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> Melee weapons against vehicles or drones?
DarkShade
post Oct 7 2004, 08:08 AM
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Hi, all
I have an odd situation, one of my players plays an adept, dikoted katana specialist. has strength of 9 so does 12S damage with it.
he wants to attack a drone which is directly under rigger control.
first my question is what gets rolled. he rolls is katana skill, but what does the rigger roll if anything?

second question, this particular drone has armor 6. because of this his power gets halved, ending with base damage of 6M which doesnt exceed 6 so he cannot harm the drone..
he then points out if he gets enough successes he can raise the power level +1 per 2 successes over deadly, and if he can get it to 14 he can damage the drone <find a weak spot, whatever>

could anyone pls help clarify this?

Edit: another question, this rigger then decides to have his car attempt to run over the adept.. what gets rolled? the ramming rules between 2 vehicles are clear but between a vehicle and an unwilling human? <I considered it at the time an opposed test between reaction and car skills..but am not sure if there are better rules..>

Regards,
DS
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Edward
post Oct 7 2004, 08:34 AM
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When attacking the drone I believe you role-egged weapon (katana). If the rigger is directly controlling the drone (as apposed to captains charring it) he may use control pool for a dodge test. As the power of the attack halved dose not exceed the drones armour there is no damage. This halving is on base damage auto fire for example would not apply so I would assume nether would eth increased power for high successes on eth armed combat test. If he increases his strength or goes up against less well armoured drones he may find the tactic more useful. You should probably add katana repair to his list of costs.

Ofcause I still don’t have my books on me so I could be wrong

I don’t know about ramming somebody in a vehicle.

Edward
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Canid13
post Oct 7 2004, 10:00 AM
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I think ramming with a vehicle is covered in R3R but I could be wrong.

As for the Katana, it's base damage. I might allow two handed use to increase the power, but for a non-troll I believe that to be a +1 increase in power and not a +2 so it may not work depending on whether it specifies rounding down or not.
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mfb
post Oct 7 2004, 01:35 PM
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i'd allow the power increase from extra successes to allow the adept to get past the armor. with firearms, hardened armor represents a mass/velocity threshold, below which shots just can't penetrate. the mass/velocity of rounds from your weapon isn't going to change, no matter how many rounds you fire, so they'll just plink off the armor because none of them are individually able to punch through. with a melee weapon, though, successes over D basically mean you're swinging the weapon faster--more velocity--meaning you have a better chance of penetrating armor.

now, okay. obviously, a guy with a sword isn't going to be able to match the velocity of a bullet, no matter how strong he is. however, the dikote on the katana means the edge of the weapon can be much, much sharper than would normally be feasible (simply because the edge will be less likely to chip and fracture when it hits, say, vehicle armor). this means that the energy of the attack can be focused in a much smaller area--basically, the same principle as SR's APDS/AV rounds.

before anybody starts in, i am well-aware that there's no way in hell a dude with a sword could stab through armor that is hard enough and durable enough to shrug off bullets, no matter how SUPAR-SHARRP DIIKOTTED it is. i just think a Str 9 adept with a diamond-edged katana has a god-given right--no, a god-given mandate to hack apart vehicles like Morpheus in Matrix Reloaded. call me stupid, call me unrealistic, call me Fred--it's cool, and i want it in my game.
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Canid13
post Oct 7 2004, 02:08 PM
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I think you've circumvented your own argument by making your argument. If you're saying that dikote will allow you penetrate hardened armour then I'm off to dikote my assault rifle rounds - hardened armour 9 won't stop me then *laughs evilly*

Armour's protective qualities come from durability of the metal, the angle it's applied to the surface and various other means. But armour doesn't cover everywhere. You have to have seams else it's a caste body and that's a pain to make and maintain. You also have to have seams since you have things coming in and out - like doors.

Now, I take the viewpoint that sucesses are increasing the damage code by increasing the accuracy of the attack. So, if you get to increase the power by rolling so many sucesses, well, you've obviously made a really accurate attack and should be able to bypass some armour. Maybe you found a seam in the armour or an unprotected point.

Either way, I could see a Strength 9 anyone with a dikote katana who gets to 14D or higher by sucesses from a base of 12S as deserving to at least make the vehicle/drone make a damage resistance test. Granted, you're looking at 2's as your TN, but least there's a chance.

