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  1. Household drones (2 replies)
  2. Leadership skill (27 replies)
  3. Target hidden & full darkness, + Blind Fighting (3 replies)
  4. Emotitoys (79 replies)
  5. Are Magical Quantum IC? (2 replies)
  6. Various Dodge spells. (3 replies)
  7. You're In Charge: A New SR Bestiary (48 replies)
  8. SR4 Charactergen Spreadsheet (2 replies)
  9. Smartlink trick? (33 replies)
  10. Character Background and Development Discussion (29 replies)
  11. Just looking for some brain storming ideas (13 replies)
  12. headware in cyberlimb (20 replies)
  13. Actions and Controlling Parties (14 replies)
  14. Emergence (6 replies)
  15. TAMMU (13 replies)
  16. Indispensable (81 replies)
  17. GM needs help with Targeting rule (1 reply)
  18. Space Elevator (82 replies)
  19. :nuyen: The Price is Right! :nuyen: (11 replies)
  20. Taiwan 2070 (2 replies)
  21. Been away for a while... (4 replies)
  22. Pre crash smartguns (2 replies)
  23. 4 year-old AI created (17 replies)
  24. Who won? (4 replies)
  25. whats the name of that corp court matrix division again? (1 reply)
  26. Power Levels (20 replies)
  27. Gymnastics Dodge (254 replies)
  28. Bookstore selling SR sourcebooks in NYC? (4 replies)
  29. Initiation vs. Magic Loss Due to Essence (6 replies)
  30. Essence Drain: Permanent or Not? (21 replies)
  31. Upgrading Sensors (7 replies)
  32. Exotic Pets (17 replies)
  33. Virtual Person + Agent = Poor man's AI? (4 replies)
  34. willywonka and the golden ticket (9 replies)
  35. Target Matrix - worth picking up? (3 replies)
  36. House Rules (31 replies)
  37. Catalyst Game Labs on Twitter (15 replies)
  38. Unwritten House Rules (17 replies)
  39. SIN (42 replies)
  40. Ok, now im scared (0 replies)
  41. Initiative (6 replies)
  42. DNI, AR, VR, how they all fit (0 replies)
  43. Twisting Aneceint Prophecies to Fit Shadowrun (4 replies)
  44. New player building an Adept (14 replies)
  45. Bows? (35 replies)
  46. Enchanting Obstacles (2 replies)
  47. Social Skills *sigh* (26 replies)
  48. Movement and Multiple Initiative Passes (21 replies)
  49. Hiding in the Astral Plane (16 replies)
  50. CatalystGameLabs.com news feed on LiveJournal (0 replies)
  51. RF Trackers (2 replies)
  52. What happened to blind? (26 replies)
  53. So, with the changing of the guard.... (17 replies)
  54. Suppressive Fire '08 (30 replies)
  55. Microscopic Vision (8 replies)
  56. Down time IPs (24 replies)
  57. We've been ratted out, boys (7 replies)
  58. Redirecting Comms (6 replies)
  59. Wireless Repeaters (4 replies)
  60. EMP effects (33 replies)
  61. SR4 Magic cha cha cha cha changes! (12 replies)
  62. What is a Device and what is not? (12 replies)
  63. The 10k Nuyen Hacker (31 replies)
  64. New SR drug (5 replies)
  65. Spirits (7 replies)
  66. Emotitoys Hacking (10 replies)
  67. Shadowrun or Dumpshock IRC (6 replies)
  68. Language and Charisma Based Social Skills? (48 replies)
  69. Line of sight targeting issues/questions (17 replies)
  70. Pulse Spell Changes to Refect the EMP effects (1 reply)
  71. Skills, Groups and Specialization (7 replies)
  72. Retconning through the editions (96 replies)
  73. Ares presenting: The Sliverstorm (2 replies)
  74. Change of the Guard (10 replies)
  75. 3 unrelated questions: skinlink, communicating while in the Matrix, and technomancers in full-VR (11 replies)
  76. Attack of Will (14 replies)
