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DarkShade
Hi, all
I have an odd situation, one of my players plays an adept, dikoted katana specialist. has strength of 9 so does 12S damage with it.
he wants to attack a drone which is directly under rigger control.
first my question is what gets rolled. he rolls is katana skill, but what does the rigger roll if anything?

second question, this particular drone has armor 6. because of this his power gets halved, ending with base damage of 6M which doesnt exceed 6 so he cannot harm the drone..
he then points out if he gets enough successes he can raise the power level +1 per 2 successes over deadly, and if he can get it to 14 he can damage the drone <find a weak spot, whatever>

could anyone pls help clarify this?

Edit: another question, this rigger then decides to have his car attempt to run over the adept.. what gets rolled? the ramming rules between 2 vehicles are clear but between a vehicle and an unwilling human? <I considered it at the time an opposed test between reaction and car skills..but am not sure if there are better rules..>

Regards,
DS
Edward
When attacking the drone I believe you role-egged weapon (katana). If the rigger is directly controlling the drone (as apposed to captains charring it) he may use control pool for a dodge test. As the power of the attack halved dose not exceed the drones armour there is no damage. This halving is on base damage auto fire for example would not apply so I would assume nether would eth increased power for high successes on eth armed combat test. If he increases his strength or goes up against less well armoured drones he may find the tactic more useful. You should probably add katana repair to his list of costs.

Ofcause I still donít have my books on me so I could be wrong

I donít know about ramming somebody in a vehicle.

Edward
Canid13
I think ramming with a vehicle is covered in R3R but I could be wrong.

As for the Katana, it's base damage. I might allow two handed use to increase the power, but for a non-troll I believe that to be a +1 increase in power and not a +2 so it may not work depending on whether it specifies rounding down or not.
mfb
i'd allow the power increase from extra successes to allow the adept to get past the armor. with firearms, hardened armor represents a mass/velocity threshold, below which shots just can't penetrate. the mass/velocity of rounds from your weapon isn't going to change, no matter how many rounds you fire, so they'll just plink off the armor because none of them are individually able to punch through. with a melee weapon, though, successes over D basically mean you're swinging the weapon faster--more velocity--meaning you have a better chance of penetrating armor.

now, okay. obviously, a guy with a sword isn't going to be able to match the velocity of a bullet, no matter how strong he is. however, the dikote on the katana means the edge of the weapon can be much, much sharper than would normally be feasible (simply because the edge will be less likely to chip and fracture when it hits, say, vehicle armor). this means that the energy of the attack can be focused in a much smaller area--basically, the same principle as SR's APDS/AV rounds.

before anybody starts in, i am well-aware that there's no way in hell a dude with a sword could stab through armor that is hard enough and durable enough to shrug off bullets, no matter how SUPAR-SHARRP DIIKOTTED it is. i just think a Str 9 adept with a diamond-edged katana has a god-given right--no, a god-given mandate to hack apart vehicles like Morpheus in Matrix Reloaded. call me stupid, call me unrealistic, call me Fred--it's cool, and i want it in my game.
Canid13
I think you've circumvented your own argument by making your argument. If you're saying that dikote will allow you penetrate hardened armour then I'm off to dikote my assault rifle rounds - hardened armour 9 won't stop me then *laughs evilly*

Armour's protective qualities come from durability of the metal, the angle it's applied to the surface and various other means. But armour doesn't cover everywhere. You have to have seams else it's a caste body and that's a pain to make and maintain. You also have to have seams since you have things coming in and out - like doors.

Now, I take the viewpoint that sucesses are increasing the damage code by increasing the accuracy of the attack. So, if you get to increase the power by rolling so many sucesses, well, you've obviously made a really accurate attack and should be able to bypass some armour. Maybe you found a seam in the armour or an unprotected point.

Either way, I could see a Strength 9 anyone with a dikote katana who gets to 14D or higher by sucesses from a base of 12S as deserving to at least make the vehicle/drone make a damage resistance test. Granted, you're looking at 2's as your TN, but least there's a chance.

