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  1. Reflex Recorders (9 replies)
  2. 5 Round Gunfights (4 replies)
  3. New Metamagic for Adepts (9 replies)
  4. Repeated Summoning houserule (18 replies)
  5. Missing Mime in Arsenal (22 replies)
  6. Dead Baby Jokes (13 replies)
  7. Magic Attribute and Essence loss - what happens at 0? (38 replies)
  8. Less Shadows (51 replies)
  9. Flechette, fragmentation, shotguns etc. (29 replies)
  10. What counts as 'Natural Vision' (23 replies)
  11. Mimic option. (3 replies)
  12. Vehicle of Choice... (5 replies)
  13. The [fictional] Shadowland's most loved and hated (75 replies)
  14. I need help with the RP (54 replies)
  15. Levitate and additional force (11 replies)
  16. Chrysler-Nissan (5 replies)
  17. full body cyborgs and magic (18 replies)
  18. If they can do Dragon PCs... (289 replies)
  19. Adept Power: Improved Reflexes (14 replies)
  20. Commlinks (60 replies)
  21. shotgun glove... (45 replies)
  22. Intiative passes, what is the deal (3 replies)
  23. New negative quality idea's? (5 replies)
  24. Few Helpful suggestions needed (2 replies)
  25. Character Ideas (42 replies)
  26. Thrown Weapons (6 replies)
  27. Mentor spirits - do they define a tradition? (21 replies)
  28. Shock Gloves and Adepts (76 replies)
  29. how do aoe elemental spells work. (2 replies)
  30. How to implant a mobile phone in your forearm (21 replies)
  31. Top 5 Magic Spells (60 replies)
  32. where are my bikes (135 replies)
  33. Shadowrun Style Domestic Disputes (23 replies)
  34. "Realistic" Shadowrun (30 replies)
  35. To bike or not to bike (110 replies)
  36. Describe Your Game (47 replies)
  37. Magic: Mana vs. Physical and affected targets (4 replies)
  38. Basic rules question - Adept Improved Ability vs. Skill Augmented Maximum (13 replies)
  39. Rigging Motorcycles (47 replies)
  40. Adept, am I doing this right? (21 replies)
  41. Central American gangs and girls (12 replies)
  42. Illusions and astrally projecting or perceiving characters (3 replies)
  43. Arsenal review (302 replies)
  44. Critique my Illusionist Infiltration Mage (29 replies)
  45. A matter of watcher spirits.. (26 replies)
  46. Mental Exercise: Anti-Dragon Task Force (186 replies)
  47. Player questions I cannot answer (40 replies)
  48. The Shadowrun 4 Learning Curve (1 reply)
  49. The Petrowski Farms (1 reply)
  50. Chat Transcript (5 replies)
  51. Dragons PCs in Runner Companion (62 replies)
  52. Chara Creation Tutorial? (9 replies)
  53. Best debunk ever! (64 replies)
  54. Spell Design (1 reply)
  55. Body and Hit points (2 replies)
  56. First Post Questions (9 replies)
  57. how is spirits affected by geomancy? (5 replies)
  58. Character Critique: Yuan (38 replies)
  59. So my GM and I talked... (20 replies)
  60. Social Software Killed the Face (90 replies)
  61. A.I PCs (25 replies)
  62. damage target 4 (4 replies)
  63. SR Authors Public Chat (53 replies)
  64. Sustained spells and range? (29 replies)
  65. Then 35point limit. (58 replies)
  66. Next Big Shadowrun Encounter (4 replies)
  67. the basics of Tactical Vehicle Combat (13 replies)
  68. SR3 - improved ability (11 replies)
  69. A Newbie Runner's Questions Regarding Technomancers (25 replies)
  70. Martial arts (107 replies)
  71. Perception test (17 replies)
  72. Time for Another Shadowrun Fiction Contest (175 replies)
  73. Were have all the vets gone? (14 replies)
