Thanks for the info, the run started last night and they didn't get past meeting the Fixer who is acting as the go between for them and Harlequin. I rewrote the intro as I seldom like the one's they use in the Module, and the encounter with the orcs in "Physical" is just stupid and unprofessional. I had the Fixer meet take place on the Matrix.
I have the 3.0 GM screen and the Critters suppliment, so thanks. Neither FASA nor Wizkids have come up with a paranormal creatures book for 3rd ed? That rather suprises me. I have the North American Critters book, but I understand there is a german one as well... it is worthwhile?
I did cyber up the Barghests, gave them cybereyes (they are night guards), boosted reflexes and one level of dermal, which drops their essence to 4 and gives the runners a fighting chance against their howl attacks. The beasties are the only real physical opposition to this milk run, save for the fact that it takes place in a nice part of Bellevue so Lonestar interference is a definite possibility if they manage to hose the break in. The Doggies are hemmed in by a fence, so smart runners will narcoject them and go from there.
I'll keep posts running on how they do. So far there is a Human Decker, Troll Mercenary (archetype), Dwarf Security Specialist, Elf Fox Shaman, and an Rigger. The Trog has taken the computer illiterate flaw, and is starting to regret it.