Your velocity argument I'd use for the rule in CC which enables you to increase the power by using two hands for the attack. That's a harder and faster swing - but the blade is still no more capable of breaching the skin of the drone than it is of cleaving a piece of chobham armour in two.
Kagetenshi
Hey, Fred: the SUV in Matrix Reloaded appeared unarmored, and from what I remember of that scene he hacked through some decently light parts of the vehicle.

~J
mfb
canid, that'd work just fine, as long as you take the time beforehand to sharpen each AR round to a fine point.

it's pretty tough to determine whether a real-life vehicle is armored, just by looking at it. on the other hand, it's a moot point--Morpheus obviously used the Knockdown attack option, which ignores armor.
Austere Emancipator
QUOTE (mfb)
Morpheus obviously used the Knockdown attack option, which ignores armor.

That's a nice, abstract way of putting it. If you thought of it in terms of slashing through the rigid structures, crash bars etc in the door and around the wheel, you'd be heading for trouble.

Plus that part was cool. The sedan doors and roof not being penetrated even once by the 300+ 9mm/.40/.45s and the couple of dozen .50s was not.
Tarantula
QUOTE (Edward)
When attacking the drone I believe you role-egged weapon (katana). If the rigger is directly controlling the drone (as apposed to captains charring it) he may use control pool for a dodge test. As the power of the attack halved dose not exceed the drones armour there is no damage. This halving is on base damage auto fire for example would not apply so I would assume nether would eth increased power for high successes on eth armed combat test. If he increases his strength or goes up against less well armoured drones he may find the tactic more useful. You should probably add katana repair to his list of costs.

Ofcause I still donít have my books on me so I could be wrong

I donít know about ramming somebody in a vehicle.

Edward

I have to agree with Edward here. If you wanted to be completely cannon, the weapon power halved and staged down does not exceed the armor rating, thus no amount of success can possibly make him penetrate. Thats completely cannon.

As far as ramming, the vehicle takes 1 stage less than a vehicle-vehicle collision, and the pedestrian takes one more.

I.E. if it was a M damage collision speed for 2 vehicles, the vehicles takes light, and the pedestrian serious.

I do believe it is quickness that is rolled vs the vehicle skill and not reaction (which may or may not help, but probably will). Also, the vehicle has to make a crash test after hitting him, and I'll have to go double check on missing (not something I tend to do when I ram stuff).

Anyway, I'll go double check all this stuff in the books when I get home, but I'm 99% sure its right, besides, I almost exclusively play riggers, so I sorta know the stuff a bit.
Lindt
Straight up, anyone going after an armored drone/car with a melee weapon should die in a horrible fasion. Not only do it think its total bull, its just not realistic. Thats not to say I might give a sledge hammer wielding troll a chance to frag up a stationary (or very slow moving) unarmored car. I dont care how strong you are, or how sharp your sword is, there is no way, no how, you are going to do anything other then put a few surface scratches in 2" of hardened steel.
For notice, during the civil war, the CSS Virginia (aka the Merrimack) had 4" iron armor, and with stood 4 hours of blasts from the 11" guns of the USS Monitor. Its reported that only twice did the 6" wood backing on the armor crack under fire.
No troll is going to hurt a drone with 6 points of armor. Forget with a sword.
Lantzer
Most of the things i would say have been said, with one exception:

If he's already in melee with the drone, and he has a high Strength, why doesn't he just flip the fraggin' thing over instead of trying to damage his pricey katana? Drones are not terribly good at wrestling.

