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Bastard
Haven't made too many riggers and one of my players is working on one. What are the basics that he needs. He will mostly focus on helicopters. Ground vehicles and hovercrafts are his secondary, and drones will be his tierciary. Im sure he wants a VCR , but how fancy do we have to get to be decent?

Oh, we are playing 3rd edition and he has 'one million dollars'(in a bad Dr. Evil voice impression). That might be helpful information.
Fortune
I wouldn't go higher than a rating 2 VCR, as that gives you the advantage over pretty much everyone else, without totally swamping your Essence.

Others, like Kagetenshi, will disagree. smile.gif
Bastard
Thanks... Level 2 VCR now purchased.

Any other recommended cyber/bioware? He is also a B/R specialist so I got all the brain buffs.
Kagetenshi
The first thing you need to do is stop thinking about drones as tertiary, or as different from your main vehicle. I can't for the life of me figure out where the idea of a divide between a "vehicle rigger" and a "drone rigger" came from—the closest thing to a useful distinction is that a "drone rigger" is what happens when a rigger loses, or doesn't have, a nice primary ridable vehicle.

Ok, I guess this is for one of your players, in which case it's something the player needs to do.

Then: to be decent, you only need a VCR-2. To be great, you need a VCR-3—the extra between -1 and -2, together with the +2 to Reaction and by extension Control Pool, makes a big difference. If the character is going to be fairly dedicated to the trade, a 3 is the only way to go IMO.

Make sure you have a variety of drones for a variety of tasks, and make sure you know how you… damn, I'm using "you" again. Ok, just interpret it as applying to the proper person, I'm tired. Know how you're going to deploy the drones, get them into position, and get them back out of wherever you put them. A Doberman may be a miniature tank, but as a ground vehicle it's easy to get trapped, or to require too much setup to get into position. Not to say they should be avoided, but IMO the air-based drones are your primary.

More later, maybe.

Edit: RAAAAAAAAGH! *gnaws at Fortune's ankles*

~J
Bastard
Roger. We will have drones as well... and they wont be tertiary. biggrin.gif

What about the remote control deck?
Fortune
Microscopic Vision (or even complete cybereyes with that enhancement) would help with most B/R stuff.

I'm not as well versed as I should be in SR3 anymore. Damn Senility!
Bastard
Edited while you were typing Fortune...

What about a remote control deck? Not sure if thats the proper name... its been a long time since we have made a rigger.
Fortune
QUOTE (Kagetenshi)
Edit: RAAAAAAAAGH! *gnaws at Fortune's ankles*

I'm in your head. Be afraid! Ooooooooo! eek.gif biggrin.gif

QUOTE (Bastard)
What about a remote control deck?


I'm not the best person to answer this one. I usually GM, and handwave all that stuff (or leave it to the dude that plays a rigger biggrin.gif) unless I really need it.

Honestly, listen to Kagetenshi on pretty much everything about Riggers ...

... except the level 3 VCR. On that one subject, he's on crack. wink.gif biggrin.gif
Bastard
Crack? What a loser. Smack is the way to go.

Thanks for all the last minute (at least for me) helpful info.
Kagetenshi
QUOTE (Bastard)
What about the remote control deck?

Rating 6, and upgrade after chargen. It's cheap, allows faster access to a greater variety of drones, and makes certain network intrusion tests more difficult as a bonus. Consider buying a backup and installing it directly into the primary vehicle for the flux boost.

If your player wants to be able to pretend MIJI doesn't even exist (without doing something like actively removing the rules from the game), pick up Encryption. L3 will make it unlikely that anything will succeed without a decent amount of karma burned, and L5 will make it astoundingly unlikely. I guess he still can't ignore Jamming, but everything else depends pretty heavily on the attacker being significantly better-equipped than the target (hey, what do you know, encryption rules that vaguely approximate reality).

Connected. I don't think I need to say more.

Vehicle Empathy is also recommended—it's less useful the more drone-work you do, but the ability to sink your Handling that one point lower can be very comforting.

I'm pretty tired so things to suggest aren't coming to mind, but let me know if there are any other areas you'd like thoughts on.

