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yesferatu
So I am making a 5th ed. shaman and I'm trying to figure which priorities are the most efficient.
For example, the Attribute priority provides 24 points. Buying up attributes later will cost new rating X5, so getting those as high as possible first saves a ton of karma.
Magic as a B priority is only 2 Magic points below priority A as well as 2 skill points and 3 spells. I think you could make most of that up with other skills or build karma.
Is it more expensive to buy skills up later - since there are a lot of them - or is it more efficient to take them as a higher priority?

So, what do you think? Are certain priorities worth more than others?
Has anyone done the math?
tjn
As a straight shaman, you only need (in an optimization sense) two normal attributes at a high level. If you make sure to keep yourself behind hard cover (or the team's troll), you don't need to have a bunch of physical attributes for combat (but of course, every bit helps). On the other hand, there are a ton of magical skills and you'd have to pick and choose at almost any priority, so skills should never be pushed too far down the priority table.

Personally, I'd probably focus on the magic aspects and go CDABE: go with elf, grab exceptional attribute (magic) and focused concentration, focus on Wil/Cha while leaving the rest at 2's, and using whatever extra skills were left to flesh out a face subrole since it synergizes well with the heavy charisma. The one problem is a disturbing lack of cash, and a resulting lack of foci. My usual solution is to steal anything not nailed down once the game starts, but you could switch meta and resources and play a human. Less drain dice, less Edge, more karma spent getting all the other attributes to 2, and a diminished face subrole, but more toys. Either way, my goal with that character would be to never get into combat situations, but if they do, find a dark corner and let the spirits do the heavy lifting.

But that's the thing: everything turns on what are you intending to accomplish with this character. If you're going to go with a mage mixing it up in the midst of combat, yeah, you're going to need a higher attribute priority, but you're likely going to have to skimp in overall magical capability and focus on one area of magic. If your focus is to be adept at all the branches of magic, then the character, by itself, will probably have to down rate the attribute priority in favor of skills, which means the character isn't long for this world if s/he makes a habit of running into gun battles. Because of that, what your focus, or role, for the character and what you want to accomplish with the character is going to dictate which priorities are worth more than others.
yesferatu
I'm not sure I agree with that.
Everyone needs Reaction & Intuition these days. At the very least, I'm going to want high Willpower and Charisma. That's 4 stats I'm eventually going to want to boost.
The only skills I need at the core are magical, so Spellcasting & Summoning, maybe some others. I can get 5 in those two like 2 or 3 different ways.
I'm mainly trying to figure out what order to put Attributes, Skills & Magic and which priority will save the most karma in the long run.
tjn
By the "everyone needs" argument, that means you "need" body as well, because every character will take damage at some point, and then it becomes a slippery slope argument, because every attribute is "needed" within the scope of shadowrunning. However you're not going to have enough points to cover every contingency, and the game is designed around the conceit that you will have areas where you are deficient, but your teammates should be there to cover that weakness. Have a clear idea of what the character's role is, and focus your character creation resources on that role.

To me, getting the best bang for your buck requires more than just a karma evaluation, it has to take into consideration how you're going to play the character. If the character never has to roll a certain stat, devoting resources to that stat is a waste, even if that character has, mathmatically, more karma than a different distribution.

As for magical skills, yes the two main ones are spellcasting and summoning, but every mage should grab counterspelling and binding as well. Now take into account you need some skills at the basics of shadowrunning, because not having to default on running when you have to gfto or etiquette when you try not be noticed as out of place is important. Which means that if you're thinking of doing any sort of serious attempts at enchanting, you're going to quickly run out of skill points unless you went with skills at A. Which, speaking of, is the best thing you can do if you are primarily concerned about karma efficiency.

It's easy enough to plug in the karma numbers and see:
[ Spoiler ]

Under a strict what gets the most karma at each step, while being a shaman, a DBCAE set up wins, with a result of a total karma of 957. There might be an alternate path to get more, but skills A is just a monster and since magic has to at least be a C to keep being a mage, I kinda doubt it. The fact you can pump your magic back up to 6 with the special attributes makes this array a keeper, despite it being desperately short on nuyen, spells and edge. You could drop attributes a priority or so to recover spells or edge at the cost of overall karma, but nuyen's kinda stuck.

Now if you want any other race, your options are going to be highly limited if you want to keep a magic rating of 6. Skills A just so completely dominates the karma equivalency that it eliminates Troll mages as a viable choice if karma efficiency is one of your main concerns. Similarly, because dwarves are better at being a mage than orks, and dwarves and orks have the same priority costs, orks are out of the running as well, under this metric. If you go Elf or Dwarf, you have to raise race to keep a magic of 6, which would force attributes down to D. Without going thoroughly going through the options, I think elves and dwarves would come close and have some unique advantages (most notabily more drain dice and natural vision mods), but humans would both have more attributes overall (and thus more karma equivalency), and would be able to place those extra attributes wherever, giving them a flexibility elves and dwarves would lack.