I also wouldn't use a sword on a vehicle. A sledghammer, perhaps, maybe a blowtorch, possibly a drill or powersaw, but not a sword.

mfb
your game isn't cool. you suck!

seriously, though, one option the adept has--if the GM ok's it--is to stretch the Stress for Attribute Dice rules. allow the adept to take a wound effect in exchange for +1 Str, which--combined with the +1 power for using a two-hand weapon in one hand--would be enough, in this case, to get a hit in on the drone. that's not actually allowed by the rules, though; normally, you can only take stress in exchange for an actual die of attribute, for use in an attribute test. as attribute tests are fairly rare in SR (except for soak tests), though, and because it seems like a logical use of the concept, i'd allow it. on the other hand, i'm advocating allowing an adept to use a sword on a heavily-armored vehicle, so you should probably take this advice with a grain of salt.
Blaze
Remember, however, that we're not talking a solid lump of armour-grade rolled steel- we're talking a vehicle or drone, which is going to have to have movement systems, entrance points, air intakes and so on/so forth. My advice: call a shot. If you're wielding a dikoted katana (which, if memory serves, should be S+4S- S+3M for the blade, +1 to power and damage level for the dikoting effect on an edged weapon) you're going to be close enough to find one of those aforementioned weak points and exploit it. Alternatively, dikote a wakizashi as well, buy up ambidexterity and specialise into the nito-ryu (two-bladed) style of kenjutsu. The Adept power of smashing blow may also come in handy.

-JH.
mfb
yeah, called shot can bypass armor completely--and since the drone doesn't get to roll a counter, that +4 TN doesn't hurt as bad as it usually would.
mmu1
I don't know... Assuming you're in the rare situation of being close enough to a drone to hit it with a Katana, there should at least be the possibility of hurting it with a called shot - or are the rotors, air intakes, sensor pods, etc. all armor 6?

(Oops... Mental note, kill the people who post faster than me.)

Of course, I also think most drones are small enough that they either have no business using the vehicular damage rules, or runners should be able to wear armor made of the same good shit that can make a Body 1 drone nearly impervious to non-AV rounds.
Lindt
Your telling me you can walk up to a Wells Fargo truck and do any sort of damage that will inhibit its operation with anything short of a .357? There is a reason that melee weapons where replaced by firearms.
mfb
sure can. the tires are pretty vulnerable, and a well-placed stab through the hood or grill could sever a belt or two. granted, it's hard to see damage like this eventually bringing the vehicle to D damage, but, well, SR's damage rules for vehicles are kinda hinky anyway.

edit: oops. no, i couldn't, but i don't have the strength of an olympic weightlifter.
Lindt
Ever check one of those suckers out? Tires are runflat, and/or self sealing. And the hood is 3/4" steel. Remember this is an armored truck we are talking about.

And totally on tangent, anyone have any rules for those little fire ports armored cars have? I just relized how stupid rolling down the window would be to get your Sammi to fire back... indifferent.gif
mfb
oh, the armored money trucks. eh, yeah. *shrug* i'm not an adept 65191092541 edge weapons skill and as much muscle-power as a grizzly. it's like that old joke--what's a melee adept stab? anything he wants to.

ruleswise, we've discovered in the channelling thread that hardened armor does not--by the book--automatically block attacks with increases in power that come from anything except burst- and auto-fire; ergo, technically, increases from melee attacks are wholly legit.
Tarantula
QUOTE (mmu1)
I don't know... Assuming you're in the rare situation of being close enough to a drone to hit it with a Katana, there should at least be the possibility of hurting it with a called shot - or are the rotors, air intakes, sensor pods, etc. all armor 6?

(Oops... Mental note, kill the people who post faster than me.)

Of course, I also think most drones are small enough that they either have no business using the vehicular damage rules, or runners should be able to wear armor made of the same good shit that can make a Body 1 drone nearly impervious to non-AV rounds.

