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  1. Anthromorphic Robots / Drones (51 replies)
  2. Shadowrun MUDs (6 replies)
  3. Magic Background and Spell Design (2 replies)
  4. cyberware and astral projection (4 replies)
  5. Recoil in SR2 (10 replies)
  6. Putting flesh into metal (30 replies)
  7. VOTE! Truman's Challange (26 replies)
  8. Double Ward (21 replies)
  9. cross bows are screwy (100 replies)
  10. Best chargen system (56 replies)
  11. PowerBall and Floors! (49 replies)
  12. Aztechnology SmartShoe (20 replies)
  13. air bags (19 replies)
  14. Dismissing? (3 replies)
  15. Cyber-Implant Weaponry (0 replies)
  16. Skill question (13 replies)
  17. Is this addressed in any of the books.... (17 replies)
  18. My BBB is fallin' apart! (9 replies)
  19. Another question about adepts (9 replies)
  20. Death and Dying (1 reply)
  21. Devloping Cthuluesque plots in SR (39 replies)
  22. No-skill initiation? (8 replies)
  23. FBI (18 replies)
  24. Los Angles by the Book (3 replies)
  25. Summoning a Familiar at Char Gen (34 replies)
  26. Up the Gravity Well-shadow talk (7 replies)
  27. Bypassing Metal Detectors (30 replies)
  28. crappy character sheets (27 replies)
  29. The weirdest geas you've thought of (53 replies)
  30. Shadowrun software (23 replies)
  31. New Guy (66 replies)
  32. Another metamagic option (10 replies)
  33. Magical Girl Design (107 replies)
  34. ancient history (73 replies)
  35. Canon Revision Project: Combat Mechanics, thread 2 (79 replies)
  36. Character Dossiers (6 replies)
  37. Armour and Modifications (7 replies)
  38. SR thread at RPG.net (57 replies)
  39. SR's Matrix vs. The Matrix (26 replies)
  40. First runner needs equipment help (34 replies)
  41. Dark Secret (15 replies)
  42. kREIGER Strains? (8 replies)
  43. Psiconicist's (42 replies)
  44. Running the Ark (38 replies)
  45. Shamans vs Mages (43 replies)
  46. Represent! (76 replies)
  47. Shadowrun Companion? (8 replies)
  48. Removal of cyberware! (17 replies)
  49. The complete story of Big D (51 replies)
  50. Elementalist (Fire) (9 replies)
  51. Find me in the fire (21 replies)
  52. Increasing a decreased attribute (13 replies)
  53. Character Creation (29 replies)
  54. Rigged Combat (21 replies)
  55. Backpacks, Explosives and Barriers (34 replies)
  56. Sustaining and LOS (5 replies)
  57. List of actions? (2 replies)
  58. Fixing speed in melee? (150 replies)
  59. Flechette (22 replies)
  60. Reinventing the Bumblebee (36 replies)
  61. Bioware and the Awakened Errata (36 replies)
  62. Dwarf toxin resistance (6 replies)
  63. New Active Skill Idea (8 replies)
  64. using things outside of your means (5 replies)
  65. Phillipines (12 replies)
  66. Famous Matrix Handles (1 reply)
  67. Magic and Boosting stats (9 replies)
  68. Do you personalise your ally spirit? (21 replies)
  69. Yet another topic about edges and flaws (18 replies)
  70. Cyber Limb Devices (2 replies)
  71. Drakeish Metahumans (17 replies)
  72. Magic-proof suits!... (36 replies)
  73. Rule changes from 2nd to 3rd that didn't take (56 replies)
  74. Chicago Hockey Team (26 replies)
  75. SR Xbox game (31 replies)
  76. I'm a rigger... (6 replies)
  77. Traceless Walk (44 replies)
  78. Question on the Build Point system (4 replies)
  79. Question on Skills (11 replies)
  80. Sleeping Gaze (14 replies)
  81. The funniest thing happend on my way here... (6 replies)
  82. Chipjacks and Interconnectivity (16 replies)
  83. Smartlink precursor? (36 replies)
  84. Rules for strangling a character? (45 replies)
  85. The Tir and Russia (27 replies)
  86. Pet names. (33 replies)
  87. Encumberance (60 replies)
  88. Deser Wars: how important is magic? (8 replies)
  89. Evil NPCs (14 replies)
  90. PC's worthy of the Darwin awards (26 replies)
  91. CCOC - a new deck-builder (76 replies)
  92. Encryption, Mk2 (49 replies)
  93. Need clarification on SINs and permits (2 replies)
  94. Overcoming Line of Sight (2 replies)
  95. Ammunition Weight (2 replies)
  96. Rifle Grenades (13 replies)
  97. Melee and lots of init passes...bad? (143 replies)
  98. new edge: technomage (20 replies)
  99. Do Combat Spells Travel? (33 replies)
  100. Form-fitting Body Armor (38 replies)
  101. Grid Guide becomes a reality (11 replies)
  102. Spell design help (27 replies)
  103. Cyberlimbs (14 replies)
  104. Interresting Surge Idea (28 replies)
  105. Phone Numbers (10 replies)
  106. All about ally spirits (88 replies)
  107. blindness and blindfighting (61 replies)
  108. stephen kenson hates you (22 replies)
  109. Move-By-Wire 4 (58 replies)
  110. Player Created Modules (3 replies)
  111. Independent Cyberzombie (16 replies)
  112. Accessories and Legality (20 replies)
  113. Physical Barrier variant (2 replies)
  114. Real-life Gel Packs? (2 replies)
  115. Stand Alone Complex Weapons (1 reply)
  116. Effeccts of Permanent Damage (8 replies)
  117. New security measure (71 replies)
  118. Cyclops and ghouls.. (73 replies)
  119. maneuver vs non-maneuver (6 replies)
  120. Bioware datajack (27 replies)
  121. cyberware application (31 replies)
  122. Shadowrun Music (36 replies)
  123. DNI Question (10 replies)
  124. new smartlink add-on (46 replies)
  125. Self-inflicted surgery (7 replies)
  126. First Run - Supernova (15 replies)
  127. More random gun questions (13 replies)
  128. GMing Convention Demos (17 replies)
  129. Create Gold (29 replies)
  130. Flaws & Edges! (28 replies)
  131. Adept vs. Cyber Senses (42 replies)
  132. Cyberzombie Cocktail Autoinjector (16 replies)
  133. Casting through crystals (9 replies)
  134. Situational humour in games (27 replies)
  135. On the nature of magic (41 replies)
  136. Adept-Fu Decision... (12 replies)
  137. Background NPC to become PC (22 replies)
  138. Injury Modifiers (6 replies)
  139. Gel Packs (77 replies)
  140. Two-left-hands-five-thumbs-to-a-hand-flaw (17 replies)
  141. Helping people build characters (14 replies)
  142. Deckers and communications (7 replies)
  143. Some Weapons That Need To Be Weighed (19 replies)
  144. Woo Hoo! (5 replies)
  145. Juggernauts (76 replies)
  146. Memory size of 'Agents' and 'Frames' (0 replies)
  147. How do you guys play a session? (26 replies)
  148. Drones in real life (19 replies)
  149. Mages and Shamans and Final Fantasy (61 replies)
  150. Deustchland in den Schatten (8 replies)
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