EDIT: Math is hard before coffee.
yesferatu
That's exactly what I was looking for, thanks tjn.
Irion
If we are allready in the "the most for my karma and fuck how my character does in the beginning":
Leaving the magic low to reduce the costs buying it up again with Karma after you installed ware is another thing. Since you already have priority C on magic and Priority D is only enough Points for a human to get edge up to 7 (which is under the cost-merrit calculation a know brainer since the higher the better)...
Sengir
QUOTE (tjn @ Feb 20 2014, 03:16 PM) *
By the "everyone needs" argument, that means you "need" body as well, because every character will take damage at some point

With the newly upped weapon damage, those few soaking dice from your BOD score don't really matter anymore...

Apart from that you're obviously right, skills A simply wins, for any concept.
FuelDrop
QUOTE (Sengir @ Feb 21 2014, 10:08 PM) *
With the newly upped weapon damage, those few soaking dice from your BOD score don't really matter anymore...

Apart from that you're obviously right, skills A simply wins, for any concept.

A mediocre body is doable if you can get the extra physical boxes through cyberlimbs or the like, but as a general rule having a decent body really pays for itself when a run goes bad and you're in overflow. Odds on that point of body that saves your life will be cheaper than using hand of god, and the extra dice for soak and healing tests are just icing on the cake. A high body really is the gift that keeps on giving if you're in a game with a focus on combat as it means you survive more rounds before being stabilized.

That's my two nuyen.
yesferatu
"A simply wins, for any concept. "
See, I thought that too, but Attributes set the limits.

Sengir
QUOTE (yesferatu @ Feb 21 2014, 05:18 PM) *
"A simply wins, for any concept. "
See, I thought that too, but Attributes set the limits.

But without enough skill points, you won't notice the hit caps. wink.gif

The only real disadvantage of Skills A is that you really have to think about what to do with all those points. You get one group at 6 and one at 4, which should cover all your primary needs, and then you have to assign 7 other skills at 6, and another one at 4...did I mention the priority system needs to die a horrible death?
Tymeaus Jalynsfein
QUOTE (Sengir @ Feb 21 2014, 12:05 PM) *
But without enough skill points, you won't notice the hit caps. wink.gif

The only real disadvantage of Skills A is that you really have to think about what to do with all those points. You get one group at 6 and one at 4, which should cover all your primary needs, and then you have to assign 7 other skills at 6, and another one at 4...did I mention the priority system needs to die a horrible death?


Why would you assign the maximum possible rating to your skills? That makes no sense at all...
Sengir
Maximum possible chargen rating...
yesferatu
"Why would you assign the maximum possible rating to your skills? That makes no sense at all... "
Because it's cheaper to get them to 6 off character creation than it is to buy them up later.

Also, yes. Horrible death. It's on my list of 489 hated things.
I wait anxiously for the return of a point-buy or all-karma option.
Tymeaus Jalynsfein
QUOTE (yesferatu @ Feb 21 2014, 01:25 PM) *
"Why would you assign the maximum possible rating to your skills? That makes no sense at all... "
Because it's cheaper to get them to 6 off character creation than it is to buy them up later.

Also, yes. Horrible death. It's on my list of 489 hated things.
I wait anxiously for the return of a point-buy or all-karma option.


Horrible, Horrible Reason, and completely unrealistic. *sigh*
yesferatu
What part of the spirit summoning/fireball slinging/titanium skeleton/Virtual Reality future dystopian game system do you find unrealistic?
Karma awards can vary from game to game. If you don't take advantage of the priority system as written, you'll end up shorting yourself and under-performing.
I'm not going to buy everything at 3s in a system that practically forces players to min/max. I'm sorry if you don't think character optimization is legitimate.
Tymeaus Jalynsfein
QUOTE (yesferatu @ Feb 21 2014, 02:17 PM) *
What part of the spirit summoning/fireball slinging/titanium skeleton/Virtual Reality future dystopian game system do you find unrealistic?
Karma awards can vary from game to game. If you don't take advantage of the priority system as written, you'll end up shorting yourself and under-performing.
I'm not going to buy everything at 3s in a system that practically forces players to min/max. I'm sorry if you don't think character optimization is legitimate.


I call BS on that line of reasoning. Characters become so ludicrously stupid when you take that route that it breaks the verisimilitude of the game. *shrug*
yesferatu
Don't give people 46/10 points in skills or 24 in attributes if you don't expect them to max them.
If I take Magic as my primary, I HAVE to take 6 in magic and 2 skills at 5. I don't have a choice in this edition.
Not to mention that skills max out at 12 now, which means a 6 in something has become AVERAGE.
Tymeaus Jalynsfein
QUOTE (yesferatu @ Feb 21 2014, 02:45 PM) *
Don't give people 46/10 points in skills or 24 in attributes if you don't expect them to max them.
If I take Magic as my primary, I HAVE to take 6 in magic and 2 skills at 5. I don't have a choice in this edition.
Not to mention that skills max out at 12 now, which means a 6 in something has become AVERAGE.


