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  1. Technomancers and rigging (8 replies)
  2. [RL] Video footage of police using taser (96 replies)
  3. Heal Spell (12 replies)
  4. Tube Kiddies? (7 replies)
  5. Genetic Heritage quality (43 replies)
  6. Infiltration, astral perception and targetting (3 replies)
  7. Body Armor and Rifles in SR4 (42 replies)
  8. RL extra-territorial holdings (2 replies)
  9. Armor Rating in Chargen (124 replies)
  10. Moved: Adopt me, I'm cute (-- replies)
  11. Feral Cities in the making (5 replies)
  12. Wicked Two-Gun Mojo (77 replies)
  13. Initiative vs. Matrix Initiative (7 replies)
  14. Attribute maxima (3 replies)
  15. Adepts and Mentor Spirits (3 replies)
  16. New Nanotech (22 replies)
  17. Group cook? (80 replies)
  18. Jeet Kun Do (31 replies)
  19. Sustained Magic Dice Penalty (2 replies)
  20. explosive casings? (0 replies)
  21. Thoughts on Current Vehicle Customization (42 replies)
  22. Cyberware Scans and Components (10 replies)
  23. Moved: I am now a Shadowrunner! (-- replies)
  24. Aspected Magician negative quality (8 replies)
  25. Laser Rapier (7 replies)
  26. SR4 Master Spell List - Spreadsheet? (2 replies)
  27. Couple Questions (26 replies)
  28. Street Sam Cyberwear Help? (48 replies)
  29. MInor Rigger Mechanics Questions (1 reply)
  30. Quick Question = Melee + Invis (4 replies)
  31. Negative Qualities (36 replies)
  32. The Great Bunraku Parlor Escape (186 replies)
  33. Area Spells when you can't see a baddy (10 replies)
  34. Otomo (25 replies)
  35. How often do you use Astral Background Count? (12 replies)
  36. Blackjack's NPC listings (2 replies)
  37. Flechette effects with Grenade (14 replies)
  38. Best Drones for a Sammie (24 replies)
  39. Bunraku Dolls (7 replies)
  40. Dice Pool modifers (2 replies)
  41. Drones Coming Sooner Rather Than Later? (0 replies)
  42. Spell question: Turn to Goo--does the caster know what Force to use? (16 replies)
  43. Why shadowrun, when making money legitimately is so easy (36 replies)
  44. Idea: New Martial Arts maneuvers (4 replies)
  45. What books do we wanna see? (22 replies)
  46. House-rule: Nega-mage (42 replies)
  47. SR4 - Rules Help Please! (13 replies)
  48. The Can'o Beans hucking Hobo (7 replies)
  49. Does every team need a rigger? (30 replies)
  50. Throwing soft things (53 replies)
  51. SR4-Compatible SR3 Books (29 replies)
  52. What Book do you want to have? (131 replies)
  53. Spirit Issues (5 replies)
  54. Sprite got Edge! (2 replies)
  55. Advanced Recon Drones (0 replies)
  56. SR3 To SR4: The language differential. (78 replies)
  57. Question on Alchemy (9 replies)
  58. Regarding Character sheets (4 replies)
  59. Armored cyberlimbs (31 replies)
  60. F or F and Miniguns (27 replies)
  61. A matter of a pain editor and narco jet... (6 replies)
  62. Detroit-the tourist's view (2 replies)
  63. Some questions on Ritual Spellcasting (4 replies)
  64. A.I.'s (12 replies)
  65. Foci and Social Adepts (16 replies)
  66. Aprils Chat (38 replies)
  67. Lone Star Cyberware Suite (10 replies)
  68. Some good news for a change? (7 replies)
  69. perception in game issues (30 replies)
  70. Geist in the Shell (40 replies)
  71. Black Ops Base Security - Help needed (2 replies)
  72. Custom Spells (35 replies)
  73. Redlining Question (19 replies)
  74. More NPC/Group Fun (0 replies)
  75. Skills (22 replies)
  76. Heals possibilities? (48 replies)
  77. Mage targets Sammy (4 replies)
  78. NPC's (17 replies)
