QUOTE (Serial_Peacemaker @ Feb 15 2008, 07:46 AM)
Wait, but are you refering to SR3 or SR4? I just looked back over what I wrote, and I realized my statement was not clear. We were only discussing Arsenal since I run the game only every other week. He was mentioning the new slot system, and I was saying if I remembered correctly that in SR3 you could make some awfully crazy vehicles. Teaches me to post in the middle of the night when I can not sleep.
I've spent a relatively limited amount of time trying to break the SR3 design rules, but there are only a few areas where I've created obviously absurd results, most of which are the results of failures of other parts of rules (or of the cost function) rather than being intrinsically absurd. Some gems:
Because of the formula used for calculating how much CF vehicles take to store inside another vehicle, it is possible to design a vehicle that can contain a vehicle identical to itself, which can in turn contain a vehicle identical to itself… the most absurd example of this was a large van I created once which could contain two vehicles identical to itself and deploy them both each round. Since you eventually needed some firepower, at the end of all of this the van was large enough (by the rules) to contain one fighter jet, which it could deploy (as per the rules for drone racks, it would be deployed at its stall speed).
Immunity to Normal Modifiers: while a hallmark of SR4 in general, this actually first showed up in the SR3 vehicle rules. It's hideously expensive to do so, but it is often possible to design a vehicle whose Handling is zero or somewhat negative. Combine this with a VCR-3 and enjoy the show. I've got a character with a modified (not designed) vehicle and Vehicle Empathy who needs, for most on-road things, net modifiers of +9 to be rolling against more than a 2. Of course, most of this hole comes from the VCR's gigantic TN reduction rather than the design rules.
Kinetic-kill vehicles: it's been a while since I did this, and the ramming rules aren't as conducive to it as I thought, but provided someone's willing to drive it you can often create a better missile with the design rules than the ones in Cannon Companion by taking a small drone and giving it the ability to go really, really quickly. If you get low Handling and a good Rigger, you can even make it reusable most of the time.
~J