46/10 is awesome, but with the characters I have put together, I have YET to MAX THEM to your specifications. That is completely unrealistic in the world as described.
And your 6 in Magic and 2 Skills of 5 do not bother me, that is your focus. It is the other 6 skills you said you would take at 6 (because to do otherwise is stupid according to you) that I have issues with.

And NO.... a SKILL OF 6 IS NOT AVERAGE...
THAT IS A PROFESSIONAL LEVEL OF SKILL FAR ABOVE THE "AVERAGE" LEVEL OF SKILL 3/4 PROFESSIONALISM.
READ THE BOOK.
yesferatu
Actually, I think it was Sengir who said that.
I'm just trying to figure which of the top three priorities I should choose if I want to get the most out of the priority system.
Personally, I think maxing a skill at 12 is idiotic. The fact that they even exist at 12 is idiotic. I would much rather have a balanced character with a few advanced core skills and a bunch of secondary skills. If you have 46 points to spend, and no penalty for taking a 6 in something (unlike other editions), I don't see why you wouldn't take advantage of it. If you know you're going to want to be over 6 in something eventually, why wouldn't you take it at character creation?

5th ed. watered down skills. "Professional" had been been 3, 6 was considered "Elite".
I guess there's a subtle difference between "Apex" and "Elite". To me, it reads like you're half as good as you used to be.
toturi
QUOTE (Tymeaus Jalynsfein @ Feb 22 2014, 05:39 AM) *
I call BS on that line of reasoning. Characters become so ludicrously stupid when you take that route that it breaks the verisimilitude of the game. *shrug*

And I call BS on your calling BS. Characters within the versimilitude of the game should be taking that route.
tjn
QUOTE (yesferatu @ Feb 21 2014, 11:18 AM) *
"A simply wins, for any concept. "
See, I thought that too, but Attributes set the limits.

Well you did ask for what strictly gets the most karma, but once you start throwing in caveats, the whole thing becomes a balancing act. Take melee specialists: with Str now equal to DV, Trolls become rather desirable as they can do more damage with their fists than a gun. Yes, it's possible to get both Skills A and Troll, but then Attributes and Nuyen or Magic to mod said attributes, suffer. Karma efficiency should just be one element to be taken into consideration, along with limits and the capabilities that cyber or magic can offer, but I still think everything should be focused through what is the character's role in the team and how you are going to best accomplish that role.

But a small addendum, I forgot specializations; it's more karma efficient to use any points unable to max a skill to 6 as specializations than to get a lower ranked skill. You squeeze out 8 more karma that way if there are 4 left over skill points, like in skills A.

QUOTE (Tymeaus Jalynsfein @ Feb 21 2014, 04:39 PM) *
I call BS on that line of reasoning. Characters become so ludicrously stupid when you take that route that it breaks the verisimilitude of the game. *shrug*

It breaks your verisimilitude, not the game's verisimilitude. Don't presume your preferences are fact for the entire playerbase. There's multiple different ways of playing Shadowrun, and there's no single "right" way for every table, there's only the right way to play at that specific table, which requires talking and compromises on all sides in order to form an agreement as to what works at that particular table.
Tymeaus Jalynsfein
QUOTE (tjn @ Feb 22 2014, 04:18 AM) *
It breaks your verisimilitude, not the game's verisimilitude. Don't presume your preferences are fact for the entire playerbase. There's multiple different ways of playing Shadowrun, and there's no single "right" way for every table, there's only the right way to play at that specific table, which requires talking and compromises on all sides in order to form an agreement as to what works at that particular table.


So, How many Skill Sets do YOU have that would be classed at a Professional Level of 6, complete with the training, education and papers to back it up?
I would be willing to bet it is far less than the 7 that people say you should be taking as a starting PC.
Look at the rules. Skill 4 is your standard professional rating for most skills. So you are really going to have a difficult time convincing me that the average person in Shadowrun is running with 6+ when it says, in Black and White, that it is 4. THAT is the verisimilitude of the game. NOT Mine.

QUOTE (SR5, Skills, Page 131)
Rating 4: Proficient
You’re comfortable with what you do and perform well under normal pressures. Professional level for most jobs.


As you can see, I am not making that up... It is Canon... It is The Standard that the game sets.
The fact that you like to flaunt the standard does not invalidate that Standard.
Sendaz
While I can agree 4 is a good starting point for a key skill, (but to play devil's advocate and that's what you pay me for some days sir) I would also stress the other half of that description.

QUOTE (SR5 @ Skills, Page 131)
You’re comfortable with what you do and perform well under normal pressures.


I think we can agree shadowrunning is not most jobs and most of the time when we are using those infamous skills we not under normal pressures. nyahnyah.gif

QUOTE (Skills again...)
RATING 6: PROFESSIONAL You could easily sell your skills on the open market. This is the maximum skill level for starting player characters.


