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  1. Matrix vs. rigging initiative (1 reply)
  2. Airburst (39 replies)
  3. Shotguns! (20 replies)
  4. SR5: Rigging Questions (28 replies)
  5. Adept beats street sam, hands down. (52 replies)
  6. Flexible Adept (24 replies)
  7. Need help with surprise (19 replies)
  8. Data chips? (2 replies)
  9. Elysium = SR (0 replies)
  10. Implanted RCC (5 replies)
  11. Spirit Power: Immunity (34 replies)
  12. SR5 Question (6 replies)
  13. Semi-Automatic Firing Mode SR5 Question (25 replies)
  14. SR3.01 - increase reflexes spell (5 replies)
  15. throwing beanbags (12 replies)
  16. Augmented maximums and drugs (14 replies)
  17. SR5 magic (201 replies)
  18. The upper limit of projectile velocity (0 replies)
  19. Homemade Gauss Rifle (22 replies)
  20. Adding Flexibility to Spells (6 replies)
  21. SR5 on Amazon? (18 replies)
  22. Increased reflexes and spirits (0 replies)
  23. Karma Differences (9 replies)
  24. Technomancer Redux (7 replies)
  25. Matrix Questions (9 replies)
  26. Mystic Adept (11 replies)
  27. Some SR5 questions (13 replies)
  28. Misprinted novel (2 replies)
  29. Revisted Archetypes, 5e style (13 replies)
  30. Matrix Topography (7 replies)
  31. SR5 Spirits - Still only soft limits? (112 replies)
  32. Questions about the RCC and related stuff. (11 replies)
  33. How many schlongs can fit on a character? (54 replies)
  34. Metahuman Demographic Breakdown (28 replies)
  35. SR5 Missions (1 reply)
  36. Trolls and Sprinting question in SR5 (12 replies)
  37. Rigdecker / Deckrigger (1 reply)
  38. Quick question regarding Tacnets and Drones (8 replies)
  39. They Can't be Beholders! We're only 3rd Level! (46 replies)
  40. SR5: Burst Fire (8 replies)
  41. using Street Magic with 5th edition (1 reply)
  42. using Street Magic with 5th edition (0 replies)
  43. Smartest thing you or your players have done (0 replies)
  44. SR5 Spells: Extended Area (16 replies)
  45. How good are the base Metatypes? (9 replies)
  46. How street sams get started (2 replies)
  47. Light pistols (51 replies)
  48. Submachine guns (42 replies)
  49. Early Adopter or Wait and See? (28 replies)
  50. Upgraded Cyber wear and compacity costs (6 replies)
  51. Shadowrun Missions Team (0 replies)
  52. SR5 - Inherient Limits (39 replies)
  53. Important Stats for a Tank (23 replies)
  54. Newbie confused with all the fuss (64 replies)
  55. Curse you sudden but inevitable betrayal! (19 replies)
  56. Waterway Questions: Lake Union/etc (0 replies)
  57. Poor Man's Cyberdeck (16 replies)
  58. Con question (10 replies)
  59. Rate my adept face! (8 replies)
  60. Idea for bricking Cyberware (1 reply)
  61. Angel Summoner (108 replies)
  62. Host vs Nexus (1 reply)
  63. In SR5 you should play a magic user (22 replies)
  64. Street dealers (6 replies)
  65. Information on Near/Middle East (9 replies)
  66. Shadowrun Returns - canon inconsistencies (15 replies)
  67. Spells with Range: Touch (8 replies)
  68. Spirits and Immunity to Normal Weapons (4 replies)
  69. Alchemy questions (2 replies)
  70. Static contact information and survival (8 replies)
  71. Noob questions on Adepts and Magical Healing (8 replies)
  72. Cyber Gear and Essence (8 replies)
  73. Does it count as something requiring errata if it's just stupid? (5 replies)
  74. SR5 - Am I reading the priority chart right? (7 replies)
  75. What 'ware would you get? (53 replies)