  79. Critique please - Initiatory group (11 replies)
  80. What skills do these weapons use? (31 replies)
  81. Sample Security Patrol (7 replies)
  82. Why does your Shadowrunner 'Run? (61 replies)
  83. Design question - why is Running based on Strength instead of Agility? (42 replies)
  84. Opinions, please - Advanced Combat Damage houserules (10 replies)
  85. Magical Cyberwear? (32 replies)
  86. Bling - Exotic Cyberlimb Casemod question (12 replies)
  87. Kingdom of Hawai'i (9 replies)
  88. Elemental Control (29 replies)
  89. Why is outsourcing intelligence a good idea? (30 replies)
  90. Cruiser Motorcycle... (5 replies)
  91. A cunning plan. (42 replies)
  92. Attacker Firing From Cover, and Multiple Targets questions (39 replies)
  93. Why Does Magic Seem So Broke (258 replies)
  94. Multiple Bursts From Full-Auto (17 replies)
  95. How Much is Enough? (25 replies)
  96. Immortal Kombat (18 replies)
  97. Foci Question (17 replies)
  98. High Velocity Weapons (7 replies)
  99. John Q. Everyman (83 replies)
  100. Where's West Virginia? (5 replies)
  101. Personal Fire Direction Character Combat Example (15 replies)
  102. Brand friggin new to the game, I got a question (65 replies)
  103. Balance questions about First aid+magic+medicine (7 replies)
  104. Guard Spirit Power (24 replies)
  105. Quickened Spells - how much Karma is "safe" (25 replies)
  106. Bullet in my gun and DMZ in my hand (2 replies)
  107. Arachnid reaction (16 replies)
  108. I have found a community that kicks butt! (31 replies)
  109. Genetic Infusions (14 replies)
  110. What damage does a cyberarm do? (35 replies)
  111. AR For Grunts? (33 replies)
  112. Non-Police (18 replies)
  113. Onto my next run idea... (22 replies)
  114. [Ideas] Shadowrun Campaign (21 replies)
  115. Paracritter parts for reagents - any list? (7 replies)
  116. Power Foci and Enchanting (16 replies)
  117. What to wear... (26 replies)
  118. Alternate Damage Bar (16 replies)
  119. Dealing with the Fuzz (86 replies)
  120. Virtual Kidnappings In Mexico (4 replies)
  121. Numbers of Elves (67 replies)
  122. What edge tests are there? (9 replies)
  123. Mage Matrix Runner (34 replies)
  124. Shadows of the South Pacific (32 replies)
  125. Edge 8 (9 replies)
  126. calling out hermit (292 replies)
  127. Logic = worthless for a hacker (53 replies)
  128. Arsenal Weapon Mount vs. Smart Firing Platform (35 replies)
  129. Wakshaani's 320 point Challenge (48 replies)
  130. Initiative (19 replies)
  131. Fake SINs (20 replies)
  132. Ratings for [i]Everything[/i] (17 replies)
  133. Hacking and Rigging during a run. Remote options? (5 replies)
  134. Deus Ex 40s (29 replies)
  135. Earthdawn -> Shadowrun 4E rules conversion (44 replies)
  136. dress to impress... (1 reply)
  137. Selling snake oil? (55 replies)
  138. Parry, Full Parry, Block, Full Block and M.A. bonuses... (19 replies)
  139. Future Guns (6 replies)
  140. Urban S.E.R.E Challenge (46 replies)
  141. Melee vs Ranged (128 replies)
  142. Miami (26 replies)
  143. Nanohive and milking it for benefit (13 replies)
  144. Character Critique: "Bad News Johnny" (26 replies)
  145. Setting appropriate challenges - any rules of thumb? (12 replies)
  146. Character Critique: Benji Garett (6 replies)
  147. Upgrading sensor rating? (53 replies)
  148. More Twinking Out: Why is Cybermancy necessary when you have so many cool toys to reduce Essence costs? (93 replies)
  149. Getting Drunk (25 replies)
  150. Energy Aura (3 replies)
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