Regarding the previous poster, yes, if a rigger was 'jumped in' to the drone, directly controlling it, it would indeed get to use his control pool to roll a dodge. Now, the 2 armor 6 drones in existance, are the doberman and the steel lynx. Both of which are crawlers, meaning they have wheels. Now, other than the wheels, possibly you could make a called shot to sever the external firmpoint on the doberman, or lynx if they have external mounts. Or possibly to the wheels, which according to rigger 3 if the tires go flat, a +2tn to handling tests as well as not being allowed to exceed its speed rating. I dont think many people throw run-flats on drones, and I don't have the book in front of me, so I can't quite remember exactly what happens anyway. I think its can exceed speed rating at +2tn for handling, or not exceed and no penalty. Or possibly just +1.


ANYWAY! Basically, the drone is a giant piece of metal, with a few slots on the bottom where some wheels come out, and possibly a mount on the top/front where the gun would be attached. Other than the mounts/wheels, I wouldn't allow any called shots, as the rest of the system is entirely internal. mmu, I'm quite positive that the doberman/lynx are body 2 drones, being around the size of a motorcycle. So they aren't just a teeny little fly you can swat. Besides which, they are combat drones, they don't have a need to be flexible other than to move, which wheels do, so thats why they can wear a big fat piece of metal for a skin. The reason even mil-spec armor isn't as good, is weight, and movability. I'll stick you in a metal suit, no joints (reducing any weakspots almost entirely if its even thickness throughout) and stick some cyberskates on you through a slot in the feet, we'll stick you at the top of a hill, and use vehicle rules for you when you roll down. nyahnyah.gif
Tarantula
QUOTE (mfb)
oh, the armored money trucks. eh, yeah. *shrug* i'm not an adept 65191092541 edge weapons skill and as much muscle-power as a grizzly. it's like that old joke--what's a melee adept stab? anything he wants to.

ruleswise, we've discovered in the channelling thread that hardened armor does not--by the book--automatically block attacks with increases in power that come from anything except burst- and auto-fire; ergo, technically, increases from melee attacks are wholly legit.

mfb, the problem is, by the book, if the base damage isn't high enough to pass the armor, it doens't hit. I'll go pull r3r when I get home and quote it for you, but I'm 99.999% sure that is exactly how it works. If I have a 10 armor vehicle, and you do 20D to it, through normal means, nothing happens. if I have a 1armor vehicle, and you do 2M to it, nothing happens.

As far as I know, if the base damage isn't high enough, you don't roll your attack, its automatically negated, and bounces off, regardless. I suppose if you wanted, you could roll attack, and see if you slip and cut yourself, but other than that, there isn't a way by the book to do it.
mfb
i've got R3 and access to the R3R update, so lemme save you some time: neither have rules for hardened armor (that i can find). SR3 and CC do have rules for hardened armor, which i've just looked up. both say nothing about ammo type, referencing only burst- and auto-fire as being not counted when determining base power.

edit: this comes as a major shock to me, as i've always assumed that ammo type was treated the same as burst- and auto-fire. this is probably because the Immunity/Normal Weapons power mentions ammo type as not having any extra effect.
Tarantula
QUOTE (mfb)
i've got R3 and access to the R3R update, so lemme save you some time: neither have rules for hardened armor (that i can find). SR3 and CC do have rules for hardened armor, which i've just looked up. both say nothing about ammo type, referencing only burst- and auto-fire as being not counted when determining base power.

edit: this comes as a major shock to me, as i've always assumed that ammo type was treated the same as burst- and auto-fire. this is probably because the Immunity/Normal Weapons power mentions ammo type as not having any extra effect.

The armor rules for vehicles might be in SR3, but I know there is also a revamped vehicle combat system in r3r which may have some rules too. You're right, I don't use explosive rounds often, so I don't know how they add, but if you had a 1armor vehicle with a 2M gun (normal bounce off) using some ammo that gives it at least +1 (or 2, i can't remember if you round up or down) power, then it would hit the vehicle, and you could roll. In the case of the sword however, with all its modifiers (dikoteing and such) it still doesn't breach armor, so no rolling for attack happens. If he could somehow find a way to boost his strength enough to breach the 6 armor, then he could roll, and hit the drone.
Lindt
Remember, this is armor, and the Immunity thing is magic. Ooooo magic. It dosent have to make much sense. Which is why I think I might give an adept with killing hands D, smashing blow, and focus strength odds over an armored drone.