  77. Cause and effect in roleplaying games (1 reply)
  78. Crazy Rigger (13 replies)
  79. Folding / Hidden guns in SR (20 replies)
  80. Technomancers: What are the most importent complex forms? (5 replies)
  81. Kru Khmae (6 replies)
  82. The Matrix = "The Net" (20 replies)
  83. Possession Dilema (21 replies)
  84. Troll Bowmen (71 replies)
  85. Wound modifier for vehicles and personas? (29 replies)
  86. Drain Resistance (9 replies)
  87. Evo Security Forces (5 replies)
  88. Licenses, legal ones. (8 replies)
  89. Summoning materials ? (6 replies)
  90. Character Based on This Song! (0 replies)
  91. Background Count and Adepts (7 replies)
  92. Catch 22 with commlinks Response and System ratings when running multiple programs? (6 replies)
  93. Corrosives for fun and profit! (11 replies)
  94. Sexual "oddities" in SR (140 replies)
  95. Watchers (11 replies)
  96. Boosted Reflexes (37 replies)
  97. Lazy Names in Shadowrun (23 replies)
  98. Building Critter Prime Runners (6 replies)
  99. Lowered Essence and Humanity (4 replies)
  100. one step closer to real life matrix? (6 replies)
  101. Dating a Shadowrunner (7 replies)
  102. Troll Hate? (32 replies)
  103. Effecient ways to kill SR4 Cyberzombies (122 replies)
  104. Maxing Armor (18 replies)
  105. called shots (49 replies)
  106. Edmonton, Athabaskan Council (10 replies)
  107. Adept Power shuffle (3 replies)
  108. You and Your Character (4 replies)
  109. Weapon modifications (1 reply)
  110. Not augmenting the awakened (33 replies)
  111. Question about Dual-Natured animals (15 replies)
  112. Influence Spell (10 replies)
  113. Viper Slivergun (20 replies)
  114. Physad Limitations (7 replies)
  115. Magic 2 (27 replies)
  116. Background Count (10 replies)
  117. Threading (19 replies)
  118. We might not be able to black hammer your brain but... (3 replies)
  119. Home Brewed City Critique (7 replies)
  120. How many sinless? (2 replies)
  121. Knowsoft 6 (John Johnson) (15 replies)
  122. Abusing Sustaining Foci (61 replies)
  123. Analyze Device (21 replies)
  124. Heavily Armored Vs. Pistol (52 replies)
  125. Satanic Tradition (55 replies)
  126. Collapsible SMG (28 replies)
  127. Inspiration for Cyberzombies (30 replies)
  128. Fourth Ed and me (60 replies)
  129. What are the limitations of Control Thoughts? (23 replies)
  130. Expediting Combat in IRC Games (7 replies)
  131. Spirit Power (2 replies)
  132. OK Serious Question (77 replies)
  133. Masking and Extended Masking. (9 replies)
  134. Pimpin out my ride (18 replies)
  135. Fizzy Pop Vending machine Stats (81 replies)
  136. Casting INTO an area of background count (18 replies)
  137. What... is the point of the Astral Perception quality? (26 replies)
  138. Armor layering and you or cyborg fashion (42 replies)
  139. Critters Conversion Guidelines (1 reply)
  140. Composure Tests (18 replies)
  141. Inspiration for Cyberzombies (0 replies)
  142. Electronic Warfare House Rules (12 replies)
  143. Thresholds and Net hits (14 replies)
  144. The 300 BP Technomancer (42 replies)
  145. 425 Build Point PhysAd/Street Sam (1 reply)
  146. astral gate and projecting mundanes (12 replies)
  147. Three questions (10 replies)
  148. Why Shadowrun creators choose Seattle? (33 replies)
  149. Hard Science Skillwires (30 replies)
  150. How do you draw maps for game sessions? (25 replies)
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