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  1. Scenario feedback requested (21 replies)
  2. Specializing in a Skill Group (20 replies)
  3. Screwing your Mr/Ms Johnson (Not in a good way) (29 replies)
  4. The Grim and the Gritty (24 replies)
  5. The Mystic Adept (42 replies)
  6. Invoking (22 replies)
  7. Wow, Ares is real! (20 replies)
  8. Does Background Count make your spirits dumb? (69 replies)
  9. Somebody need a hacker? (1 reply)
  10. Teamwork and Conjuring (3 replies)
  11. Magic Loss + Suppressing Crashed IC (18 replies)
  12. A clearly absurd question: What do you do post-3K Karma? (34 replies)
  13. House Rule: Manipulating Reputation (8 replies)
  14. Edge heavy Mage (19 replies)
  15. You a VIP?! (0 replies)
  16. Mages Best Cyber/Bio? (34 replies)
  17. First time magician (4 replies)
  18. These boots are made for stalking (52 replies)
  19. 1st World? (8 replies)
  20. Creepy. (5 replies)
  21. Using Contacts to boost starting gear availability (20 replies)
  22. Turn to Goo as an Infiltration Spell? (48 replies)
  23. So, a little help here-critique timex2! (17 replies)
  24. New Metamagic idea (comments, please) (2 replies)
  25. Spirit power question (7 replies)
  26. Everything but the dumpshock... (26 replies)
  27. How much do you players in your group get roughed up. (23 replies)
  28. Couple of quick conversion questions (33 replies)
  29. Spirits w/ masking? (3 replies)
  30. Lights up the astral like nothing else (9 replies)
  31. 'On the Run' in Denver (4 replies)
  32. Renegotiating Payment After the Job? (38 replies)
  33. Trying to make a character that (12 replies)
  34. Invoked Memory Stimulator questions... (6 replies)
  35. Quick Question: (10 replies)
  36. Making Google Earth Movies For Less Than $400 (16 replies)
  37. Hobbies... (88 replies)
  38. Peer 2 Peer in the '70s (8 replies)
  39. Minigun Recoil (91 replies)
  40. Noticing background count? (5 replies)
  41. Character Creation Choices (7 replies)
  42. Puppeteer (3 replies)
  43. Decker's School: Emmerton Advanced Learning Institute (4 replies)
  44. So it begins... (11 replies)
  45. Ally with Materialization Power for Possession Traditions? (8 replies)
  46. Real Life Proof of Physads (7 replies)
  47. Mages Vrs Shamans Vrs Mystic Adepts. (14 replies)
  48. Hacking in combat - how often do you see it happen? (25 replies)
  49. [CGL]April Chat, 4/19 - 10AM PDT (68 replies)
  50. Character Trees or Character Teams (8 replies)
  51. Ghostwalker (8 replies)
  52. How many Free Actions per combat turn, and using missile parry? (2 replies)
  53. Fake ID price (61 replies)
  54. Your Stock Commlinks (6 replies)
  55. Shadowrun Rumours (6 replies)
  56. Simultaneous objectives - suggestions? (18 replies)
  57. Help with characters needed (27 replies)
  58. Inhabitation + Channelling (12 replies)
  59. I drive cars that go fast (28 replies)
  60. Ideas for AI pcs? (2 replies)
  61. Good house rule for lifting? (15 replies)
  62. Real life proof of karma pool! (10 replies)
  63. Can dragons initiate? (49 replies)
  64. Earth Spirits In Melee (1 reply)
  65. Paranoia extreme or? (17 replies)
  66. Spirit thread...link me? (1 reply)
  67. Spirit movement and sight or can an earth elemental see through the ground? (4 replies)
  68. Purposeful Cheating (31 replies)
  69. Character RFC: Edward G. Polaski (3 replies)
  70. Character help (13 replies)
  71. First try at a SR4 Character (13 replies)
  72. Style vs. Function (14 replies)
