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  1. Shadow Talk List (11 replies)
  2. Technomancer Detectability (19 replies)
  3. Comm Link vs Micro Transceivers (14 replies)
  4. Spirit Movement Power (8 replies)
  5. Need Hacking Inspiration/Ideas (52 replies)
  6. starting characters (65 replies)
  7. Damage effects (6 replies)
  8. Energy Drain should be replaced by Essence Drain (50 replies)
  9. Show Me The Money! (48 replies)
  10. Character generators (12 replies)
  11. Immortality (44 replies)
  12. Clairvoyance (1 reply)
  13. What can Edit do on the fly? (7 replies)
  14. Crash cometh! (6 replies)
  15. a few quick questions (8 replies)
  16. Skills (7 replies)
  17. No Man's Land (25 replies)
  18. Commanding Voice (3 replies)
  19. Losing Magic/Resonance (6 replies)
  20. Fencing Gear (15 replies)
  21. More ninja thoughts (28 replies)
  22. Critter Power: Binding (2 replies)
  23. Spirit service (2 replies)
  24. How Secure Does Your Game Make Nodes (9 replies)
  25. Good source for maps? (6 replies)
  26. Abberant Plant Spirits (12 replies)
  27. UCAS Military? (17 replies)
  28. GTHO Matrix, and go away. (29 replies)
  29. Ice Road trucker (11 replies)
  30. Ideas for an astral quest in medieval japan? (17 replies)
  31. Reflex Recorders and skill groups (10 replies)
  32. Shadowrun Console games (5 replies)
  33. Magic Stat (28 replies)
  34. Cho Aniki (8 replies)
  35. Why is Data Search a Skill instead of a Program? (46 replies)
  36. Running two Teams at once (7 replies)
  37. House Rule (9 replies)
  38. karma management (10 replies)
  39. 4e in the style of 1e? anyone done it? (26 replies)
  40. Run Speed (21 replies)
  41. Tell me the story of San Francisco in 2070 (65 replies)
  42. Combining similar bioware and adept powers (21 replies)
  43. Shadowrun shooter (65 replies)
  44. Reality Filters (11 replies)
  45. Non-Cyber Cyberzombie? (20 replies)
  46. Stacking Eye Bioware (32 replies)
  47. Drone questions (20 replies)
  48. about cyborgs... (22 replies)
  49. New website (2 replies)
  50. Endowment (1 reply)
  51. Gaseous Emissions: Vampires & Knockout Gas (27 replies)
  52. Ally Spirit (22 replies)
  53. Quest for the Holy Grail: good suppression fire (16 replies)
  54. WR's realistic firefight and 80s run index (5 replies)
  55. Real life proof of physads (4 replies)
  56. Ka-ge (6 replies)
  57. AP vs. BOD (5 replies)
  58. Halloween Runs 07 (29 replies)
  59. SINless travel in 2070 (125 replies)
  60. SR4 Netplay tools. (24 replies)
  61. There are no safe nodes (15 replies)
  62. Bought/Shareware/Freeware/Open Source Programs (19 replies)
  63. Arsenal in November (1 reply)
  64. Vindicator Minigun (25 replies)
  65. New Adept Power (Muscle Mimic) (5 replies)
  66. FWD:fwrd:Read this thread or you will die... (11 replies)
  67. Spell / Spirit Knack question (8 replies)
  68. Critters are people, too (10 replies)
  69. Starting as a GM in Shadowrun (12 replies)
  70. Quality: Maintenance (8 replies)
  71. Favorite/Least favorite SR books, and why (33 replies)
  72. My Imaginary Friend. (5 replies)
  73. Possession Addiction? (10 replies)
  74. California fires in SR universe: (16 replies)
  75. The Matrix Explained (82 replies)
  76. The Anti-Mage (18 replies)
  77. Making sniping more interesting (25 replies)
  78. Hedge Witch (28 replies)
  79. Shadowrunning in Denver (1 reply)
  80. Spell Prereqs (9 replies)
  81. Over the top Traps & Security (21 replies)
  82. Cyberlimb melee damage (7 replies)
  83. Security Corps in 2070? (9 replies)
  84. Sniper Rifles DV (72 replies)
  85. Possession Oddity (24 replies)
  86. Dwarf-Ghoul-Adept(or mage) (26 replies)
  87. Dexter (20 replies)
  88. Tir Nanog Question (17 replies)
  89. Why the slew of Munchkins lately? (55 replies)
  90. Meet my munchkin mage (23 replies)
  91. Rocker Archtype? (42 replies)
  92. All Wireless? Really? (16 replies)
  93. Illusionist (25 replies)
  94. ARE Software (13 replies)
  95. Shadowrun and Antifa (163 replies)
  96. Misc rules questions 1 (26 replies)
  97. Rigger/drone rules and clarifications questions (17 replies)
  98. Amnesiac Characters (10 replies)
  99. New Campaign Help (6 replies)
  100. How much can I throw? (10 replies)
  101. Shadowrun: A change of ownership.. (7 replies)
  102. Heroes-style 'skillwires' for adepts? (11 replies)
  103. The Death of the Video-Phone (17 replies)
  104. Karma Drain from Shadow Spirits (6 replies)
  105. Ruthenium, eat your fucking heart out. (16 replies)
  106. Drakes and other stuff in SR4 (17 replies)
  107. Anti-magic Mundane (8 replies)
  108. Dynamic Combat (51 replies)
  109. Spell Shapechange and Cyber-/Bio-/Geneware (10 replies)
  110. Why the slew of fun-police lately? (9 replies)
  111. In Closets and Under Beds (25 replies)
  112. Evil bordello owners setting up "home for youth" (24 replies)
  113. Help me research RL police firearms accuracy rates (47 replies)
  114. Governor (11 replies)
  115. Maxing out my Ally Spirit (50 replies)
  116. Meet the dodge master (21 replies)
  117. Skillwires (31 replies)
  118. Stationary Drones (9 replies)
  119. Cyberlimb Armor (26 replies)
  120. Cannon Companion conversions (22 replies)
  121. Alternate rules. (18 replies)
  122. Spell/Spirit Knack (4 replies)
  123. Current state of upcoming books (17 replies)
  124. The Demographics of Dumpshock/SR (151 replies)
  125. My mage pwns yur streetsam! (249 replies)
  126. Moved: Drakes and other stuff in SR4 (-- replies)
  127. Drones Gone Wild! (5 replies)
  128. A little help please? (18 replies)
  129. HMHVV and You (46 replies)
  130. Drain Modifier: Addictive (16 replies)
  131. Capping Hits by Skill Rating (11 replies)
  132. What are, and where are, the Horrors? (22 replies)
  133. Shooting people who are running or on motorcycles (8 replies)
  134. Clerics (17 replies)
  135. In Defense of Script Kiddies (111 replies)
  136. Damage Variant Question (5 replies)
  137. Astral Percesions (14 replies)
  138. My firearms realism brainstorming thread (0 replies)
  139. Name Generator (4 replies)
  140. Moved: Name Generator (-- replies)
  141. Critical component created for nanoscale wireless (1 reply)
  142. The Stars Are Right! (22 replies)
  143. Second hand cyberware (31 replies)
  144. Real life EMT vs junkie battle = DocWagon campaign (8 replies)
  145. A quick question on Arsenal (9 replies)
  146. Playing Shadowrun Online (27 replies)
  147. Stealthy mind control (40 replies)
  148. Matrix 4th Ed (36 replies)
  149. Unexpected team role? (16 replies)
  150. Halloween Run (2 replies)
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