*Edit* check that, focus strength and vicious blow suck for that. But remind me to look into an adept with ratann sticks and vicious blow....
Paco
Off the top of my head I seem to recall the Dikoted Melee Weapons affect barrier ratings. Something about instead of doubling the barrier rating for the attack, the normal one is used. I pretty sure that what the book says but I don't haveit infront of me this second. So my thought is that if the same street sam with a 12S attack against a barrier rating of 8 getting 8 successes on the attack test (this is of course assuming that my group has been doing melee attacks against barrier ratings correctly) raising the power of the attack to 16S, since this is double the rating of the barrier I think a 1 meter hole opens up in the barrier (again not sure no book). Why can't/shouldn't the rules of Dikote Melee Weapons against a barrier be said for vehicle staging down automatically and not reduce the power of the attack by 1/2? Although I would say still reduce the damage level. If a street sam can cut through a steel door like butter why not through an armored car? cyber.gif
Tarantula
Just one more thing I just thought of.... just HOW is the adept catching this drone in order to be hitting it with his sword? The drones speed (or at least a dobermans) is 70 meters a combat turn. I'm pretty sure the steel lynxes is about there too. even only going 20, its doubtful an adept capable of breaching the armor could keep up, and most drones I know of don't ram, as that forces them to resists damage, its much better to just hang around and shoot them. If the rigger was smart, he'd have the armored drone pilot ordered to avoid that guy, and then jump into the roto-drone with an enfield on it, and blast the adept while he tries to catch the armored non-flying one... Course, thats just what i'd do.
Kagetenshi
The rigger would be resisting damage with a Power of 2 and plenty of Control Pool. Ramming is an extremely valid option.

~J
mfb
don't see anything, Tarantula. if you find anything, cool, but i haven't so far.

i'm not sure your logic about melee attacks bears out. just because your attack is going to bounce off of your target doesn't mean you don't get to roll the attack. at the very least, you could make a Knockdown attack against a smaller drone. actually, and hilariously, it wouldn't be out of the question or a reasonably strong man to knock over a van--Str 6, +4 for using the knockdown option, /2 for going up against a vehicle = TN 5 for the van to remain upright.

edit: i suppose, to try and maintain at least a patina of reality, you could apply the 1/2 power modifier to the knockdown bonus. that would make it [6 + (4/2)]/2 = TN 4.
Tarantula
QUOTE (mfb)
don't see anything, Tarantula. if you find anything, cool, but i haven't so far.

i'm not sure your logic about melee attacks bears out. just because your attack is going to bounce off of your target doesn't mean you don't get to roll the attack. at the very least, you could make a Knockdown attack against a smaller drone (actually, and hilariously, it wouldn't be out of the question or a reasonably strong man to knock over a van--Str 6, +4 for using the knockdown option, /2 for going up against a vehicle = TN 5 for the van to remain upright).

Kage, ramming all depends on how fast you're going. Say you hop the drone up major, and hit the base D damage for ramming, ped takes D, you take S (why you don't ram at S levels or less I dont know, pretend hes stupid) Which makes it considerably worse to be ramming people.

mbr, like I said, you can roll it, but regardless of success, it doesn't hit, so the only reason to roll the standard attack is for rule of 1's. Now, if you are making a knockdown attack, thats completly intelligent to do. Drones actually only have 1-2 body, 3 is a small car. Vans I think have 4 body, twice that of a drone. Then again, this is why I like my drones to have mechanical arms. At least they can get back up.
mfb
dude, that's simply not what the rules say. the attack does hit, but if the power isn't high enough, it doesn't do damage. with melee attacks, you stage the damage up--including power boosts--before the defender stages the damage down with damage resist. therefore, if your attack is badass enough to raise the power, it does have a legitimate chance of dealing damage to a high-armor vehicle.
Tarantula
QUOTE (mfb)
dude, that's simply not what the rules say. the attack does hit, but if the power isn't high enough, it doesn't do damage. with melee attacks, you stage the damage up--including power boosts--before the defender stages the damage down with damage resist. therefore, if your attack is badass enough to raise the power, it does have a legitimate chance of dealing damage to a high-armor vehicle.

