Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216
  1. Matrix Help needed (8 replies)
  2. Tailored Pheremones and Spy Cigs (3 replies)
  3. Realistic forms (41 replies)
  4. Shitty Jobs In the Sixth World (69 replies)
  5. My players "got" Shadowrun (32 replies)
  6. Advanced Healing (10 replies)
  7. Giving 4e another go (14 replies)
  8. Agents Vs Hackers (12 replies)
  9. The Joy of Typecasting (18 replies)
  10. Is there any way for a rigger to actively pilot two vehicles? (1 reply)
  11. Dragons assimilating into society (52 replies)
  12. 'take aim' actions and vision magnification (1 reply)
  13. Drone Pilot (2 replies)
  14. Book Keeping (57 replies)
  15. Lone Star efficiency (26 replies)
  16. Modding Cyberguns (13 replies)
  17. Using the Hacking Skill (6 replies)
  18. Everybody Loves Horrors (34 replies)
  19. Session Setup (15 replies)
  20. Stealin' (31 replies)
  21. Spirit pacts at chargen (33 replies)
  22. How vulnerable is Wireless Equipment? (39 replies)
  23. Taking Drones as a Hacker... (13 replies)
  24. Matrix topology - reasonable example? (0 replies)
  25. Cyberlegs (18 replies)
  26. one more part of crash 1.0 ready (3 replies)
  27. Genetics & Qualities (12 replies)
  28. Opinions Needed: Availability Bump At Start? (25 replies)
  29. Help with magic foci (39 replies)
  30. Finally coming into SR4 (21 replies)
  31. Why are Activesofts and Skillwires uneven? (39 replies)
  32. Improved Ability: Gymnastics (8 replies)
  33. Cannon Companion conversion pdf (3 replies)
  34. Question from "On the Run" (9 replies)
  35. Spirit Pact Quality (11 replies)
  36. Grenades at your feet (77 replies)
  37. Shadowrun resources (10 replies)
  38. not just catalyst mess up "april fools" (3 replies)
  39. Commlink confusion (23 replies)
  40. Creative writing 101 (1 reply)
  41. Two Swords better than one? (22 replies)
  42. Nobody Business (18 replies)
  43. Look at my NPCs! (12 replies)
  44. Need help with Power Plant planning (17 replies)
  45. Who is Lars J. Matthews? (10 replies)
  46. Smaller Bursts (5 replies)
  47. WAIT, WTF? [may transcrpit question] (2 replies)
  48. Anyway to make your Drones Tamper Proof? (25 replies)
  49. Revising the Martial Arts (29 replies)
  50. Armor & Weapons Questions (5 replies)
  51. Mays Chat (16 replies)
  52. Can vehicles defend against melee attacks? (17 replies)
  53. Season Finale! (8 replies)
  54. spirits and elementals (1 reply)
  55. Vehicular Weaponry (22 replies)
  56. Armor and Encumberance (4 replies)
  57. Bone Lacing And Bone Density (11 replies)
  58. Hacking question! (15 replies)
  59. Interrupt Actions (265 replies)
  60. Need help on a Cyber-Mage (42 replies)
  61. New Magical Tradition: The Azusan Tradition (5 replies)
  62. How Would I Go About Unarmed? (31 replies)
  63. The state of modern day Seattle (8 replies)
  64. Adept powers max (15 replies)
  65. Do ranged defense modifiers appy to resisting Indirect Combat Spells? (65 replies)
  66. holy DNI, batman! (6 replies)
  67. Help with Story Arc please... (14 replies)
  68. New N00b here (39 replies)
  69. Game Level why must it be Street II? (88 replies)
  70. What tools/toys do you use to game. (18 replies)
  71. Article on Hacking (0 replies)
  72. Sculpting the Matrix (8 replies)
  73. Does everyone use Drones now in 4th edition? (13 replies)
  74. Help me stat something up. (7 replies)
  75. Glass ceiling in social skills (51 replies)
  76. Pacifism in the shadows (109 replies)
  77. SR Stats for RL Rotordrone (5 replies)
