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  1. Shadowrun MMO (116 replies)
  2. The high cost of Addiction (50 replies)
  3. What Do You Think of the Matrix Rules? (259 replies)
  4. Salish-Shidhe Council in 2070 (17 replies)
  5. When are many Skills [i]too[/i] many? (8 replies)
  6. Uber-Technomancer (82 replies)
  7. Animal Forms (24 replies)
  8. Can Technomancers write malware? (21 replies)
  9. Non-prime runner NPCs (3 replies)
  10. Falling Damage (5 replies)
  11. Laser Weaponry: Worth it? (77 replies)
  12. Weapon Modification Questions (65 replies)
  13. Resist Drain (26 replies)
  14. Shifter Stats (3 replies)
  15. Off-camera (91 replies)
  16. New Mechwarrior Game announced. (0 replies)
  17. Carbon Neutral City (8 replies)
  18. Bug Spirit Inhabitation and Wimps (33 replies)
  19. Why buy a retrans unit? (35 replies)
  20. Stories of players leaving your table (39 replies)
  21. The Aztlan Movement ?!?! (4 replies)
  22. to be or not to be (32 replies)
  23. Suggested Viewing (39 replies)
  24. Music in the 6th World (9 replies)
  25. The graying of Shadowrun (79 replies)
  26. Healing Drain Damage... how? (20 replies)
  27. What the heck happend to clubs? (8 replies)
  28. Shadowrun Fantasy? (15 replies)
  29. Chunky Salsa - Airburst (20 replies)
  30. Upgrading an Implant Commlink (3 replies)
  31. Double Defense (56 replies)
  32. Combat Tactics for Hackers (31 replies)
  33. Whatever happened to the made-up profanity? (132 replies)
  34. Strange spell entries in a CharGen (6 replies)
  35. Reality Filters (9 replies)
  36. Pretty, shiny SR4A (36 replies)
  37. Vomeronasal Organ & Olfactory Booster (3 replies)
  38. I know I've asked this before (7 replies)
  39. Advice (79 replies)
  40. Character Sheets (5 replies)
  41. Adult Entertainment industry in 2070 (68 replies)
  42. LMG's Why? (82 replies)
  43. International Run-Meetings (41 replies)
  44. Skill Groups (89 replies)
  45. Lost Things (52 replies)
  46. Newbie to 4e. (13 replies)
  47. SR4 Adept Improved Sense (5 replies)
  48. Vampires and Feeding (68 replies)
  49. VR training (28 replies)
  50. Are My Players Reckless, or Just Regular 'Runners? (26 replies)
  51. Shadowrun, reality?! (12 replies)
  52. Aphaware, Adapsin, Biocompatability (22 replies)
  53. Question about the system( i need your help ) (29 replies)
  54. Request for Assistance and possible Ideas (1 reply)
  55. Overdrive on chipped workers? (4 replies)
  56. traditional layout choices (4 replies)
  57. What was the Rite of Succession? (3 replies)
  58. the Matrix (8 replies)
  59. Cosmetic Modifications and 'Ware (27 replies)
  60. Did Toxics get a downgrade in SR4? (13 replies)
  61. "Limited Edition" question from an outsider (18 replies)
  62. The Missing Ingredient is Crime (138 replies)
  63. Shadowrun, a japanese Production (29 replies)
  64. Social Skills. (9 replies)
  65. Reading hacker crackdown (5 replies)
  66. I need a run-idea... (19 replies)
  67. Datajack Protecting (6 replies)
  68. Cyber-Blades vs Bone Lacing/Density (45 replies)
  69. What is the 6th World to you? (10 replies)
  70. Corporate Eco-Nomics in the 6th World (23 replies)
  71. Please change stun spells! (31 replies)
  72. The Juicer Sam...doable? (108 replies)
  73. Ruthenium Prototype (3 replies)
  74. Everybody's an Adept Now! (55 replies)
  75. Unotanium (54 replies)