Emphasis again mine. This is probably why most players feel compelled to try and max certain skills right out of the gate, because they feel if they don't have that key skill at 6 they are not being competitive, even though in truth they are, because it also matters how you use it. ( Or so the ladies say. wink.gif )
After all what is supposed to make them stand out from the other schmoes bucking for that mission from the Johnson?

But that comes more down to the style of play at the table and what the groups end up dealing with. A good Gm can fit situations around the players for an enjoyable and still challenging game without having to force them to hamstring their overall character development just to keep on the bleeding edge on a handful of skills.
cndblank
QUOTE (yesferatu @ Feb 21 2014, 04:58 PM) *
Personally, I think maxing a skill at 12 is idiotic. The fact that they even exist at 12 is idiotic. I would much rather have a balanced character with a few advanced core skills and a bunch of secondary skills.


Having a max skill rating of of 7 was very limiting.
Now a Fastjack is a FASTJACK!

No need for clunky special rules for legendary NPCs.
And now veteran PCs can really stand out and enjoy the extra dice their skill provides.

BTW, thanks for posting this question.
I was curious how the priority system balanced out.
Samoth
QUOTE (Tymeaus Jalynsfein @ Feb 24 2014, 07:26 PM) *
So, How many Skill Sets do YOU have that would be classed at a Professional Level of 6, complete with the training, education and papers to back it up?
I would be willing to bet it is far less than the 7 that people say you should be taking as a starting PC.
Look at the rules. Skill 4 is your standard professional rating for most skills. So you are really going to have a difficult time convincing me that the average person in Shadowrun is running with 6+ when it says, in Black and White, that it is 4. THAT is the verisimilitude of the game. NOT Mine.



As you can see, I am not making that up... It is Canon... It is The Standard that the game sets.
The fact that you like to flaunt the standard does not invalidate that Standard.

Some people like to get the most out of a restrictive system, just because you don't doesn't mean anyone else is wrong. Chill out, nobody cares about your super cool characters who are totally average at a ton of things.
Tymeaus Jalynsfein
QUOTE (cndblank @ Feb 24 2014, 01:45 PM) *
Having a max skill rating of of 7 was very limiting.


I never found that to be the case in our games. Not Once.
Tymeaus Jalynsfein
QUOTE (Samoth @ Feb 24 2014, 01:49 PM) *
Some people like to get the most out of a restrictive system, just because you don't doesn't mean anyone else is wrong. Chill out, nobody cares about your super cool characters who are totally average at a ton of things.


The problem is not the characters I play, but the assumptions that are being touted as the only way (and face it, that is exactly what what is being said here, otherwise you are apparently just a loser of a shadowrunner). You have misinterpreted what I have said. Apparently a character is ONLY COMPETITIVE if they take the max value of skill that they are allowed, or they are a waste. I find that attitude offensive. I can be on board with a skill or two being at a 6, dependent upon skill, but when I hear that the only way to be competitive is to max them out, I tend to disagree.

The Game world establishes a baseline (Most skills are considered Professional at Skill 4 in SR5... SR4A placed that level at 3), and yes, I expect that the baseline is what the verisimilitude of the world supports. That baseline is not to take 7 skills at 6. Saying so is just ludicrous, especially when the rules themselves do not support that assumption. Shrug*
tjn
QUOTE (Tymeaus Jalynsfein @ Feb 24 2014, 02:26 PM) *
So, How many Skill Sets do YOU have that would be classed at a Professional Level of 6, complete with the training, education and papers to back it up?
I would be willing to bet it is far less than the 7 that people say you should be taking as a starting PC.
TJ, this is meaningless. I am not a shadowrunner. Nor am I in a game which gives skill in discreet skill points. Furthermore when I create a Shadowrunner, unless I'm specifically making a "normal" person who was dragged into the shadows, I am going to create a highly specialized professional shadowrunner. I regularly play former FRT, spec ops, or prodigies, and I like to play Big Damn Heroes trying to salvage a bit of light from a very gray and uncaring world. But Big Damn Heroes aren't in any shape "realistic" because it's a cinematic trope, which works for my table because we focus on stories a hell of a lot more than any sort of world simulation.
QUOTE
Look at the rules. Skill 4 is your standard professional rating for most skills. So you are really going to have a difficult time convincing me that the average person in Shadowrun is running with 6+ when it says, in Black and White, that it is 4. THAT is the verisimilitude of the game. NOT Mine.
And even on an appeal to "realism" using the fluff from the book, you're going to have an extremely hard time convincing me that the average shadowrunner is equal to the average person in Shadowrun. These are people who regularly tweak the noses of the corporations... and get away with it! How the hell is it "realistic" for them to be no more than just decent at anything? See also Sendaz's response.
QUOTE
As you can see, I am not making that up... It is Canon... It is The Standard that the game sets.
The fact that you like to flaunt the standard does not invalidate that Standard.
That is not the standard. There is no standard. There is no place in the book which states all "true" runners must have a certain range of skills. It doesn't exist and you are projecting your ideas as to what a PC should have on the game.

