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  1. Send Lawyers, Guns, And Money (12 replies)
  2. Shadowrun 2050 is out! (271 replies)
  3. No Magic, No Gear, No Direction (102 replies)
  4. Need an edge towards another PC (49 replies)
  5. Spell Weapons (19 replies)
  6. Operation Golden Navigator? (2 replies)
  7. A man out of time (32 replies)
  8. The Shadowrun Campaign I'm GMing (14 replies)
  9. Air support (122 replies)
  10. Archive of Matrix Walkthrough Thread? (5 replies)
  11. Two questions (17 replies)
  12. Rules question regarding vision enhancements for Smartgun systems (39 replies)
  13. Mil Spec Tech 2 be out (8 replies)
  14. Home sweet home. (27 replies)
  15. Send forth Agent Smith. (6 replies)
  16. Alternate Shifters (13 replies)
  17. Conning a lifestyle (16 replies)
  18. World History, specialized in Seattle: 2070 & 2071 (5 replies)
  19. What's the correct order-of-operations for Essence costs? (24 replies)
  20. Looking for SR3 sofware tools (6 replies)
  21. Creature Traditions. (3 replies)
  22. GenCon report, where is it? (48 replies)
  23. Military vehicles vs anti-vehicle weapons (25 replies)
  24. Nartaki with Cyberarms & different AGI (27 replies)
  25. Looks like bioware is a step closer (5 replies)
  26. Elemental wall, barrier questions. (9 replies)
  27. Bug City Campaign (8 replies)
  28. Weapon Cards (33 replies)
  29. Flotsam and Jetsam (4 replies)
  30. Douglas Adams uses the Matrix (0 replies)
  31. Quick introduction to Shadowrun (6 replies)
  32. Newbie GM: Combat in Shadowrun (19 replies)
  33. Quick Question About Recent Events/Dates (0 replies)
  34. PbP and online games (29 replies)
  35. Kane (11 replies)
  36. Help me choose my primary weapon. (148 replies)
  37. THE summoner (16 replies)
  38. Can't decide on a which pistol to use (72 replies)
  39. The Ork face (44 replies)
  40. Inhabiting wimps (12 replies)
  41. Hacker/ rigger (3 replies)
  42. Critique this character. (7 replies)
  43. Question about Dice Pools (16 replies)
  44. Training my dog (3 replies)
  45. I slice bullets in half (29 replies)
  46. Your top 5 Spirit types (57 replies)
  47. Critique this character. (1 reply)
  48. Heavily armoured vehicles: optional rules (40 replies)
  49. Grenade Sensor Questions (43 replies)
  50. Is 4th edition worth it for my game group? (87 replies)
  51. Infected and Emergence. (18 replies)
  52. AI characters (35 replies)
  53. Italy and Rome in the Shadowrun world (8 replies)
  54. A couple of practical magic related questions... (19 replies)
  55. How you know you have a good face... (2 replies)
  56. Weapon Caches (11 replies)
  57. Supreme Commander Gold on sale for $4.99 (1 reply)
  58. Question about First Aid in SR4 (52 replies)
  59. Appropriate background rewards in SR3? (7 replies)
  60. Number of Wards (15 replies)
  61. When were Raptor Cyberlegs first available? (9 replies)
  62. Martial arts, Two weapon fighting (15 replies)
  63. Unarmed adept. elemental fist. Which element to get? (76 replies)
  64. Maps (5 replies)
  65. I wish, I wish... (14 replies)
  66. Talislegging in 4E (5 replies)
  67. Whats your mix? (27 replies)
  68. Christian Tradition (37 replies)
  69. Catching up. (11 replies)
  70. Netcat (156 replies)
  71. Foci and multiple spells (36 replies)
  72. Build advice: Married, with kids? (66 replies)
  73. PDF questions (42 replies)
  74. Shadowrun 3ed rules help! (41 replies)
  75. Increase Reflexs and Quickening (30 replies)
  76. Printing Meat (9 replies)
  77. Create food? (16 replies)
  78. Cold Fusion a Possibility? (76 replies)
