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Cheops
Nexi and Customization:

As far as I can tell, a nexi can be modified with the options in the gear chapter. If I can have 9 personas running off the nexus and the nexus has say Response Enhancer and Optimization do all 9 personas get the bonuses?

Clusters and Optimization:

So Optimization can only be done once per commlink/nexus and applies to 1 test. What if I cluster 10 different devices each with a different optimization? Do I get bonuses to all 10 actions?

As a corollary, what if I have 1 nexus in a cluster that has Response Enhancer. Does it still apply?

Implication: cluster of 10 Renraku Retailer Hubs (60,000 nuyen.gif ), each optimized (5000 nuyen.gif ), 1 with response enhancement 3 (6000 nuyen.gif ), 1 with Simsense Accelerator (15000 nuyen.gif ) equals a down payment of 86,000 nuyen.gif . You could have 100 hackers hooked up to this thing each getting +1 die to their rolls. Step aside Agent Smith. We all have Init 8/4 and we don't need to make pilot checks to

Final Rant:

Forging SINs -- Who the fuck does this anymore? How do you make a living?
Ancient History
QUOTE (Cheops @ Jul 27 2008, 12:09 AM) *
Final Rant:

Forging SINs -- Who the fuck does this anymore? How do you make a living?

Hey, one I can answer: not shadowrunners. There are professionals that can do it much easier because they have extensive contacts and backdoors into the right systems. It's not the same as making a fake ID card with a color printer and a laminater today.
Gunbunny
Tell me about it. The time needed to forge a SIN is much horridly longer than the time you can acquire a Fake SIN. As the rating increases, so does the time. However...it seems to me that Fake SINs would become a whole helluva lot more scarce, as the SINs (at least in my game) are bought faster than the forgers can produce them. Demand is greater than supply, and simple economics apply...
Sir_Psycho
The answer to that is that due to the backdoors and exploits they have prepared (as well as SIN registry deckers paid off to look the other way) they can get it done quicker due to specialised dice pools and contacts.

Also, I imagine that they cultivate fake SINs that they leave in the system, and then when you want the SIN, they just attach your biometrics and mugshot as required.

As for the optimization question. I'd say that your commlink is the primary node, with the nexi slaved to it, so you are running 1 persona, not 9. Therefore the programs are run on the Nexi, and your commlink is the bottleneck. To run an R6 Program on a nexus, you need the nexus to have system and response at r6. Then to run those at the full rating, you need your commlink to also have R6 response and system to use those programs. If you had the same nexus and an R4 commlink, I'd limit those programs to 4.

So you can do it, but there is an associated, and balancing, cost to it.

However I'd rule that 100 hackers couldn't use it to run their programs, as you can't run 1 program on the same system on two personas. Also, even if it was possible, I don't think hackers would want to share Nexi like that. If one hacker screws up and gets traced and burned, then the Nexi is compromised.

Personally, what I'd do is add the Optimization: Stealth modification to my commlink, and then have exploit optimised on the nexus. And you could repeat this with more nexi, but like I said, that would be prohibitively expensive. And I wouldn't even use a nexus. I'd use another commlink, because I can carry that, and have it slaved via fiber-optic cable, rather than wirelessly, which is not secure. If you're just running the one program (the optimised one) on the clustered node, you don't need a huge processor limit anyway.

However, if you're a VR hacker working from a vehicle, it's an awesome strategy to keep a nexus in a (shielded) smuggling compartment under your seat. Because then you can plug into the nexus, slave it to your commlink, and keep it off the Matrix. Also, if you're slaving via hardlines, then you can skimp on Firewall, as everything needs to get through your commlink, you, and it's IC to get to the Nexus/Nexi.

As for the response enhancer, I'd say that only applies to the primary node, so you'd need that on your commlink, not the nexi.
Cheops
@Ancient History: So are there rules for specialized Forgers that differ from the rules presented? As it is right now even they don't have any short cuts.

@Sir Psycho: Where to begin?