Again, there's multiple different ways to play an RPG. There's your way, which is so heavily focused upon "realism" that you attack anything you perceive as violating that "realism," my way which doesn't give a rat's ass about "realism" and instead focuses on the narrative, and a myriad of others, including treating RPGs as a stat based tactical game where characters are more akin to playing pieces and adventures are intellectual challenges to overcome. If your way works for you and your table, great! Just don't assume your style of play is universal, and anyone who plays it differently is having Bad Wrong Fun.
tjn
QUOTE (Tymeaus Jalynsfein @ Feb 24 2014, 03:57 PM) *
The problem is not the characters I play, but the assumptions that are being touted as the only way (and face it, that is exactly what what is being said here, otherwise you are apparently just a loser of a shadowrunner). You have misinterpreted what I have said. Apparently a character is ONLY COMPETITIVE if they take the max value of skill that they are allowed, or they are a waste. I find that attitude offensive. I can be on board with a skill or two being at a 6, dependent upon skill, but when I hear that the only way to be competitive is to max them out, I tend to disagree.

The Game world establishes a baseline (Most skills are considered Professional at Skill 4 in SR5... SR4A placed that level at 3), and yes, I expect that the baseline is what the verisimilitude of the world supports. That baseline is not to take 7 skills at 6. Saying so is just ludicrous, especially when the rules themselves do not support that assumption. Shrug*

God damn TJ, way to threadcrap.

No, the thread was originally about what is the most karma efficient way to game the priority system with a Shaman, and that can be quantified. That's it, there was no value judgment, just "what gets me the most karma?" All the other issues are your own issues that you brought along with you. No one was saying karma efficiency was the only way, and I personally would say that the most karma efficient path is not always the most "optimum" path anyways, as there's a lot of other considerations that have to go into a character and their role with the team. I can almost guarantee any properly optimized melee character isn't going to be karma efficient, but they're going to hit harder than any gun.
Samoth
Please stop using the word verisimilitude.

If the baseline for attributes is 3 and skills is 3...that makes a dice pool of 6 which is quite terrible for any professional shadowrunner.
Tymeaus Jalynsfein
QUOTE (Samoth @ Feb 24 2014, 02:52 PM) *
Please stop using the word verisimilitude.

If the baseline for attributes is 3 and skills is 3...that makes a dice pool of 6 which is quite terrible for any professional shadowrunner.


Why? It is a perfectly adequate word. Maybe that word makes you uncomfortable when you evaluate your characters and realize that they shatter the verisimilitude of the world in which they exist.

Baseline is 4 Skill, 3 Stat and a Specialty - That is 9 Dice, and that is perfectly viable as a Shadowrunner at the start of his career. *shrug*
toturi
QUOTE (Tymeaus Jalynsfein @ Feb 25 2014, 03:26 AM) *
As you can see, I am not making that up... It is Canon... It is The Standard that the game sets.
The fact that you like to flaunt the standard does not invalidate that Standard.

Indeed, Rating 4 is Proficient and you’re comfortable with what you do and perform well under normal pressures. "Professional level for most jobs."

It is canon. However does using that skill in the context of shadowrunning count as "most jobs"?
Sengir
QUOTE (Tymeaus Jalynsfein @ Feb 21 2014, 11:30 PM) *
46/10 is awesome, but with the characters I have put together, I have YET to MAX THEM to your specifications. That is completely unrealistic in the world as described.

The question was not "what is the most realistic build" but "what nets the most stats".

Of course it creates characters which should not exist (and it would not be any better if all those skill points were evenly spread out), one of the reasons why priority gen should be killed with fire.
Irion
@Tymeaus Jalynsfein
The point is the SR Creation system. There are Games out there which use non-linear costs, even at creation. And what a wonder, characters tend to have several skills at low level.
Why? Because having one additional point in "shooting" is not worth 5 points in running.

The argument, that Shadowrunner have to be the best of the best is mood anyhow, because beeing the best shooter, while nearly unable to walk is NOT best of the best.

Due to the system Shadowrun characters have always been one directional glass cannons. I am the best in a gunfight, but I can't jump over a 1.5 meter wide pitch...