  76. The Shadowrun-Future (in a magical side of view) (24 replies)
  77. Astral Stealth (11 replies)
  78. Help I have too much karma. (8 replies)
  79. Snipers (82 replies)
  80. Does Availability vary between Standard/Alpha/etc. cyberware (5 replies)
  81. Guardian, Task, and Beast spirit questions (22 replies)
  82. Mr. Ballista (26 replies)
  83. Where to find BeCKS for 2nd edition? (1 reply)
  84. Two cyber questions (5 replies)
  85. Simrig and Hot-Sim (2 replies)
  86. Shadowrun in space (38 replies)
  87. What Armor Modifications Do You Use? (25 replies)
  88. Homebrew Help (3 replies)
  89. Running a Shadowrun game (15 replies)
  90. New York (3 replies)
  91. June Chat transcript (22 replies)
  92. Sustenance vs Sleep Regulator (14 replies)
  93. Noob asking about strategy (10 replies)
  94. Shadowrun is About... (21 replies)
  95. stupid/brutal.....but funny (33 replies)
  96. SR4A pdf (21 replies)
  97. Subtle Drone Tricks (66 replies)
  98. Free Spirit Magic (7 replies)
  99. Skill groups/Skills in Chargen (19 replies)
  100. Metal Storm in SR (15 replies)
  101. YEAAAAAAAAAAHH....SR-dice. (28 replies)
  102. For that troll tank (14 replies)
  103. Using two commlinks? (37 replies)
  104. Pimp my ride (2 replies)
  105. Speed Reading + Photographic Memory (11 replies)
  106. Question on Fomori size (4 replies)
  107. Drug prices (5 replies)
  108. Recoilless Rifles: Where Are They? (23 replies)
  109. A query about Elemental Strike (46 replies)
  110. Possibly Stupid Question: Recoil and Vehicle Mounts (2 replies)
  111. Fillable SR4A character sheets? (2 replies)
  112. Fatal Plot holes (5 replies)
  113. Maps and Layouts (6 replies)
  114. Biomatrix (2 replies)
  115. Chaos Mage (78 replies)
  116. More IP for Mundanes? (17 replies)
  117. Technomancer Builds? (1 reply)
  118. Resonance Well? (3 replies)
  119. What do you want from the Matrix? (5 replies)
  120. Mage improvement suggestions? (1 reply)
  121. Help protect my nodes (8 replies)
  122. Making NPCs (4 replies)
  123. Highest HP? (25 replies)
  124. State of the Union (8 replies)
  125. Advanced Roleplaying (31 replies)
  126. Technomancer clarification (26 replies)
  127. Finding the powersorce. Help my team out (8 replies)
  128. Unarmed Combat adept and martial arts (23 replies)
  129. What's in a SIN (12 replies)
  130. Upcoming books? (29 replies)
  131. cyber Eyeball implant/drone & magic... (23 replies)
  132. Camera Neutralizer vs Cybereyes and Natural Eyes (41 replies)
  133. Pilot Complex Form? (9 replies)
  134. Help a new GM... (1 reply)
  135. Deep diving (14 replies)
  136. Quick Question re: Bad Moon Rising (4 replies)
  137. Flechette (4 replies)
  138. Basic Hacking Agent/Drone Combo? (0 replies)
  139. Minions (8 replies)
  140. Attacks of Will (7 replies)
  141. Gaining Extra IPs (31 replies)
  142. Bound Spirit Service Question (4 replies)
  143. Proposal: New Skillgroup "Sports" (30 replies)
  144. When will the SR4 PDF update be available? (43 replies)
  145. HOW DO ROLEPLAY ACROSS GENDER!?! (161 replies)
  146. TMs and Hacking (28 replies)
  147. Essence, cloning, and the soul. (3 replies)
  148. Martial Arts Question (11 replies)
  149. Protecting your guards from the all-powerful manabolt (271 replies)
  150. Cyberware opinions (30 replies)
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