I want to give some of the new rules a little play-testing, and so that I can become comfortable with them myself through use.
Opinions and thoughts on this character as a viable shadowrunner who is likely to live more than a run or two?
[ Spoiler ]
Jeff “D� Taylor
Human HMHVV I Infected (Vampire)
Street Cred: ## Notoriety: ## Public Awareness: ##
Attributes (160BP)
Body: 4
Agility: 3
Reaction: 5
Strength: 3
Charisma: 3
Intuition: 4
Logic: 5
Willpower: 5
Initiative: 12(2)
Astral Init: 11(3)
Special Attributes (30BP)
Edge: 2
Magic: 4
Essence: 5
Gear (6BP)
Fake SIN (4)
Fake SIN (4)
Fake SIN (2)
Armored Clothing (4/0)
Armor Jacket (8/6)
Transys Avalon (4/4)
Novatech Navi (3/4)
Tag Eraser
Glasses
Vision Enhancement 3
Flare Compensation
Autopicker (6)
Keycard Copier (6)
Sequencer (4)
Medkit (6)
Medkit Supplies x6
Stimulant Patch x3 (6)
Medium Lifestyle (1 Month)
29,075/30,000Â¥
Qualities (55BP)
Magician (-15)
Vampire (-100)
Enemy (+15)
Wanted (+10)
Vendetta (+5)
Contacts (9BP)
Fixer (3/3)
Talislegger (1/2)
Powers
Enhanced Senses (Hearing, Smell, Thermographic Vision)
Essence Drain
Immunity (Age, Pathogens, Toxins)
Infection
Mist Form
Natural Weapon: Bite (Str/2+1P; 0AP; -1 reach)
Regeneration
Weaknesses
Allergy (Sunlight/Moderate)
Allergy (Wood/Severe)
Dietary Requirement (Metahuman Blood)
Induced Dormancy (Lack of air)
Reduced Buoyancy
Active Skills (116BP)
Sorcery Skill Group 4
Spellcasting
Ritual Spellcasting
Counterspelling
Conjuring Skill Group 4
Summoning
Banishing
Binding
Assensing 3
Astral Combat 3
Infiltration 1
Ettiqutte 1
Perception 1
Knowledge Skills (27 Free BP)
English N
Chinese(Triad) 3(+2)
Japanese 3
Magical Theory 3
Parazoology 3
Magic Background 1
Spells (24BP)
Stunbolt
Stunball
Manabolt
Influence
Control Thoughts
Levitate
Improved Invisibility
Mind Probe