It is better now, then it was in 4th, but still....
Glyph
QUOTE (Tymeaus Jalynsfein @ Feb 24 2014, 02:01 PM) *
Baseline is 4 Skill, 3 Stat and a Specialty - That is 9 Dice, and that is perfectly viable as a Shadowrunner at the start of his career. *shrug*

That's the key. It is fine if you are making a shadowrunner at the start of his career. A more established shadowrunner might have a skill (or several skills) at 6 and be equally developed Attribute-wise. The assumed default level of priority seems to be (judging from how the variants to it are described) the same as 400 BP, which is to say, shadowrunners who are somewhere between street-level guys just starting out and the prime runners who do the big jobs. Priority may be less flexible, and force weaknesses in certain areas, but like build points, I imagine you can still make runners who are all up and down the power scale. To me, verisimilitude is only broken if the skills or Attributes chosen don't match the concept. A street samurai might be very proficient in several combat-related skills, but a private detective might have a wider spread of lower-rated skills.
Sengir
QUOTE (Irion @ Feb 25 2014, 07:28 AM) *
It is better now, then it was in 4th

And why would that be? Because with the right priority combination you will run out of skills to max and have to spread points elsewhere?
Falconer
Yesferatu:
I'd say the best distro is Pri A Magic... you poo poo the extra 3 free spells and skill points... but those are worth quite a bit of karma. You want magic as high as possible generally, so no dumping that.. you will be buying more spells eventually and 7 is fairly narrow. One of the keys of being a mage is that... other people sneak... you use invisibility. IE: magic replaces, or helps skills. The skills are valued upon how high you stack them... remember you can use your normal 'skill' points to raise them further... that's why even pri D skills is an option. Hence why the common complaint of 'spellcasting' becomes the one skill to rule them all for magicians... (and to a lesser extent summoning... giving access to spirit powers).

Priority B attributes... why? it's only 10 karma to raise a dumped stat... 25 total to get it to avg 3. The powergamer method of stat distro is first 5 points into one attribute to max it... then keep putting 4 more into other stats... until you run out of stats. Leaving 1's in the remaining stats. (low stats are 'cheap' to raise to semi-acceptable levels with karma later).

Priority C or D... race or skills. Elf with a bit of points for edge is nice for a shaman... or human with maxed out edge works wonders too. Elf helps out with priority B attributes as well... 3 less special attribute points for 3 extra normal attribute points. Otherwise... the extra skills can come in handly and 2 ranks in skill groups.

Priority E. Cash... you can get more cash in chargen with karma. Boohoo... you don't start with a focus... you're tossing 12/14/16 dice on your chosen spells still with your. Not only that with high cha and a good negotiation.. you should be rocking the payment negotiations and bringing in the scratch.

Also those extra spells can easily cover a dumpstat... for example on a logic based mage... set Cha=1... then learn Increase Cha with one of your bonus spells... now you can have 5 charisma on demand for those social encounters. With focused concentration sustaining it isn't a problem either.

My take is exceptional attribute is kind of bleah... yes you get more magic... and 'save' yourself buying rank 7 for 35 karma later and an initiation... but it's only 1 die more... And the opportunity cost for it was First. buying the exceptional attr and Second. dropping your edge by 1 point. If you have low to non-existent edge... then that may save you karma... but if you have high edge as well. It's a sucker bet. High edge... you can get +7 dice when it matters (even as a contingency rolled after the skill check) as opposed to +1 die all the time. But lets say you're rocking Pri C elf... edg 5... 5th point of edge is worth 25 karma... 7th point of magic 35... and the cost of the quality....

Otherwise qualities... focused concentration, and the mentor spirit for sure (shaman's tend to roll with mentors... hermetics not as much). If you go elf though... your cha is going to be 7 or 8... too high to 'increase cha' on and sustain it with the quality (only goes to rank 6). So a human can actually edge out the elf in negotiations with the spell raising him from 5(9) or 6(10) with high enough focused concentration. A force 7 or 8 health sustaining focus is going to have severe availability problems. There's always quickening with initiation though... that brings up other problems like how do you mask magic that strong.

That's my take on an optomized shaman. As well as some semi-coherent ramblings....
Tymeaus Jalynsfein
QUOTE (toturi @ Feb 24 2014, 04:49 PM) *
Indeed, Rating 4 is Proficient and you’re comfortable with what you do and perform well under normal pressures. "Professional level for most jobs."

It is canon. However does using that skill in the context of shadowrunning count as "most jobs"?


I would say Yes, at the beginning of your career, it would count for that.
Tymeaus Jalynsfein
QUOTE (Irion @ Feb 24 2014, 11:28 PM) *
@Tymeaus Jalynsfein
The point is the SR Creation system. There are Games out there which use non-linear costs, even at creation. And what a wonder, characters tend to have several skills at low level.
Why? Because having one additional point in "shooting" is not worth 5 points in running.

The argument, that Shadowrunner have to be the best of the best is mood anyhow, because beeing the best shooter, while nearly unable to walk is NOT best of the best.

Due to the system Shadowrun characters have always been one directional glass cannons. I am the best in a gunfight, but I can't jump over a 1.5 meter wide pitch...

It is better now, then it was in 4th, but still....