~J
Bastard
All this has been helpful. Thank you for everything, any additional advice and info is welcomed.

Remember though, crack is bad, get hooked on smack.
TonkaTuff
As far as RC decks go, it primarily depends on the level of rules detail you want to devote to the rigging sub-game. But on top of Kagentenshi's suggestions, I'd also recommend getting a Biofeedback Filter so every little speedbump and ding won't risk killing you and a signal amplifier (for a cheap, mostly-portably Flux boost). Storage memory would also be something to look at - not only can you store command programs, recon and blackmail recordings, fake sensor logs, and (I think) alternate subscription lists, but you save money on autosofts by streaming them from the deck instead of having to install a copy in every single drone. I'd also suggest investing in at least some degree of ECCM - even throwing out the optional MIJI stuff, the basic RC rules still call for interference that you'll need to overcome.

Decryption, Protocol Emulation, and the two Battletac systems are fun toys to play with, but they're pretty expensive (even with Resources A - and moreso when you're dealing with an active character's other expenses), and their utility depends completely on the campaign and the role of the rigger in it. If there's not going to be any CCSS-hacking, SIGINT, or complicated combat operations, they're best left on the fixer's shelf.




Kagetenshi
QUOTE (Bastard)
All this has been helpful. Thank you for everything, any additional advice and info is welcomed.

Remember though, crack is bad, get hooked on smack.

If smack is what makes Fortune think VCR-3s aren't worth it, I don't want any part of it wink.gif

~J
Fortune
We've been through this.

VCR-3s are definitely worth it ... if the character doesn't want to ever do anything else, like leave the van.

If, on the other hand, the character intends to actually be useful outside of the Yellowjacket, then a VCR-2 is ample.
wargear
A single cyberlimb with a remote control deck and flux boost installed in it is always a good option, but it would usually be something to add later in the campaign after a little battle damage.

a bulldog step van with the changing number plate and colourchange, or plain white with a few useful stencils and some fast set paint. everyone uses step vans, and a quick u-turn in a side alley while you switch colours and identity plates is an excellent way to loose pursuit.

a condor with an excellent sensor suite and maximal stealth on constant orbit over your operational site with the data fed into either your battletac™ or just being watched by your rigger/decker/operations leader.

a bulked out roto-drone with a cargo of 100+ kg can be used to ferry other team members from rooftop to rooftop or to the ground...unless they are trolls...
Kagetenshi
Or Orks. Or just large humans. I'm not small, but I mass in at about 90 kilos in light clothing, and have been up at about a hundred—add any meaningful amount of gear, and that "+" quickly becomes the important part.

I mean, it's definitely doable and can be very handy, but don't underestimate the kind of lifting capacity required.

~J
Stahlseele
can't believe people forget improved artwinculation for the B/R Angle O.o
and of course they give give +1 for technical and combat which includes gunnery in 3rd ed too *g*
also they give +1 point of natural reaction, and a suprathoid gland is a good thing too . . if you're lucky it imrpoves your reaction by not 1 but two points by giving you one point reaction and one point quickness which is used in the calculation of reaction . . reaction is pretty much important later on too, as the cost to rise vehicle skills depends on your reaction . . and of course the natural reaction gets used to calculate the controll pool, so you will want more of that . . the biggest draw of VCR is the inability to use boosted reflexes and thereby not being able to get a + on you ini-score on game start without using wired reflexes level 1 . . and those are generally not worth it, because they take up too damn much essence . .
As for vehicles, what kind of vehicles would you be planning on using?
i'd suggest hover-craft and vector thrust and lighter than air for drones . . the hover-craft could be used as a drone carrier for example *g*
Fix-it
we're just listing basic stuff, Stahlseele.

I'm a big fan of spider drones and miniature recon drones.

the ability to go anywhere, and see everything is priceless.

they also don't draw as much attention as a 2-meter turbine-powered helicopter with an under slung LMG.
Stahlseele
QUOTE
they also don't draw as much attention as a 2-meter turbine-powered helicopter with an under slung LMG.

yeah, that's what makes me sad ._.
it's close to impossible to get something like that y.y
Kagetenshi
If you're accepting vehicle designs, I've posted the Vector Kimji elsewhere on the boards—it's essentially the rotodrone equivalent of the spiders, and the enhanced mobility is really useful.