  76. Newbie Unclear on alot of things (6 replies)
  77. HANG ON! (36 replies)
  78. Dirty Tricks is out! (90 replies)
  79. SRR Denver 2054 (7 replies)
  80. Shadowrun returns (65 replies)
  81. Decker opposition (60 replies)
  82. LEO Push Bumpers (1 reply)
  83. The 5 Man Bad...err Band (0 replies)
  84. SR5: My Matrix Related House Rules (0 replies)
  85. Eye spy with my little eye... (28 replies)
  86. SR5 Noise vs Combining Gear Question (3 replies)
  87. Monyez (104 replies)
  88. SR 4 rigger help (17 replies)
  89. In need of some props and size (0 replies)
  90. Contact Trigger of Alchemy (2 replies)
  91. SR5: T-Bird Pilot Character (15 replies)
  92. Adepts and Licensing (2 replies)
  93. Street level play (48 replies)
  94. Best Utility Spells (3 replies)
  95. Help for a new GM - my players are thrashing me. (92 replies)
  96. Rules questions for 5th (546 replies)
  97. Streetsam loadouts at Chargen (8 replies)
  98. Cyberpunk location descriptions (8 replies)
  99. Locksmith, Lockpicking, and Arcana (3 replies)
  100. NSRCG questions (4 replies)
  101. Another stupid SR5 Question... (8 replies)
  102. Iron Will (3 replies)
  103. BF/FA and multiple attacks (5 replies)
  104. Question re: environmental modifiers (1 reply)
  105. Why AI's become runners (2 replies)
  106. Silver-wear (10 replies)
  107. Maximum bodies per bullet. (3 replies)
  108. SR3 to SR5 (2 replies)
  109. SR5: Internal vs External Smartgun Systems (10 replies)
  110. SR20A LE (889) for sale. (0 replies)
  111. Rebalancing augmentation costs. (17 replies)
  112. Mystic Adept questions (7 replies)
  113. Rapid Healing Power (Adept) (18 replies)
  114. Nazca Lines (3 replies)
  115. Three-Data Monty (69 replies)
  116. GM Posts His Method (12 replies)
  117. The case for releasing the errata; the RAW are unclear (26 replies)
  118. More stupidity, or again, am I missing something... (50 replies)
  119. SR5 Chargen - Lucky human streetsams (18 replies)
  120. Secondary skills (15 replies)
  121. SR5 Auto Injector? (15 replies)
  122. Stupid Questions (fifth ed.) (11 replies)
  123. Timeline question (1 reply)
  124. Let's Play... Shadowrun Returns! (56 replies)
  125. Gamist rules (78 replies)
  126. Mercurial (10 replies)
  127. Puppeteer Questions (35 replies)
  128. Return of boosted reflexes (11 replies)
  129. SR5 and the loss of signal range (79 replies)
  130. doc for Shadowrun 5 (4 replies)
  131. Would an implanted comlink/cyberdeck be a very bad idea? (15 replies)
  132. Immortality at 5th edition chargen? (21 replies)
  133. The Pointman The Jack of All Trades The...Dilettante? (4 replies)
  134. Spend Edge to kill yourself (63 replies)
  135. Essence loss and burst fire (46 replies)
  136. Jumped In (Hacked) and Erase Mark (4 replies)
  137. Can you take an initiation grade at chargen? (71 replies)
  138. Autosofts & Drones (5 replies)
  139. Full auto and multiple attacks question (14 replies)
  140. Death of the dedicated decker? (27 replies)
  141. The Cyberlimb question clearinghouse (19 replies)
  142. Mminor typo (1 reply)
  143. Speaking Dragons & Dragonspeech (7 replies)
  144. Commercial explosives are lacking a little bit of oomph (4 replies)
  145. Alchemy - Preparations (12 replies)
  146. Burning Edge (3 replies)
  147. Ownership (10 replies)
  148. Shadow Math- Physical feats of Awesome (1 reply)
  149. Matrix defense (1 reply)
  150. The Mesh and Grids (44 replies)
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