In my opinion, it is WORSE now (in SR5) than in SR4A. *shrug*
Tymeaus Jalynsfein
QUOTE (Glyph @ Feb 25 2014, 01:43 AM) *
That's the key. It is fine if you are making a shadowrunner at the start of his career. A more established shadowrunner might have a skill (or several skills) at 6 and be equally developed Attribute-wise. The assumed default level of priority seems to be (judging from how the variants to it are described) the same as 400 BP, which is to say, shadowrunners who are somewhere between street-level guys just starting out and the prime runners who do the big jobs. Priority may be less flexible, and force weaknesses in certain areas, but like build points, I imagine you can still make runners who are all up and down the power scale. To me, verisimilitude is only broken if the skills or Attributes chosen don't match the concept. A street samurai might be very proficient in several combat-related skills, but a private detective might have a wider spread of lower-rated skills.


And I have no issue with a Skill or two being at 5-6. It is the statement that you should purchase as many skills at 6 as you can at chargen because it is the mechanically superior option and thus mandatory to create a skilled shadowrunner. Which is BS, and breaks the verisimilitude of the game. In my book, that immediately flags as not in harmony with the concept of a character. And there is really no argument that can make it fit a concept, because the choice was not a concept choice, but a mechanical optimization (Karma expenditure) choice.

Samoth
That is specifically what the OP asked for so you're just arguing to argue.
Tymeaus Jalynsfein
QUOTE (Samoth @ Feb 25 2014, 10:44 AM) *
That is specifically what the OP asked for so you're just arguing to argue.


No, I'm Not...
There is a difference between "best bang for the buck, priority wise" and "lets max out everything to create an unrealistic character."
Most Efficient (which is what Yesferatu asked for in his original post) does not equal Min-Max to hell and back.
If you are incapable of recognizing that difference, then you are right, there is really nothing to talk about.
tjn
QUOTE (Tymeaus Jalynsfein @ Feb 25 2014, 01:14 PM) *
No, I'm Not...
Yes, yes you are. Go back and read the original post in this thread. He's asking specifically for what combination of priority creation would net the character the most equivalent karma. Not what is "realistic." Not even how to optimize a character to make it the most "powerful" it can be out of character creation. The only thing that matters is how much karma, and that is only a matter of math. Every other consideration you choose to try to shoe horn into the argument on efficiency is an attempt to threadcrap.

If instead of declaring the min-max approach "horrible" and "unrealistic," perhaps if you actually wanted to add to the conversation, you could have attempted to say something like: "Hey, I see what you're doing there, can I ask why this is important to you? I personally enjoy realism in my games because X, Y, and Z. How does this compare to your experiences?" But no, you had to be a judgmental dick about the whole thing.

You have your right to approach character creation however you wish, but every other player has that same exact right to approach character creation as they wish. However, you have absolutely no right to declare a differing approach to be "ludicrously stupid" and that it "breaks the verisimilitude of the game," just because you don't like that approach to gaming.
QUOTE
There is a difference between "best bang for the buck, priority wise" and "lets max out everything to create an unrealistic character."
Most Efficient (which is what Yesferatu asked for in his original post) does not equal Min-Max to hell and back.
The most efficient way to gain the most in karma equivalent stats is to put the most stats that you can at the highest number that you can, and leave the rest at the minimum you can get away with in order to be raised more cheaply with actual karma once the game begins. If you have some sort of magic math that can get you more in equivalent karma without that method, please share it with the world and expound upon that mythical difference, because you would literally revolutionize basic math.
Tymeaus Jalynsfein
QUOTE (tjn @ Feb 25 2014, 03:54 PM) *
Yes, yes you are. Go back and read the original post in this thread. He's asking specifically for what combination of priority creation would net the character the most equivalent karma. Not what is "realistic." Not even how to optimize a character to make it the most "powerful" it can be out of character creation. The only thing that matters is how much karma, and that is only a matter of math. Every other consideration you choose to try to shoe horn into the argument on efficiency is an attempt to threadcrap.


Again... Most Karma does not mean Most wild character creation scheme. I thought that was self-evident, but apparently it is not.
tjn
QUOTE (Tymeaus Jalynsfein @ Feb 25 2014, 06:02 PM) *
Again... Most Karma does not mean Most wild character creation scheme. I thought that was self-evident, but apparently it is not.

Karma is a unit of resources. Stats can be measured by this unit. Each new rating of a stat is worth a number of karma times a various multiplier that depends on the specific stat. Priority creation uses a linear model that gives points for each of these stats. The more of these linear points you put into a single stat, the more that stat is worth in equivalent karma. The most karma equivalence out of priority character creation is the most efficient, and therefore the most "bang for your buck." This is just math. I thought that was self-evident, but apparently it is not.
FuelDrop
Has someone run the numbers for Karma value of hard/soft maxed strength/body for a troll? It's got to be getting close to priority A in skills, particularly if you minmax all physical attributes and intuition...
Tymeaus Jalynsfein
QUOTE (tjn @ Feb 25 2014, 04:07 PM) *
Karma is a unit of resources. Stats can be measured by this unit. Each new rating of a stat is worth a number of karma times a various multiplier that depends on the specific stat. Priority creation uses a linear model that gives points for each of these stats. The more of these linear points you put into a single stat, the more that stat is worth in equivalent karma. The most karma equivalence out of priority character creation is the most efficient, and therefore the most "bang for your buck." This is just math. I thought that was self-evident, but apparently it is not.