~J
Bastard
QUOTE (Kagetenshi)
If you're accepting vehicle designs, I've posted the Vector Kimji elsewhere on the boards—it's essentially the rotodrone equivalent of the spiders, and the enhanced mobility is really useful.

~J


That would be great.

In other news, here is what we did for his character:

Gear: Bulldog Sec van, a workshop, two Shiawase spiders, Ruger Thunderbolt
Cyberware: VCR-3, Smart Link
Bioware: Synaptic Accelerator-2, Enhanced Articulation, Cerebral Booster-2

Didnt have enough money or essence for a Control Deck, is that necessary or can we buy it later? We may have to remake if its necessary.


Stahlseele
ahem, the ruger thunderbolt is lone-star only weapon O.o
and way above usually available items on game start o.O
for that one you would have to have killed at least one member from an Lone Star HTR-Team to have looted it off of his dead body *g*
synaptic accellerator and cerebral booster are cultured bioware and not available on char-gen . . or did i miss something? o.o
The Deck is optional, while a DATAJACK to actually USE the VCR3(i would go with level2 tops) is not . . without said deck you just can't Remote controll anything but will have to jack directly into the vehicle in question . . so no drones without that *g*
if you want an internal deck you should look into cyber-limbs, as those decks can be placed inside one of them *g*
Fortune
QUOTE (Stahlseele)
ahem, the ruger thunderbolt is lone-star only weapon

Not anymore. When it was originally released that was the case, but Lone Star's exclusive contract with Ruger ran its course, and the weapon is now made available to the public.
Stahlseele
in SR 3rd ? O.o
and the availability of 14/12 days?
Fortune
QUOTE (Stahlseele)
in SR 3rd ?

Yep. It was originally released as a Lone Star only weapon in SR2 (or even SR1), but as of the time of SR3, the weapon has been deregulated. No proof of what I am saying though, as I don't have access to the SR3 books.

QUOTE
and the availability of 14/12 days?


I made no comment as to the Availability. High Availability does not always equate to illegality.
Kagetenshi
QUOTE (Bastard @ Jan 20 2008, 02:51 PM)
In other news, here is what we did for his character:

Gear: Bulldog Sec van, a workshop, two Shiawase spiders, Ruger Thunderbolt
Cyberware: VCR-3, Smart Link
Bioware: Synaptic Accelerator-2, Enhanced Articulation, Cerebral Booster-2

IMO: either drop the Synaptic Accelerator or bring the VCR-III down to a VCR-II (I think you know which one I suggest). Remember that trying to compete with dedicated combat characters in meatspace will only make you a mediocre fighter /and/ rigger, while specializing in rigging at chargen (when you have a lot of cash and high skills are cheap) and becoming a passable fighter later is quite doable.

QUOTE
Didnt have enough money or essence for a Control Deck, is that necessary or can we buy it later?  We may have to remake if its necessary.

A Remote Control Deck is absolutely critical, but since you mention Essence you're probably confusing it with the Cranial Remote Deck, which is absolutely skippable.

Edit: regarding the Thunderbolt:

CC, p19: "Because it is the chosen weapon of Lone Star, officers of that organization can recognize the sound of a Thunderbolt being fired from a considerable distance, and will harass and/or detain any non-Lone Star person carrying one."

Note that they do not do so in a manner consistent with the law, as the legality code is 2P-E. It gets you more unwanted attention, but is no less legal or more difficult to get a permit for (on the books) than any other Heavy Pistol.

~J
Fortune
Thanks Kagetenshi. smile.gif
Stahlseele
QUOTE (Fortune)
QUOTE (Stahlseele @ Jan 21 2008, 06:42 AM)
in SR 3rd ?

Yep. It was originally released as a Lone Star only weapon in SR2 (or even SR1), but as of the time of SR3, the weapon has been deregulated. No proof of what I am saying though, as I don't have access to the SR3 books.

QUOTE
and the availability of 14/12 days?