I didn't say Commlink anywhere in my post did I? They are running completely off the nexi which generate personas. There is only 1 node--the 10 nexi. Period. Furthermore, nexi are not limited by Response = System. You do not need a commlink because the programs run on the nexus.

I also would rule that two personas cannot use the same program. But I did not speak about a program. maybe I wasn't clear enough that this is about the Optimization customization and not the optimization program option. That makes this can of worms even more wriggly.

I think you also kind of missed the point of my post. This is NOT prohibitively expensive. The Hardware costs 86,000 nuyen. That's easily managed by mid-tier gangs. All it takes in terms of software is 10 Rating 1 Browse utilities and the hackers go and download all the rest of their software at 10% cost. And by the way they can run 100 programs with no problem (or 2 per hacker).

Toys anyone?
Rotbart van Dainig
QUOTE (Ancient History @ Jul 27 2008, 02:16 AM) *
Hey, one I can answer: not shadowrunners. There are professionals that can do it much easier because they have extensive contacts and backdoors into the right systems.

Yay, "PCs aren't allowed to do that, only NPCs are.".

By RAW, these 'professionals' now are as screwed as 'shadowrunners', because their backdoors and contacts don't factor in with those rules, at all.
Ryu
Nexi and Customization: If you can indeed optimise a nexus with comlink add-ons, it grants a bonus to every user. I´d probably allow it.

Clusters and Optimization/Response enhancer/ other: Individual device limitations play no role, so individual advantages should not, too. The basic problem is an array of comlinks instead of nexi.

Forging SINs: Tweak the SIN rules until they make sense and facilitate a good game. Adjusting the threshold and interval until the hacker can occasionally forge his own is likely a good idea, especially since Stuffer Shack may kill the SIN on the first transaction.
Sir_Psycho
Well if whoever is doing this can't use commlinks for some arbitrary reason, and have to stick to this huge cluster of Nexi towers, then they've got a problem to worry about. They're hardly mobile. 1 Trace IC or 1 enemy hacker running a Track program has suddenly compromised your location. And what are you going to do? Abandon 86,000 worth of gear? Not to mention the place where you keep the gear? You could probably move the nexi in a semi-trailer, but a trace could still pinpoint that, and then whoever's traced you will report the vehicle to the relevant authority (or come after you themselves), and good luck trying to outrun anything in something designed to carry 10 Nexi.

Also, if I have to stick completely to your example, there's not really any rules concerning it, as far as I know, so I'd rule that the nexi are still bottle-necked by the fact that there is only 1 response enhancer. Distributing that response increase to 10 different nodes and then dividing that processing power between 100 hackers? I don't think they're going to get any extra response out of that. At least that's how I would rule it.

As for a Simsense Accelerator? I'd rule that's a personal interface modification. It's advanced tech that cranks simsense signal fidelity and speed between the brain and whatever node is running the persona. I imagine it would break-down if you tried to get a bunch of hackers to use the same interface. Just like if all the hackers were sharing 1 sim module.

So by my ruling, if you want to get the bonus you suggested, for say, 10 hackers (for ease of multiplication), you'd need to get the response enhancer modification 10 times (for each Nexus), and the Simsense Accelerator 10 times for each hacker. That comes closer to the tune of 320,000 nuyen. If you want the same for 100 hackers it's 1,670,000 nuyen. That's prohibitively expensive, at least if I'm GM.

But then again, in your (frankly ridiculous) example, these cabal of crazy hackers must be splitting the cost between all of them, and that only comes to 16,700 if you divide it. So sure, you can do it, if you really want.

