When firing, let´s say, an underbarrel grenadelauncher, the player first makes a standard range attack and afterwards determines the scatter of the projectile. (p.145 SR4)
When targeting a location though, there is just a sucess test.
Because this phrase will just lead to my players shooting at the ground the enemy´s feet are on instead the enemy npcs directly in order to avoid scatter, I´d like this clarified

What is concerned shooting at a location, is 3d6 scatter for nonmodified grenade launchers realistic (and playable) and why don´t frogs grow hair? Questions and more questions...
Thanks in advance!