I made no comment as to the Availability. High Availability does not always equate to illegality.

mebbe, but coming from you, i'll simply accept it as good *g*
Telion
I agree with stahlseele, drop the articulation or go VCR-2, the benefit of articulation is mostly for a more generalist character. Not sure I'd go with the synaptic accellerator either if your planning to stay mostly in the machine. Based on this build it looks like your going more generalist, where you can fight from the machine or in the fray.

I personally go with a VCR-3 since I tend to dedicate myself to the job. Typically I'll usually go alpha for that much needed meat space my future upgrades will include.

Some advice:

A problem I've found with my rigger characters is always running out of skill points. So in the end I've usually opted for taking no more than 1 vehicle repair skill and having a GM Mr. Fixit or 2 complete with autosofts for my basic vehicle repairs.

I'd suggest taking the SUT skill at some point, specialization in IVIS if your team won't gain much benefit from it.

Don't bother with Encryption for an initial character, the cost to implement it on each drone across the board and on the RC deck gets quite costly, I do quickly buy this upgrade as soon as I can. Remember they all have to be running at the same rating or it will fail.

Other upgrades can be skipped as well but I'd recommend anything that can go directly on the RC deck only be bought at a fairly high rating.

An edge I never pass up is connected (3 points) vehicles. so I have a contact I can buy vehicles from without street index.

I'd suggest a router of some sort so you can hook up external devices like offline storage to your deck. Lots of other uses as well and not too expensive.

sleep regulators and jolt alerts can be your friend.

3 drones to look into are the steel lynx if you want a mini tank, lone star strato for a rotor drone with good manueverability and an MMG, and the previously mentioned condors with some form of photogenic paint/camo/rheuthenium polymer to make a nice hidden eye in the sky.
Kagetenshi
I would actually advise against going alphaware on the VCR—it means you need a big wad of cash to upgrade later, but on the other hand it saves you about 30% of your budget to start (for the VCR-3). Plus, there's not that much 'ware you really need as a Rigger, and the stuff that would be most useful needs highly advanced 'ware to use.

*Mutters things about how they made the Tactical Computer useful primarily to Riggers and then made the Essence Cost so steep that you need either both to be betaware or one to be deltaware and the other alpha to get them into the same character*

Edit: I'd also advise away from Condors—wait, I'm smoking crack. Damn it, why do these things have to have another name? Yeah, I'm a big fan of the LDSDs. Mini-blimps for the win.

~J
Kagetenshi
Some vehicles made according to the vehicle design rules:

CODE
Vector Kimji

Chassis: Micro UAV (Markup .25)

Power Plant: Electric Fuel Cell

DPV: 313

Final Cost: ¥7,825

Hand. 4, Speed 50, Accel 4, Body 0, Armor 0, Sig 12, Auto 0, Pilot 1, Sensor 1, Cargo 0, Load 0, Fuel EC (9 PF), Econ .25 Km/PF

Spotlight, Infrared Spotlight


CODE
Aztechnology Incinerator

Chassis: Small UAV (Markup .25)

Power Plant: Electric Fuel Cell

Starting Load: 5

Max Speed: 90

Max Accel: 12

Max Econ: .5

DPV: 199  

Final Cost: ¥5,975

Hand. 4, Speed 40, Accel 3, Body 1, Armor 0, Sig 8, Auto 0, Pilot 1, Sensor 1, Cargo 0, Load 94, Fuel E (100 PF), Econ .2 Km/PF

Flamethrower (22 shots, SS, 8M) Spotlight, Infrared Spotlight, Remote-Control Interface, Rigger Adaptation


CODE
Knight Errant Shield/Lone Star Autonomous Riot Control Barrier

Chassis: Medium Crawler (Tracked) (Markup .25)

Power Plant: Electric Fuel Cell

Starting CF: 2 (12 max)

Starting Load: 10

Max Speed: 100

Max Accel: 8

Max Econ: 2.5

DPV: 522

Final Cost: ¥13,058

Hand. 4/4, Speed 25, Accel 3, Body 2, Armor 5, Sig 7, Auto 0, Pilot 1, Sensor 1, Cargo 1, Load 590, Fuel EFC (70 PF), Econ 1.25 Km/PF

Remote-Control Interface, Rigger Adaptation, Pintle Mount, Special Machinery*, External Firmpoint (SMG), Datajack Port, 60 cm Video Display, Spotlight, Infrared Spotlight, Small Platform With Handles.


