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  1. non-capped exceptional attribute (7 replies)
  2. Yet another newbie GM question.. (27 replies)
  3. Infiltration Challenge (838 replies)
  4. An astral signature question (3 replies)
  5. New Players Need Magic Help (8 replies)
  6. SIN and the Single Cyborg (9 replies)
  7. Cyberware, Device Ratings, and hacking ? (2 replies)
  8. Black IC and Otaku (7 replies)
  9. Home Sweet Home (9 replies)
  10. Augmentation (211 replies)
  11. Custom Commlink: (9 replies)
  12. SR-ish movie recommendation: (3 replies)
  13. Infantry in 2070 (168 replies)
  14. Moved: New Player Needs a little help (-- replies)
  15. Fine-tuning a sword-swinging mystic adept (14 replies)
  16. Implanted Commlinks (3 replies)
  17. Why is great leap not so great? (20 replies)
  18. Character Creation Questions (8 replies)
  19. Wage Mage Demographics (15 replies)
  20. Further questions from a new running team (4 replies)
  21. Endowment Ideas (75 replies)
  22. Emergence (7 replies)
  23. Offing an old friend... (Players stay away!) (13 replies)
  24. Hacking a technomancer (11 replies)
  25. Curious about Initiate Grades (21 replies)
  26. Need to contact Battlecorps webmaster (20 replies)
  27. Essence Holes (130 replies)
  28. Firearms vs. Spirits example (8 replies)
  29. Insect Spirits (9 replies)
  30. Pain compensator - rules question (12 replies)
  31. Street Drugs and Their Prices. (4 replies)
  32. contacts (45 replies)
  33. NPC Pictures (12 replies)
  34. 5.3 Random Questions and a Campaign Idea (15 replies)
  35. online gear catalog? (3 replies)
  36. From third to fourth (9 replies)
  37. Tips on preparing for a game as a GM? (11 replies)
  38. Cyberlimb Rule Design Goals (28 replies)
  39. Live action demonstration of Imp. Reflexes III (8 replies)
  40. Coinage in the 6th world (22 replies)
  41. Cybernetic Conversion (46 replies)
  42. Running a one-shot in Aztlan, needs ideas (4 replies)
  43. How to have female players enjoy an SR Game ? (183 replies)
  44. Asymmetry and firearms (21 replies)
  45. 'monkey or Tarantula Help me (71 replies)
  46. Help with New Characters (2 replies)
  47. Ancient History Help Me, you are my only hope (32 replies)
  48. Alright. Cyberlimbs. Why the hate? (160 replies)
  49. Ally spirits, flying and the appropriate form? (9 replies)
  50. 'Exceptional equipment' Quality (12 replies)
  51. Proper Representation (25 replies)
  52. Big War in SR (32 replies)
  53. Alamos 20k and Threats (1 reply)
  54. Quick question (4 replies)
  55. Living Vessels (2 replies)
  56. PC Insect spirits? (10 replies)
  57. Paranoid Shadowrunner Coordination (47 replies)
  58. House Rule: Melee Damage Stats (19 replies)
  59. One really confusing thing in Matrix stuff (12 replies)
  60. Metavariants and Changelings (41 replies)
  61. New GM needs help with questions! (4 replies)
  62. Are all well formed Traditions Balancedish? (74 replies)
  63. Johnny Spinrad (3 replies)
  64. new para-cat (2 replies)
  65. Adept vs. Wired pistol build (17 replies)
  66. Smartlink pew pew! (17 replies)
  67. I want Grit! (125 replies)
  68. Alternate Cyborg Rules (2 replies)
  69. Raptor Legs & Skates (23 replies)
  70. World Map (2 replies)
  71. Adepts & Powers w/Augmentation (10 replies)
  72. Reach for the stars with your bodycount (23 replies)
  73. Chinese military using crossbows? (84 replies)
  74. SR3 Revised Thread Closed (21 replies)
