QUOTE (Stahlseele @ Feb 18 2014, 01:40 PM)
Trolls in SR3 pay 20% more for clothing and Gear and Lifestyle, but not Cyber/Bio-Ware.
Dorfs in SR3 pay 10% more for clothing and Gear and Lifestyle, but not Cyber/Bio-Ware.
Or something like that, i don't remember the actual numbers but it was something like that.
And, most importantly:
THIS DOES NOT APPLY TO STUFF BOUGHT IN CHARACTER GENERATION!
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SR3 - page 272:
RACIAL MODIFICATIONS
Some gear just isn’t built for a troll to use, or even a dwarf
or an ork, for that matter. Most gear comes in meta-friendly
variants, but it tends to be more costly and difficult to find.
When buying gear that needs modification for a dwarf-sized
person, up the price 10 percent. For troll-modified gear,
increase the price 25 percent.
These pricing adjustments also apply to vehicles described
in this section, which are also available in metahuman-adjusted
versions. Most of these reinforce the seating and/or adjust
the size of the manual controls, and are also available for
humans, orks or elves with disabilities. When driving a vehicle
not adjusted as necessary, a character receives a +3 modifier to
all Driving Tests.
This says "gear". It doesn't say "except cyberware". I agree that it seems punitive to make them pay for it, but again - a strict reading of the rules is that you pay 25% more for troll modified gear. Personally, we didn't make them pay it for cyber/bioware - but that was a house rule, and not RAW.
SR3 - page 60
ASSIGNING RESOURCES
The last category, Resources, provides your character with
the starting cash to gear up for street-level warfare. As with all
the other categories, the higher the priority assigned to
Resources, the more nuyen a character has available, from a
scant 5,000 nuyen at Priority E to a whopping 1,000,000 nuyen
for Priority A. Players use this money to purchase their characters’
starting gear, including cyberware, weapons, contacts, foci
and magical items, cyberdecks, vehicles and plenty of other
toys. Most equipment is described in the Street Gear section,
beginning on p. 270. You can purchase gear in any order you
wish. When purchasing gear during character creation, do not
apply the Street Index multiplier (see p. 273) to the cost.
Starting characters must have the money to cover the full cost
of an item (no credit for you yet, chummer—you gotta prove
yourself on the street first!). All gear is also subject to gamemaster
approval. Just because you can purchase something doesn’t
mean you should be allowed to get it at the start of the game.
Finally, no piece of gear purchased at character creation can
have a rating higher than 6 or an Availability higher than 8. (For
more information on Availability, see Street Gear, p. 272.)
As a pointer, don’t forget to buy ammo and clips for your
guns. Nothing is more embarrassing than hitting that first fire
fight with empty weapons!
Each character MUST buy a lifestyle (see Lifestyle, p. 62) at
character creation. Certain other things, such as contacts (see
Contacts, p. 61) can only be purchased at character creation.
Special rules apply when purchasing magical gear and cyberware
(see Magical Gear, below and Cyberware, p. 61).
Players need not spend starting resources down to the last
nuyen. For suggestions on what to do with leftover money, see
Finishing Touches, p. 62.
It specifically says you do not have to pay for street index. Please show me where it says you do not have to pay for racial modification in char gen.