Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211
  1. The Illuminati (17 replies)
  2. Looking for books in electronic format (85 replies)
  3. Staff Swords (59 replies)
  4. drones, skillwires, and you (27 replies)
  5. Maps (9 replies)
  6. Found money (8 replies)
  7. The Bay Area and Metahumans (4 replies)
  8. Reunification (27 replies)
  9. Reaction Test (6 replies)
  10. Japanese Shadowrun (5 replies)
  11. Deadly damage to vehicles (28 replies)
  12. New Player Handout (15 replies)
  13. Athletics in combat (35 replies)
  14. looking for a program (6 replies)
  15. Matrix Sourcebook inclarities (7 replies)
  16. Shadowrun Novels (30 replies)
  17. TNN Magical Path of the Warrior (37 replies)
  18. Dominating a Host (31 replies)
  19. Drones, repairs, and maintenance (25 replies)
  20. Another step (9 replies)
  21. Flamethrowers on Vehicles (18 replies)
  22. Hold out pistols, is there a point? (93 replies)
  23. On combat...the dodge (92 replies)
  24. Elementals vs Nature spirits. (32 replies)
  25. Question about vehicle customization (21 replies)
  26. Manipulaton Spells Make Baby Jesus Cry (29 replies)
  27. Shadow magic (16 replies)
  28. Shadowrunning in 2009 (67 replies)
  29. Ship Design with Rigger 3 (38 replies)
  30. Building a Host (19 replies)
  31. The Street Samurai Catalog (158 replies)
  32. Finance in the shadows (10 replies)
  33. Finding the Decker (25 replies)
  34. CAS (9 replies)
  35. Lifestyle benifits? (4 replies)
  36. Aircraft carrier as shadow forces platform (64 replies)
  37. Want hints for running Survival of The Fittest (2 replies)
  38. Thoughts on detecting wards with Magic Sense? (22 replies)
  39. Minotaurs (3 replies)
  40. Arethusa's Semi-Canon Problem Solvers (17 replies)
  41. Eyes of the Spirit (6 replies)
  42. [SprawlSG] Errata (12 replies)
  43. Shadowrun fanfic from PC's perspective. WEE! (6 replies)
  44. HMHVV and insect spirtits (25 replies)
  45. Monowire garrote (78 replies)
  46. Border skirmish situation (1 reply)
  47. Problems with quickened spells. (47 replies)
  48. What is your character's motivation to be a shadow (46 replies)
  49. Two adept questions (23 replies)
  50. Looking for Magical Edges/Flaws (minor adepts)... (4 replies)
  51. Spell Defense Problems (4 replies)
  52. Open Tests (105 replies)
  53. Rewriting Canon (66 replies)
  54. Rolling to dodge (20 replies)
  55. Help me with my weapon (and/or build) choices! (88 replies)
  56. Crimes and Credsticks (14 replies)
  57. Character Marketability (35 replies)
  58. replacing your senses with sim senses (14 replies)
  59. armor ratings of leather (14 replies)
  60. New Releases (4 replies)
  61. HELP NEEDED TO SLAY A HIGHLY CYBERED ORK (44 replies)
  62. Necromancers (14 replies)
  63. Gunnery vs. Launch Weapons (8 replies)
  64. Game Soundtrack (39 replies)
  65. The 20 Questions (4 replies)
  66. Other Ethnic Metahumans (7 replies)
  67. The Physical Master (51 replies)
  68. 2nd/1st Ed. Flashback (4 replies)
  69. Full out corp war, it doesn't really exist does it (8 replies)
  70. Paranormal Animals (1 reply)
  71. Lich Characters. (25 replies)
  72. Martial arts, maneuvers, and karma (25 replies)
  73. Things you never think about (23 replies)
  74. Rigger's Ally (10 replies)
  75. Skateboarding and the Physical Barrier Spell (18 replies)
  76. Shadowrun Books needed? (8 replies)
  77. Lifestyle Templates (31 replies)