  75. pre-order books (1 reply)
  76. Stat Mr. Lucky (27 replies)
  77. Commlinks and Image Link: (52 replies)
  78. Cap for High Level Magicians? (40 replies)
  79. Pitfalls of Possession (10 replies)
  80. resuscitation in SR4 (23 replies)
  81. Commlink Security (25 replies)
  82. 3d web browser (22 replies)
  83. one step closer to cyberlimbs (2 replies)
  84. Moved: Game stores getting squeezed (-- replies)
  85. Multiple guns firing as one (11 replies)
  86. Astral Combat question (6 replies)
  87. House Rule: Beginner's Luck (4 replies)
  88. New Spell Design Range Category (2 replies)
  89. simsense hacking, not binary hacking (0 replies)
  90. Shadowrun Miniatures? (5 replies)
  91. Cyberarms in Melee (7 replies)
  92. Neccessary Comlinks? (53 replies)
  93. The Crash has arrived! (1 reply)
  94. Command program (25 replies)
  95. Quick! What printing? (9 replies)
  96. The Classical Tradition (31 replies)
  97. Open Source SR4 (8 replies)
  98. Agents Yet Again (12 replies)
  99. How do you play your NPCs? (17 replies)
  100. The Hogwarts Tradition (33 replies)
  101. Ritual magic and astral barriers (90 replies)
  102. Soldiers new Cyber (fore) arm (2 replies)
  103. Tear apart my technomancer (120 replies)
  104. IMR PRODUCTIONS, FORMS IMPRINT: CATALYST GAME LABS (52 replies)
  105. Can adepts travel to metaplanes? (5 replies)
  106. Regaining Consciousness (11 replies)
  107. Resource: DocWagon Ad (9 replies)
  108. Question about Raygun's site... (3 replies)
  109. Shadowrun GMing software and tools (9 replies)
  110. SR4 Character Generator? (15 replies)
  111. Shadow Run 3rd Ed Character Bulider (3 replies)
  112. Surprise! (18 replies)
  113. Floorplans I found (13 replies)
  114. What do most magicians spend their karma on? (28 replies)
  115. [RL] RFID implants in humans (8 replies)
  116. Antiarmor minigrenades (5 replies)
  117. Moved: Help with Missions characters (-- replies)
  118. Agents (10 replies)
  119. Melee House Rule Critque (86 replies)
  120. Hi to all, new GM in shadowrun (26 replies)
  121. Laser Weapons (27 replies)
  122. Game Masters Bag of Tricks (47 replies)
  123. Augmentation ISBN (6 replies)
  124. Know what I miss about Deckers? (15 replies)
  125. Not enough fluff? (32 replies)
  126. 2D6 Feet: Interview with David and Adam (9 replies)
  127. Retro Technomancerts? (20 replies)
  128. Online SR4 games (27 replies)
  129. Unified Magic Theory (19 replies)
  130. Missing Something? (4 replies)
  131. Delta Clincs... how many and who has 'em? (60 replies)
  132. Edge Questions (6 replies)
  133. Mind probe (68 replies)
  134. The art of shadowrunning (113 replies)
  135. Super Size Me (6 replies)
  136. SR 2nd Ed Decking (43 replies)
  137. Cyberarms+Cyberdecks (7 replies)
  138. Magic Questions (8 replies)
  139. Cover penalties and combat dice pools (40 replies)
  140. Death in SR4 (25 replies)
  141. I can't find Augmentation on Amazon. (4 replies)
  142. Augmentation Artwork (115 replies)
  143. House Rule: Initiation for mundane (16 replies)
  144. SIN Creation Possible? (15 replies)
  145. Is a Defensive 'Runner Possible? (16 replies)
  146. Character Dissection (45 replies)
  147. Build Point costs for Western Dragon (3 replies)
  148. Droids (63 replies)
  149. Conceptualizing the Wireless World... (48 replies)
  150. Is a vampire's essense drain permanent? (2 replies)
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