  79. Shadowrun Online Kickstarter (270 replies)
  80. Actual Play: Dark Angel (12 replies)
  81. New to SR, making a character with 450BP (38 replies)
  82. Magic Foci and addiction (10 replies)
  83. Redmond Barrens (45 replies)
  84. Hazard Pay now out! Arctic wastelands, space, deserts, deep sea, and more! (198 replies)
  85. Floorplan Creator (7 replies)
  86. Direct and Indirect spells question (288 replies)
  87. Euro-War Antiques (11 replies)
  88. Splitting the base (24 replies)
  89. Peru (2 replies)
  90. Shadowrun rules adaptions (19 replies)
  91. Tome of Ideas (0 replies)
  92. Shadowrun Adventure in the world of Atlas Shrugged (27 replies)
  93. Initiation, and karmagen chargen (7 replies)
  94. Cybereyes Stepping Stone (7 replies)
  95. Shadowrun Online Kickstarter - Final Day (1 reply)
  96. Social skills questions (5 replies)
  97. Tactical AR network/Capture Wireless Signals help (1 reply)
  98. Techno Adepts (29 replies)
  99. Unified system for capacity/slots between vehicles/drones/weapons/cyberlimbs/implants? (2 replies)
  100. Cybersuite Appreciation Station! (5 replies)
  101. C-N Jackrabbit... (3 replies)
  102. summoning and magic att. (14 replies)
  103. Actual Licenses? (100 replies)
  104. Need help for a run (11 replies)
  105. (Sorta) New Shadowrun Browser Game (264 replies)
  106. Cyborgs Unveiled (40 replies)
  107. 3rd Edition rules for increasing Drone Sensor (3 replies)
  108. Question about Control Thoughts (3 replies)
  109. Law Enforcement as Mr. Johnson? (11 replies)
  110. What did Horizon do? (10 replies)
  111. New to Shadowrun, some questions to help me get started (72 replies)
  112. Fingernail Watch (11 replies)
  113. Creating fake files as props (4 replies)
  114. Do Foci Stack? (28 replies)
  115. Death from Above (30 replies)
  116. Thoughts and Questions about Astral Tracking (5 replies)
  117. Ares in action? (6 replies)
  118. Implanted Comlink and Sim Modules (47 replies)
  119. Magic Sense adept power (14 replies)
  120. Africa in 2032 (13 replies)
  121. New Quality: Transhuman (44 replies)
  122. What the public knows about president Dunkelzahn death (28 replies)
  123. New product at Gen Con (14 replies)
  124. Fetishes (63 replies)
  125. Shadowrun CCG on IPad ? (1 reply)
  126. How do you Build your PC's? (30 replies)
  127. Melee Combat without the Str (140 replies)
  128. Missile Mastery "anything" range? (137 replies)
  129. More de-errataing (205 replies)
  130. SR3 Simple(r) Decking - feedback wanted (5 replies)
  131. AK-147 Nanofax here we come (84 replies)
  132. Alt-History Technothriller Shadowrun (16 replies)
  133. Stupid Martial Arts Maneuver Question (40 replies)
  134. Worlds Collide (1 reply)
  135. Fun with weapon mods (129 replies)
  136. Dual handing weapons question (11 replies)
  137. A nice AR short Film (2 replies)
  138. Reflex Recorders (32 replies)
  139. "Special Player Characters" (171 replies)
  140. SR2050--Stealth Updates to Old Material? (100 replies)
  141. Better written adventures (18 replies)
  142. Question about Tacsofts (19 replies)
  143. The Destruction of Washington, D.C. (0 replies)
  144. In need of Hand of God consequence ideas (207 replies)
  145. Mystic Adept better than Magician? (22 replies)
  146. Oculus Rift (1 reply)
  147. Mind Over Matter (Adept) nearly useless? (40 replies)
  148. SR3/Matrix Cyberdeck Cost Calculator (1 reply)
  149. Getting (an) Edge with Legwork and Knowledge (8 replies)
  150. Quick Mage Demo (18 replies)
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