But what did you expect? If you push the rules too far they break down. It's the same with any min/maxed character or piece of gear. There's a point where you can break the system. By RAW, there's not much stopping me from getting a MCT Fly-Spy, equipping it with a MGL-6 with a 100 round canister, autofire and a smartlink and having it insta-gib nearly everything.
Prime Mover
[quote] But what did you expect? If you push the rules too far they break down. It's the same with any min/maxed character or piece of gear. There's a point where you can break the system. By RAW, there's not much stopping me from getting a MCT Fly-Spy, equipping it with a MGL-6 with a 100 round canister, autofire and a smartlink and having it insta-gib nearly everything. [quote]

Seen something like this before, you can't equip a fly spy with a weapon? Minimum body of 3 required for weapon mounts? No rules but loopholes for making a full auto grenade launcher. We've houseruled standard autofire rules and +1 meter blast radius per additional round fired...eveel toy.
Sir_Psycho
Even a full auto airburst grenade launcher in some-one's hands is completely game-winning.
Cheops
QUOTE (Sir_Psycho @ Jul 27 2008, 09:37 AM) *
Well if whoever is doing this can't use commlinks for some arbitrary reason, and have to stick to this huge cluster of Nexi towers, then they've got a problem to worry about. They're hardly mobile. 1 Trace IC or 1 enemy hacker running a Track program has suddenly compromised your location. And what are you going to do? Abandon 86,000 worth of gear? Not to mention the place where you keep the gear? You could probably move the nexi in a semi-trailer, but a trace could still pinpoint that, and then whoever's traced you will report the vehicle to the relevant authority (or come after you themselves), and good luck trying to outrun anything in something designed to carry 10 Nexi.


I appreciate everyone's comments on the customization questions, especially Ryu's as being simplest and making most sense. I do so very much hope that the Forgery table gets errataed in much the same way as the Ocular Drone.

Again, Sir Psycho, you show that you must not have gotten your hands on a copy of Unwired. By dropping the Response of this cluster to 1, they become untraceable. Thank you however for pointing out that this arrangement costs and extra 500 nuyen.gif for the Satellite Uplink I forgot to calculate earlier.

This is certainly not a viable tactic for shadowrunners. I don't play SR, I GM it. As a result I tend to think of things from the other side of the shadows. Imagine something like Fagin's gag (Oliver Twist). One good criminal hacker gathers up several dozen children in a warehouse somewhere and has them working simple hacking scripts. Or how about like my aforementioned Toys. 100 kids playing "video games" all day long when in fact the maniacal corp sec guy actually has them hooked up to drones and are wasting runners?

Here's another bit of stupidity that works for SR teams of 6. Nexi with Res 3, Sys 6, F 6, Sig 8, Persona Limit 1, Processor Limit 10. This costs 5300 nuyen.gif . 5 Commlinks with Res 3, Sys 6, F 6, Sig 8 is 46,500 nuyen.gif . Oh, just to make sure lets include 10 nuyen.gif of cabling and 1 custom slot to hardwire the sat uplinks into our systems. I don't see anywhere where it says you have to physically link the cluster together so this is mobile BTW.

So you now have the following cluster: same stats as above, Persona Limit 6, Processor Limit 20. Much easier for the hacker to run security for the team and it also allows him to use up the excess bandwidth that the other runners hardly EVER use. The hacker uses the Nexi persona so that he is not limited by Response although all this does is save him 600 nuyen.gif per program and 60 nuyen.gif per month. However that gets into the stupidity of the Optimization program option which as I've said is a whole other kettle of fish.
Ancient History
QUOTE (Rotbart van Dainig @ Jul 27 2008, 08:46 AM) *
Yay, "PCs aren't allowed to do that, only NPCs are.".

By RAW, these 'professionals' now are as screwed as 'shadowrunners', because their backdoors and contacts don't factor in with those rules, at all.

"If it were easy, everyone would do it."
Sir_Psycho
QUOTE (Cheops @ Jul 27 2008, 11:11 AM) *
I appreciate everyone's comments on the customization questions, especially Ryu's as being simplest and making most sense. I do so very much hope that the Forgery table gets errataed in much the same way as the Ocular Drone.

