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  1. Skills (22 replies)
  2. Heals possibilities? (48 replies)
  3. Mage targets Sammy (4 replies)
  4. NPC's (17 replies)
  5. Critique please - Initiatory group (11 replies)
  6. What skills do these weapons use? (31 replies)
  7. Sample Security Patrol (7 replies)
  8. Why does your Shadowrunner 'Run? (61 replies)
  9. Design question - why is Running based on Strength instead of Agility? (42 replies)
  10. Opinions, please - Advanced Combat Damage houserules (10 replies)
  11. Magical Cyberwear? (32 replies)
  12. Bling - Exotic Cyberlimb Casemod question (12 replies)
  13. Kingdom of Hawai'i (9 replies)
  14. Elemental Control (29 replies)
  15. Why is outsourcing intelligence a good idea? (30 replies)
  16. Cruiser Motorcycle... (5 replies)
  17. A cunning plan. (42 replies)
  18. Attacker Firing From Cover, and Multiple Targets questions (39 replies)
  19. Why Does Magic Seem So Broke (258 replies)
  20. Multiple Bursts From Full-Auto (17 replies)
  21. How Much is Enough? (25 replies)
  22. Immortal Kombat (18 replies)
  23. Foci Question (17 replies)
  24. High Velocity Weapons (7 replies)
  25. John Q. Everyman (83 replies)
  26. Where's West Virginia? (5 replies)
  27. Personal Fire Direction Character Combat Example (15 replies)
  28. Brand friggin new to the game, I got a question (65 replies)
  29. Balance questions about First aid+magic+medicine (7 replies)
  30. Guard Spirit Power (24 replies)
  31. Quickened Spells - how much Karma is "safe" (25 replies)
  32. Bullet in my gun and DMZ in my hand (2 replies)
  33. Arachnid reaction (16 replies)
  34. I have found a community that kicks butt! (31 replies)
  35. Genetic Infusions (14 replies)
  36. What damage does a cyberarm do? (35 replies)
  37. AR For Grunts? (33 replies)
  38. Non-Police (18 replies)
  39. Onto my next run idea... (22 replies)
  40. [Ideas] Shadowrun Campaign (21 replies)
  41. Paracritter parts for reagents - any list? (7 replies)
  42. Power Foci and Enchanting (16 replies)
  43. What to wear... (26 replies)
  44. Alternate Damage Bar (16 replies)
  45. Dealing with the Fuzz (86 replies)
  46. Virtual Kidnappings In Mexico (4 replies)
  47. Numbers of Elves (67 replies)
  48. What edge tests are there? (9 replies)
  49. Mage Matrix Runner (34 replies)
  50. Shadows of the South Pacific (32 replies)
  51. Edge 8 (9 replies)
  52. calling out hermit (292 replies)
  53. Logic = worthless for a hacker (53 replies)
  54. Arsenal Weapon Mount vs. Smart Firing Platform (35 replies)
  55. Wakshaani's 320 point Challenge (48 replies)
  56. Initiative (19 replies)
  57. Fake SINs (20 replies)
  58. Ratings for [i]Everything[/i] (17 replies)
  59. Hacking and Rigging during a run. Remote options? (5 replies)
  60. Deus Ex 40s (29 replies)
  61. Earthdawn -> Shadowrun 4E rules conversion (44 replies)
  62. dress to impress... (1 reply)
  63. Selling snake oil? (55 replies)
  64. Parry, Full Parry, Block, Full Block and M.A. bonuses... (19 replies)
  65. Future Guns (6 replies)
  66. Urban S.E.R.E Challenge (46 replies)
  67. Melee vs Ranged (128 replies)
  68. Miami (26 replies)
  69. Nanohive and milking it for benefit (13 replies)
  70. Character Critique: "Bad News Johnny" (26 replies)
  71. Setting appropriate challenges - any rules of thumb? (12 replies)
  72. Character Critique: Benji Garett (6 replies)
  73. Upgrading sensor rating? (53 replies)
  74. More Twinking Out: Why is Cybermancy necessary when you have so many cool toys to reduce Essence costs? (93 replies)
  75. Getting Drunk (25 replies)
  76. Energy Aura (3 replies)
  77. San Fran (1 reply)
