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  1. A few 3rd ed rule questions (71 replies)
  2. Messing around with Contacts (35 replies)
  3. Snap Blades vs Cyber Spurs (42 replies)
  4. Reaction vs Inuition (6 replies)
  5. Qi foci (3 replies)
  6. Humans vs horrors (1-0) (68 replies)
  7. Odd Couple (20 replies)
  8. 'Running in Hong Kong (37 replies)
  9. Combat Effective (103 replies)
  10. Trying to get in to a PBP game (2 replies)
  11. Can I get this with the option for Taser Darts (2 replies)
  12. Killbot! (23 replies)
  13. Utility firearm for the non-smart linked (35 replies)
  14. Hacking, Some Questions (12 replies)
  15. Squirt Gun (17 replies)
  16. Artificing, Alchemy, Ritual Casting... (27 replies)
  17. New Character generation system idea (10 replies)
  18. Playing a cheesy fantasy/horror adventure as a video game (4 replies)
  19. How Dangerous is Wireless to non-Hacker Shadowrunners (65 replies)
  20. Info on the Big Easy (14 replies)
  21. Shadowrun Online early access (2 replies)
  22. Dice pool and limit sweet spot. (7 replies)
  23. New SR5 Campaign Spooling Up (32 replies)
  24. Run & Gun Preview #4 (216 replies)
  25. Night Vision Contacts (18 replies)
  26. Alternahacking (54 replies)
  27. Simplfying the Matrix for SR4 using Skill + Attribute (2 replies)
  28. Simplifying Matrix in 3rd via VR2.0 (2 replies)
  29. For GM : Easinest of creating a campaign or ... missions ? (27 replies)
  30. Rigger Limits (15 replies)
  31. New SR Fiction Released: Novella, "Neat" (55 replies)
  32. Background Questions (2 replies)
  33. Reviving the Ancients (26 replies)
  34. Asian Dragons (70 replies)
  35. More Matrtix Questions (56 replies)
  36. Hosts and AR (5 replies)
  37. Character Generation - Best Bang for the Buck (302 replies)
  38. Non-Riggers Using Drones (15 replies)
  39. Question About Limits (47 replies)
  40. Big Shadowrun Miniatures Sellout (189 Minis)(RalPartha + Grenadier) (1 reply)
  41. What makes a 'combat character'? (60 replies)
  42. Hackers in 5th Edition (122 replies)
  43. Capturing the Attention of Boys (37 replies)
  44. Let's talk about Chase combat (2 replies)
  45. Shifters n' aging (3 replies)
  46. Unnatural selection (44 replies)
  47. Racism in SR (18 replies)
  48. Complex forms OF DEATH! (42 replies)
  49. Move-by-wire-system SR5 (5 replies)
  50. Question about Shadowrun Returns timelines... (17 replies)
  51. SRO Early Access Q&A Video (3 replies)
  52. Essence Loss, Magic/Ressonance, and Karam (11 replies)
  53. Drakes vs. True Drakes (48 replies)
  54. Combing Percentages in SR5 (12 replies)
  55. Combat pool calculator (9 replies)
  56. "Spirit Collector" rules? (6 replies)
  57. Some Character Advice (40 replies)
  58. CHNs as Commlinks/RCCs for homes? (12 replies)
  59. New Spell seeking advise (13 replies)
  60. Controlling who is affected by area Mana spells (7 replies)
  61. Another tale of interest. (6 replies)
  62. Hardened Milspec? (49 replies)
  63. Let's talk about machine guns (174 replies)
  64. Bali in the 6th world. (3 replies)
  65. New player perspective (1 reply)
  66. Sentry Gun (1 reply)
  67. Playing with a platoon of characters instead of a squad (22 replies)
  68. Shadowrun Digital Tools Box (41 replies)
  69. Law Enforcement in the Japanese Imperial State (16 replies)
  70. A System for Negotiating the Price of a Run (27 replies)
  71. Remote Controlling and Agent (2 replies)
  72. Camera coverage (4 replies)
  73. Concealed carry (60 replies)
  74. How easy is it to find a Street Doc (4 replies)
