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#1
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Target ![]() Group: Members Posts: 3 Joined: 1-October 04 Member No.: 6,719 ![]() |
How much do you usually give karma and money from missions? and how much those missions take time?
and sorry for my bad english :( |
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#2
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Depending on difficulty I typically give between ¥30 and ¥120 total to a team; I've not yet given a job taking longer than a week and a half, many of them are fairly quick but rushed. For karma, I generally award between 4 and 8.
~J |
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#3
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
Er, you mean 30-120 :nuyen: or 30-120 K :nuyen: ? If you're paying 120 for a week-long job, your guys must all have big Day Jobs to pay rent, yes? :)
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#4
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Er, I mean k¥ :oops:
And here I am ranting about how the SRComp prices are low, sheesh! My runs often cost ¥10k-20k to complete successfully (at the upper range, of course), though. ~J |
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Depends on the mission and type for me, but I like to assign a flat amount and then let the runners deside how to split it up.
For their last run: Act as bodygaurds for a courier to make the drop-off and pick-up of a hostage exchange of a top corp executive. 30k + 10k bonus if they could manage to get the money back used for the exchange. They managed to pick-up an extra 10k as well because they turned over the money without taking it. Was only a 2-runner show instead of our usual 5. Karma: 3 total - 1 each for their legwork/tactical planning, 1 for the mission and 1 bonus for doing some cool stuff on the run. ;) |
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#6
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Target ![]() Group: Members Posts: 29 Joined: 2-September 04 From: San Diego, CA Member No.: 6,624 ![]() |
We typically get offers of 4K to 20K :nuyen: per player depending on the run. Often times, we'll do an investigation for a fairly low amount (4K-6K) and once the investigation is completed, we'll get another offer (8K to 20K) to capture/kill/extract/whatever the subject of the investigation.
Typically we'll each get 2 to 4 karma per run, with more for roleplaying, humor, leadership, tactical thinking, followership, etc. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
Our team is pretty darn high powered, and we generally get around 40-100k each per run, which are of course non-trivial. Maybe about 6-15 karma. That's for typical runs that take maybe two or three sessions to complete.
On top of that there are often added bonuses or unforseen gains as well, so the actual payment is sometimes much higher. It depends on your level of play, but if you tend to pay your characters very little you have to bear in mind the much banded about idea that they could probably make more money doing something else in their line (e.g. the decker could just write programs all day and sell them, then go on the odd datasteal just to get his adrenalin fix; the mage could spend months making Oricalcum, warding offices, or whatever). On the other hand, even with a team that starts out quite high level, like ours did, if you advance TOO fast then you'll have everything you want all too quickly, which is no fun either. |
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
When i award Karma it tends to be aourn the 4-8 mark. 1-2 For threat, upto +2 For accomplision of mission objectives. Then you got to add in Roleplay awards as well which is normally +2 (Roleplay and good idea) With bonus's for Exceptional roleplay and humour.
Money wise about the 5-20K mark, though i have given my players 100K plus for some missions and as little as 1K plus a favour owing for others. |
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Average game (not run or adventure): 4 Karma and 40,000 per person. By the time we get 100 Karma, that's a million nuyen each. Crime pays. ;)
This doesn't mean at the end of every game we rake it in big, it means that at the end of an adventure (4 to 5 gaming sessions) we can usually cash in at about 200k and 20 karma each. Sphynx |
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#10
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Target ![]() Group: Members Posts: 64 Joined: 30-October 03 From: France Member No.: 5,775 ![]() |
Yup , guys
'round 12-15 k¥ for a 2-3 days courier runs and karma depends (4-5 pts usually) wetwork pays 14-20k¥ 3-4 kpts extraction (willing ppl) 14-16k¥ 5-6kpts (well they usually wants to get out for some good reason nah ?) extraction (unwilling ppl) 18-22k¥ 4-5 kpts well ,for karma, that's my ground base , i add boni for good rp , ideas that kinda stuff for bonus cash their's always one hidden thing or two too loot besides the usual predator.. That's not so high since my players usually screws a run out of two... :dead: :D |
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#11
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
That each or group total?
~J |
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#12
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
ONE DOLLAR!
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#13
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Depends on the GM and the run. Usually under T we do more non-combat thinker styles (mixed with very, very powerful metaplot) so we tend to get karma and cash out the wazoo (or "gifts" from the people we just worked for, depending).