Just like an extremely skilled gunman can stage damage up by rolling well on a gun attack, it doesn't count when going against armor, I'm going to stop reply here until I can quote directly from a book on the matter, and if I am wrong, I'll admit it, just so you know I'm not being close-minded.
mmu1
QUOTE (Tarantula)
ANYWAY! Basically, the drone is a giant piece of metal, with a few slots on the bottom where some wheels come out, and possibly a mount on the top/front where the gun would be attached. Other than the mounts/wheels, I wouldn't allow any called shots, as the rest of the system is entirely internal. mmu, I'm quite positive that the doberman/lynx are body 2 drones, being around the size of a motorcycle. So they aren't just a teeny little fly you can swat. Besides which, they are combat drones, they don't have a need to be flexible other than to move, which wheels do, so thats why they can wear a big fat piece of metal for a skin. The reason even mil-spec armor isn't as good, is weight, and movability. I'll stick you in a metal suit, no joints (reducing any weakspots almost entirely if its even thickness throughout) and stick some cyberskates on you through a slot in the feet, we'll stick you at the top of a hill, and use vehicle rules for you when you roll down. nyahnyah.gif

Funny how real life doesn't work that way. wink.gif

Everyone just casually talks about covering drones in armor plate, and most people have no idea how much that stuff would weigh... A 2' cube made from 1/4" thick steel weighs over 200 pounds, and still reliably won't stop modern, non-AV rounds from a 5.56 or 7.62 caliber rifle designed to compete with today's infantry body armor.

In fact, the smallest vehicles in use today that offer reliable protection from small arms usually weigh at least several tons - and the newest spectra / ceramic armor infantry wears is actually more efficient at stopping bullets than steel (that's the whole point of practical bullet-proof vests), it's just a lot more expensive, and doesn't stand up to repeated damage as well as a slab of steel or aluminum.

Which means that if it's possible to make an availability 11 Body 2 drone that can have 12 points of hardened armor and still fly, you can easily put the same stuff in an armored vest without worrying about having to push the guy wearing it around on a cart.
mfb
guns work differently, Tarantula. you can't stage up the power of a firearm attack by rolling really well.
Kagetenshi
QUOTE (Tarantula @ Oct 7 2004, 11:52 AM)
Kage, ramming all depends on how fast you're going.  Say you hop the drone up major, and hit the base D damage for ramming, ped takes D, you take S (why you don't ram at S levels or less I dont know, pretend hes stupid) Which makes it considerably worse to be ramming people.

Ignoring the fact that D is too high to be ramming at, letís take a Rigger with Reaction 6 and a VCR-2 driving at the minimum speed for D damage, for a base damage code of 20D. This yields 10 points of Control Pool and a Ė4 to Driving Tests. Assuming Handling 4 and Body 2, this gives the Ramming Test a TN of 2. Rigger uses six pool dice, expects ten successes reducing the Power he has to resist by 10*Body, or 20. This reduces the Power to 2 (minimum), so the Rigger is resisting 2S with Body plus remaining Pool, or four dice. If the Rigger doesnít roll a 1, he takes no damage; he can expect to roll a single 1, for Light damage.

Not bad, for a 200 meter/second collision.

~J
Tarantula
QUOTE (Kagetenshi)
Not bad, for a 200 meter/second collision.

