I went through some of my stuff lately and and found a very cheesy adventure that I wrote almost 20 years ago for the "The Dark Eye" fantasy setting (which was/is huge here in germany). Well, I never got to play it and my SR group would be open to try it as a fun diversion. I thought it could be fun to somehow integrate it into our Shadowrun campaign. While it would be possible to do it as an astral or resonance quest, I kind of like to option to play it a a video-game-gone-rogue in a UV host. The backstory would be that a contact of our Technomancer was good friends with an AI who somehow got lost inside that video game, which fits pretty well because in the adventure the father of one of the players gets lost an it's basically about trying to locate him.
I post this here because I'd like some input on how to handle the rules for this. Basically, I'd like the chars to use their real-world attributes and skills (Let's say the game analyses you and puts you inside a character that's mostly you) and then maybe give them a "Class" (Fighter / Mage / Rogue etc.) that fit's their role in the real world and gives them equipment, spells and maybe some boni.
The adventure is mostly about exploration and riddle-solving which doesn't need any dice but there are a few small fights and a big boss-fight with a twist at the end. I don't want to make this thing very lethal for the real-world characters so I'm thinking about some kind of hitpoint mechanic. It also shouldn't be cakewalk either, maybe the death of the virtual character could lead to heavy biofeedback?
So the question here is: Has anyone done something like this or has some other interesting input on this?