The first of these games I'm planning on running will be a rigger game for 3-4 players. Right now I have 3 ideas for characters, but I'm not sure exactly how to split the duties for this group (the primary function of which will probably be assault).
My 3 ideas for specialised characters so-far are:
- Electronic Warfare Specialist
Pilots a custom Large Anthroform drone (like the ones discussed in the Possible Power Armor thread), tricked-out wilth all of the accessories a master of sabotage and electronic tomfoolery needs. - Transport & Heavy Supprt Specialist
Gets the team in using a range of craft. Has other craft sitting miles away to provide heavy mortar cover & similar. - Combat Drone Specialist
Possibly the most vague of the categories, this guy packs the punch to get the job done. Be it some steel-lynxes backed-up with a coupple of Ares Guardians or an army of skimmers with assault-rifles
The idea I have for the game is as follows:
There is some item in a well-guarded paramilitary base that they need to get. Thebase is on the coast at the top of some cliffs. For plot purposes, I'm going to make this item magical somehow (possibly a focus or similar) so that the next 1-off can run-on from this. The base is probably fairly well laid-out, with a radar tower, comm tower, barracks, main buildings, vehicle and drone hangers, patrols, ETC.
The electronic warfare guy gets in close (on foot or by the sea via an Ampbibious Operations Package) and scans the local airwaves for drone networks and finds two. One is a small, unencrypted, network comprising of a few small maintenance robots. The other is larger (with stronger transmitters) and encrypted as-if-to-say "No, you can't just turn all of our combat drones against us!". The base is also protected with a number of heavy turret emplacements, there are also probably helicopters in the hangars decked-out for combat.
Assuming electronic warfare guy gets in and manages to remove mid-long range communications ability by destroying the comm tower (fighter jets, T-birds, and attack helicopters from the nearby airbase would be bad for party health), the rest of the party can move in piloted by vehicle&support guy (hopefully, piloting a T-bird if one can be made that's affordable. You'll see why later).
Combat ensues, and airborne/groundborne troops will probably be on high alert once they realise comms are out or someone tries to highjack a drone network. With a combination of mortar-strikes to take-out heavy targets, drones with light to heavy arms fire, a few aircraft-mounted missiles, and a huge special effects budget the group should be able to take-out the defenses and break-open the front of the main compount (which is pretty-much a bunker so it shoudln't be destroyed even by prolonged heavy mortar fire). The drone rigger's troops go in and the Electronic Warfare guy meets-up with the rest of the party again. Queue drones tearing through guards who don't have any AV ammo and a general sound of retreat.
The guards retreat downwards through some heavy doors and there is a loud, low, grinding and shaking sound. What is actually happening at this point is that the front of the cliff-face is opening up and the artifact is being loaded onto a T-bird. The rest of the group hear about this from some patrolling mini-blimp. Once the doors are open, out shoots a heavily armoured (but not too well armed) T-bird. This is where we get a chase scene. If the electronics warfare guy goes down too, there's a fast speedboad he can hack into and hopefully pilot after them as the party T-Bird (the only other craft fast enough to follow it) gives chase. The craft is probably heading to rondevous with a carrier and trying to get out of jammer range so it can send a distress signal. Queue the party taking down the enemy T-bird by ramming it (no heavy weapons on the party T-bird either) into the ocean. They hope they can get the artifact back later using the amphibious anthroform.
So... Any ideas/suggestions?