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  1. Melee/Dual Wielding? (2 replies)
  2. Agent Reloading (11 replies)
  3. Machine Sprite (9 replies)
  4. Question about rigging (14 replies)
  5. Possession and initiative passes (3 replies)
  6. A doc wagon campaign? (1 reply)
  7. My team crashed the Security Node (29 replies)
  8. Private Airport Security Question (18 replies)
  9. Question about granatlauncher (1 reply)
  10. Spirit bolt (42 replies)
  11. Background Based Character Creation Method (0 replies)
  12. Astral Signature (19 replies)
  13. Why shouldn't mundanes resist magic? (79 replies)
  14. The ultimate SR4 Poll (45 replies)
  15. June Shadowrun Fan Chat (4 replies)
  16. Armor Encumbrance (26 replies)
  17. Starting With Credsticks? (10 replies)
  18. Help with Foci in Chargen! (14 replies)
  19. I hacked your commlink! (3 replies)
  20. Machine Sprite (0 replies)
  21. Arsenal confusion. (12 replies)
  22. Drone jacking (7 replies)
  23. Tracking of spell-direction (22 replies)
  24. Snuff BTL... (14 replies)
  25. Forced VR (10 replies)
  26. Extended tests (1 day+) (7 replies)
  27. SR CommLink for real ? (18 replies)
  28. Armor Encumbrance (0 replies)
  29. How long does it take to get hooked up on Foci? (20 replies)
  30. What is good about Shadowrun (87 replies)
  31. Virtual pet/Gaming platform... (0 replies)
  32. Reality Trideo (9 replies)
  33. new shadowrun fiction update? (7 replies)
  34. AR matrix building blocks keeps showing up... (1 reply)
  35. Matrix Profile Template (1 reply)
  36. Neoteny and Orks? (14 replies)
  37. Why cybered should NOT resist magic... (2 replies)
  38. Astrally perceiving Question (10 replies)
  39. Banishing suckatude (21 replies)
  40. 9 Charisma Elf (17 replies)
  41. Hermetics and the short stick (23 replies)
  42. Gillette-Sammy became obsolete? (long) (97 replies)
  43. How safe/controled are parachutes? (60 replies)
  44. Status of the Middle East (6 replies)
  45. What's the word on Thunderbirds? (49 replies)
  46. Some Matrix Questions (10 replies)
  47. finromation on AAA corps (5 replies)
  48. Ork Undeground (5 replies)
  49. Speed Reading + Photographic Memory (6 replies)
  50. posts with 12 pages of replies (34 replies)
  51. Rules to reduce interval times? (9 replies)
  52. Combat Mage tips (14 replies)
  53. Program Degradation (14 replies)
  54. Unknown Armies style rumors (6 replies)
  55. Free Spirits vs. Summoned Spirits (10 replies)
  56. Infected...yeah^^ (11 replies)
  57. Help me make a better character (56 replies)
  58. Squirrel Adept (6 replies)
  59. "Ignore" Spell (26 replies)
  60. Binding Materials (12 replies)
  61. Butchers in 2070s Seattle (18 replies)
  62. Am I using this correctly? (2 replies)
  63. Technomancers and re-registering (6 replies)
  64. Lightning Bolt (and derivative) spells (13 replies)
  65. Legacy Shadowrunners (12 replies)
  66. Tactical Corsets (62 replies)
  67. Lycanthropes? (13 replies)
  68. Hacking and Logic? (49 replies)
  69. Do you have an elf section? (29 replies)
  70. Golgoth's Technomancer (2 replies)
  71. Ranged Combat Optional Rule... (14 replies)
  72. 4th Edition did hurt my soul... (314 replies)
  73. Power Levels (40 replies)
  74. Stealing Drones. (32 replies)
  75. Some help? (7 replies)
  76. Monster Hunter Character (3 replies)
  77. Extended Tests vs Initiative Passes Question (5 replies)
  78. Ammo Clarification (5 replies)
  79. Melee vs. Ranged (48 replies)
  80. Summoning Fiat (20 replies)
  81. Looking for tips (9 replies)
  82. Machine Sprite (3 replies)
  83. Vehicle Control Rig (30 replies)
  84. Negative Quality: Illness (4 replies)
  85. RL catching up! (6 replies)
  86. The all seeing technomancer (13 replies)
  87. Rate this character (52 replies)
  88. Attention Coprocessor Question (1 reply)
  89. Hacking Cyberware. (32 replies)
  90. Question about Salt Lake City in 4e. And other questions considering the LDS (5 replies)
  91. Creating Some Villains (49 replies)
  92. wondering why a comlink have "infinite" battery? (11 replies)
  93. What would be better suited for a B&E type of character? (4 replies)
  94. Cheaper Technology (2 replies)
  95. SR4A Editable Character Sheet (22 replies)
  96. [SR4] - Form fitting body armor / Fashion spell (27 replies)
  97. Therianthropes (13 replies)
  98. Alternatice dice for shadowrun (5 replies)
  99. Assensing and Astral vs. robotics (2 replies)
  100. Adventure Design (38 replies)
  101. Dumb hacking question (3 replies)
  102. what happened to denver? (6 replies)
  103. Edge, Karma Pool and Group Karma (3 replies)
  104. everyday sci-fi... (0 replies)
  105. Agent tutorial? (53 replies)
  106. Datajacks for al (0 replies)
  107. Qustion on Disease Penetration (Augmentation) (2 replies)
  108. Proof that higg power levels are realistic (5 replies)
  109. Shadowrun dice pool question (16 replies)
  110. Canada- What's left? (29 replies)
  111. If You Are Both Invisible And Levitated... (31 replies)
  112. Verifying Fake SIN's/Licenses - how? (12 replies)
  113. Mage Geeker (76 replies)
  114. SR4A Hardcopy (32 replies)
  115. Interesting Documentaries For Shadowrun? (2 replies)
  116. VIRTUAL REALITY (14 replies)
  117. Safehouse costs? (3 replies)
  118. Technomancers IN THE METAPLANES! (11 replies)
  119. Come in Team 3- Drek! we got a dead zone (34 replies)
  120. Effect of programs (13 replies)
  121. Save a PC (8 replies)
  122. Comments on a Character (0 replies)
  123. Rocky Mountain Avatar (2 replies)
  124. Simsense and Dreams (6 replies)
  125. Wanting to try something different... (3 replies)
  126. Program Packages? (5 replies)
  127. Need Some Help (9 replies)
  128. Critter Powers Based on Magic Attribute and Power Foci (2 replies)
  129. Pixie Edge (3 replies)
  130. Liltle spirit problem (6 replies)
  131. Really Extreme Cyber-Modifications (9 replies)
  132. Killing dragons (87 replies)
  133. SR4A and KarmaGen (98 replies)
  134. Dark King (19 replies)
  135. Elves vs. Sidhe (41 replies)
  136. Focus Bonding At Character Creation? (4 replies)
  137. Astral Hazing and Astral Perception (1 reply)
  138. Pistol Specializations (89 replies)
  139. Magic Question (11 replies)
  140. More Silly Artifacts (4 replies)
  141. Hunted Quality? (4 replies)
  142. Skill caps and bonus dices (2 replies)
  143. Licenses a different perspective (18 replies)
  144. Roleplaying the criminally Insane (15 replies)
  145. SR3 Decker assistance requested (8 replies)
  146. Spirit-Tasks (20 replies)
  147. How to make a Pornomancer or Mr. Lucky? (8 replies)
  148. Clone Sleeves (9 replies)
  149. Assorted technomancer questions (4 replies)
  150. Noob augmentation questions (3 replies)
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