Again, Sir Psycho, you show that you must not have gotten your hands on a copy of Unwired. By dropping the Response of this cluster to 1, they become untraceable. Thank you however for pointing out that this arrangement costs and extra 500 nuyen.gif for the Satellite Uplink I forgot to calculate earlier.
This is certainly not a viable tactic for shadowrunners. I don't play SR, I GM it. As a result I tend to think of things from the other side of the shadows. Imagine something like Fagin's gag (Oliver Twist). One good criminal hacker gathers up several dozen children in a warehouse somewhere and has them working simple hacking scripts. Or how about like my aforementioned Toys. 100 kids playing "video games" all day long when in fact the maniacal corp sec guy actually has them hooked up to drones and are wasting runners?

Here's another bit of stupidity that works for SR teams of 6. Nexi with Res 3, Sys 6, F 6, Sig 8, Persona Limit 1, Processor Limit 10. This costs 5300 nuyen.gif . 5 Commlinks with Res 3, Sys 6, F 6, Sig 8 is 46,500 nuyen.gif . Oh, just to make sure lets include 10 nuyen.gif of cabling and 1 custom slot to hardwire the sat uplinks into our systems. I don't see anywhere where it says you have to physically link the cluster together so this is mobile BTW.

So you now have the following cluster: same stats as above, Persona Limit 6, Processor Limit 20. Much easier for the hacker to run security for the team and it also allows him to use up the excess bandwidth that the other runners hardly EVER use. The hacker uses the Nexi persona so that he is not limited by Response although all this does is save him 600 nuyen.gif per program and 60 nuyen.gif per month. However that gets into the stupidity of the Optimization program option which as I've said is a whole other kettle of fish.

Well now I'm embarassed. I do have Unwired, but haven't memorized the clustering rules. I still don't think that 1 response enhancer will speed up a whole cluster, and I still don't think a Simsense Accelerator can be used by multiple personae. But you're spot on (at least IMO) with the rest of your clustering. And it's interesting food for thought

Of course you don't have to hardwire the cluster together, but it increases security exponentially to keep matrix access to one chokepoint (I'd use a commlink for mobility and convenience.)

It changes everything that you're coming at this purely from a GM perspective, though, as your NPC's can do whatever the hell they want. It's PC's you have to give hard limits. Hell, by GM fiat, you can make SR clones sentient with memories and all.

However, the bolded text? That wasn't one of the extra costs I pointed out, but I'll take the compliment and hold it close to my heart for ever and ever. But given that the title is "a few weird things from Unwired", how do you feel about Satlinks making you untraceable? It seems silly to me. If you can get the uplink data from the sattelite, I'm sure you could triangulate the signal source. Just because you're shooting data at a wide dish, doesn't mean it doesn't need to pinpoint your location to send you data back.

Cheops
QUOTE (Sir_Psycho @ Jul 27 2008, 04:31 PM) *
Well now I'm embarassed. I do have Unwired, but haven't memorized the clustering rules. I still don't think that 1 response enhancer will speed up a whole cluster, and I still don't think a Simsense Accelerator can be used by multiple personae. But you're spot on (at least IMO) with the rest of your clustering. And it's interesting food for thought

However, the bolded text? That wasn't one of the extra costs I pointed out, but I'll take the compliment and hold it close to my heart for ever and ever. But given that the title is "a few weird things from Unwired", how do you feel about Satlinks making you untraceable? It seems silly to me. If you can get the uplink data from the sattelite, I'm sure you could triangulate the signal source. Just because you're shooting data at a wide dish, doesn't mean it doesn't need to pinpoint your location to send you data back.


To be fair I haven't memorized the clustering rules either. grinbig.gif I just look at Unwired while I post stuff about it.
I have accepted your guys' ideas on the customization question and it only applies to the one device and not the whole cluster.

I actually like the fact that satellites can make you untraceable. It obviously needs some clearing up, such as how it affects nexi and TMs (who aren't terribly penalized for using it), but I think it actually gives PC hackers a chance in hell of actually being useful. As to technical aspects, I'm a financial analyst and don't know jack shit about the technical aspects of sat communication other than it lets people use their blackberries anywhere they go.
Sir_Psycho
It's not very technical at all really. I'm just suggesting that any matrix connection is a two-way connection. Data is being transmitted and received from both ends, because you need to send actions and code to your persona, and your persona needs to send information and files back to you. And this has to be simultaneous.