  78. PbP Questions. (5 replies)
  79. Alternate Cyborg Character Rules (4 replies)
  80. Mist spell and visibility modifiers (8 replies)
  81. Elemental damage and gear carried by the target (17 replies)
  82. Dystopian vs Future Imperfect? (27 replies)
  83. Focus Will (8 replies)
  84. Munchkins, to me! Which trait to max? (61 replies)
  85. Fluff and mechanical Considerations for Bulk Cyber (1 reply)
  86. Is Possesion for real? (53 replies)
  87. Ideas for an alternate timeline (10 replies)
  88. Military Grade Weapons (141 replies)
  89. Newbie with questions (8 replies)
  90. Spirit in flesh form init? (8 replies)
  91. InMediaRes Productions signs Classic BattleTech and Shadowrun license agreement (26 replies)
  92. Levitate limits (1 reply)
  93. Clones (52 replies)
  94. Ready Weapon = Holster Weapon? (4 replies)
  95. Explosives Question (5 replies)
  96. Infiltration mage (9 replies)
  97. North America War (121 replies)
  98. Funny Attack Weapon (9 replies)
  99. Real Organ legging (sort off) (3 replies)
  100. Smartgun Systems and Cover (5 replies)
  101. Drone-Stash inside Cyberlimb (2 replies)
  102. Cyberzombie and Cloning (56 replies)
  103. How powerful are hackers (30 replies)
  104. anthroform drones vs. walkers with mechanical arms. (32 replies)
  105. Simsense and Astral Perception (16 replies)
  106. Aspected Manastatic (9 replies)
  107. Twinked weapons (132 replies)
  108. Combat Insertion Vehicle (30 replies)
  109. Full body cyborgs (15 replies)
  110. Just random thought... (16 replies)
  111. Threading House Rules (2 replies)
  112. A Digital Escape [AR/air filter idea for SR?] (9 replies)
  113. Question about the Martial Art Firefight from Arsenal (17 replies)
  114. Inhabitation spirits in living bodies (3 replies)
  115. Heimdal Oddity (8 replies)
  116. Serial killers in Shadowrun (69 replies)
  117. Weapon Modification Questions (18 replies)
  118. Initiation/Metamagic at Character Creation (10 replies)
  119. Legality of Enhancement in Sports (24 replies)
  120. Vehicle Mods (6 replies)
  121. Shadowtalk (7 replies)
  122. Explosives (53 replies)
  123. Real life proof of physads: Improved Reflexes 3 in action! (23 replies)
  124. Dwarves! In POWER ARMOR! (16 replies)
  125. Team Conflict. (16 replies)
  126. Question about Enhanced senses (1 reply)
  127. Laser Designators (7 replies)
  128. [RL] Journalist opinion on Yaks (189 replies)
  129. Ghouls as PC (41 replies)
  130. Armor Capacity (8 replies)
  131. Which Megacorp facilities are 'extraterritorial' (53 replies)
  132. Wageslave (86 replies)
  133. 4 Person Shadow Team (44 replies)
  134. House Rule / idea for Unwired: AR via full VR (2 replies)
  135. Last of the Breed (9 replies)
  136. The Assassin Chalenge (11 replies)
  137. Pages from the Mages (8 replies)
  138. Converting rules (20 replies)
  139. Ally spirit and free spirit karma question (6 replies)
  140. Question about Melee Full Defense (12 replies)
  141. Shadowrun Security Levels (A Beta tVersion) (11 replies)
  142. Ultima Ratio Regum (16 replies)
  143. Pilot programs - wtf? (23 replies)
  144. Sim Rig vs Sim Module (12 replies)
  145. Vehicle Acceleration (21 replies)
  146. Grounding....can I still do it? (28 replies)
  147. BetaMeth and Magic? (8 replies)
  148. Best Run Summary: The Amazing Whiff (0 replies)
  149. HAL, by Cyberdyne (13 replies)
  150. Martial Arts and Maneuvers: A SR4 debate (1 reply)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012