Hi guys, first of all thanks for reading this!
This is the question I was hoping I would never have to ask... I have a game coming up this friday and the friday after that for which I'll be the GM and I have no clue what to do. I have no idea whatsoever. I urgently need a run, a scenario, a campaign, a theme... anything at all. All the ideas you have, toss 'em out!
Anyways, let me provide with some info on what I have and what I need...
The story started about half a year back when I tried to get together a new group for SR and actually succeeded. I got together a couple of friends and we had a few meetings. In these last six months we've only met about four times to talk about what we all want from the game, come up with characters and such. Then came summer, vacations, several people changing appartments and moving away from home... In short: things have become quiet.
Originally we have been aiming for a biweekly rythm but I don't think this will work out even if we manage to play regularly. The main reason for this is that my most experienced player just moved to a city about 500 Kilometers and a lot of nasty traffic jams away from here. And here in Germany that is quite a trip, so he will likely not be around to often. He sais he wants to be there every other week but I kinda doubt that he will manage to do so. Not because he doesn't want to but because it's a hard thing to do.
Aaanyways... he's gonna be here the next two fridays, which means: time for Shadowrun!
Unfortunately I have been pretty out of touch with Shadowrun the last few months. I still know the world and the setting and the basic rules but most of the special rules give me the creeps now and I can't come up with a run for the life of me! I'm totally out of synch and stuck for ideas!
Alright, to give you a better idea of what I need, here's a description of the group:
Felix: He's playing an elf decker. He described the character as slightly crazed. A thrillseeker. I don't know a whole lot more about him, unfortunately, and neither does Felix, I believe. All I know is that he's slightly crazed, always on the look for a thrill but not so stupid to risk his life beyond reasonable limits (yea, I know...)
Falko: A grumpy dwarfen streetsam. We had a lot of Legolas & Gimli action going on between him and the decker in the one improvised test session we played. He's the archetypical dwarf. I have to mention that Falko is more of a high fantasy fan so this was to be expected. This guy is highly cybered, always on collision course with everyone and generally everything but easy-going.
Anja: She's gonna be playing a shaman. We originaly had a pretty stirred up background for her with domestic violence in a stringent traditional japanese family and all that stuff. She was following the idol of the seductress then. I'm not sure she's gonna stick with this though. Might get a new character till friday. She will definately be playing some kind of shaman though. She's generally more of the mellow and peaceful type but can be pretty nasty if she wants to but in a more subtle way.
Jana: She's just new to the group and still undecided as to what kind of character to play. Probably a sam or merc and probably something weird and far-out. She said she wanted maybe some kind of crazy orc or troll or so. We'll come up with a character for her during the course of this week.
And last but by far not least - Timo: He's the guy who just moved away. He's playing a face/sniper. Ex-Negotiator for a private security corp. His background is pretty standard but nicely thought out and has a few loose ends for me to (ab)use. He has been born and raised in the corp as a good corp child. Originaly born in Germany he moved to seattle with his family due to relocation by the corp. His brother didn't want to come along and actually ran away on the day of departure - loose end number 1. One day his parents died in a car accident as they where heading for a congress, or so he was told. He later found out that all was a lie but never found out the truth - loose end number 2. His original occupation was sniper but the death of his parents caused him to change from that to negotiator. He got maried and has a twelve year old daughter - plot hook/loose end number 3. Some day he left the corp for the usual reasons (his parents, mobbing and all that) and did so in a particularly stylish manner. He arranged for his own death. Made quite a few enemies in the corp, became unpopular, became fat, and was in general behaving strangely. Then he built his own car bomb and drove out to do some running, IIRC. Well, he blew up the car and vanished. He wrote up a long story which moved me to tears. He's got some serious talent. The way he described his preparations for leaving his wife, how he kissed his daughter goodbye, the last memory of his family, all without them knowing that he wouldn't return. I'm really looking forward to seeing this character in action. Lots and lots of potential here!
So, yes, this is the team. We have played one spontaneous test session so far. It went... well. They where all behaving pretty professional yet somewhat clueless. They are inexperienced and still have to learn. The roleplaying was a lot better than I would have expected, which turned out to be a problem. In this session - which doesn't "count" for the actual game - the team didn't know each other and thus they where introduced to each other by the Johnson, which resulted in an utter lack of trust and a great deal of hostility during the game.
Therefore we have established that, for the actual game, the team members will just know and trust each other in order to create a more relaxed and more friendly and cooperative athmosphere.
Know this is the kind of run I have in mind: the story should be the center of attention. The fun thing should not be to decide which toy to apply to what situation and how many guards can be geeked in one night. The fun should come from exploring the story and from making decisions that influence the story. I always like moral challenges. I do love horror and spooky scenarios. There should be some fighting to keep the sams happy but not too much and the few fights that do occur should be under very interesting circumstances and with some kind of "meaning" attached to them. As I said, the challenge shouldn't be a facility that is tough to enter with tight security. The fun should come from the setting, the mood, the NPCs and the story. And the characters should have a definite influence on the story. So I'm looking for a setting with a lot of potential and not a tightly pre-scripted run with lots of tactical spice and dice rolling.
I'm hoping for something evil that makes them shiver and fear the shadows on their way home, though this is not a must.
Somebody suggested something about sending the team into a molten-down reactor some time ago. I like the idea but can't quite make a complete scenario out of this.
What I'm looking for is some creative input to get me jumpstarted again. Any suggestion is welcome. Anything from a small fragment or idea to a complete pre-written campaign is alright (though none of the "official" ones please)
Thanks a lot in advance, I owe you one!