Here's a quick reposts of one of the old threads on this subject:
QUOTE
The math for stealing Americars (or whatever) looks like this:
There are 4 runners in our all singing, all dancing, car theft ring.
Assume that each stolen car is worth 10K Y.
The characters are able to sell it for 40% value (due to having a long standing connection with the fence, or whatever, I mostly picked this number tomake the math easy).
This means that each stolen car nets each of the team members 1000 Y.
The Atlanta, GA crime statistics say that there were 5,756 motor vehicle thefts in 2004.
Assuming the same number of motor vehicle thefts in 207X and that the team contributes around 1% of this figure, then they would steal around 5 (some rounding here) cars every month, meaning that each team member would get 5K Y a month. For a team of 4 shadowrunners, stealing 5 'basic' cars every month is about as risky as a trip to the local 7-11.
So, any run which would pay out less than 1K Y per runner and carries any risk at all is not worth your time.
Next, we'll cover stealing a 'almost new' sports car:
Assume that the sports car is worth 80K, the team can sell it to the fence at only 25% (hey, sports car parts are harder to move than econo-box parts). This nets each team member 5K Y. For a team of 4 runners, stealing a sports car is still not that risky. So, a run that carries only minor risks (will not involved any shooting, but will involve the acutal commision of crimes) had better pay you at least 5K Y.
For most 'exciting runs' where you might have to commit capital crimes, the price had better go up, up, up.
This means that short milk runs, like 'follow this guy around for a few days' should pay out an absolute minimum of 1000Y after projected expenses.
Medium length runs involving a minimal amount of danger (implant listening devices into this guys automobile + low security office) should pay a min of 5000Y after expenses
A typical run involving breaking into a highly secure location and making off with something will start at 10K and go up from there depending on the things like the actual security, the special skills needed by the runner team, the timetable involved, etc.
For a lot of book runs that start something like: "we need you to break into a high secured building guarded by magic/spirits, 10+ armed guards, etc and you go in tonight" the payment had better be 50K+ up front.
If you want to run something like
Proof of Life where a whole lot of the run is spent negotiating over the Matrix, etc and there's not a whole lot of gunfights going on, then expect to pay at least middle lifestyle for every team member a month plus expenses plus some markup. If you plan to have the team storm the place, kill all the kidnappers and save the band (much more Rainbow Six like) then expect a one time fee well in excess of of 25K Y per team member. Since there is probably also a quick deadline coming up, the price has got to go up, since there is much more risk involved when you don't have time to do extensive legwork.
Remember that they are being asked to commit murder (get rid of the kidnappers) with many more mission constraints that just killing them; they have to save the band members too.
As an interesting aside, does the band have kidnap and ransom insurance? How much is the policy worth? Why isn't the band manager hiring a more conventional K&R team, rather than a team of 'runners?