So if the sattelite has to send data down the the shadowrunner's sattelite link, it needs to know where he is. And if it knows where he is, you should be able to trace him.

This isn't to say I don't like the idea of sattelite links being useful for not being traced, but I don't think it should be an arbitrary restriction. "you CAN'T be traced" seems silly to me. Why not a big DP modifier? It seems to me as if the armour rules were "you're wearing armour, so you CAN'T be killed by bullets"
Rotbart van Dainig
QUOTE (Sir_Psycho @ Jul 28 2008, 03:44 AM) *
So if the sattelite has to send data down the the shadowrunner's sattelite link, it needs to know where he is. And if it knows where he is, you should be able to trace him.

The answer is right on p. 50 & 51.
Ryu
QUOTE (Ancient History @ Jul 27 2008, 05:27 PM) *
"If it were easy, everyone would do it."


Taking that argument for real... what would be the problem with everyone doing it?

The threshold is large enough to justify using expected values, so you need to roll 96 dice to make 1 SIN rating point. A rating 6 SIN is still associated with a measureable chance of failure against the weakest verification device, but an (Edit 6, Forgery 6(SINs+2)) Hacker will need 574/14 = 41 weeks to make one.

Now if the interval was days, it would still be financially stupid to go DIY, and take too long to make a difference for most runs. The option as it stands has no value. I´d go for limited rerolls, dividing hits by X (rounding down) to get to the rating of the SIN. Let´s say (Forgery) as a limit on rerolls, dividing hits by three. Then I´d reduce the interval to days. A few days of work and a series of hacking jobs on one side and a bill of up to 6k¥ on the other...
Cheops
QUOTE (Rotbart van Dainig @ Jul 28 2008, 08:58 AM) *
The answer is right on p. 50 & 51.


So it is simply a matter that since the satellite doesn't move it doesn't give you a few different reference points with which to triangulate? The tracker just knows that someone in that coverage area is using the sat.
Sir_Psycho
QUOTE (p50-51)
Satellite Links
Commlinks and other nodes can use a direct satellite link to
connect to geostationary satellites and satellites in lower earth orbits
(LOE). The advantage of using a geostationary satellite uplink
is that your location cannot be pinpointed via trace any more precisely
than a range of a few hundred of kilometers
. This means that
track programs are not able to determine the location of somebody
using a direct satellite uplink. Unfortunately, the geostationary
orbit is quite far away from earth (36,000 km), so data requests
can be delayed by as much as a second. This second heavily affects
and delays all Matrix interactions. The Response of a hacker using
a geostationary satellite is thus halved (to a minimum of 1).

How is that an answer? The data should be there? Unless you shoot data at the sattelite and then it just barrages hundereds of kilometers of the earth's surface with data, but how is that secure?

I wouldn't have a problem with it if it was effectively balanced, but it's not, its a minor hit to your response (I still get my 5 Initiative Passes, I just might not go first in matrix combat) and an immunity to traces. It's the new one hit wonder for hackers, riggers, and everyone else. Put a satlink on every drone you have. If you're connected to it via satlink and vice versa, you can disable wireless and are unhackable. There's no need for physical attributes anymore either, because you can lock yourself in a bunker with a steady flow of food and never come out. No-one can poison your food either, because it can't be traced back to you.

Ok, i'm being a little melodramatic, but I just want an explanation. And the only explanation is "because it can't".
Ancient History
QUOTE (Ryu @ Jul 28 2008, 01:53 PM) *
Taking that argument for real... what would be the problem with everyone doing it?

Fake SINs are already too cheap as they stand. Players already burn through fake SINs at a terrible rate. Making it quick and easy for players to forge their own SINs (as opposed to stripping them, which you'll notice is fairly easy) was deemed a Bad Idea.