Your velocity argument I'd use for the rule in CC which enables you to increase the power by using two hands for the attack. That's a harder and faster swing - but the blade is still no more capable of breaching the skin of the drone than it is of cleaving a piece of chobham armour in two.
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Kagetenshi
post Oct 7 2004, 02:08 PM
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Hey, Fred: the SUV in Matrix Reloaded appeared unarmored, and from what I remember of that scene he hacked through some decently light parts of the vehicle.

~J
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mfb
post Oct 7 2004, 02:55 PM
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canid, that'd work just fine, as long as you take the time beforehand to sharpen each AR round to a fine point.

it's pretty tough to determine whether a real-life vehicle is armored, just by looking at it. on the other hand, it's a moot point--Morpheus obviously used the Knockdown attack option, which ignores armor.
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Austere Emancipa...
post Oct 7 2004, 03:06 PM
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QUOTE (mfb)
Morpheus obviously used the Knockdown attack option, which ignores armor.

That's a nice, abstract way of putting it. If you thought of it in terms of slashing through the rigid structures, crash bars etc in the door and around the wheel, you'd be heading for trouble.

Plus that part was cool. The sedan doors and roof not being penetrated even once by the 300+ 9mm/.40/.45s and the couple of dozen .50s was not.
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Tarantula
post Oct 7 2004, 03:09 PM
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QUOTE (Edward)
When attacking the drone I believe you role-egged weapon (katana). If the rigger is directly controlling the drone (as apposed to captains charring it) he may use control pool for a dodge test. As the power of the attack halved dose not exceed the drones armour there is no damage. This halving is on base damage auto fire for example would not apply so I would assume nether would eth increased power for high successes on eth armed combat test. If he increases his strength or goes up against less well armoured drones he may find the tactic more useful. You should probably add katana repair to his list of costs.

Ofcause I still don’t have my books on me so I could be wrong

I don’t know about ramming somebody in a vehicle.

Edward

I have to agree with Edward here. If you wanted to be completely cannon, the weapon power halved and staged down does not exceed the armor rating, thus no amount of success can possibly make him penetrate. Thats completely cannon.

As far as ramming, the vehicle takes 1 stage less than a vehicle-vehicle collision, and the pedestrian takes one more.

I.E. if it was a M damage collision speed for 2 vehicles, the vehicles takes light, and the pedestrian serious.

I do believe it is quickness that is rolled vs the vehicle skill and not reaction (which may or may not help, but probably will). Also, the vehicle has to make a crash test after hitting him, and I'll have to go double check on missing (not something I tend to do when I ram stuff).

Anyway, I'll go double check all this stuff in the books when I get home, but I'm 99% sure its right, besides, I almost exclusively play riggers, so I sorta know the stuff a bit.
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Lindt
post Oct 7 2004, 03:25 PM
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Straight up, anyone going after an armored drone/car with a melee weapon should die in a horrible fasion. Not only do it think its total bull, its just not realistic. Thats not to say I might give a sledge hammer wielding troll a chance to frag up a stationary (or very slow moving) unarmored car. I dont care how strong you are, or how sharp your sword is, there is no way, no how, you are going to do anything other then put a few surface scratches in 2" of hardened steel.
For notice, during the civil war, the CSS Virginia (aka the Merrimack) had 4" iron armor, and with stood 4 hours of blasts from the 11" guns of the USS Monitor. Its reported that only twice did the 6" wood backing on the armor crack under fire.
No troll is going to hurt a drone with 6 points of armor. Forget with a sword.
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Lantzer
post Oct 7 2004, 03:29 PM
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Most of the things i would say have been said, with one exception:

If he's already in melee with the drone, and he has a high Strength, why doesn't he just flip the fraggin' thing over instead of trying to damage his pricey katana? Drones are not terribly good at wrestling.

I also wouldn't use a sword on a vehicle. A sledghammer, perhaps, maybe a blowtorch, possibly a drill or powersaw, but not a sword.

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mfb
post Oct 7 2004, 03:34 PM
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your game isn't cool. you suck!

seriously, though, one option the adept has--if the GM ok's it--is to stretch the Stress for Attribute Dice rules. allow the adept to take a wound effect in exchange for +1 Str, which--combined with the +1 power for using a two-hand weapon in one hand--would be enough, in this case, to get a hit in on the drone. that's not actually allowed by the rules, though; normally, you can only take stress in exchange for an actual die of attribute, for use in an attribute test. as attribute tests are fairly rare in SR (except for soak tests), though, and because it seems like a logical use of the concept, i'd allow it. on the other hand, i'm advocating allowing an adept to use a sword on a heavily-armored vehicle, so you should probably take this advice with a grain of salt.
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Blaze
post Oct 7 2004, 03:38 PM
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Remember, however, that we're not talking a solid lump of armour-grade rolled steel- we're talking a vehicle or drone, which is going to have to have movement systems, entrance points, air intakes and so on/so forth. My advice: call a shot. If you're wielding a dikoted katana (which, if memory serves, should be S+4S- S+3M for the blade, +1 to power and damage level for the dikoting effect on an edged weapon) you're going to be close enough to find one of those aforementioned weak points and exploit it. Alternatively, dikote a wakizashi as well, buy up ambidexterity and specialise into the nito-ryu (two-bladed) style of kenjutsu. The Adept power of smashing blow may also come in handy.

