Instead of a rigger or hacker, the character is a summoner with low physical stats.
Backstory..
[ Spoiler ]
Anyway, the modificationUsing the Daihatsu-Caterpillar Horseman (PMV) on pg 107
The variation with advanced cargo module comes with
handling +1
accel 10/20
speed 75
pilot 1
body 6
armor 4
sensor 2
at the cost of 17000
it also comes with two mechanical arms
so with the 6 slot, i made the following modifications:
armor of 12 (max being 2 x body)
personal armor 10
(Personal armor has a rating of 1 to 10, which is added as a dice pool bonus to any test to avoid damage inflicted by outside sources onto passengers.)
pilot 6
special armor (nonconductivity) 10
and a rigger cocoon (not sure if I can actually add one)
(The rigger cocoon has an Armor rating of 20 and a Structure rating of 10. Increase the rigger's dice pool by 5 in all cases where the rigger cocoon can help protect him from damage due to crashing or vehicle maneuvers.)
and... whatever sensor upgrade cause I am still not sure exactly how that works
Updated Stat
handling +1
accel 10/20
speed 75
pilot 6
body 6
armor 12
sensor 6
So.. I think this is how the vehicle will work
The vehicle gets to shrug off anything that doesn't have DV - AP = 12 (since negative AP is good).
Whereas the cocoon will get to shrug off anything that doesn't have DV - AP = 20.
Now for some questions
1) If something did go through the vehicle armor, would you apply the armor value together with the cocoon value to calculate whether it shrugged off the damage?
I would say no and only the cocoon value apply
2) If something did go through cocoon, would you be rolling char body + char armor + vehicle armor + personal armor + cocoon armor. Not counting character's body and armor, would it be a base of about 42 to resist the damage?
(vehicle armor) 12+ (personal armor) 10 + (rigger cocoon) 20 = 42
3) The vehicle is not piloted by the character inside, but by a pilot program.
Would the vehicle roll everything as if it's a drone?
4) If forced to make a crash test, what would the pilot program roll?
Would it roll pilot rating + reaction?
is reaction a response chip that you get for the vehicle?
5) If taking crashing damage, would the character be rolling body+armor+vehicle armor+personal armor+ cocoon armor + 5 bonus from cocoon armor regarding crash test?
Or would I only roll body+armor+personal armor+5 bonus from cocoon armor.
6) The character is a summoner, is it possible for him to astral perceive and then summon spirits outside of vehicle?
7) Is it possible for him to get myomeric rope that allow him direct LOS to outside world while retaining the benefits of the armor and coccoon?
(gm's discretion it looks like. Though i imagine this is not as hard to do compared to a car that's chemically sealed.. but drilling holes will probably screw with the integrity of the vehicle and cocoon)
8 ) Could you counterspell through a myomeric rope (and taking that -3 DP modifier)?
9) According to the description
"In road mode, Horseman is barely taller than a motorcycle, with the driver enclosed in a bubble canopy. In walk mode, the wheels move closer together, bringing the driver into a sitting position and the whole PMV upright to slightly taller than an average human, allowing it to travel on sidewalks, enter cargo elevators, and park in a space a third of the size of a normal vehicle. In the dangerous world of 2070, some people have chosen to leave their homes and workplaces only in a Horseman, and almost never leave its safety."
Would that be too big to go through normal doors? I think it might have trouble fitting through small doors like one at homes, though it should be fine going through doors meant for lots of traffic like at corps, warehouses, schools?
The plan was for him to be support and face for a team. Maybe provide additional counterspelling if possible, otherwise he would sustain a few spells while the vehicle fights as a giant drone and spirits be the spell/counterspelling support.
I am also looking into exchanging the default mechanical arms with cyberarms from Augmentation.
Any suggestions on how to better build the PMV for this character?
Anyone else tried anything fun with these PMVs?
I actually really want to do the ejection seat/flying PMV combination and make a bat mobile..