As far as the weeks interval goes, that might be another one for the errata, one of those artifacts you get when changing things between drafts. It is what it is right now, though.
Heath Robinson
QUOTE (Sir_Psycho @ Jul 28 2008, 03:29 PM) *
How is that an answer? The data should be there? Unless you shoot data at the sattelite and then it just barrages hundereds of kilometers of the earth's surface with data, but how is that secure?

It's more secure than spraying your data all across the radio spectrum (in every direction), which every electronic device on earth now listens in on. At least you need a special piece of kit to listen in on satellite transmissions. Encryption helps, as well.

Wireless transmissions are like shouting in a crowded room, not discretely passing a note to someone. Anyone can listen in on them, as well. More people do this, because more people have the means to.
Ryu
QUOTE (Ancient History @ Jul 28 2008, 04:48 PM) *
Fake SINs are already too cheap as they stand. Players already burn through fake SINs at a terrible rate. Making it quick and easy for players to forge their own SINs (as opposed to stripping them, which you'll notice is fairly easy) was deemed a Bad Idea.

As far as the weeks interval goes, that might be another one for the errata, one of those artifacts you get when changing things between drafts. It is what it is right now, though.


Anything that does not cost less effort than 1k¥ per rating point does not change a thing. What does a character get out of learning to fake SINs? Any option should be occasionally worthwhile. The hacking jobs in the end have a higher market value than the whole SIN.

Maybe one could fix the price issue and the absysmal credibility of fake SINs at the same time? The real deal should be SIN history rather than SIN veracity anyway. The current fake SINs could keep a niche as short-term options - pay the price to reduce footprint.
Cheops
QUOTE (Sir_Psycho @ Jul 28 2008, 02:29 PM) *
I wouldn't have a problem with it if it was effectively balanced, but it's not, its a minor hit to your response (I still get my 5 Initiative Passes, I just might not go first in matrix combat) and an immunity to traces. It's the new one hit wonder for hackers, riggers, and everyone else.


That statement kind of depends on how they errata the Optimization Program Option which is the other can of worms that I mentioned. It currently does not specify whether the System is based on System or modified System. If it is the former, as it seems right now, then you are correct. If it is the later as most people are assuming and house ruling then your argument is incorrect.

A starting hacker has Response 5 and System 5 or 6. This means that his modified System is 5 and can only run rating 5 programs. With a geo sat that suddenly becomes 3 and now he can only run Rating 3 programs. The difference between Stealth 5 and Stealth 3 can be staggering at times. The optimizaiton option fucks with this because now the geo sat can still run rating 6 programs just like the non sat commlink.

As I mentioned before this gets even crazier with TMs and Nexi.

@Ancient History: If that was the intention behind the forging rules wouldn't it have been better to up the availability and/or cost of fake SINs as opposed to making it inefficient to forge them? I haven't had the time to crunch the stats yet but a Min/Maxed Forger probably has a 50/50 shot of faking 1 rating point in a month. Admittedly it looks pretty shitty from a developer point of view to publish one availability, errata it to make it lower, and then errata back to a higher value again.
Ancient History
I avoid retconning whenever possible.

And I rarely have the power to retcon. I can't run to Synner and shake him by the throat and tell him to retroactively change the Fake SIN rules in SR4. He'll slap me like a silly woman in a 1930s film noir and tell me to wait for SR5.
Ryu
Laudable attitude, and maybe the right point to bring Implant Connectivity up... what´s in DNI I ask, each book seems to have it´s own, not-quite-shared vision.

As for the SINs, avoiding a retcon was the key of my suggestion. Main book SINs are not worth more than a couple grands, another class of SINs with some mechanical advantages (and higher price/effort) would be a desireable option. Pay 10x as much, or spend weeks instead of days on coding, get the rating as auto hits. DIY with a prolonged effort over several months of real-time gaming will have the player fight to the bitter end for the SIN. Rating 1 would be a serious low-cost option, while rating 6 would likely stay alive until it is abandoned for its history alone.

