QUOTE (ixombie @ Feb 9 2008, 11:07 PM)
Long burst then short burst = -5 on first shot, -3 on second shot. NOT NOT NOT -5 on first shot, -8 on second short.
I hope the three NOTs make it clear
The confusing part is that, when you're talking recoil comp, the recoil is cumulative during the same action phase. But that doesn't mean that the recoil modifiers are
actually cumulative during that phase. Long burst then short burst is still -5 then -3. But when comparing it to your recoil comp, you add those up. That means if you had 6 recoil comp, your long burst would eat up 5 of that, leaving you with 1 recoil comp. On your short burst, you have 1 recoil comp left, so your short burst would be at -2. 6 recoil comp would NOT NOT NOT give you -0 on both shots. It would give you -0 then -2 in our long burst -> short burst example.
I think I see what's so confusing: when talking about fire modes, the book says that the second recoil mod is "additional," which makes it sound like it stacks. But if you look at the section on Recoil in general, it provides a much less misleading description of how the modifiers work out.
I don't know how I missed that part of the FAQ that tries to explain recoil more.
From FAQ:
a) The first bullet never counts.
b) Every bullet fired in an Action Phase after the first incurs a cumulative -1 recoil dice pool modifier.
c) Each point of recoil compensation counteracts 1 point of recoil modifier.
That's pretty explicit. Each bullet after the first adds a -1. Each point of recoil comp removes 1 from that modifier.
So with hypervelocities, you fire two long bursts. It's -5/-11. Not not not (sorry, had to do it) -5/-6 like it suggests.
With a normal, you do a long/short it is -5/-8 (example 2 in that FAQ is a short/long and so -2/-8 for same effect). So it definitely isn't -5/-3.
I really need to read through the FAQ more closely it seems like. I completely missed that huge section on recoil that would have answered my original question entirely. Now if only I could find some explicit 'official' answer on whether half-limb cyber replacements (forearms and lower legs) need to have stats matching the upper part of the meat for things like using a weapon or running and jumping.
Anyways, thanks for all your responses all. And for pointing out the FAQ part I missed, since I think it clears it up.