  74. Detecting Technomancers (31 replies)
  75. You know, i think i know why im wary of nerfs (65 replies)
  76. Character Critique: Haywire (23 replies)
  77. Scouring for Information (4 replies)
  78. Welcome to Redmond (2 replies)
  79. If APDS are the "standard" armor penetrators... (8 replies)
  80. Flaming Prince: Ork Mercenary/Runner (44 replies)
  81. Shadowrun Staples (32 replies)
  82. Dragons (27 replies)
  83. SR4 Commlink Mod Question (4 replies)
  84. Clarification about Clairvoyance Spell (27 replies)
  85. Optional SR4 Armor Rules (17 replies)
  86. What's the purpose of Ghostwalker? (423 replies)
  87. Small Desktop Forges Reality? (11 replies)
  88. Back Story review (18 replies)
  89. Good web-based collaboration software for 'running? (14 replies)
  90. The Mayan Cutter (3 replies)
  91. More Manuever questions (127 replies)
  92. Guidance Spirit (1 reply)
  93. Modularity and Grade (11 replies)
  94. "The Grid" or "The Matrix" (25 replies)
  95. APDS (51 replies)
  96. Dealing With GM Duties (29 replies)
  97. Training question (11 replies)
  98. A.I PCs and NPCs. (46 replies)
  99. Shadowrun core concepts (18 replies)
  100. Attack Dog (50 replies)
  101. A problem with Spirits (2 replies)
  102. Bad Ass Drones? (20 replies)
  103. Runner's Companion PDF? (48 replies)
  104. Implanted Commlinks (27 replies)
  105. Floor plans (10 replies)
  106. Possession spirits (10 replies)
  107. Technomancer: System and Response (7 replies)
  108. Knowledge Skills and the Matrix (26 replies)
  109. Denver, Organized Crime and the Sioux Sector (2 replies)
  110. This is why we can't have nice things... (107 replies)
  111. How to detect bioware... (53 replies)
  112. Spirit Bane (9 replies)
  113. Sun roofs (11 replies)
  114. Forget the major! Build Brock Samson! (44 replies)
  115. Spiritual Authority (1 reply)
  116. Electonic Deception (7 replies)
  117. Spirit utilization (24 replies)
  118. How to play a possession mage wo. hoggin' the spotlight (58 replies)
  119. Questions about Weapons and Armor (1 reply)
  120. Gel Packs and Encumbrance (4 replies)
  121. Using Lodges as permant wards. (6 replies)
  122. 4th Edition SIN Tracking Sheets (16 replies)
  123. What ELSE is on your SIN? (9 replies)
  124. Body Control, Mundane Style (2 replies)
  125. Knowsofts (8 replies)
  126. A word on the discussion of Dragon PCs (8 replies)
  127. a terrorist named Leon (5 replies)
  128. New Player could use some help on making a Rigger (4 replies)
  129. Need some opinion here guys (Revolution) (27 replies)
  130. BBB Newest Printing (49 replies)
  131. Wards and economics (12 replies)
  132. Giong Crazy (8 replies)
  133. Odd weapons.... (89 replies)
  134. Summoning and Background (9 replies)
  135. Second Sino India Conflict (48 replies)
  136. Spirits force (7 replies)
  137. Krav Maga (and varients) help archery (70 replies)
  138. Mental disorder qualities (30 replies)
  139. Buying Biodrone Swarms (0 replies)
  140. Feral cities speculations (44 replies)
  141. Fake SIN + Commlink (39 replies)
  142. London in the 2070s (15 replies)
  143. Dragon PC poll (59 replies)
  144. SR3 to SR4 conversion question (6 replies)
  145. Dual Nature (42 replies)
  146. Insta-Gibbing PCs (109 replies)
  147. Dice Pool Inflation (55 replies)
  148. Negative quality: Enemy (12 replies)
  149. April Fool's (14 replies)
  150. Help with a problem (27 replies)
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