The special machinery permits the upright shield component to rotate and lie flat, for carrying things (impromptu stretcher or moving pallet). Since it uses the Special Machinery magic, GMs will need to clear it individually (I mean, more so than any custom design).

CODE
Renraku Arachnoid Plus

Chassis: Micro Walker (Markup .25) (215 DPV)

Power Plant: Electric Fuel Cell

Starting Cargo: 0

Starting Load: 0

Max Speed: 8

Max Accel.:

Max Econ: 2 Km/PF

DPV:  836

Final Cost: ¥20,900

Hand. 4/4, Speed 2, Accel. , Body 0, Armor , Sig 12, Auto , Pilot 1, Sensor 1, Cargo 0.6, Load 6, Seating , Entry , Fuel EC (4 PF), Econ .5 Km/PF

Rigger Adaptation, Remote-Control Interface, Engine Enviroseal, Water Enviroseal, Amphibious Operation Package II (Speed 30 in water, no Handling modifier), Spotlight, Infrared Spotlight, L5 Encryption


CODE
Saeder-Krupp Schattenauge

Chassis: Miniblimp

Power Plant: Electric

DPV: 739

Final Cost: ¥36,950

Hand. 4, Speed 75, Accel 5, Body 2, Armor 0, Sig 10, Auto 0, Pilot 3, Sensor 6, Cargo 3, Load 15, Fuel E (65 PF), Econ 5 Km/PF

SunCell Power, Autosoft Interpretation System, Spotlight, Infrared Spotlight, Remote Control Interface, Rigger Adaptation

Variant: Schattenauge II

Above plus BattleTac FDDM Receiver Module (+350 DPV), total cost ¥54,450

Variant: Schattenauge S (or S II)

Above plus L5 Encryption (+250 DPV), total cost ¥49,450 or ¥66,950.


CODE
CATCo Lanceur Drone Deployment Vehicle

Chassis: Van (Markup 1.00)

Power Plant: Diesel

DPV: 635

Final Cost: ¥63,500

Hand. 1/7, Speed 80, Accel 4, Body 4, Armor 0, Sig 2, Auto 2, Pilot 2, Sensor 3, Cargo 48, Load 2,975, Seating 2, Entry 2d+1s+1g Fuel (95 l), Econ 4 Km/l

Drive-By-Wire 3, Drone Racks (200 CF), Photovoltaic Chameleon Paint, Spotlight, Infrared Spotlight, Remote-Control Interface, Rigger Adaptation

Variant: Smart Materials (+100 DPV, -1 Handling, +1 to Stress Tests)


I've used all of these except the Lanceur, flamedrone, and enhanced spider, IIRC. They're all pretty solid, though you may or may not want to be getting into the roles these fill.

~J
wargear

Get a small chunk of headware memory linked up to your VCR. Install your homebrew rank 9+ encryption algorithm in it. Add a chunk of memory to the Rigger interface of all your vehicles, with a nasty nasty Black IC installed.

Your encryption automatically allows you to access your vehicles. Anyone who lacks your gear gets smashed by the Black IC...and the VCR is not the usual direction for such attacks, so it will have little or no defence. Thief suffers horribly.

Just a neat little idea, that can work even from the beginning.
Kagetenshi
FYI, Black IC can't be active on Rigger networks, and broadcast encryption is fundamentally different from data encryption in SR (and can't be programmed by oneself).

~J
Fix-it
Kage, those drones are beautiful.
Stahlseele
yeah, pretty good . . even if i wuld a)include the translation of Schattenauge[Shadoweye{Eye of Shadow(s)}] and b)probably not give a drone IR-Sensorics if it's going to be armed with a Flamethrower *g*
Kagetenshi
Well, I didn't include the translation of lanceur, either nyahnyah.gif ("launcher". I'm so imaginative.)

~J
Stahlseele
yeah, but that's french . .
Pendaric
link
Here's a list of micro UVA drones.
tisoz
My suggestion is to check R3, page 27 under Reflex Boosters.

