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  1. Hardcore Parkour! (17 replies)
  2. TM drugs (8 replies)
  3. Corebook drug prices (3 replies)
  4. The corporate view on Shadowruns (4 replies)
  5. Zombie Apocalypse (31 replies)
  6. Mages : How do I Handle Them? (123 replies)
  7. Street date for Seattle 2072! (21 replies)
  8. Fun Diversions-Street "Sams" (70 replies)
  9. Quick Question on strike teams (5 replies)
  10. GM's Toolbox-Contacts (10 replies)
  11. BattleCorps is kinda derp. (8 replies)
  12. Ghost in the Shell (67 replies)
  13. Cyberarm Gyromounts and Partial Limbs (4 replies)
  14. Intrerest in a Dumpshock Shadowrun Webzine? (50 replies)
  15. Shapeshifters (2 replies)
  16. Encounter Setup (16 replies)
  17. Spirits and apds (5 replies)
  18. Do Internal Suppressor modifications need to be replaced? (40 replies)
  19. New to shadowrun and have a few questions... (28 replies)
  20. Improved Ability Adept Power (5 replies)
  21. Sneaky spirit (22 replies)
  22. Share your knowledge (74 replies)
  23. Lightning Bolt Damage Type (45 replies)
  24. Encounter assesment (12 replies)
  25. Fluff question (15 replies)
  26. Infected as Player Characters (210 replies)
  27. Weapon modification impossibilities? (52 replies)
  28. Protective covers (23 replies)
  29. Shields and Cover (8 replies)
  30. Commlink Response and System (1 reply)
  31. Shadowrun MMO (6 replies)
  32. Seattle Drinking Age? (17 replies)
  33. A Newb with questions (19 replies)
  34. Designing vehicles from the ground up? (23 replies)
  35. Universal BHood Source Book "Advertisement" (5 replies)
  36. Summoning spirits (60 replies)
  37. Gang inititiations (8 replies)
  38. Increasing Attributes (11 replies)
  39. Straight from the headlines - a 'classic' shadowrun op! (12 replies)
  40. Plan pricing for vehicle/weapon mods (0 replies)
  41. Who owns Shadowrun? (44 replies)
  42. Simple Tips for GMing (14 replies)
  43. Runner's ToolKit (59 replies)
  44. Drone Ranges? (28 replies)
  45. Help me get more BOOM for my buck (or PP) (8 replies)
  46. Augmentation Errata (6 replies)
  47. Commanding Summoned Spirits (9 replies)
  48. New Player! (8 replies)
  49. Remote Perception Tests via Drones (22 replies)
  50. Astral Assault (8 replies)
  51. Mob styles (1 reply)
  52. Need Help with a Technomancer (22 replies)
  53. where can I find details on personafix/BTL chips in SR4? (8 replies)
  54. Surge negative quality help (4 replies)
  55. No material links in SR4? (10 replies)
  56. Real-Life Shadowrun Inspiration Database (11 replies)
  57. Background count (12 replies)
  58. Real life SIN (9 replies)
  59. Cyberlimbs vs. Essence Cost (23 replies)
  60. Few questions about cyber case mods (4 replies)
  61. Stunbolt: Should I Be Worried? (15 replies)
  62. Another new player. (14 replies)
  63. Do we Have a Must Have Gear List Anywhere? (2 replies)
  64. Bi-pedal Support Platforms (0 replies)
  65. A RL shadowrunner car (2 replies)
  66. Magical Compounds (10 replies)
  67. Rockers and Media PCs In SR (10 replies)
  68. Shapechange tips & tricks (52 replies)
  69. Critter Powers (2 replies)
  70. Need help, Price on Mechanic/"other labor" contacts (15 replies)
  71. A few gear questions (13 replies)
  72. Imagelinks and astral perception. (12 replies)
  73. texting in 2070 (0 replies)
  74. Questions my Characters want Answered (10 replies)
  75. Details on Ghoul Bounties... (2 replies)
  76. Physical and Stun Drain for Overcasting (1 reply)