-JH.
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mfb
post Oct 7 2004, 03:39 PM
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yeah, called shot can bypass armor completely--and since the drone doesn't get to roll a counter, that +4 TN doesn't hurt as bad as it usually would.
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mmu1
post Oct 7 2004, 03:40 PM
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I don't know... Assuming you're in the rare situation of being close enough to a drone to hit it with a Katana, there should at least be the possibility of hurting it with a called shot - or are the rotors, air intakes, sensor pods, etc. all armor 6?

(Oops... Mental note, kill the people who post faster than me.)

Of course, I also think most drones are small enough that they either have no business using the vehicular damage rules, or runners should be able to wear armor made of the same good shit that can make a Body 1 drone nearly impervious to non-AV rounds.
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Lindt
post Oct 7 2004, 04:01 PM
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Your telling me you can walk up to a Wells Fargo truck and do any sort of damage that will inhibit its operation with anything short of a .357? There is a reason that melee weapons where replaced by firearms.
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mfb
post Oct 7 2004, 04:04 PM
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sure can. the tires are pretty vulnerable, and a well-placed stab through the hood or grill could sever a belt or two. granted, it's hard to see damage like this eventually bringing the vehicle to D damage, but, well, SR's damage rules for vehicles are kinda hinky anyway.

edit: oops. no, i couldn't, but i don't have the strength of an olympic weightlifter.
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Lindt
post Oct 7 2004, 04:08 PM
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Ever check one of those suckers out? Tires are runflat, and/or self sealing. And the hood is 3/4" steel. Remember this is an armored truck we are talking about.

And totally on tangent, anyone have any rules for those little fire ports armored cars have? I just relized how stupid rolling down the window would be to get your Sammi to fire back... :|
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mfb
post Oct 7 2004, 04:15 PM
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oh, the armored money trucks. eh, yeah. *shrug* i'm not an adept 65191092541 edge weapons skill and as much muscle-power as a grizzly. it's like that old joke--what's a melee adept stab? anything he wants to.

ruleswise, we've discovered in the channelling thread that hardened armor does not--by the book--automatically block attacks with increases in power that come from anything except burst- and auto-fire; ergo, technically, increases from melee attacks are wholly legit.
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Tarantula
post Oct 7 2004, 04:16 PM
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QUOTE (mmu1)
I don't know... Assuming you're in the rare situation of being close enough to a drone to hit it with a Katana, there should at least be the possibility of hurting it with a called shot - or are the rotors, air intakes, sensor pods, etc. all armor 6?

(Oops... Mental note, kill the people who post faster than me.)

Of course, I also think most drones are small enough that they either have no business using the vehicular damage rules, or runners should be able to wear armor made of the same good shit that can make a Body 1 drone nearly impervious to non-AV rounds.

Regarding the previous poster, yes, if a rigger was 'jumped in' to the drone, directly controlling it, it would indeed get to use his control pool to roll a dodge. Now, the 2 armor 6 drones in existance, are the doberman and the steel lynx. Both of which are crawlers, meaning they have wheels. Now, other than the wheels, possibly you could make a called shot to sever the external firmpoint on the doberman, or lynx if they have external mounts. Or possibly to the wheels, which according to rigger 3 if the tires go flat, a +2tn to handling tests as well as not being allowed to exceed its speed rating. I dont think many people throw run-flats on drones, and I don't have the book in front of me, so I can't quite remember exactly what happens anyway. I think its can exceed speed rating at +2tn for handling, or not exceed and no penalty. Or possibly just +1.