Under M we get a lot of combat, so mostly cash to pay for hospital time (if any) and a bit of karma to burn on stuff. Average difficulty, so average payout. T: Anywhere from 50k for the group to 1mil for the group and 10-15 karma. M: Anywhere from 40k to 60k and ~12 karma. |
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#14
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Target ![]() Group: Members Posts: 28 Joined: 24-February 04 Member No.: 6,102 ![]() |
how many people here use a fair share system. a.ka. every one get X karma and an equal share of the loot, and how many use an individual system for rewards. Having played under each different type of system and some hybrids, I was wondering what other people used and how it effected their games?
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#15
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Target ![]() Group: Members Posts: 55 Joined: 7-May 04 Member No.: 6,308 ![]() |
I like to vary threat level and rewards a lot in my games. Typically, we go about 10-30K each for the PCs, with most jobs requiring about a week to accomplish. Karma-wise, I use a team award based on objectives completed/plot lines taken care of, with individual bonuses, usually for a combination of roleplaying and accomplishments. Usually, I offer 3-5 in team awards, and another 2-3 in individual rewards. If a PC screws up real bad they may talk their way out of the individual reward, and just get what their buddies earn them, but that's only happened twice. Most times, the group does about two runs a month (game time), but we've had our share of 3 month vacations where we wait for PCs to get out of the hospital.
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#16
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
Home campaign, once a week, for almost 5 years:
I observe that in game, our characters generally turn down a run if (a) it sounds appropriately challenging to them and (b) it pays less than 1000 nuyen per point of Karma Pool (double for metahumans) to each character. They are happy with the pay offered if it is double this amount. They may take a run for less if it doesn't sound challenging, or if they feel like being "Robin Hood". They will turn down runs that are too challenging for the money. ("You want us to go back into Renraku? No way!") Karma awards average about 3 Karma per 8 hour day of play. More successful play (roleplaying or tactics or strategy or luck) will boost the Karma award slightly. Our typical adventure takes us one to three weeks. With the numbers above, a player in his first year in our group might complete 25 adventures and have his character earn 250,000 :nuyen: to 500,000 :nuyen: total (before expenses and lifestyle), along with 150 Karma. |
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#17
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I hand out Karma pretty evenly, although I do give out the odd individual bonus on occasion. All Karma awards are given in private. As to :nuyen:, I give a lump sum to the party as dictated by the task at hand. How they divvy it up is of no concern of mine, so long as the NPCs under my control (if any) get what's coming to them. |
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#18
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
I pay a lump sum out, regardless if theres 3 pc's or 30. A job is only worth so much, no matter how many friends you bring to the meet.
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#19
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
Shadow -- When there are 10 PCs at the meet, or highly skilled characters at the meet, then I change the run to make it more difficult to accomplish, and change the description of the run to make it sound more difficult. Therefore the Johnson is willing to pay more, and everyone gets challenged and everyone who survives gets paid.
I met one team that didn't want a 'lump sum payment', because that would give team members a reason to kill each other. |
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#20
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
All of which just means that the 'lump sum payment' offered by the Johnson is that much higher, considering the scope of the job at hand. Its all related. The Johnson doesn't give a rat's ass how the team splits the money! Whether the team leader takes half and then divides the rest between his lackeys or not is of no interest to him. He is there to offer X nuyen for X job, not to sooth the paranoid delusions of a bunch of antisocial psychopaths. |
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#21
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 ![]() |
I usually pay a lump sum to the group and let them divide it up. If it splits evenly, it is usually around 10k to 25k nuyen each.
For karma, this probably wouldn't work for most groups, but it does for mine: I go around the table and ask how much each person thought the run was worth. After finding a base (usually something in the low-middle range), I go around again and ask how much additional karma each person deserves for their roleplaying/planning/etc, not including themselves.. "Jack, how much additional do you think Jed earned this session?" Usually it comes to a total of between 5 and 9 karma. |
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
One thing you need to address is how long the game sessions involved are. In general (back in the halycon days when I played games) we got around 3/4 a point of karma for an hours game time. This mean that a 3-4 hour session would get 2-3 karma while a 12 hour long gaming marathon would net around 9 karma.
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