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  1. Which Chargen System do you offer to players? (33 replies)
  2. William Gibson's opinion of Shadowrun (128 replies)
  3. Manabolt VS. Stunbolt (5 replies)
  4. Writing docs for CCOC and/or Valkyrie Module (0 replies)
  5. Dimension Hopping in Shadowrun (18 replies)
  6. Phys-ads, retinal duplication and finger prints (30 replies)
  7. Attempting a combat decker (20 replies)
  8. SR3 Matrix questions (16 replies)
  9. Some Newbie Weapon Questions (51 replies)
  10. Canon: Token or Broken (27 replies)
  11. Dikoting, how much is too much? (31 replies)
  12. Adept Initiation and Other Questions (9 replies)
  13. Seattle MetroPlex Guardsman (15 replies)
  14. PBP websites (8 replies)
  15. Drain resistance tests (1 reply)
  16. My First Otaku (20 replies)
  17. [Duels] Eye of the Dragon (14 replies)
  18. Physical Illusions (11 replies)
  19. Shadowrun TCG? (16 replies)
  20. Shadowrun TCG card lists.... (10 replies)
  21. Magic In Shadowrun (14 replies)
  22. Centering Questions (8 replies)
  23. looking for a basic mage build (56 replies)
  24. Quick Question about Force (26 replies)
  25. Another Newb Question (9 replies)
  26. I'm dying as fast as I can! (36 replies)
  27. Anyone else notice the fact that CC... (11 replies)
  28. Cybercombat Question (2 replies)
  29. Trauma Damper, blood magic, and you (3 replies)
  30. Laced Question (34 replies)
  31. Is there a skill maximum? (30 replies)
  32. Some questions on the Matrix from a newbie! (40 replies)
  33. Reign of the Gun (30 replies)
  34. US building fastest comptuer ever (19 replies)
  35. Shadowrun for the XBox (56 replies)
  36. Alcoholism as a flaw! (18 replies)
  37. Ghouls! (73 replies)
  38. Memetics (38 replies)
  39. ritual tracking and material links... (2 replies)
  40. a spirit's death (98 replies)
  41. Looking for Shadowrun RPG 3rd edition (13 replies)
  42. d20 Modern and Drop Bears (8 replies)
  43. Vampires (11 replies)
  44. Your munch-fu is superior! (113 replies)
  45. cyberware question (21 replies)
  46. Most die in sorcery and ranged (26 replies)
  47. Players who NEVER learn?!?!?!?! (104 replies)
  48. spell interupts when in melee range (72 replies)
  49. Anthromorphic Robots / Drones (51 replies)
  50. Shadowrun MUDs (6 replies)
  51. Magic Background and Spell Design (2 replies)
  52. cyberware and astral projection (4 replies)
  53. Recoil in SR2 (10 replies)
  54. Putting flesh into metal (30 replies)
  55. VOTE! Truman's Challange (26 replies)
  56. Double Ward (21 replies)
  57. cross bows are screwy (100 replies)
  58. Best chargen system (56 replies)
  59. PowerBall and Floors! (49 replies)
  60. Aztechnology SmartShoe (20 replies)
  61. air bags (19 replies)
  62. Dismissing? (3 replies)
  63. Cyber-Implant Weaponry (0 replies)
  64. Skill question (13 replies)
  65. Is this addressed in any of the books.... (17 replies)
  66. My BBB is fallin' apart! (9 replies)
  67. Another question about adepts (9 replies)
  68. Death and Dying (1 reply)
  69. Devloping Cthuluesque plots in SR (39 replies)
  70. No-skill initiation? (8 replies)
  71. FBI (18 replies)
  72. Los Angles by the Book (3 replies)
  73. Summoning a Familiar at Char Gen (34 replies)
  74. Up the Gravity Well-shadow talk (7 replies)
  75. Bypassing Metal Detectors (30 replies)
  76. crappy character sheets (27 replies)
  77. The weirdest geas you've thought of (53 replies)
  78. Shadowrun software (23 replies)
  79. New Guy (66 replies)
  80. Another metamagic option (10 replies)
  81. Magical Girl Design (107 replies)
  82. ancient history (73 replies)
  83. Canon Revision Project: Combat Mechanics, thread 2 (79 replies)
  84. Character Dossiers (6 replies)
  85. Armour and Modifications (7 replies)
  86. SR thread at RPG.net (57 replies)
  87. SR's Matrix vs. The Matrix (26 replies)
  88. First runner needs equipment help (34 replies)
  89. Dark Secret (15 replies)
  90. kREIGER Strains? (8 replies)
  91. Psiconicist's (42 replies)
  92. Running the Ark (38 replies)
  93. Shamans vs Mages (43 replies)
  94. Represent! (76 replies)
  95. Shadowrun Companion? (8 replies)
  96. Removal of cyberware! (17 replies)
  97. The complete story of Big D (51 replies)
  98. Elementalist (Fire) (9 replies)
  99. Find me in the fire (21 replies)
  100. Increasing a decreased attribute (13 replies)
  101. Character Creation (29 replies)
  102. Rigged Combat (21 replies)
  103. Backpacks, Explosives and Barriers (34 replies)
  104. Sustaining and LOS (5 replies)
  105. List of actions? (2 replies)
  106. Fixing speed in melee? (150 replies)
  107. Flechette (22 replies)
  108. Reinventing the Bumblebee (36 replies)
  109. Bioware and the Awakened Errata (36 replies)
  110. Dwarf toxin resistance (6 replies)
  111. New Active Skill Idea (8 replies)
  112. using things outside of your means (5 replies)
  113. Phillipines (12 replies)
  114. Famous Matrix Handles (1 reply)
  115. Magic and Boosting stats (9 replies)
  116. Do you personalise your ally spirit? (21 replies)
  117. Yet another topic about edges and flaws (18 replies)
  118. Cyber Limb Devices (2 replies)
  119. Drakeish Metahumans (17 replies)
  120. Magic-proof suits!... (36 replies)
  121. Rule changes from 2nd to 3rd that didn't take (56 replies)
  122. Chicago Hockey Team (26 replies)
  123. SR Xbox game (31 replies)
  124. I'm a rigger... (6 replies)
  125. Traceless Walk (44 replies)
  126. Question on the Build Point system (4 replies)
  127. Question on Skills (11 replies)
  128. Sleeping Gaze (14 replies)
  129. The funniest thing happend on my way here... (6 replies)
  130. Chipjacks and Interconnectivity (16 replies)
  131. Smartlink precursor? (36 replies)
  132. Rules for strangling a character? (45 replies)
  133. The Tir and Russia (27 replies)
  134. Pet names. (33 replies)
  135. Encumberance (60 replies)
  136. Deser Wars: how important is magic? (8 replies)
  137. Evil NPCs (14 replies)
  138. PC's worthy of the Darwin awards (26 replies)
  139. CCOC - a new deck-builder (76 replies)
  140. Encryption, Mk2 (49 replies)
  141. Need clarification on SINs and permits (2 replies)
  142. Overcoming Line of Sight (2 replies)
  143. Ammunition Weight (2 replies)
  144. Rifle Grenades (13 replies)
  145. Melee and lots of init passes...bad? (143 replies)
  146. new edge: technomage (20 replies)
  147. Do Combat Spells Travel? (33 replies)
  148. Form-fitting Body Armor (38 replies)
  149. Grid Guide becomes a reality (11 replies)
  150. Spell design help (27 replies)
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