QUOTE
Unless otherwise noted, implants that boost a character's physical Quickness, Reaction or Initiative will not effect a Rigger's Reaction or Control Pool while rigging.  These include the adrenal pump, cyberlimb enhancements, enhanced articulation, move-by-wire, muscle toner, reaction enhancers, suprathyroid gland, synaptic accelerator and wired reflexes.


Notice enhanced articulation is no extra help to rigging. Cerebral Booster is listed in the paragraph preceding the quoted one as saying any derived Reaction bonus does apply. I have seen a few riggers with maxxed out Reaction that overlooked this paragraph, then created new characters when it was pointed out to them.

The paragraph does give some good news in a backhanded sort of way. Most riggers are high Reaction, therefore usually high Quickness. Getting a cyberlimb usually costs them a point or more of Quickness when averaged with other limbs. However, using the verbiage above, the lost Quickness and any associated derived Reaction loss does not apply to rigging.

QUOTE (Kagetenshi)
*Mutters things about how they made the Tactical Computer useful primarily to Riggers and then made the Essence Cost so steep that you need either both to be betaware or one to be deltaware and the other alpha to get them into the same character*

The best way I have seen to implement the Tactical Computer is installing it in a Cyberlimb, or partial cyberlimb. Then it only costs an additional .5 Essence, and the character can afford the orientation system.
Kagetenshi
There's no point to getting the Orientation System, though; each point of Sensor counts as an entire extra sense, and doesn't cost Essence.

That said,thanks for pointing that out—I always overlook cyberlimbs, probably because they're so bad the vast majority of the time.

~J
Stahlseele
so house-rule them O.o
style is important, nobody should get Problems because of style requirements!
use the 4th Rules for Limbs in 3rd for example ^^
Kagetenshi
QUOTE (Stahlseele)
so house-rule them O.o

I have, but when making characters I generally assume that I'm a player, and as such lack the authority to make house rules. I'll continue assuming canon SR3 rules when making characters until SR3R is far enough along to start assuming.

QUOTE
style is important, nobody should get Problems because of style requirements!

That's what we have mohawks for.

QUOTE
use the 4th Rules for Limbs in 3rd for example ^^

And how would that help? Mixing in a totally different system with totally different price points, with all due respect, does not seem like a good idea.

(That's before we get to the point that adapting the 4th rules would require me to actually go back and reread them, which has been a dysphoric experience every time I've done it.)

~J
Stahlseele
let me precicise(SP?)
use the augmentation rules, that's the first time i actually thought of limbs worthwhile . .
Use Prices of SR4, use Limb-Rules of SR4 converted to 3rd standard . . if needed be BRIBE your SL *g*
Enigma
All good points thus far. My two cents are as follows.

There is absolutely no substitute for solid surveillance capability, in fact this is the primary use for riggers in games I run and play. Putting a couple of very stealthy drones over a target for a few days prior to the main event means priceless intel. This has always meant having a sh*tload of memory on your RC deck, through external storage media or whatever, and generally mini-blimp drones made with a high signature stat and the suncell adaption (so they rarely run out of power). Remember surveillance can be vehicle sensors as well, not just drones - parking a car with decent sensors in the long-term parking lot over the road from the target is good cover too.

I agree with the step van. You really can't have a rigger without a decent van.

Generally I go for Connected 5 (vehicles, drones and accessories). The reason is that car theft and drone theft with the right gear is a fantastic side line for keeping up the cash flow on what is a very cash-hungry character type. Ensure the GM is OK with that first, however, because not everyone likes characters to have such side-lines for cash.

My personal preference with all drones is having onboard memory on the drone with at least a minimal pilot and autonav rating. If the carrier signal is lost (rigger gets knocked out, jamming, have to go offline for some reason etc) the onboard memory runs a pre-written program which basically says 'go to point X quietly and wait there for instructions'. This way your drones are much more recoverable in emergency situations. There are rules for writing such programs in SR3.

