Hello,
Good premise, for some people the equipment list can be daunting

5x rating 2 licences - a rating 2 license is not that great, and you run the risk of someone spotting it for a fake. Rather than get 5 rating 2 licenses, you would be better served by getting 2-3 rating 4 licenses.
cheap commlink - always a good idea to have a throwaway 'link.
cheap accomodation - are you talking about lifestyle? If so, this is a personal choice - some players want characters that live large, so to speak, and have higher lifestyles. Others prefer to life in crappy apartments. For me, this is more about character concept than part of a basic kit.
survival bag - You mean a survival kit? Not a bad idea - I've never really needed one, but it is relatively cheap, and has lots of "just in case" items.
survival knife - same as survival kit.
5 datachips/credsticks - good, cheap, always better to have it.
These last three:
cheap pistol (or taser)
50 regular ammo (or equivalent cost taser ammo)
cheap armour
Should not be cheap. These things will save your life, and you should be paying attention to them, and paying top dollar. (Unless you are buying these as throwaway items, or for show - but not sure how often you will need that - don't think it should be part of your "runner" kit.)
So, for me, what should be in your kit is really determined by what role your character plays. There are some basics
Fake SIN(s) - for my games, this is very important, as you are required to pass muster to get through places. For other GMs I've played with, not so much. I would say invest in a Rating 4 and perhaps a Rating 1 as a throwaway.
Fake licenses - same as above. For anything that is going to have to pass security, get rating 4s (to go with your Rating 4 fake SIN), and some rating 1s as throwaways (to go with your rating 1 SIN)
Flashpak or 2 - cheap, quiet, and might prove the difference in an ambush - 125 each
a couple Sensor and/or Stealth RFID tags - useful and versatile, 40 and 10 each respectively
Bug Scanner - I would get a rating 6 - so 600
Medkit and supplies - again, this is your health, so Rating 6 if possible, so 1500
An Antidote Patch or 2 - never know when they will come in handy - again, Rating 6, so 300 each.
Glasses/Contacts with vision enhancements (if you don't already have them cybernetically) - hard to price, since everyone has preferences, but assuming a human with no vision augmentations you would want at least Lowlight and Thermo.
That's just for a basic runner. Each character is going to have other "basic kits" - someone who specializes in sneaking into places will have a very different set of kit than a combat guy, or a face, and so on.