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Greedi
How much do you usually give karma and money from missions? and how much those missions take time?

and sorry for my bad english frown.gif
Kagetenshi
Depending on difficulty I typically give between 30 and 120 total to a team; I've not yet given a job taking longer than a week and a half, many of them are fairly quick but rushed. For karma, I generally award between 4 and 8.

~J
Eyeless Blond
Er, you mean 30-120 nuyen.gif or 30-120 K nuyen.gif ? If you're paying 120 for a week-long job, your guys must all have big Day Jobs to pay rent, yes? smile.gif
Kagetenshi
Er, I mean k embarrassed.gif

And here I am ranting about how the SRComp prices are low, sheesh!

My runs often cost 10k-20k to complete successfully (at the upper range, of course), though.

~J
GrinderTheTroll
Depends on the mission and type for me, but I like to assign a flat amount and then let the runners deside how to split it up.

For their last run:

Act as bodygaurds for a courier to make the drop-off and pick-up of a hostage exchange of a top corp executive. 30k + 10k bonus if they could manage to get the money back used for the exchange.

They managed to pick-up an extra 10k as well because they turned over the money without taking it.

Was only a 2-runner show instead of our usual 5.

Karma:

3 total - 1 each for their legwork/tactical planning, 1 for the mission and 1 bonus for doing some cool stuff on the run. wink.gif
Puck Wildhorse, M.D.
We typically get offers of 4K to 20K nuyen.gif per player depending on the run. Often times, we'll do an investigation for a fairly low amount (4K-6K) and once the investigation is completed, we'll get another offer (8K to 20K) to capture/kill/extract/whatever the subject of the investigation.

Typically we'll each get 2 to 4 karma per run, with more for roleplaying, humor, leadership, tactical thinking, followership, etc.
Zeel De Mort
Our team is pretty darn high powered, and we generally get around 40-100k each per run, which are of course non-trivial. Maybe about 6-15 karma. That's for typical runs that take maybe two or three sessions to complete.

On top of that there are often added bonuses or unforseen gains as well, so the actual payment is sometimes much higher.


It depends on your level of play, but if you tend to pay your characters very little you have to bear in mind the much banded about idea that they could probably make more money doing something else in their line (e.g. the decker could just write programs all day and sell them, then go on the odd datasteal just to get his adrenalin fix; the mage could spend months making Oricalcum, warding offices, or whatever).

On the other hand, even with a team that starts out quite high level, like ours did, if you advance TOO fast then you'll have everything you want all too quickly, which is no fun either.
Shockwave_IIc
When i award Karma it tends to be aourn the 4-8 mark. 1-2 For threat, upto +2 For accomplision of mission objectives. Then you got to add in Roleplay awards as well which is normally +2 (Roleplay and good idea) With bonus's for Exceptional roleplay and humour.

Money wise about the 5-20K mark, though i have given my players 100K plus for some missions and as little as 1K plus a favour owing for others.
Sphynx
Average game (not run or adventure): 4 Karma and 40,000 per person. By the time we get 100 Karma, that's a million nuyen each. Crime pays. wink.gif

This doesn't mean at the end of every game we rake it in big, it means that at the end of an adventure (4 to 5 gaming sessions) we can usually cash in at about 200k and 20 karma each.

Sphynx
Liquid_Obsidian
Yup , guys


'round 12-15 k for a 2-3 days courier runs and karma depends (4-5 pts usually)
wetwork pays 14-20k 3-4 kpts
extraction (willing ppl) 14-16k 5-6kpts (well they usually wants to get out for some good reason nah ?)
extraction (unwilling ppl) 18-22k 4-5 kpts
well ,for karma, that's my ground base , i add boni for good rp , ideas that kinda stuff
for bonus cash their's always one hidden thing or two too loot besides the usual predator..

That's not so high since my players usually screws a run out of two... dead.gif biggrin.gif
Kagetenshi
That each or group total?

~J
Kanada Ten
ONE DOLLAR!
Tanka
Depends on the GM and the run. Usually under T we do more non-combat thinker styles (mixed with very, very powerful metaplot) so we tend to get karma and cash out the wazoo (or "gifts" from the people we just worked for, depending).

Under M we get a lot of combat, so mostly cash to pay for hospital time (if any) and a bit of karma to burn on stuff. Average difficulty, so average payout.

