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  1. Watcher Sprits (10 replies)
  2. UGE Baby on Board (20 replies)
  3. War against the Azzies (0 replies)
  4. Dawn of the Artifacts I : Dusk (168 replies)
  5. #GMing - Lifestyles (18 replies)
  6. Real Life photos that make you think Shadowrun (131 replies)
  7. General tips for a noobie? (29 replies)
  8. Orxploitation... on Twitter (7 replies)
  9. Charecter Advice Infiltrator (6 replies)
  10. Healing Magical Drain (29 replies)
  11. Street Magic errata (14 replies)
  12. Africa, the Matrix and You (4 replies)
  13. HMHVV III - Disease Resistance Tests (31 replies)
  14. GM improvement (6 replies)
  15. Other Runner Cities Besides Seattle or Denver? (26 replies)
  16. Electronics Specialist (4 replies)
  17. Runners, Mr. Johnson & the corps (9 replies)
  18. Metaplanar quest write-ups? (4 replies)
  19. Couple questions.... (21 replies)
  20. Questions on Melanin Control (4 replies)
  21. Building a better gun (11 replies)
  22. So it begins? (10 replies)
  23. Sleep and you. Fatigue (33 replies)
  24. Making skills matter (35 replies)
  25. Hacker Nanites (5 replies)
  26. The Holy Grail of Magical Research (27 replies)
  27. New GM looking for help (3 replies)
  28. Do AI's run in Hotsim (14 replies)
  29. Dual-Natured Sight (50 replies)
  30. Wild Exploits (10 replies)
  31. Racist Political Parties (8 replies)
  32. SR4A Changes Document online (151 replies)
  33. NPC's... the nameless throng (16 replies)
  34. Anniversary Edition Avalibilty (3 replies)
  35. Mystery Noir Shadowrun (18 replies)
  36. SEX (79 replies)
  37. Dealing with Hack 'n Slashers (37 replies)
  38. Quick vehicle theft. (8 replies)
  39. Commlink Clusters (17 replies)
  40. When are victims aware of mind control? (5 replies)
  41. Starting new campaign (11 replies)
  42. New Spirit Types [kinda long] (4 replies)
  43. Critter handing rules (15 replies)
  44. Goggles an glasses (3 replies)
  45. Mecha? (68 replies)
  46. Vehicle Armor and You (15 replies)
  47. "+2 to all Matrix Actions while in VR" (16 replies)
  48. Daemons (16 replies)
  49. What is the average dice pool in your game? (27 replies)
  50. Retirement (42 replies)
  51. SR4A cyberware (23 replies)
  52. Chargen Mage Advice (39 replies)
  53. How big are Drakes? (42 replies)
  54. Retro-Commlinks... (14 replies)
  55. "Emergence" Question (1 reply)
  56. Recommended Rigger Gear (46 replies)
  57. Going prices for 'runs (20 replies)
  58. Torchwood - Children of Earth = Shadowrun Inspiration (5 replies)
  59. slow games and the people that make it happen. (55 replies)
  60. Availability Boosting Ideas (18 replies)
  61. BP-costs of Edges and Flaws (19 replies)
  62. Players who don't want to learn the rules (37 replies)
  63. Kenshi's Shadowrun Art (36 replies)
  64. Shooting Around Corners aka From Cover (49 replies)
  65. Shadowrun: The Swimsuit Edition (249 replies)
  66. Ally Spirit and the possession traditions (1 reply)
  67. Adjusting the Cost of Bioware (16 replies)
  68. My Shadowrun Pics (0 replies)
  69. Armor from Spells (12 replies)
  70. Drake form attribute question (16 replies)
  71. Stick-N-Shock (237 replies)
  72. Serious questions for erratas (3 replies)
  73. Possession +Channeling +Invoking and Mental/Special Stats (14 replies)
  74. Max Armor (86 replies)
  75. Ex-military 'Runners (167 replies)