IF I can eke out 1000 Karma (actually looks like 957 per your priority scheme) from Priority (I believe that was you who did the math), then no matter how I spend that resource within the priority choice, I have the same amount of Karma. Making the assumption that the goal is to minimize post character creation expenditures to create a workable character is ludicrous. The character should be functional out of the gate. And that is where the strategy you are espousing shatters the verisimilitude of the game world.

But you apparently want to be insulting instead of actually discussing that particular tidbit, so... *shrug*
tjn
QUOTE (Tymeaus Jalynsfein @ Feb 25 2014, 06:14 PM) *
IF I can eke out 1000 Karma (actually looks like 957 per your priority scheme) from Priority (I believe that was you who did the math), then no matter how I spend that resource within the priority choice, I have the same amount of Karma.
How can you justify that statement? If you spend the priority character creation resources in a different manner than Min/Max you get a different equivalent amount of karma because different levels of a single stat are worth a different amount of karma, but yet are worth the same amount of priority character creation resources, provided you spend the same amount of ranks. A skill of 2 is worth 6 karma but worth two skill points, two skills of 1 is worth 4 karma, but worth the same amount of skill points as the first distribution. This is the entire raison de etre of the Min/Max school of thought. If different distributions of skill points were always equal in karma equivalence, it would completely eliminate the min/max school of thought and be replaced with one more aimed at a different area of optimization (say, being able to cover more roles by spreading out the points).

You change the distribution of priority character creation resources, you change the karma equivalence.

QUOTE
Making the assumption that the goal is to minimize post character creation expenditures to create a workable character is ludicrous.

You are the only one making the connection that the goal is to make a workable character. The goal is to create a character with the greatest karmic equivalence. End stop. No other considerations enter the area of thought or the entire exercise changes. That is part of the insinuation I made when I said that the particular array is a keeper, because Race could offset the magic rating and bring it back to 6. If it didn't, I probably wouldn't consider it particularly workable, as there is also the distinct problems in that specific array that gets the said 957 karma of a lack of spells, nuyen, and edge. Those issues might make the character "unworkable" depending on one's interpretation, but that does not take away from the fact that the array gets the most karma.

Then again there's the whole issue of Min/Max, which wouldn't work at my table, but my table isn't at issue here, only what gets the most karma. But I am not the one jumping up and down telling that a different approach than mine is "horrible."

QUOTE
But you apparently want to be insulting instead of actually discussing that particular tidbit, so... *shrug*
I'm calling a dick out for being a dick. You want to actually discuss the merits of a different approach than min/max for maximizing karma in a thread about maximizing karma, you probably shouldn't lead off with insults.
tjn
QUOTE (FuelDrop @ Feb 25 2014, 06:12 PM) *
Has someone run the numbers for Karma value of hard/soft maxed strength/body for a troll? It's got to be getting close to priority A in skills, particularly if you minmax all physical attributes and intuition...

Argh, you are right! Mea culpa, it does end up as more karma, and you don't even need to sacrifice Skills A to do it! I was working the previous efficiency under the assumption that as a shaman, that the attributes would go initially towards drain attributes and a maxed Magic rating would be a major goal. If those assumptions aren't followed, yeah, a shaman Troll with maxed Body/Str would have more equivalent karma. Metatype B, Attribute D, Magic C, Skills A, and Resources E, is the spread, but that would leave Magic at 3, Edge at 1, no money, crap for drain stats, but definitely the most karma.

A mundane or adept troll, specializing in melee, is probably a more... "workable" character by boosting Str/Bod for the karma equivalence.
Irion
QUOTE (Tymeaus Jalynsfein @ Feb 25 2014, 03:37 PM) *
In my opinion, it is WORSE now (in SR5) than in SR4A. *shrug*

Well, in the 4. Edition you could start with a maxed out skill, so...
(And due to some things in the BP system (Powerfocus anyone) you could get a lot of bang for the buck.)

Even Karma has a similar Problem:
Getting one skill to max costs:
SR4: 44 Karma (R6)
SR5: 158 Karma(R12)

Getting a skill to at least one half max:
SR4: 28 Karma (R3)
SR5: 44 Karma (R6)

So in general in SR 4 you get less than 2 skills to half the maximum raiting for the cost of one skill to the maximum raiting. In SR5 we are talking about more than 3 almost 4 skills. So it is better. Other games go up to 5.

It gets even more explicit if you look how many skills you may raise for the last points or evenjust for the point from 9 to 10 compared to 5 to 6.

In SR4 you always should have maxed your main skills, before it was reasonable to raise secondary once. An argument could be made for the first point, but nothing above that. In SR5 it ain't that bad anymore. So a gun bunny who did not max his pistols skill is still viable and not "meh are you stuuupid". In SR4 a gun bunny with a pistol skill of 4 would have been seen as "not optimized" to put it mildly.
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