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  1. Campaign Design (4 replies)
  2. Snowmobiles in Target:Wastelands...? (1 reply)
  3. Two free actions in one combat turn (1 reply)
  4. What's the best way to twink you've ever heard of? (166 replies)
  5. Dr. Braindead (6 replies)
  6. Man, I wish my Grandpa had designed Manabolt... (23 replies)
  7. "One small step for man..." (12 replies)
  8. Strato-9 (10 replies)
  9. Fixers demystified (57 replies)
  10. Advanced Tasers in the 21st Century (7 replies)
  11. Wreck/Ram Damage (6 replies)
  12. Some help with various Matrix thingies ... (18 replies)
  13. Fleshing Out a Character Background (17 replies)
  14. Clubs specialization (15 replies)
  15. Magical Barriers and the Barrier rules (13 replies)
  16. Bioware and Attribute maximums (12 replies)
  17. Learning a New Spell (5 replies)
  18. Shadowrun programs to work together (6 replies)
  19. Channelling Ally Spirits (11 replies)
  20. Otaku Character Creation (13 replies)
  21. Tir Tairngire Question (14 replies)
  22. Z zone taxis (29 replies)
  23. Help this noob create his first character (101 replies)
  24. Summoning (15 replies)
  25. Cyberware Virgin (17 replies)
  26. Creating new guns (20 replies)
  27. Dragons and True Drakes (18 replies)
  28. Paraplegic and Animate Object (17 replies)
  29. fun with new players (58 replies)
  30. Thermal Dampener Cyberware (8 replies)
  31. Help Needed! (0 replies)
  32. A Couple of Questions (26 replies)
  33. Off-switches for the cyber-enhanced (11 replies)
  34. Cyberware and Social Penalties (5 replies)
  35. Channeling Drain (3 replies)
  36. Clarification on Pueblo (or lack of) nukes (17 replies)
  37. Martial Arts Skills (27 replies)
  38. Sloppy Runners. (88 replies)
  39. variable drain spells (3 replies)
  40. Extra super-happy fun add-ons! (24 replies)
  41. Spirit of Denver? Is it possible..Spirit of Earth? (7 replies)
  42. astral projection and spell casting... (8 replies)
  43. Running the SOX! (11 replies)
  44. What types of shadowruns are morally right? (31 replies)
  45. Area effect spells (19 replies)
  46. Ward Coverage (1 reply)
  47. Online Shadowrunning (11 replies)
  48. Cursing (33 replies)
  49. Magic Legality (13 replies)
  50. LOS (14 replies)
  51. Shapeshifter Adepts (78 replies)
  52. Surprise! (10 replies)
  53. New non-lethal electric rifle (0 replies)
  54. How about dem bugs? (18 replies)
  55. Missing years... (1 reply)
  56. Missing years... (1 reply)
  57. Did a search...found nothing (40 replies)
  58. It's too bad he didn't call it ruthenium (12 replies)
  59. Movement when injured (4 replies)
  60. Help craft a flaw/perk. (3 replies)
  61. Ancient Fragment: the Seelie Court (22 replies)
  62. UCAS Political Structure (41 replies)
  63. Kage (8 replies)
  64. Magic (5 replies)
  65. Small towns (27 replies)
  66. Actor NPC (18 replies)
  67. Surprise in Matrix ? (3 replies)
  68. Full Auto (31 replies)
  69. Returning to Shadowrun (15 replies)
  70. European Shops (11 replies)
  71. cover art, need artist (1 reply)
  72. Cyberdecks & Legality (15 replies)
  73. Can the spell control thought effect spirits? (62 replies)
  74. Learning Spells (5 replies)
  75. Bounty Hunters. (52 replies)
  76. Themes in Shadowrun (6 replies)
  77. Really heavy weapons (8 replies)
  78. Supreme Court Runs (16 replies)
  79. cal free source book, is it worlth it? (7 replies)
  80. UCAS Armed Forces (38 replies)
  81. [SprawlSG] Policing in the '60s (73 replies)
  82. enhanced aim and distance strike (15 replies)
  83. barrier ratings (4 replies)
  84. DriveThruRPG (26 replies)
  85. exotic arrows (7 replies)
  86. altering combat skill divisions (29 replies)
  87. Streetrace guide to easy rigging (11 replies)
  88. Layering Armor (51 replies)
  89. Pocket Computers (12 replies)
  90. New type of armor for riggers ... (8 replies)
  91. First adepts? (9 replies)
  92. Data Encryption/Decryption Question (p.292 BBB) (4 replies)
  93. Officer, my cat's in a tree! (8 replies)
  94. Gear Aquisition (12 replies)
  95. permits? (45 replies)
  96. Ronald Reagan, SDI and Shadowrun (103 replies)
  97. Control thoughts and infinate services (3 replies)
  98. Adepts, ambidexterity, improved combat skill (33 replies)
  99. Hiring a Runnerteam 101 (36 replies)
  100. Stealth warships! (35 replies)
  101. Looking for (3 replies)
  102. Geas(a) Question (6 replies)
  103. Flux Rating and Range (7 replies)
  104. More Questions on Magical Security (6 replies)
  105. Books to buy? (3 replies)
  106. Arcology Shut Down 2063. (6 replies)
  107. Year of the Comet: Expressions? (6 replies)
  108. Harlequin & The Big D (17 replies)
  109. How fast is that, exactly? (57 replies)
  110. Question About Spirit Energy (7 replies)
  111. Shadowrun 101 (17 replies)
  112. Ok, now you ticked me off, heading for NORAD (92 replies)
  113. Pain resistance vs. high pain tolerance (18 replies)
  114. Reputations in the shadows (22 replies)
  115. high charisma/will/intelligence scores (31 replies)
  116. Coolness factors and weapons (126 replies)
  117. Munchkinized Night One Gun Adept? (28 replies)
  118. rattan stick and claymore (40 replies)
  119. Trained to be Ghosts (21 replies)
  120. Repeater Crossbows and Silver Bullets (24 replies)
  121. Shadowrun fiction: A very long night (12 replies)
  122. Munchkins (22 replies)
  123. the great invisible flash light (9 replies)
  124. 9 of 10 Runners are Perfect? (27 replies)
  125. Cost for an Ocean going Frieghter? (21 replies)
  126. ShadowTunes. (11 replies)
  127. New GM needs help (14 replies)
  128. Silly questions about vehicle combat... (6 replies)
  129. Atlantis Found? (11 replies)
  130. Genetically modified humans? (11 replies)
  131. Photovoltaics as an Add on (5 replies)
  132. Seattle Gangs (7 replies)
  133. House rules I am considering; comments please (10 replies)
  134. Quick Question. (31 replies)
  135. Hypnotic Song quick question (11 replies)
  136. RC Cars and weapons... (6 replies)
  137. The Gipper's last sunset. (11 replies)
  138. Ghouls/Critters/Cyberware rules (13 replies)
  139. astral space and focus (9 replies)
  140. Integrating Geasea and Aspected Magic (25 replies)
  141. Flash Packs (26 replies)
  142. Limits on the effects of social skills? (15 replies)
  143. Need List of Allergies (18 replies)
  144. Simsense Recordings. How are they made? (2 replies)
  145. Heh Rayman, check it out. (26 replies)
  146. Drive: Bulldozers goes awry... (3 replies)
  147. Electricity and cyberware? (13 replies)
  148. Laws and Magic (29 replies)
  149. Missile Mastery Adept Power (11 replies)
  150. New GM needs help with NPC deckers (2 replies)
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