  26. PC's worthy of the Darwin awards (26 replies)
  27. CCOC - a new deck-builder (76 replies)
  28. Encryption, Mk2 (49 replies)
  29. Need clarification on SINs and permits (2 replies)
  30. Overcoming Line of Sight (2 replies)
  31. Ammunition Weight (2 replies)
  32. Rifle Grenades (13 replies)
  33. Melee and lots of init passes...bad? (143 replies)
  34. new edge: technomage (20 replies)
  35. Do Combat Spells Travel? (33 replies)
  36. Form-fitting Body Armor (38 replies)
  37. Grid Guide becomes a reality (11 replies)
  38. Spell design help (27 replies)
  39. Cyberlimbs (14 replies)
  40. Interresting Surge Idea (28 replies)
  41. Phone Numbers (10 replies)
  42. All about ally spirits (88 replies)
  43. blindness and blindfighting (61 replies)
  44. stephen kenson hates you (22 replies)
  45. Move-By-Wire 4 (58 replies)
  46. Player Created Modules (3 replies)
  47. Independent Cyberzombie (16 replies)
  48. Accessories and Legality (20 replies)
  49. Physical Barrier variant (2 replies)
  50. Real-life Gel Packs? (2 replies)
  51. Stand Alone Complex Weapons (1 reply)
  52. Effeccts of Permanent Damage (8 replies)
  53. New security measure (71 replies)
  54. Cyclops and ghouls.. (73 replies)
  55. maneuver vs non-maneuver (6 replies)
  56. Bioware datajack (27 replies)
  57. cyberware application (31 replies)
  58. Shadowrun Music (36 replies)
  59. DNI Question (10 replies)
  60. new smartlink add-on (46 replies)
  61. Self-inflicted surgery (7 replies)
  62. First Run - Supernova (15 replies)
  63. More random gun questions (13 replies)
  64. GMing Convention Demos (17 replies)
  65. Create Gold (29 replies)
  66. Flaws & Edges! (28 replies)
  67. Adept vs. Cyber Senses (42 replies)
  68. Cyberzombie Cocktail Autoinjector (16 replies)
  69. Casting through crystals (9 replies)
  70. Situational humour in games (27 replies)
  71. On the nature of magic (41 replies)
  72. Adept-Fu Decision... (12 replies)
  73. Background NPC to become PC (22 replies)
  74. Injury Modifiers (6 replies)
  75. Gel Packs (77 replies)
  76. Two-left-hands-five-thumbs-to-a-hand-flaw (17 replies)
  77. Helping people build characters (14 replies)
  78. Deckers and communications (7 replies)
  79. Some Weapons That Need To Be Weighed (19 replies)
  80. Woo Hoo! (5 replies)
  81. Juggernauts (76 replies)
  82. Memory size of 'Agents' and 'Frames' (0 replies)
  83. How do you guys play a session? (26 replies)
  84. Drones in real life (19 replies)
  85. Mages and Shamans and Final Fantasy (61 replies)
  86. Deustchland in den Schatten (8 replies)
  87. Reality Filters (54 replies)
  88. Scout/caser character. (16 replies)
  89. New Spell Ideas (49 replies)
  90. Grid and Host list (0 replies)
  91. Of Magnums and Monowire (52 replies)
  92. Dealing with your astral signature (36 replies)
  93. So I'm watching Kiss of the Dragon, with Jet Li... (33 replies)
  94. Underbarrel Grenade Launchers (5 replies)
  95. Fringe Skills (82 replies)
  96. How fast is fast? (36 replies)
  97. My first rigger (83 replies)
  98. Different types of Foci! (4 replies)
  99. Ways I'm an Idiot (43 replies)
  100. Slang for Manriki Gusari (32 replies)
  101. Character Results and First Run (13 replies)
  102. 2nd. edition source books! (14 replies)
  103. Some timeline questions (19 replies)
  104. Sorcery drain tests! (15 replies)
  105. Magical Threats (13 replies)
  106. Game Morality (51 replies)
  107. The Helix (1 reply)
  108. Of Drones and the Sensor Test (10 replies)
  109. Introducing New players to Shadowrun (9 replies)
  110. What books to dump? (14 replies)
  111. Skill sets (18 replies)
  112. So do you own firearms in your real life? (256 replies)
  113. Spell Ideas (33 replies)
  114. Weapon Detection and Response (2 replies)
  115. Code of Honor Flaw? (21 replies)
  116. Players ignorance (16 replies)
  117. Shadowrun Artwork (3 replies)
  118. Masking Help (17 replies)
  119. Waitaminute...huh? Correct me if I'm wrong... (26 replies)
  120. REALLY evil idea... (24 replies)
  121. [Duels] So, it's dead, right? (4 replies)
  122. More about an SR3 soundtrack (16 replies)
  123. Physical Mages in 2nd/1st Ed (14 replies)
  124. [Duels] Two Questions (15 replies)
  125. Hindu "Shamans" (32 replies)
  126. Dodging in melee? (53 replies)
  127. Metaplot (36 replies)
  128. Help me design a spell (I'm rusty) (18 replies)
  129. Reoccurring NPC's (13 replies)
  130. General Electric Vindicator Minigun (36 replies)
  131. Playing 'Hot Potato' with elementals (14 replies)
  132. Shadowrun D20! (81 replies)
  133. New Idea - Opinions Wanted (5 replies)
  134. Spirits and book explanation (29 replies)
  135. Concealed Carry (190 replies)
  136. Magic Help! (42 replies)
  137. spirit-blind (new magical flaw) (5 replies)
  138. Shadowrun Combat Redux (1 reply)
  139. Small Vector Thrust Craft Design? (8 replies)
  140. Obscure Information Request (10 replies)
  141. Point Blank Range (48 replies)
  142. Stealth and the Astral (42 replies)
  143. Collateral Damage (23 replies)
  144. Upcoming releases (9 replies)
  145. Love you guys! (16 replies)
  146. Writing official Shadowrun novels (8 replies)
  147. Chanting Geas (2 replies)
  148. If I were to join a Shadowteam (29 replies)
  149. The Idiots Guide to Riggers (3 replies)
  150. Magic ideas (11 replies)
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