~J

Well, 200/3 seconds or 67 meters/second. But you are right, it isn't terrible, but still, depending on how fast you do end up going, it can get very very nasty. Especially if they get a good roll on quickness, and then its just you vs whatever walls are around.
Kremlin KOA
you really amuse me, only blaze has come close to the real answer...

in Canon rules that adept's katana is 13S one handed and 14S two handed, and 14/2 = 7

Don't use those extra successes to up the power, use them to up the damage code... bye bye drone, if the adept maxes combat pool (assuming 6 skill and at least 6 pool) and uses his reach to his advantage he will score at least 8 successes on average that will give a base damage of 7D+2 after reducing for the vehicle effects

after armor the drone needs 6 successes on TN2 to live, if the rigger is not in it then it is dead and if he is then he can add his pool to make it live, 12 success to totally stage down damage would need 14 dice on average 2 body +12 pool there goes the rigger's control pool... if he has that much, (unlikely more likely he only had 10 in which case drone on light wound)

it's next attack can be dodged by the adept using the rest of his combat pool to dodge (he should have at least 3 dice left, and his armor and body should let him live.
he then cuts again and the drone is toast (6 dice, TN3 4 successes 7D even if staged down will only go to 7S at that point it is game over for the drone who can't hit worth a dime any more.

the ram

If the acceleration rating of the van is greater than the distance between the van and the adept then ignore steps one and two

rigger then rolls his car skill against his van's handling and multiplies successes by acceleration (van seems stationary at this point correct me if I am wrong here) if the total is > 2x the distance between him and the adept then on his nexty action he may ram the adept.

during this part the adept will no doubt get his next action, and probably a perception test to notice the big a$$ van coming for him, along wityh an theletics test to increase running speed enough to hide behind something real solid (concrete dataterminal pillar, corner of building, McHughs) if that doesn't work proceed to step 3

Step 3: the ramming test car skill vs handling rating, one success needed. if one success achived then impact, note successes anyway.

damage to adept, (van speed/10) for power damage table is in BBB pg147 increase damage level by 1 stage them apply impact armor.

damage to vehicle (van speed/10)-(vehicle body* success from stage 3) damage level per table on BBB pg 147 and stage down 1 level automatically.

if preferred one can use the table for damage levels from R3 Pg81 then the damage level for the adept would be D and for the van L.

sorry people but your rules fu is inferior (you being an exception to that is noted blaze)
Tarantula
Krem, like I said, they all are assuming the adept can even catch the drone, which is the biggest difficulty in the first place.
blakkie
QUOTE (Kremlin KOA)
....
in Canon rules that adept's katana is 13S one handed and 14S two handed, and 14/2 = 7
....

Would that be a +1 -modifer- you are adding to get to 14? wink.gif

http://forums-temp.dumpshock.com/index.php...opic=5732&st=25

mfb
unless Tarantula finds something i'm unaware of, the only power modifier which doesn't help defeat hardened armor is burst- and auto-fire. all other modifiers are kosher.
Adarael
Has everyone forgotten that when dealing with Dikote, armor only counts halfway? It doesn't specify 'non-hardened armor' in the description of Dikote that I can recall... so.... what's the issue?

Troll busts with 12 or 13 S damage on a drone with 6 armor. Only 3 of the armor points count. 6 (the reduced power) is greater than 3 (the halved armor of the drone).

Problem solved.
mfb
no. only barriers are halved against dikote. armor is not affected.
Adarael
You sure? If that was the case, why does the description of dikote say that dikoting gives an edged weapon 'anti-armor capability'...? Or was that rule only for 2nd edition?

(Also, on some level, any object which stands between two things can be considered to have a barrier rating....)
Paco
If Dikote makes Melee weapons twice as effective against barries. Shouldn't it be able to damage a vehicle a little more than normal? Say instead of reducing the power by 1/2, use the normal power of the attack ...
Austere Emancipator
QUOTE (Adarael)
(Also, on some level, any object which stands between two things can be considered to have a barrier rating....)

So if I try to hack a wall into pieces and a secguard just happens to get in between, his BOD should be halved?