  75. Object resistance in SR5 - seriously? (221 replies)
  76. Being a half-assed Decker. (23 replies)
  77. Run and Gun "Preview" #1 (454 replies)
  78. A matter of being harsh but fair or a D**k ref :vegm: (60 replies)
  79. Love in the shadows (33 replies)
  80. Ok, I feel like a dumbass (6 replies)
  81. Buzz Buzz (6 replies)
  82. Weapon Signature. (19 replies)
  83. Gun H(e)aven 3 (76 replies)
  84. A Basic Runner's Kit (43 replies)
  85. Gamer's Tavern Game Table: Actual Play Shadowrun Podcast (0 replies)
  86. Non-conductive clothing (2 replies)
  87. Negative Notoriety? (30 replies)
  88. Hidding Matrix-Enabled Gear on a Run (34 replies)
  89. Officer Alex Murphy (21 replies)
  90. Grenades. (8 replies)
  91. And now... Pink Mohawk makes sense (16 replies)
  92. Matrix IC question (2 replies)
  93. The Triads and the Yakuza. (4 replies)
  94. Run and Gun "Preview" #3 (56 replies)
  95. Shadowrun 5th edition and Shadowrun Returns nominated (16 replies)
  96. Some quick questions. (11 replies)
  97. have you heard (21 replies)
  98. Shadowrun: Our Orks Are Cuter (373 replies)
  99. For those with a Raven mentor spirit (4 replies)
  100. Street Scum campaign rules advice? (23 replies)
  101. Firepower (15 replies)
  102. The players you play with. (15 replies)
  103. Need Help & Input with a backgroundstory [SR5] (4 replies)
  104. The Grey School (10 replies)
  105. Who are your Contacts? (0 replies)
  106. Run & Gun, Preview #2 Is Up (15 replies)
  107. The little details I don't like (13 replies)
  108. How obvious are cybereyes? (22 replies)
  109. Drone Defense (16 replies)
  110. Cat's eye bioware (21 replies)
  111. A bit of fun. (5 replies)
  112. Will Run & Gun have equipment related qualities? (17 replies)
  113. Hand Razors (30 replies)
  114. Gamer's Tavern Game Table Episode 1 (5 replies)
  115. Trolls & Ware (43 replies)
  116. Trying to update Alchemy (8 replies)
  117. Karma Pool (33 replies)
  118. Quality Conversion (9 replies)
  119. Shadowrun 5th Edition Errata Released (190 replies)
  120. Great Dragon of Aztlan? (78 replies)
  121. Need schemes and conspiracies. (16 replies)
  122. [SR5] Character creation questions (5 replies)
  123. Urban pacification, Robocop style. (15 replies)
  124. Electronic Warfare beats Clearsight (8 replies)
  125. *Pump-action noise* Shotguns! (13 replies)
  126. Death From The Sky, on a budget (4 replies)
  127. SR5 Decker on Matrix Overwatch (7 replies)
  128. SR5: Reworking PAN Rules (22 replies)
  129. Shadowrun as a dying setting? (146 replies)
  130. Stealing PayData (14 replies)
  131. Shadowrun: Sprawl Gangers (3 replies)
  132. More tales of interest! (4 replies)
  133. Shadowrun 5 Excel CharGen Sheet (24 replies)
  134. Initiative Die and Augmentations (38 replies)
  135. First Impression Quality & Social Tests? (4 replies)
  136. SR5 House Rule Overhaul (4 replies)
  137. Plastic Warriors (2 replies)
  138. Simulating economy (13 replies)
  139. SR Humor (4 replies)
  140. SR4 Mystic Adept Shenanigans (8 replies)
  141. AA World-wide/City-Wide Drone Support Company (9 replies)
  142. [SR5] Archetypes (11 replies)
  143. What are some good examples of troll thrash metal (8 replies)
  144. Tir na nOg (10 replies)
  145. Improved Ability Question (85 replies)
  146. Chainsaws in 5th edition. (26 replies)
  147. Stealing cars (36 replies)
  148. Decker vs Decker (14 replies)
  149. Info on Miami (8 replies)
  150. Alchemy (37 replies)
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