QUOTE (DV8 @ Jul 17 2008, 02:43 AM)
I think RA:S is up there, but I would never run it as is, because, well, I like my players and they like me, and I would never do that to them.
Then you're not doing it right! Your players should fear you!
And holy shit! Deev! Heya!
Anyways, I've been fond of Mecurial forever, and Kyle Morgan & Perianwyr were long time, reoccuring foes for us in my original campaign, and I've used them in a couple different subsequent campaigns since (Once as Mr Johnson
). It damn near broke my heart when I killed off Kyle in DotSW.
I've always liked Dragonhunt.
Dreamchipper can be great fun.
Any of the "bug modules" are terrific. Our campaign formed so perfectly around them. We choose Chicago out of the NAGTNA book as our home city a couple years before Bug City came out, and at the time we didn;t really know anything about teh Shadworun world, and our GM was careful to keep certain books and information out of our hands. As such, we slowly built up to and into Missing blood, playing through Queen Euphoria first, and introducing the United Brotherhood a good 6 months before we ran MB. We finally ran that adventure as this huge group game with my group, and my GMs brothers group, for his brother's bachelor party (We were all geeks, and he didn;t drink or anything).
I remember "decking" them UB file... I got handed it as an uber encrypted file, and the GM informed me I could read it, and as I read it,m I was deciphering it in "real time", but I had to keep hacking it without stopping. So I couldn;t stop and talk to the group as I found out info, and they kept playing around me. So there I am, in the corner, muttering "Holy shit6! We're fucked!" to myself over and over, and they were so freaked out,. It worked perfectly.
And then Bug City came out...
Ugh.
Good times.