T: Anywhere from 50k for the group to 1mil for the group and 10-15 karma.
M: Anywhere from 40k to 60k and ~12 karma.
Mr. Woodchuck
how many people here use a fair share system. a.ka. every one get X karma and an equal share of the loot, and how many use an individual system for rewards. Having played under each different type of system and some hybrids, I was wondering what other people used and how it effected their games?
Just Jonny
I like to vary threat level and rewards a lot in my games. Typically, we go about 10-30K each for the PCs, with most jobs requiring about a week to accomplish. Karma-wise, I use a team award based on objectives completed/plot lines taken care of, with individual bonuses, usually for a combination of roleplaying and accomplishments. Usually, I offer 3-5 in team awards, and another 2-3 in individual rewards. If a PC screws up real bad they may talk their way out of the individual reward, and just get what their buddies earn them, but that's only happened twice. Most times, the group does about two runs a month (game time), but we've had our share of 3 month vacations where we wait for PCs to get out of the hospital.
RedmondLarry
Home campaign, once a week, for almost 5 years:

I observe that in game, our characters generally turn down a run if (a) it sounds appropriately challenging to them and (b) it pays less than 1000 nuyen per point of Karma Pool (double for metahumans) to each character. They are happy with the pay offered if it is double this amount.

They may take a run for less if it doesn't sound challenging, or if they feel like being "Robin Hood". They will turn down runs that are too challenging for the money. ("You want us to go back into Renraku? No way!")

Karma awards average about 3 Karma per 8 hour day of play. More successful play (roleplaying or tactics or strategy or luck) will boost the Karma award slightly. Our typical adventure takes us one to three weeks.

With the numbers above, a player in his first year in our group might complete 25 adventures and have his character earn 250,000 nuyen.gif to 500,000 nuyen.gif total (before expenses and lifestyle), along with 150 Karma.
Fortune
QUOTE (Mr. Woodchuck)
how many people here use a fair share system. a.ka. every one get X karma and an equal share of the loot, and how many use an individual system for rewards. Having played under each different type of system and some hybrids, I was wondering what other people used and how it effected their games?

I hand out Karma pretty evenly, although I do give out the odd individual bonus on occasion. All Karma awards are given in private.

As to nuyen.gif, I give a lump sum to the party as dictated by the task at hand. How they divvy it up is of no concern of mine, so long as the NPCs under my control (if any) get what's coming to them.
Shadow
I pay a lump sum out, regardless if theres 3 pc's or 30. A job is only worth so much, no matter how many friends you bring to the meet.
RedmondLarry
Shadow -- When there are 10 PCs at the meet, or highly skilled characters at the meet, then I change the run to make it more difficult to accomplish, and change the description of the run to make it sound more difficult. Therefore the Johnson is willing to pay more, and everyone gets challenged and everyone who survives gets paid.

I met one team that didn't want a 'lump sum payment', because that would give team members a reason to kill each other.
Fortune
QUOTE (OurTeam)
When there are 10 PCs at the meet, or highly skilled characters at the meet, then I change the run to make it more difficult to accomplish, and change the description of the run to make it sound more difficult. Therefore the Johnson is willing to pay more, and everyone gets challenged and everyone who survives gets paid.

All of which just means that the 'lump sum payment' offered by the Johnson is that much higher, considering the scope of the job at hand. Its all related.

The Johnson doesn't give a rat's ass how the team splits the money! Whether the team leader takes half and then divides the rest between his lackeys or not is of no interest to him. He is there to offer X nuyen for X job, not to sooth the paranoid delusions of a bunch of antisocial psychopaths.
FrostyNSO
I usually pay a lump sum to the group and let them divide it up. If it splits evenly, it is usually around 10k to 25k nuyen each.

For karma, this probably wouldn't work for most groups, but it does for mine: I go around the table and ask how much each person thought the run was worth. After finding a base (usually something in the low-middle range), I go around again and ask how much additional karma each person deserves for their roleplaying/planning/etc, not including themselves..

"Jack, how much additional do you think Jed earned this session?"

Usually it comes to a total of between 5 and 9 karma.
Crusher Bob
One thing you need to address is how long the game sessions involved are. In general (back in the halycon days when I played games) we got around 3/4 a point of karma for an hours game time. This mean that a 3-4 hour session would get 2-3 karma while a 12 hour long gaming marathon would net around 9 karma.
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