  78. Datajacks, and other types (21 replies)
  79. Building a cyberterminal (19 replies)
  80. Another Step Towards DNI (4 replies)
  81. Stupid Mage Tricks (38 replies)
  82. Would like to make this into a MA manuever (4 replies)
  83. Vehicle signature (2 replies)
  84. Skills and Training Time (15 replies)
  85. Speaking of calculating odds, does anyone have... (57 replies)
  86. Corporate ParaMilitaries (9 replies)
  87. Pre-made characters (26 replies)
  88. Sunny Meadow (24 replies)
  89. Encryption: How does it work? (46 replies)
  90. Ares New Product Catalog (42 replies)
  91. Smartlink Question (21 replies)
  92. Prime Runners: Missing Info (1 reply)
  93. The Ancient Files: Blood Magic (18 replies)
  94. Gay and Lesbian Runners in Shadowrun (83 replies)
  95. SR Novels on EBAY (1 reply)
  96. Inquisitive Flaw (4 replies)
  97. Ambidexterity, adepts, and off-hand weapons (55 replies)
  98. Anti-duiretic hormone inhibitor vectored via DMSO (9 replies)
  99. Earthdawn/Shadowrun attributes (19 replies)
  100. Getting stuff from here to there (5 replies)
  101. Edge/Flaw idea (5 replies)
  102. Decking without a datajack (6 replies)
  103. MannaBeam + MannaNova (10 replies)
  104. Confused about the Confusion Spirit Power (29 replies)
  105. UCAS Military (131 replies)
  106. Dunk's death investigation (28 replies)
  107. What Makes A Good GM (32 replies)
  108. Dikote Question (80 replies)
  109. Shadows of Europe (51 replies)
  110. Pimped Beginning characters (236 replies)
  111. Revised/Reprinted SR3 books (19 replies)
  112. Scabbing Factors (20 replies)
  113. Stepped costs (7 replies)
  114. Matrix Overwatch, Validated Accounts & You (45 replies)
  115. BRING BACK DUNKELZAHN! (32 replies)
  116. How does your GM do mind probing? (9 replies)
  117. Food and Drink in Shadowrun (87 replies)
  118. Permits and Cyberware Grades (20 replies)
  119. Affiliations (24 replies)
  120. Moved: I want to play... (-- replies)
  121. Moved: I want to play... (-- replies)
  122. New Character, New to Shadowrun (60 replies)
  123. help me creep my players out (24 replies)
  124. Blood Spirits, Force, and Essence Drain (16 replies)
  125. Machetes and Kukris (3 replies)
  126. I got two guns...One fer each of ya. (5 replies)
  127. Terrorist Campaign? (102 replies)
  128. Rule for Drunk Characters (5 replies)
  129. Impound Security (47 replies)
  130. Where to download guns and the sort? (2 replies)
  131. Yet another matrix question (5 replies)
  132. Groupies/Minions (11 replies)
  133. Logging off or logging on? (15 replies)
  134. How do I put Fairies into SR? (68 replies)
  135. New Physad Power Manasynthesis (32 replies)
  136. Is Dunkelzahn Behind Aztlan (15 replies)
  137. Conflicting spells and stange situations (39 replies)
  138. Two idle musings (26 replies)
  139. HellBoy (The Movie) (24 replies)
  140. Fencing things in the Shadows (23 replies)
  141. Staging up power in ranged/melee attacks (10 replies)
  142. Older SR Books on RPGNow.com? (8 replies)
  143. Drugs and Steppenwolfs (11 replies)
  144. Real Money in Shadowrun (19 replies)
  145. Shadowrun Art Archive (17 replies)
  146. Ork Underground (16 replies)
  147. Snake-eyes + Skillwires (10 replies)
  148. Cosmetic Eye Modification (5 replies)
  149. Tactical Analysis: new Matrix prog (14 replies)
  150. Wal-Mart shoots for Extrateritoriality? (27 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012