  73. Moon Dolphins (7 replies)
  74. Am I Being Fair? (40 replies)
  75. Several Matrix questions (5 replies)
  76. Shadow spirits (12 replies)
  77. Vehicle Pilot question (1 reply)
  78. Critique please - Cyberware Packages from Evo(R) (4 replies)
  79. Wear and Tear Rules (18 replies)
  80. A cripple on the Metaplanes? (25 replies)
  81. What is your Lone Star (or whatever corp works your seting) like (35 replies)
  82. Desert Wars (19 replies)
  83. Initiative Question (6 replies)
  84. Stick-n-Shock in full-auto weapons?!? (103 replies)
  85. Chara Critique: Hiratsu Takanashi (19 replies)
  86. Bone Density and Bone Lacing (20 replies)
  87. Ancient History (18 replies)
  88. Film News (79 replies)
  89. How to make a really big bang... (34 replies)
  90. new weapon mods (0 replies)
  91. Where's My Map? (5 replies)
  92. Taking Baby out for a spin (aka the Hypothetical Troll on the town) (31 replies)
  93. Advanced Metamagic Technique: Second Awakening (4 replies)
  94. Spirit power regeneration (7 replies)
  95. Hacking (5 replies)
  96. Initiative Passes (52 replies)
  97. Where'd my GPS go? (18 replies)
  98. Free Sprites (7 replies)
  99. Agent Programming? (3 replies)
  100. Cyberlimbs 'n stuff (60 replies)
  101. Combat rounds, Initiative. How rubbish are they? (27 replies)
  102. Acid Stream and Toxic Wave (29 replies)
  103. Beating a Dead Horse (36 replies)
  104. Wal-Mart gun purchase program (200 replies)
  105. Pranked! (202 replies)
  106. The Thief Named Thief (49 replies)
  107. Help making a Martial Artist (41 replies)
  108. What do your campaigns center on? (23 replies)
  109. RL Rigger? (66 replies)
  110. Critique my stealth face (52 replies)
  111. Corporations for Wild (4 replies)
  112. Mentor Spirit (1 reply)
  113. Passengers in Vehicles (50 replies)
  114. Olfactory Booster and Social Skills (14 replies)
  115. Best Rigger Command Vehicle No Longer Roadmaster? (46 replies)
  116. Can dragons initiate? (1 reply)
  117. Armor Suit Capacity (14 replies)
  118. How Much Is That Ammo Clip In The Window... (50 replies)
  119. Mundane Matrix Boosters (7 replies)
  120. Money (55 replies)
  121. Rigging other characters? (18 replies)
  122. Best armor solution (28 replies)
  123. smoking and single runner (63 replies)
  124. Traveling in the Light (23 replies)
  125. Quick Question (8 replies)
  126. Public Transportation... (33 replies)
  127. spell creation hep (34 replies)
  128. Conceal House room (11 replies)
  129. Concealment spirit power (8 replies)
  130. Astral Combat (12 replies)
  131. Unwired previews (18 replies)
  132. Getting Back in the Game (5 replies)
  133. Adept Questions (5 replies)
  134. Immunity to normal weapons (38 replies)
  135. Help me upgrade (14 replies)
  136. How A Shadowrun Happens (10 replies)
  137. Healing Tests? (13 replies)
  138. Visual fields of death (11 replies)
  139. Character creation question (6 replies)
  140. Looking for 3rd ed forums. (19 replies)
  141. Large dice pools in a skill make a party easy to track? (71 replies)
  142. My take on social skills (14 replies)
  143. Magic Guns (54 replies)
  144. Reflex Recorders (9 replies)
  145. 5 Round Gunfights (4 replies)
  146. New Metamagic for Adepts (9 replies)
  147. Repeated Summoning houserule (18 replies)
  148. Missing Mime in Arsenal (22 replies)
  149. Dead Baby Jokes (13 replies)
  150. Magic Attribute and Essence loss - what happens at 0? (38 replies)
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