Just to warn you, I'm continuing to say "you" when I mean "your player", since I can't seem to remember to not do it that way.
QUOTE (Bastard @ Feb 19 2008, 05:54 PM)

EDIT: Where does ECM come into play?
It comes in in a few places. One big one is that active ECM has a chance to raise the TN to gain a sensor lock on the ECMing vehicle (SR3 p138). Sensor locks are used primarily for Sensor-Enhanced Gunnery (you can go to Manual Gunnery to avoid the ECM issues), but SEG rocks the Casbah, and if metahuman Signatures weren't so high would rock the rest of Algiers. SEG is also what drones not being actively piloted by a jumped-in Rigger are required to use. You can also interfere with transmitting devices, the rules for which they very curiously put on SR3 p291 (under Jammer). There are more advanced jamming rules in Rigger 3, on pages 35 and 85.
QUOTE (Bastard)
===================
EDIT: HERE HE IS... Still got some touching up to do. This is not my character, the player wanted to be more versatile and have all these (and more) Build/Repair skills. Sometimes players get so upset and don't understand that shadowrunners can't be an expert at EVERYTHING.
Oh my. Well, my comments are below, your (or his) mileage may vary.
QUOTE
Got 60 grand left for contacts and anything we missed. I encrypted all the drones and the van at level 5 to match the Remote Decks rating. Also have to figure the Essence Index Rating and my have to drop the Synaptic Accelerator.
As I'll get to, I'd advise this anyway. It doesn't seem to me to make much sense to sacrifice your chance at being the God in the machine just to get a few more initiative passes in meatspace.
QUOTE
How do I add a video camera to all the drones that streams back to the rigger
Have the Drone have at least one point of Sensor rating

(if you read the customization section carefully, it's impossible to have a Drone without that). That's pretty much what a drone does all the time. SR3 p135 has the rules for precisely what is included in any given level of Sensors.
Actually, now that I look at it it also has the confirmation that audio and video can be transmitted. Same page, next section down.
QUOTE
, who has 90 Mp of memory (is that enough?, I read 1 Mp equals 60 stills).
60 stills or 0.5 minutes of audio+video or 1 minute of audio or video. Whether some combination of up to 45 minutes of video+audio, 90 minutes of audio or video, or 5400 pictures is enough is a decision only your Rigger can make.
QUOTE
-ATTRIBUTES AND STATS-[ Spoiler ]
4 BODY
2 STRENGTH
5 QUICKNESS
5 CHARISMA
5 INTELLIGENCE (9)
3 WILLPOWER
0 MAGIC
PHYSICAL
7 REACTION
1D6 INITIATIVE (3D6)
RIGGING
5 REACTION (11)
1D6 INITIATIVE (3D6)
1.08 ESSENCE
1.80 BIO INDEX
ESSENCE INDEX
8 COMBAT POOL
11 CONTROL POOL ***Reaction including cereb boost and enceph, +4 from VCR-2
1 KARMA POOL
Aaaagh! Where did the points go?
A little attributes-light for a Rigger, and by "a little" I mean "quite". Even more so than your typical character, taking Intelligence less than 6 is a risky proposition. This may not be a huge problem, particularly depending on the kind of game, but before considering adding more points to Attributes to begin with I'd suggest dropping Body down to 3 or 2 and putting the points into Intelligence, Willpower, or Quickness. Before skimping on Willpower, consider that dump shock for vehicles you're directly jacked into is Physical damage, not Stun. Another thing to consider if you've got non-maxed Willpower after all point readjustment is taking two levels of Sensitive Neural Structure; it's a legitimate flaw for a Rigger, and it lets you buy two more levels of Willpower "free", which at least let you get the other benefits (like Combat Pool, or spell resistance).
QUOTE
-SKILLS-[ Spoiler ]
-ACTIVE SKILLS-
5 B/R COMBUSTION ENGINE
5 B/R HELICOPTER/ROTOCRAFT
4 B/R CAR
4 B/R HOVERCRAFT
4 B/R MOTORCYCLE
4 CAR
4 HELICOPTER
3 HOVERCRAFT
3 MOTORCYCLE
5 ETIQUETTE
5 NEGOTIATION
3 PISTOLS/
5 RUGER THUNDERBOLT (spc)
3 GUNNERY
3 STEALTH
-KNOWLEDGE SKILLS-
5 COMBUSTION ENGINES
4 AUTOMOBILES/HISTORY
4 HELICOPTERS
4 MILITARY OPERATIONS
4 SPORTS STATS/TRIVIA
3 GAMBLING/
5 SPORTS BOOKING ODDS (spc)
-LANGUAGE SKILLS-
5/3 ENGLISH/R&W
2/1 JAPANESE/R&W
-CYBERWARE/BIOWARE-[ Spoiler ]
Vehicle Control Rig 2 (Alpha)
Datajack (Delta)
Encephalon 2 (Standard)
Memory 90 Mp (Standard)
Electronic Magnification Eyes 3 (Standard)
Eye Camera (Beta)
Cerebral Booster 2
Synaptic Accelerator 2
Oh, so that's where they went. IMO, there should be some serious consolidation of skills here. Some thoughts:
Because of the way post-chargen advancement works, it's generally advisable to have a really, really good reason to take a skill at anything but 6 or 0. This goes double for Riggers, who have the advantage of very favourable defaulting rules (can default to Reaction at +2 instead of +4) and the dual-pool advantage in combat (even if Control Pool does get drained faster than Combat Pool for non-Riggers).
The first step is to drop B/R Combustion Engine, which doesn't actually exist (rather I should say, it isn't a specifically-listed canon skill, and it is never required by the vehicle repair rules. It's below the level of detail Shadowrun uses, though "by power plant type" might be a good category for specializations if you're looking to make the current by-specific-vehicle categories less restrictive). That frees up five points, four of which should really probably go into Attributes, but we'll leave that aside for now.
Next, unless it's a big thing for the character (either in background or for first-priority acquisition), and it's really going to get used a lot (lots of amphibious operations?), I recommend dropping Hovercraft. Most of the hovercrafts are quite expensive, and the inexpensive ones need a lot of (expensive) modification to turn into a proper Runnermobile. I recommend dropping the associated B/R at the same time. That should free up enough points to bring some core skills up to 6 (like Gunnery!). Might also recommend dropping Motorcycle and the associated B/R, since motorcycles sacrifice most of the features that make Rigging so wonderful, but I know a lot of players like to have it for reasons I can't really comprehend.
Regarding Pistols, unless you're very, very certain you're never going to advance that skill again, I recommend not specializing. The way it is now you can buy exactly one more level of the specialization before you have to upgrade the base skill. The only chargen specialization I really recommend is 2 -> 1/3 for some utility skill that your character will never use heavily but is useful to have even at low levels (Biotech/First Aid often gets this treatment, in my experience).
Knowledge skills are pretty much a free-for-all, but if the character will have any familiarity with the area I'd recommend trying to fit in an Area (Roads and Highways) knowledge skill or something like that.
QUOTE
-LIFESTYLES-[ Spoiler ]
House (High)-10,000