Electronics is a vital skill. Remember you can put an RF scanner (from SOTA2064) on drones, in vehicles and so on so you can triangulate enemy signals quickly and accurately. You can have a go at broadcast decryption to 'hack' enemy radio frequencies and stuff with them. Surveillance drones also benefit from the specialised Intelligence-type sensors (highly refined visual and audio at the cost of the other systems, especially good for surveillance).

I have always found Electronic Deception worth the huge cost. Being able to insert false readings on enemy sensor networks is pure gold. In the right circumstance it is just as good as a mage with an illusion spell for creating a distraction.

Combat drones need to be able to fly. It's as simple as that. The tactical versatility of a flying drone cannot be underestimated, and nothing sucks more than when your rigger has to leave behind their multi-thousand-nuyen drone to hold off the ravening hordes whilst the rest of the players escape. One flying combat drone is worth many wheeled combat bricks.

Sniper drones (mini-blimps or rotor drones) are beautiful if the GM will let them happen, but most GMs find these too annoying. Loading an 11S single silenced shot from 100m up into the heads of NPCs is a very fast way to win fights and annoy the GM.

Finally, chuck a few MGL-12s onto a few cheap-as-anything flying frisbee drones. Nothing puts up a smoke cover like two of these dumping IR smoke grenades, four per turn, anywhere and everywhere. For extra effect have one load smoke and one load pepper punch gas - this virtually guaruntees a successful getaway from pursuers on foot.
Kagetenshi
Sniper Drone Wars is one of our group's few mostly-unspoken taboos. It makes a huge amount of sense to use sniper blimpdrones, but that goes for NPCs as well, and while we generally dislike the solution of voluntarily ignoring things that make sense to do in-game, we've collectively decided that we have more fun in a game where characters who are visible from the sky don't have their heads explode in essentially unresistible ways.

So yeah, be very careful of what you may start there.

~J
Stahlseele
have Droner-bombers . . load them up with grenades of all kinds . . Thermo-smoke, Stun-Grenades, Gas-Grenades . . SLIP-SPRAY mwahahahaha! . .
Fix-it
QUOTE (Enigma)

Combat drones need to be able to fly. It's as simple as that. The tactical versatility of a flying drone cannot be underestimated, and nothing sucks more than when your rigger has to leave behind their multi-thousand-nuyen drone to hold off the ravening hordes whilst the rest of the players escape. One flying combat drone is worth many wheeled combat bricks.

The problem with flying drones is their inability to punch through and get into buildings.

let's face it. the steel lynx is a miniature tank, and nothing scares the crap out of the enemy as tank-shocking through a wall. you can't do that with a rotodrone.

and imho, I'd leave the lynx behind. I would also pack it full of command detonated explosives, once it had outlived it's usefullness as a delaying and decoy.

I agree with you that flying drones are more versatile. but sometimes you need the brick.

the MGL-12 is something I'll have to try on a flying drone sometime...
Kagetenshi
QUOTE (Fix-it @ Jan 22 2008, 09:59 AM)
The problem with flying drones is their inability to punch through and get into buildings.

Only buildings that don't have windows grinbig.gif

As for leaving the lynx behind, at ¥34,500 before encryption or upgrades, it would take very lucrative missions to make that reasonable. You wouldn't get the armor or weapons, but it would be half the price to buy a cheap car to ram into the building, even accounting for the price of adding in remote-control adaptation.

~J
tisoz
QUOTE (Kagetenshi)
There's no point to getting the Orientation System, though; each point of Sensor counts as an entire extra sense, and doesn't cost Essence.

That said,thanks for pointing that out—I always overlook cyberlimbs, probably because they're so bad the vast majority of the time.

~J

Don't you still need a dedicated port for each sensor type? Each port costs .1 essence in a cyberlimb, while the Orientation System doesn't take up any by itself but needs a .1 DNI to operate. The Orientation System gives 2 points worth of senses for .1 Essence and is going to be usable in about every situation. Some types of Sensor will not always apply. Plus its uses outside of Tactical Computer use.

Also, the Orientation System is part of the internal system, where as Sensors have to be purchased for every drone/vehicle, so you can get by with lower rating (less costly) sensors when supported with the OS for purposes of the TC.
Stahlseele
basically you're installing sensors into your cyberarm with that thing *g*
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