ANYWAY! Basically, the drone is a giant piece of metal, with a few slots on the bottom where some wheels come out, and possibly a mount on the top/front where the gun would be attached. Other than the mounts/wheels, I wouldn't allow any called shots, as the rest of the system is entirely internal. mmu, I'm quite positive that the doberman/lynx are body 2 drones, being around the size of a motorcycle. So they aren't just a teeny little fly you can swat. Besides which, they are combat drones, they don't have a need to be flexible other than to move, which wheels do, so thats why they can wear a big fat piece of metal for a skin. The reason even mil-spec armor isn't as good, is weight, and movability. I'll stick you in a metal suit, no joints (reducing any weakspots almost entirely if its even thickness throughout) and stick some cyberskates on you through a slot in the feet, we'll stick you at the top of a hill, and use vehicle rules for you when you roll down. :P
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Tarantula
post Oct 7 2004, 04:18 PM
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QUOTE (mfb)
oh, the armored money trucks. eh, yeah. *shrug* i'm not an adept 65191092541 edge weapons skill and as much muscle-power as a grizzly. it's like that old joke--what's a melee adept stab? anything he wants to.

ruleswise, we've discovered in the channelling thread that hardened armor does not--by the book--automatically block attacks with increases in power that come from anything except burst- and auto-fire; ergo, technically, increases from melee attacks are wholly legit.

mfb, the problem is, by the book, if the base damage isn't high enough to pass the armor, it doens't hit. I'll go pull r3r when I get home and quote it for you, but I'm 99.999% sure that is exactly how it works. If I have a 10 armor vehicle, and you do 20D to it, through normal means, nothing happens. if I have a 1armor vehicle, and you do 2M to it, nothing happens.

As far as I know, if the base damage isn't high enough, you don't roll your attack, its automatically negated, and bounces off, regardless. I suppose if you wanted, you could roll attack, and see if you slip and cut yourself, but other than that, there isn't a way by the book to do it.
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mfb
post Oct 7 2004, 04:25 PM
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i've got R3 and access to the R3R update, so lemme save you some time: neither have rules for hardened armor (that i can find). SR3 and CC do have rules for hardened armor, which i've just looked up. both say nothing about ammo type, referencing only burst- and auto-fire as being not counted when determining base power.

edit: this comes as a major shock to me, as i've always assumed that ammo type was treated the same as burst- and auto-fire. this is probably because the Immunity/Normal Weapons power mentions ammo type as not having any extra effect.
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Tarantula
post Oct 7 2004, 04:34 PM
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QUOTE (mfb)
i've got R3 and access to the R3R update, so lemme save you some time: neither have rules for hardened armor (that i can find). SR3 and CC do have rules for hardened armor, which i've just looked up. both say nothing about ammo type, referencing only burst- and auto-fire as being not counted when determining base power.

edit: this comes as a major shock to me, as i've always assumed that ammo type was treated the same as burst- and auto-fire. this is probably because the Immunity/Normal Weapons power mentions ammo type as not having any extra effect.

The armor rules for vehicles might be in SR3, but I know there is also a revamped vehicle combat system in r3r which may have some rules too. You're right, I don't use explosive rounds often, so I don't know how they add, but if you had a 1armor vehicle with a 2M gun (normal bounce off) using some ammo that gives it at least +1 (or 2, i can't remember if you round up or down) power, then it would hit the vehicle, and you could roll. In the case of the sword however, with all its modifiers (dikoteing and such) it still doesn't breach armor, so no rolling for attack happens. If he could somehow find a way to boost his strength enough to breach the 6 armor, then he could roll, and hit the drone.
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Lindt
post Oct 7 2004, 04:35 PM
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Remember, this is armor, and the Immunity thing is magic. Ooooo magic. It dosent have to make much sense. Which is why I think I might give an adept with killing hands D, smashing blow, and focus strength odds over an armored drone.

*Edit* check that, focus strength and vicious blow suck for that. But remind me to look into an adept with ratann sticks and vicious blow....

This post has been edited by Lindt: Oct 7 2004, 04:48 PM
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Paco
post Oct 7 2004, 04:43 PM
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Off the top of my head I seem to recall the Dikoted Melee Weapons affect barrier ratings. Something about instead of doubling the barrier rating for the attack, the normal one is used. I pretty sure that what the book says but I don't haveit infront of me this second. So my thought is that if the same street sam with a 12S attack against a barrier rating of 8 getting 8 successes on the attack test (this is of course assuming that my group has been doing melee attacks against barrier ratings correctly) raising the power of the attack to 16S, since this is double the rating of the barrier I think a 1 meter hole opens up in the barrier (again not sure no book). Why can't/shouldn't the rules of Dikote Melee Weapons against a barrier be said for vehicle staging down automatically and not reduce the power of the attack by 1/2? Although I would say still reduce the damage level. If a street sam can cut through a steel door like butter why not through an armored car? :cyber:
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