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  1. First aid (5 replies)
  2. Ghouls in close combat... (52 replies)
  3. Firesale (3 replies)
  4. New to SR (4 replies)
  5. Spirit Combat (12 replies)
  6. Three Quick N00b questions (3 replies)
  7. Quick Lore Inquiry (15 replies)
  8. My wife wants to play! (14 replies)
  9. Music for different mood (5 replies)
  10. Healing spells. (6 replies)
  11. Posession for Fun and Profit (10 replies)
  12. Researching matters obscure (26 replies)
  13. Adept Improved Ability (17 replies)
  14. A few rules questions (5 replies)
  15. Specializations: (29 replies)
  16. Advice for a first time GM. (13 replies)
  17. SR II Rules Clarifications (14 replies)
  18. Toxic Traditions (25 replies)
  19. Help a Noob GM! (17 replies)
  20. [SR4] - Toxic paths (4 replies)
  21. [SR4] - Spirit Pact (50 replies)
  22. Paydata (16 replies)
  23. Vulnerability (6 replies)
  24. [SR4] - Infected (45 replies)
  25. Armed forces in 2080 (118 replies)
  26. Shadowrun 4e and totems (5 replies)
  27. Basic question about Recoil in 4th... (16 replies)
  28. Augmentation Q&A (792 replies)
  29. Stealth Program (4 replies)
  30. I want to make 4 cyber armed melee type (37 replies)
  31. First Aid Healing (9 replies)
  32. Bicardiac (13 replies)
  33. Tracing users through home/work location pairs (3 replies)
  34. Resisting Leadership (15 replies)
  35. Efacious Cat Shaman. Tir Ghost in Training. (15 replies)
  36. Sprites vs Skills (4 replies)
  37. The Nature of Digital Currency (119 replies)
  38. Killing By Remote (5 replies)
  39. HMHVV contact (2 replies)
  40. Fanpro Street Magic vs. CGL Street Magic (3 replies)
  41. Combat spells vs drones/vehicules (5 replies)
  42. May Chat transcript (62 replies)
  43. Help a newb with a mage? (33 replies)
  44. Looking for an effective rigger character (5 replies)
  45. High Pain Tolerance (3 replies)
  46. Media Sources (7 replies)
  47. Assensing Free Spirits (2 replies)
  48. Totems & Mentor Spirits (26 replies)
  49. Electricity Damage? (30 replies)
  50. Assault Cannon Recoil? (32 replies)
  51. Evo's Mars base (77 replies)
  52. Arsenal search (15 replies)
  53. Reinventing the Wheel (19 replies)
  54. Balkanization and military stores (43 replies)
  55. New(ly returned) to Shadowrun (7 replies)
  56. Alcohol - as a drug - why are there no stats? (27 replies)
  57. Assesncing penalty - removing it (15 replies)
  58. Platelet Factories (73 replies)
  59. Increased Capacity cyberlimb mod (19 replies)
  60. HMHVV Allergies (39 replies)
  61. martial arts descrepencies (14 replies)
  62. Commlink Apps (12 replies)
  63. Modular Plug-in Adaptation (1 reply)
  64. THUGS! (33 replies)
  65. Skills of the Trade (1 reply)
  66. moving a ward (3 replies)
  67. Doing damage with an enhanced skeletal structure (9 replies)
  68. Restricted Ammunition (24 replies)
  69. Launch Weapons (19 replies)
  70. Running a new campaign. Looking for info. (9 replies)
  71. MetrĂ³pole? (5 replies)
  72. Astral Projection and Manifesting (2 replies)
  73. Augmentation no-brainers (41 replies)
  74. House Ruling: Free Spirit PCs (49 replies)
  75. Locations! Locations! Locations! (1 reply)
  76. Creating ally spirits (52 replies)
  77. cyberscanners are physically imposible (47 replies)
  78. BattleRun (63 replies)
  79. Nano Paste Disguise (4 replies)
  80. A bit of clarification needed. (20 replies)
  81. Digging a tunnel (28 replies)
  82. real world mysteries you've explored (22 replies)
  83. Computer Illiterate (6 replies)
  84. [SR4] What spells for a tomb raider mage? (23 replies)
  85. shadowrun 3rd ed (105 replies)
  86. How does my Tomb Raider mage look? (10 replies)
  87. human being born from elven parents (17 replies)
  88. simsense in the works? (2 replies)
  89. Hacking Commlinks for Fun & Profit (57 replies)
  90. Registering sprites & binding spirits of very high rating/force (39 replies)
  91. Platelet Factories (0 replies)
  92. Platelet Factories (0 replies)
  93. Did The May Chat Happen? (2 replies)
  94. Burial in the Sixth World (32 replies)
  95. Security: Licenses and SINs (110 replies)
  96. Elves and dwarves - why doesn't everyone hate them? (174 replies)
  97. Costs for Facial Sculpt and 3D Memory? (1 reply)
  98. Air Assault Go-Gangs of Seattle (58 replies)
  99. Awakened character karma loss (29 replies)
  100. Human effects of Tempo (6 replies)
  101. Converting Shadowrun & Firearms from 3e to 4e (2 replies)
  102. I play Shadowrun! (15 replies)
  103. GM having problem with a runner (28 replies)
  104. advice on my char (11 replies)
  105. [SR4] How's this Former Company Man? (18 replies)
  106. Oni cost? (205 replies)
  107. Do i have this right? (10 replies)
  108. Quick Technomancer Clarification (2 replies)
  109. [SR4] - Movement Power (55 replies)
  110. Characters that break the game (45 replies)
  111. Making the kill... (84 replies)
  112. Technomancers and Drones (12 replies)
  113. Is it possible to astrally attack foci in SR4? (2 replies)
  114. professional rating? (4 replies)
  115. May Shadowrun Fan Chat (10 replies)
  116. Rules Question on Rejuvenation Gene therapy (4 replies)
  117. Critter Powers (25 replies)
  118. Magical countereffects (9 replies)
  119. SRM3-02: Block War Availalbe (0 replies)
  120. SRM 03-02 Block War is now available (0 replies)
  121. Creating unsympathetic idealists and lovable monsters (32 replies)
  122. Datajack + Wireless Adapter (69 replies)
  123. Physical Illusions (25 replies)
  124. Is magical pain irrelevant? (15 replies)
  125. Illusionist (10 replies)
  126. Gecko Shaman (14 replies)
  127. Infected (15 replies)
  128. New GM, New to SR4 (47 replies)
  129. Power Pact and Adapts (6 replies)
  130. Questions about 4e Gear (12 replies)
  131. Questions about Disposable Commlinks and Fetch Modules (4 replies)
  132. oooh, noo, there goes Tokyo (19 replies)
  133. can you interrupt more than once? (1 reply)
  134. What is on your shelf? (60 replies)
  135. Stun Baton (18 replies)
  136. Character Backgrounds (14 replies)
  137. Limitation Program Option in Unwired (5 replies)
  138. Virtual connections and connection rating (1 reply)
  139. Starting new game (13 replies)
  140. Legality and Speaker's Way adepts (50 replies)
  141. Shadowrun 4A (24 replies)
  142. Trying a Free Spirit (30 replies)
  143. Called shots to avoid armor (104 replies)
  144. Limiting Control Thoughts/Mob Mind (239 replies)
  145. Aspected Magician/Spell Category & Spellcasting Specialization (8 replies)
  146. vehicle/ drone weights (0 replies)
  147. Recoilless weapons (45 replies)
  148. Ghost Cartels - GM's/Authors only! (16 replies)
  149. Protecting drone nodes with agents (39 replies)
  150. Conspiracy of the 6th World (10 replies)
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