/ month
a nice four bedroom house with a large garage where he is able to work on vehicles
High is a good choice. Not only does it alleviate some maintenance costs, it's also comfy.
QUOTE
-EQUIPMENT AND GEAR-[ Spoiler ]
Ruger Thunderbolt Heavy Pistol
12S BF 12 clip 4 conceal 2.75 kg
Under barrel laser sight
Personalized Grip
First burst no recoil modifier
Second burst +3 recoil modifier
120 Rounds of APDS ammo
8 Spare Clips, 10 total
Remote Control Deck 6
Signal Amplifier 8
Encryption 5
ECCM 6
Tool Shop-Auto
Tool Shop-Helo
Armor Jacket 5/3
Form Fitting Armor, shirt 2/0
3 Armor Exec Suits by Armante (3/1)
-VEHICLES-[ Spoiler ]
Average Sedan, no modifications, yet (provided by High Lifestyle)
Kagetenshi-CATCo Lanceur Drone Deployment Vehicle, encryption 5
Kagetenshi-Vector Kimji, encryption 5
2 Kagetenshi-Aztechnology Incinerator, both encryption 5
Shiawase Kanmushi Mechanical Crawler, encryption 5
The first note is that the RCD has a Signal Amplifier 8, which is a no-no at chargen (Ratings are restricted to 6). Drone loadout is pretty decent (I'm honored

), but it's a little light on long-range surveillance capability and heavy firepower (the flamethrowers cut right through a lot of personal armor, but even lightly-armored vehicles will bounce it and it can't load AP/AV rounds); I'd suggest picking up one or more Strato-9s, or at least a Schattenauge.
On the topic of APDS, though, that's Avail 14, so a no-go at chargen.
That and a pile of edges/flaws should do you. So, how much have I managed to mangle the concept in a quest for optimization?

~J