If someone house rules that Dikote allows melee weapons to attack vehicles with hardened armor without the halved Power, I want to go tank-busting with Wallhacker in his game. He could easily beat the Leopard III into pieces if you ran with that.
Adarael
QUOTE
So if I try to hack a wall into pieces and a secguard just happens to get in between, his BOD should be halved?


If he's unable to move or roll with the hit, hell yes. You can't absorb damage nearly as well if you can't roll with a hit.

I'd only let people halve barrier ratings on sub-sections of vehicles if those sub-sections aren't moving very much in relation to the striker. Ergo, parked cars, plating beneath someone's feet, et cetera all fall prey to this rule.

Otherwise, if someone wants to break down a fire door, I'm gonna ask 'Okay. What's the armor and bod rating of a building?' Vehicles of sufficient size, or given the right situation, should be treated as normal objects for purposes of breaking.
Austere Emancipator
There is no halving of BOD in SR for unconscious characters, the bodies of magicians who are astrally projecting, etc. I think there's one particular type of immobility which causes a +3 on Damage Resistance tests, but there's no such rule for anything else. And to make it absolutely clear, the secguard in my example is completely capable of moving or rolling with the hit, just like the rigger-controlled drone in question.

Still, none of my concern. Melee weapons don't penetrate inches of hardened steel in my game, and never will. If you want to allow them to in yours, go ahead.
mfb
i'm sure about the barrier-only thing, for dikote, as i just looked it up. armor is not subject to halving by dikote. or, well, armor ratings aren't.
Kremlin KOA
blakkie BBB pg 149 shows that only burst and full auto mod is ignored, also that special ammo damage mods are SPECIFICALLY stated to work against vehicle armor. therefore the two handed approach works. making that other thread even funnier.

Adarael, it was 2nd ed that dikote made edged things AV (in 2nd ed you removed the dikote modifier and treated the vehicle as a non vehicular target for damage purposes... dikote shuriken in trollish hands rocked back then)

Austere, you mean like that incident in WW2 france where a french lancer charged a german tank and had his lance penetrate the front armor killing the pilot? (the gunner mowed the bastard down with the pintle mount right after but the lance still stuck out of the tank) and that wasn't dikote sharpness. force applied is momentum/surface area and a dikote edge has a far smaller surface area than a bullet. maybe enough to more than make up for the difference in momentum (momentum of course being velocity*mass)
Necro Tech
Oddly, by cannon, melee weapons aren't mentioned in regards to harming vehicles. The section dealing with damaging attacks against vehicles starts with the sentence "If a character is shooting at a vehicle......". No where does it ever mention melee attacks. Grenades, spells, explosions and gun fire are mentioned but no melee. Hmmmmmm. Weird oversite or were they just thinking that melee weapons use the rules for barriers (like all weapons against vehicle armor) like in 2nd edition.

Hard to believe no one ever mentioned this. Or am I just not seeing it?
blakkie
QUOTE (Kremlin KOA)
blakkie BBB pg 149 shows that only burst and full auto mod is ignored, also that special ammo damage mods are SPECIFICALLY stated to work against vehicle armor. therefore the two handed approach works. making that other thread even funnier.

Apparently you haven't read that entire thread. nyahnyah.gif I said basically the same thing, except i refered to page 132. However i don't see where on page 149 it explicitly states that EX-ex or all ammo damage mods apply to vehicles. It only mentions "anti-vehicle munitions", calling out mortar shells, rockets, missles, and AV by name. You will not see Explosive or Ex-Ex ammo refered to anywhere as anti-vehicle.

That is the gist of that thread, although it mixes in some the Hardened Armour spirit power too that only names AV and APDS.

I know it is pure rules lawyery, and frankly makes little to no sense to me. It's just that i was having a hard time keep these two threads straight as they were coming at the same topic from different ends. So i thought i'd crosslink the damn things in a sarcastic, inciteful manner to try get it down to one conversation. devil.gif
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