  76. July Shadowrun Fan Chat (2 replies)
  77. The Blues Files (0 replies)
  78. Magic got some? (52 replies)
  79. Post-Cyberpunk / Transhumanism (16 replies)
  80. Does anyone remember Brumby the Troll? (3 replies)
  81. ASUS Eee Keyboard (7 replies)
  82. Shadowrun Training Wheels (27 replies)
  83. Cyberpunxies (26 replies)
  84. Two targets w/ two weapons (37 replies)
  85. SR4A FOR SALE ON EBAY (14 replies)
  86. Human Nature predicts the Pocket Secretary/Credstick (1 reply)
  87. For those playing in Hong Kong (7 replies)
  88. Arcane Arrester (3 replies)
  89. Matrix Damage (10 replies)
  90. Trace User Question (8 replies)
  91. Feather Fall, The Ground, and You! (29 replies)
  92. Think Tank (4 replies)
  93. Weapon Sizes (17 replies)
  94. Seeing the Physical from the Astral (16 replies)
  95. What are these cities like? (26 replies)
  96. Turkish tobacco and Kenyan coffee (12 replies)
  97. Anniversary Adventure Call Completed (6 replies)
  98. SR4A Clairification (9 replies)
  99. Lost spell (36 replies)
  100. Questions About Sprite Tasks (0 replies)
  101. Viable Stacking Options (8 replies)
  102. Philadelphia, 2070 (3 replies)
  103. Algonkian-Manitou Council Capitol (53 replies)
  104. Horror Shaman (33 replies)
  105. Contacts: Breadth vs Depth (25 replies)
  106. unique enchantments. (6 replies)
  107. Virtual HTR (26 replies)
  108. External Smartlink (35 replies)
  109. Suffering Ordeal...Powergamer-question (30 replies)
  110. Contact Vector at close-combat (9 replies)
  111. Lonestar Campaign (26 replies)
  112. Help, I need a Shadowrun pic! (5 replies)
  113. Initiative Tracker (4 replies)
  114. Adding a spell castingfocus to resist drain (4 replies)
  115. Sensei a worthless quality? (73 replies)
  116. Karma and the Magician (52 replies)
  117. SR4A Agent..Huh? (19 replies)
  118. Chin You Ghost Cartels Yama King (10 replies)
  119. SR3 Dice Pools? (11 replies)
  120. If this is the Battletech 25th... (18 replies)
  121. I'm a mechanic with no car knowledge (14 replies)
  122. Which Mega owns Harley-Davidson (25 replies)
  123. Shadowrun MMO (116 replies)
  124. The high cost of Addiction (50 replies)
  125. What Do You Think of the Matrix Rules? (259 replies)
  126. Salish-Shidhe Council in 2070 (17 replies)
  127. When are many Skills [i]too[/i] many? (8 replies)
  128. Uber-Technomancer (82 replies)
  129. Animal Forms (24 replies)
  130. Can Technomancers write malware? (21 replies)
  131. Non-prime runner NPCs (3 replies)
  132. Falling Damage (5 replies)
  133. Laser Weaponry: Worth it? (77 replies)
  134. Weapon Modification Questions (65 replies)
  135. Resist Drain (26 replies)
  136. Shifter Stats (3 replies)
  137. Off-camera (91 replies)
  138. New Mechwarrior Game announced. (0 replies)
  139. Carbon Neutral City (8 replies)
  140. Bug Spirit Inhabitation and Wimps (33 replies)
  141. Why buy a retrans unit? (35 replies)
  142. Stories of players leaving your table (39 replies)
  143. The Aztlan Movement ?!?! (4 replies)
  144. to be or not to be (32 replies)
  145. Suggested Viewing (39 replies)
  146. Music in the 6th World (9 replies)
  147. The graying of Shadowrun (79 replies)
  148. Healing Drain Damage... how? (20 replies)
  149. What the heck happend to clubs? (8 replies)
  150. Shadowrun Fantasy? (15 replies)
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