QUOTE (Cgarybdis @ Aug 10 2008, 08:50 AM)

That's really insightful, thanks CanRay! That sounds pretty much like common sense to me, so just out of personal interest - is it, or is there actually a piece like this in a rulebook? What you described sounds like the most logical thing to expect.
Some of it is from what I read somewhere (I think one of the rulebooks), the rest is house rules that I play by, and stuff I've figured out from reading the novels.
QUOTE (Cgarybdis @ Aug 10 2008, 08:50 AM)

One question regarding this, though. You mentioned "breaking your C.S. but not your SIN". I take it that, depending on the reader or the person behind it, there can be more than one check? Are those always just against your fake ID level? Or is there more behind it that I have missed while reading the stuff in my books?
Depends on the money on your CredStick. If the cash is legit, there's pretty much no way to "Break" it, unless you got a Decker/Hacker sniffing the line at the same time and feeds in misinformation. It's like handing over a wad of $100 bills.
If the money is fake, however ("Fairy Gold" in slang terms), then there's a check to see if it's broken. A Stuffer Shack has a Rating 1 security sytem for it, a GMC Lot would have a Rating 3 or 4, a Bank would have a Rating 6 to the Zurich-Orbital Gemeinschaft Bank which is the organization that CREATED Nuyen! (Of course, a small bank would not have a lot of bandwidth to said, and, during busy times, the check might take awhile.). Rules for making fake nuyen are in Unwired for the 4th Edition. Couldn't tell you where it is in the earlier versions.
And then there's a check for your SIN. Which will only happen for major purchases, and that only to make sure your Credit is good or that you're not a wanted terrorist that's going to turn that nice GMC Bulldog into a car bomb. Or to make sure you're the type of person we'd like in our gated community.
QUOTE (Cgarybdis @ Aug 10 2008, 08:50 AM)

P.S.: Is it just me, or DO I see a trend to have more information per interesting subject, the further you go down the versions, while newer versions have more variety, but less and less hard facts? Credsticks seem to a few lines in SR3, while in SR 2 & 1, there's at least several pages dedicated to them, both in rulebooks and sourcebooks.
I'm thinking they're aiming at letting GMs run the game the way they want to, and not have group rules lawyers go, "But it says here, on page Blah blah blah, that it can't work that way, and whaaaaaaaaaaaaaaaaaah! I cry until I get my way because I memorized so many books!".
Of course, I run the game the way I want to anyhow, as long as it's fun for the Players, and any kind of thing like that gets the Stick Of Pain.