  77. Details on Ghoul Bounties... (0 replies)
  78. Programming and Nexi (6 replies)
  79. Another New Player (48 replies)
  80. Learning and Teaching Shadowrun (7 replies)
  81. Synergistic Secondaries (25 replies)
  82. SR4A corrections? (23 replies)
  83. Finding images for Maptool tokens? (2 replies)
  84. Interview with a Neo-Anarchist (2 replies)
  85. Using Admin or Security accounts on multi-node systems. (9 replies)
  86. Gamemastering in Literary Structures (5 replies)
  87. Ibn Eisa? (3 replies)
  88. Combat Rounds, Trolls, and Assault Cannons (10 replies)
  89. Possession Spirit and Plasteel Homunculus (8 replies)
  90. Capsule Round Question (13 replies)
  91. Sprite-Technomancer Link (22 replies)
  92. Linked Weapons (16 replies)
  93. Mana Static (17 replies)
  94. Defending against a mage. (127 replies)
  95. GM tools? (1 reply)
  96. Gettin' mesel' edumacated in the 6th world (2 replies)
  97. Vignette Thread Comments (95 replies)
  98. MA Socialite/Infiltration Charater Critique (0 replies)
  99. New spells (4 replies)
  100. Wireless society entertainment (77 replies)
  101. Infil/Exfil-tration Specialist with the MA quality (2 replies)
  102. proper use of spell force (6 replies)
  103. On the Run successor? (5 replies)
  104. Talking about the little pills (6 replies)
  105. 20th Anniversary/Running Wild (13 replies)
  106. How is 4e simpler than 3e (sell me on the idea)? (99 replies)
  107. Full Modular Cyberarm replacement (5 replies)
  108. dodging spells (15 replies)
  109. Security Elites (44 replies)
  110. S.T.A.L.K.E.R. style game ideas (14 replies)
  111. Astral Combat vs Spells (21 replies)
  112. How do You Make Rogue AR Feeds and AROs? (1 reply)
  113. temporal lobe epilepsy-with complications (11 replies)
  114. weapon focus damage on the Astral plane (24 replies)
  115. Recoil Compensation (10 replies)
  116. Designing Autosofts (11 replies)
  117. Elemental Spirits (5 replies)
  118. merrits and follies of a rounded character (91 replies)
  119. Andy's SR Game (22 replies)
  120. RL look at 2012 (24 replies)
  121. Drakes (12 replies)
  122. humans +1 essence? (32 replies)
  123. one step closer to SR4 matrix (10 replies)
  124. Unapologetic Target's Question (15 replies)
  125. Weapon Mounts (8 replies)
  126. Astra Perception/Projection and Windows (5 replies)
  127. Taskmaster (22 replies)
  128. weapon focus damage on the Astral plane (0 replies)
  129. Glitch statistics (6 replies)
  130. Moar Shadowrun IRL goodness. (2 replies)
  131. Astral travel (14 replies)
  132. Looking For a Picture (1 reply)
  133. The Anatomy of a Matrix run (14 replies)
  134. Astral Projection/Drain? (8 replies)
  135. visualizing rfid fields... (6 replies)
  136. Rose Red (5 replies)
  137. Possession and Invoking (41 replies)
  138. Build-a-TM (2 replies)
  139. And now it's time for another Good Idea/Bad Idea... (23 replies)
  140. Technomancers vs. Hackers (9 replies)
  141. Why would anyone need a Radio Signal Scanner? (17 replies)
  142. Good Magic vs Vehicles (38 replies)
  143. NY scanner stregnth (2 replies)
  144. Shadowrun videogames (3 replies)
  145. Officially Unofficial Shadowrun Movie (97 replies)
  146. SR4A LE (7 replies)
  147. Seattler 2072 not listed? (13 replies)
  148. Imaging scopes (14 replies)
  149. Random shadowrun thinking (25 replies)
  150. Newbie GM seeks grunts (6 replies)
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