Hi guys
I have left my team in a bit of a cliffhanger, the PC:s made successful infiltration of a storage warehouse and managed to get hold of a whole lot of tempo(this stuff seem to float around) for their Johnson, Laughing Wolf Esquire. The session ended with the team dropping an aztlan black op team interested in the same contraband as the runners, just outside the storage facility.
The team will now proceed to freight the cargo over LA:s toxic archipelago where they once on shore will meet a high response merc team sent to retaliate for the dropped aztlan black ops team and collect the contraband. This team will include a converted ares dragon with two riggers in a rigger cocoon one rigging surveillance drones, I am considering airborne drones mounted with flashbacks which will give some nice negative modifiers for the runner team.
Is it doable to mount a flashpak on a drone and fly it away and then activate the flashpak remotely ?
As for the the team they consist of:
troll tank with grenades and an ares silvergun,
streetsam ork which is kinda crazy with an ares alpha,
knife fighter phys ad,
magic 7 black magican no spirit summoning basically juicing it with manabolts, powerbolts and stunbolts currently on 4 phys damage and no edge ,
and a pretty skilled hacker.
As for the chopper the operations will of course be hardwired it would be sad if the hacker remote hacked the chopper and sent it crashing and burning considering its modded and worth around 2 mil nuyen packed wih an autocannon and missle launcher, as for the mage he wont be able to hit the riggers with mana spells no LOS, but he will likely powerbolt the chopper.
How much would he cast the bolt for considering he has 4 phys damage here and like 11 boxes in total and no edge. The chopper has body 22. What do you guys think can the team through shooting power and magic handle the chopper? Of course there will be some ground troops as well for the troll and phys ad to play with probably with some ares alphas and some funny grenades flash bangs I think.
Plotwise defeat or victory doesn't matter it will spin the plot in different ways depending on the outcome, due to the fact that I see defeat as capture or retreat more than TPK, same goes for the chopper if it takes a few hit the riggers may decide
Moreover the players are a bad ass team they have dropped intelligence officers from the Caribbean league and so far spurned the offer of an offer of protection from the CIA, plus pissing of Aztlan close to their home turf ( guess they consider LA their turf), accordingly the heat is on so to speak.
Anyway I think it will be loaded with awesomeness.
Am I to evil a GM? I really wanna use my chopper.
Over and out