QUOTE (Thanee @ Oct 15 2009, 07:36 PM)

Noone forces you to use it.

I know and i won't

QUOTE (Thanee @ Oct 15 2009, 07:36 PM)

No, they have enough restrictions as it is.
Hmm so you have no problem with the adept shooting two long bursts with two SMGs at a DP of around 20, and no visibility modifiers in most situations, or look up the pornomancer somewhere on this forum, or take the rigger with his drone army. Yes the PCs are powerful, but not only the spellcaster. so a nerf for this class is unnecessary IMHO
QUOTE (Thanee @ Oct 15 2009, 07:36 PM)

Besides, the 'restriction' is purely for overcasting. Everything up to the Magic Rating works just fine. Overcasting is simply too easy (IMHO, of course).
What you are actually saying is you don't like overcasting and soaking all the drain. Depending on the type of spell this isn't even easy without the houserule
QUOTE (Thanee @ Oct 15 2009, 07:36 PM)

Hits are limited to Force.
True, but to consistently get more than 5 (which is the Magic Attribute for most starting characters) you'd have to have a dice pool of 15 or more. To get there you need some sort of Bonus anyway.
QUOTE (Thanee @ Oct 15 2009, 07:36 PM)

They are not prevented at all from being good at their job.
With a OR of 5+ to affect a device you most starting characters need to overcast. Penalizing for affecting the device at all is preventing them to do their job for mr
QUOTE (Thanee @ Oct 15 2009, 07:36 PM)

I'm not sure, what you mean?
The rule in SR4A to increase the drain of direct combat spells by one for each hit used to increase damage.
QUOTE (Thanee @ Oct 15 2009, 07:36 PM)

Yes. But that doesn't change the part about double Drain when summoning beyond one's Magic Rating.
I forgot about that.