I´m a bit unclear on stripped SINs. The result is still burnt, yes? Or does stripping get rid of any criminal history of the SIN, regardless of investigating company?
Ancient History
A burnt SIN is one that is connected to a crime or exposed as fake. When your John Smith XXV alias hits Canada-America's Most Wanted, that SIN is worse than useless-it's a liability.

A stripped SIN is one where the biometric data has been removed, effectively disassociating it from whoever its connected to. A bit like finding an ID card that has the name, birth date, and social security number but no photo, height, eye or hair color. The history's still there, as well as any evidence in Lone Star's lock up, but the SIN itself will no longer point at you and your pretty DNA.

Direct Neural Interface...ah, this is a little weird. You'd really have to crawl back through the editions to see how it's changed. I mean, if you really want to do it you'd look at Neuromancer and all the cinematic things that were done to Case's brain through trodes and go "Okay, so trodes are DNI." Then you can maybe look at Synners and their sockets as one of the forebears of datajacks and go "Okay, so datajacks are definitely DNI." DNI at this point means that if you can turn something on or off just by thinking about it*, you have a direct neural interface.

*Does not include any Resonance or Magic abilities, which can do wacky things all on their own.
Sir_Psycho
QUOTE (Cheops @ Jul 29 2008, 01:18 AM) *
That statement kind of depends on how they errata the Optimization Program Option which is the other can of worms that I mentioned. It currently does not specify whether the System is based on System or modified System. If it is the former, as it seems right now, then you are correct. If it is the later as most people are assuming and house ruling then your argument is incorrect.

A starting hacker has Response 5 and System 5 or 6. This means that his modified System is 5 and can only run rating 5 programs. With a geo sat that suddenly becomes 3 and now he can only run Rating 3 programs. The difference between Stealth 5 and Stealth 3 can be staggering at times. The optimizaiton option fucks with this because now the geo sat can still run rating 6 programs just like the non sat commlink.

That is interesting. I would be very keen on getting a verdict on that from the devs, because that's a real limit on satlinking. It makes it useful for making secure drops, but for a real hacking job, you'd need to hit the waves and expose yourself to trace and burn. It's a very elegant solution, and I take my hat off to you.

As for the SIN forging rules, I think a SIN can be forged efficiently under current rules. The contacts required provides exploits and backdoors to accounts (ideally admin, but that would be a pricey ID forger), it makes ID forging more about bribes and connection and established exploits than it is about hacking.

Personally, I disregard the rules for ID forging via extended test. I think it's silly that you can pull off a really dangerous hacking operation just by doing it really slowly.

Also, I was explaining the concept of DNI and ASIST to my new group. ASIST was and IS hard, but I'll handle that IC by having one of them slot a chip at some point. DNI was easy though, I just said "Frag keyboards, you're the input system, now."

Your brain is now the input system for your computer. You plug it into your skull and your sim module translates the computer code into sensory data, and vice versa.
Ryu
Ahh, in that case I shall strip my SINs by providing "more accurate" information. It should be possible to really mess a SIN up by partially stripping it - interesting.

As for the DNI issue, I´m unfortunately not talking about technological evolution between editions, but a confusing state of SR4 rules. Playing with a completely different paradigm once you buy a new book is what "no retconning" tries to avoid.
Blade
A few explanations about satellite and why they aren't that good:

1. Satellite signal are easily jammed. It's sadly not reflected in SR4 rules.

2. Why are you untraceable? Just because the satellite doesn't aim its signal. It just broadcasts the same thing over its whole coverage area. Nowadays that's not much of an issue since encryption is strong enough, but in SR4, it means that anyone in a 100km radius with a decrypt program will be able to get all the data you receive from the satellite.

3. Probably the most important one: satellite requires some kind of LOS between the satellite and the receiver. If you're inside a building, you won't get any signal. Hills or even tall building can disrupt the signal as well.
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