  78. Question about unresisted damage (3 replies)
  79. How realistic is it for someone to have 27 seconds from "unconscious" to "irrevocably dead"? (38 replies)
  80. Astral and Unsculpted Matrix (2 replies)
  81. Street Cost of Magical Materials (8 replies)
  82. Paper Miniatures (8 replies)
  83. Atlanta drone rigger (18 replies)
  84. Agent Smith Army problem solved! (15 replies)
  85. What's the cut? (14 replies)
  86. Specialization dice in Full Parry (29 replies)
  87. Burner CommLinks... (75 replies)
  88. Shadowrunners in Training (6 replies)
  89. Delta grade equipment... from 2061. What is it now? (9 replies)
  90. Enchanting question (3 replies)
  91. Riggers (4 replies)
  92. Corporate Enclaves Review (112 replies)
  93. Katana physad uses Mystic Armor to avoid taking stun damage (34 replies)
  94. Scenario feedback requested (21 replies)
  95. Specializing in a Skill Group (20 replies)
  96. Screwing your Mr/Ms Johnson (Not in a good way) (29 replies)
  97. The Grim and the Gritty (24 replies)
  98. The Mystic Adept (42 replies)
  99. Invoking (22 replies)
  100. Wow, Ares is real! (20 replies)
  101. Does Background Count make your spirits dumb? (69 replies)
  102. Somebody need a hacker? (1 reply)
  103. Teamwork and Conjuring (3 replies)
  104. Magic Loss + Suppressing Crashed IC (18 replies)
  105. A clearly absurd question: What do you do post-3K Karma? (34 replies)
  106. House Rule: Manipulating Reputation (8 replies)
  107. Edge heavy Mage (19 replies)
  108. You a VIP?! (0 replies)
  109. Mages Best Cyber/Bio? (34 replies)
  110. First time magician (4 replies)
  111. These boots are made for stalking (52 replies)
  112. 1st World? (8 replies)
  113. Creepy. (5 replies)
  114. Using Contacts to boost starting gear availability (20 replies)
  115. Turn to Goo as an Infiltration Spell? (48 replies)
  116. So, a little help here-critique timex2! (17 replies)
  117. New Metamagic idea (comments, please) (2 replies)
  118. Spirit power question (7 replies)
  119. Everything but the dumpshock... (26 replies)
  120. How much do you players in your group get roughed up. (23 replies)
  121. Couple of quick conversion questions (33 replies)
  122. Spirits w/ masking? (3 replies)
  123. Lights up the astral like nothing else (9 replies)
  124. 'On the Run' in Denver (4 replies)
  125. Renegotiating Payment After the Job? (38 replies)
  126. Trying to make a character that (12 replies)
  127. Invoked Memory Stimulator questions... (6 replies)
  128. Quick Question: (10 replies)
  129. Making Google Earth Movies For Less Than $400 (16 replies)
  130. Hobbies... (88 replies)
  131. Peer 2 Peer in the '70s (8 replies)
  132. Minigun Recoil (91 replies)
  133. Noticing background count? (5 replies)
  134. Character Creation Choices (7 replies)
  135. Puppeteer (3 replies)
  136. Decker's School: Emmerton Advanced Learning Institute (4 replies)
  137. So it begins... (11 replies)
  138. Ally with Materialization Power for Possession Traditions? (8 replies)
  139. Real Life Proof of Physads (7 replies)
  140. Mages Vrs Shamans Vrs Mystic Adepts. (14 replies)
  141. Hacking in combat - how often do you see it happen? (25 replies)
  142. [CGL]April Chat, 4/19 - 10AM PDT (68 replies)
  143. Character Trees or Character Teams (8 replies)
  144. Ghostwalker (8 replies)
  145. How many Free Actions per combat turn, and using missile parry? (2 replies)
  146. Fake ID price (61 replies)
  147. Your Stock Commlinks (6 replies)
  148. Shadowrun Rumours (6 replies)
  149. Simultaneous objectives - suggestions? (18 replies)
  150. Help with characters needed (27 replies)
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