QUOTE
Problem with GURPS and HERO (as an example) is that they have the same problem you are describing. System Mastery is KING in Hero System, for example. The More flexible the system, the more System Mastery will reward those who take the time to gain it.
True. The point was more aimed at Glyph, who felt that SR4.5 had a highly flexible system, and system mastery was a fair price to pay. If that's what you want, that's fine, but there are still better alternatives out there.
QUOTE
I don't know what you mean by topic ban. I was talking about SR5 priority which is our only choice and you seem to favor over any other brand of generation for unknown reasons.
Then it's a miscommunication. When I refer to Priority, I mean SR3, which I did prefer for that system. It was much less broken than BP, and much easier to use than BECKs, which was the original karmagen system. More on that later. In SR4.5, there were several systems published, including Priority. I felt all of those were crap. In SR5, I haven't experimented with the Priority system enough to feel like I know all its advantages and limitations. I'll weigh in on that when I have a better handle on it.
QUOTE
Karma gen uses the same system as in-game advancement, so by logic there are no wrong choices. I suppose you could say buying nuyen is a bad choice since that isn't directly transferrable in-game, but other than that any other decision is a direct 1:1. You may not like certain aspects (costs of metas, quality costs, getting high attributes) but if that's the case BP is a functional system alternative.
Are we discussing 4.5 karmagen, or a theoretical unwritten one for SR5? I can't comment on the theoretical one. However, in 4.5, there were still lots of exploitable loopholes in karmagen. Karmagen might not break in the same way that BP did, but it still broke, and just as badly in some ways.
QUOTE
This makes no sense. The sorcerer was created by the rules with no initiation, so how did they throw "huge spells with absolute impunity"? Any magician in SR4 could do that no matter what system they were created under.
There are many ways a mage can throw spells with impunity. This particular build used a couple of them, which I was previously unable to do in BP.
QUOTE
You're entitled to your opinion but just because you saw a couple people submit broken builds (by your own words, something you were TRYING to do) doesn't mean the system itself is broken.
Yes, we tried to break both BP and karmagen. Karmagen ended up breaking harder than BP did, showing that the system was more broken.
QUOTE
The GM never has to game the system to challenge the players. Even if your PCs are mega-star prime runners they can still be easily challenged by security drones, larger groups of mobs, spirits, etc. etc.
That's still escalation, which means the players will respond by escalating even further. It's a vicious cycle. What's more, the players who can't keep up will get stepped on, as things rapidly spiral above their abilities. It's a nasty road to go down.
QUOTE
I'd say the biggest loopholes that allow such exploitation of the rules stem from IMPLICIT prohibitions, rather than EXPLICIT, not to mention misreading of the rules. In BP gen, Initiation is IMPLIED to not be allowed, as Initiation requires Karma, which you don't get at character creation. It's not EXPLICITLY stated as such. Even in the Runner's Companion, Karmagen doesn't say that Initiation is FORBIDDEN by BP gen or itself, it just sort of alludes to this in a side-box on a page and says a GM MIGHT want to disallow it.
I quoted this as a reply to TJ. No, it doesn't actually forbid players from starting with initiations. It suggests that you might want to prohibit it, but it's not a by-default thing.
QUOTE
As someone who mostly plays 3e these days, I can absolutely say the Priority system can result in some powerful freaking characters. While it's not as 'game-able' as some other systems, if you know how to squeeze the points and nuyen you can really get a lot of bang for the buck, particularly for an Ork or Dwarf character. I'd actually say Ork/Dwarf could be nastier under Priority than BP, especially for Mages. A Magic(30 BP), B Resources(20 BP), C Attributes(48 BP), D Race(5 BP), E Skills(27 BP), comes out to 130...even if the player took 6 points of flaws with no edges they'd be short under the BP system. Hell, metas and mages in general I'd say 'won' under Priority compared to BP-a Troll, for example, would be Race c(10 BP), Attributes D(42 BP), for a total of 129. Human magician would be Magic-Resources-Attributes-Skills, for a total of 128 BP. (FWIW, 120 BP was the general number. You could take up to 6 points of flaws for up to 6 more Build Points.)
So certain 'combinations', per se, ended up more beneficial under Priority than Build Points even in those days. THAT being said, they were at least *close*, and I will say that 3e's general creation systems(the two book systems and Becks), remain my general favorites to this day. Optimizing Priority(since we're talking about optimizing the systems) generally involved finding the best combinations for a particular build-some of which ended up better than others.
Absolutely. In no version of Shadowrun could the system not be gamed. The early Priority charts, however, were somewhat more resistant to breakage, especially in comparison to SR4.5. Within SR3, of the three systems (Priority, BP, and BECKS), I found Priority to be the best. It was much less prone to abuse than BP, and was much easier to use than BECKS. All three systems could be optimized, and even broken, but for SR3 Priority always seemed to be the best.