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  1. Supreme Commander Gold on sale for $4.99 (1 reply)
  2. Question about First Aid in SR4 (52 replies)
  3. Appropriate background rewards in SR3? (7 replies)
  4. Number of Wards (15 replies)
  5. When were Raptor Cyberlegs first available? (9 replies)
  6. Martial arts, Two weapon fighting (15 replies)
  7. Unarmed adept. elemental fist. Which element to get? (76 replies)
  8. Maps (5 replies)
  9. I wish, I wish... (14 replies)
  10. Talislegging in 4E (5 replies)
  11. Whats your mix? (27 replies)
  12. Christian Tradition (37 replies)
  13. Catching up. (11 replies)
  14. Netcat (156 replies)
  15. Foci and multiple spells (36 replies)
  16. Build advice: Married, with kids? (66 replies)
  17. PDF questions (42 replies)
  18. Shadowrun 3ed rules help! (41 replies)
  19. Increase Reflexs and Quickening (30 replies)
  20. Printing Meat (9 replies)
  21. Create food? (16 replies)
  22. Cold Fusion a Possibility? (76 replies)
  23. Shadowrun Online Kickstarter (270 replies)
  24. Actual Play: Dark Angel (12 replies)
  25. New to SR, making a character with 450BP (38 replies)
  26. Magic Foci and addiction (10 replies)
  27. Redmond Barrens (45 replies)
  28. Hazard Pay now out! Arctic wastelands, space, deserts, deep sea, and more! (198 replies)
  29. Floorplan Creator (7 replies)
  30. Direct and Indirect spells question (288 replies)
  31. Euro-War Antiques (11 replies)
  32. Splitting the base (24 replies)
  33. Peru (2 replies)
  34. Shadowrun rules adaptions (19 replies)
  35. Tome of Ideas (0 replies)
  36. Shadowrun Adventure in the world of Atlas Shrugged (27 replies)
  37. Initiation, and karmagen chargen (7 replies)
  38. Cybereyes Stepping Stone (7 replies)
  39. Shadowrun Online Kickstarter - Final Day (1 reply)
  40. Social skills questions (5 replies)
  41. Tactical AR network/Capture Wireless Signals help (1 reply)
  42. Techno Adepts (29 replies)
  43. Unified system for capacity/slots between vehicles/drones/weapons/cyberlimbs/implants? (2 replies)
  44. Cybersuite Appreciation Station! (5 replies)
  45. C-N Jackrabbit... (3 replies)
  46. summoning and magic att. (14 replies)
  47. Actual Licenses? (100 replies)
  48. Need help for a run (11 replies)
  49. (Sorta) New Shadowrun Browser Game (264 replies)
  50. Cyborgs Unveiled (40 replies)
  51. 3rd Edition rules for increasing Drone Sensor (3 replies)
  52. Question about Control Thoughts (3 replies)
  53. Law Enforcement as Mr. Johnson? (11 replies)
  54. What did Horizon do? (10 replies)
  55. New to Shadowrun, some questions to help me get started (72 replies)
  56. Fingernail Watch (11 replies)
  57. Creating fake files as props (4 replies)
  58. Do Foci Stack? (28 replies)
  59. Death from Above (30 replies)
  60. Thoughts and Questions about Astral Tracking (5 replies)
  61. Ares in action? (6 replies)
  62. Implanted Comlink and Sim Modules (47 replies)
  63. Magic Sense adept power (14 replies)
  64. Africa in 2032 (13 replies)
  65. New Quality: Transhuman (44 replies)
  66. What the public knows about president Dunkelzahn death (28 replies)
  67. New product at Gen Con (14 replies)
  68. Fetishes (63 replies)
  69. Shadowrun CCG on IPad ? (1 reply)
  70. How do you Build your PC's? (30 replies)
  71. Melee Combat without the Str (140 replies)
  72. Missile Mastery "anything" range? (137 replies)
  73. More de-errataing (205 replies)
  74. SR3 Simple(r) Decking - feedback wanted (5 replies)
  75. AK-147 Nanofax here we come (84 replies)
  76. Alt-History Technothriller Shadowrun (16 replies)
  77. Stupid Martial Arts Maneuver Question (40 replies)
  78. Worlds Collide (1 reply)
  79. Fun with weapon mods (129 replies)
  80. Dual handing weapons question (11 replies)
  81. A nice AR short Film (2 replies)
  82. Reflex Recorders (32 replies)
  83. "Special Player Characters" (171 replies)
  84. SR2050--Stealth Updates to Old Material? (100 replies)
  85. Better written adventures (18 replies)
  86. Question about Tacsofts (19 replies)
  87. The Destruction of Washington, D.C. (0 replies)
  88. In need of Hand of God consequence ideas (207 replies)
  89. Mystic Adept better than Magician? (22 replies)
  90. Oculus Rift (1 reply)
  91. Mind Over Matter (Adept) nearly useless? (40 replies)
  92. SR3/Matrix Cyberdeck Cost Calculator (1 reply)
  93. Getting (an) Edge with Legwork and Knowledge (8 replies)
  94. Quick Mage Demo (18 replies)
  95. Crazy Character Ideas? (70 replies)
  96. 2076 Olympics (24 replies)
  97. Enhanced Senses (18 replies)
  98. Cyborgs who don't know they're cyborgs (5 replies)
  99. Playing with Hot Wheels (6 replies)
  100. A nice representation of augmented reality (19 replies)
  101. Critter Power Concealment Question (9 replies)
  102. Magical Resources as an Alternative to Drain (12 replies)
  103. Quick Question - I don't have the sourcebook (2 replies)
  104. Gun-Bunny Cheese Help (37 replies)
  105. Combi gloves (7 replies)
  106. Mystic Adept Rigger (18 replies)
  107. Ghoul Adept (28 replies)
  108. Bioscultping Infected (21 replies)
  109. Can You Take Glamour AND Nasty Vibe? (17 replies)
  110. Shadowrunner Day Jobs (14 replies)
  111. Amnesia & You (32 replies)
  112. Cybereyes and Linguasofts (76 replies)
  113. Important Lessons for New Runners (49 replies)
  114. Latest SR map online? (3 replies)
  115. Vicious Blow and Non-Standard Stun Damage (29 replies)
  116. Shadowrun books (5 replies)
  117. Red Anya (4 replies)
  118. Used Car Lot out now. PDF with all the vehicles you need for your Shadowrun (25 replies)
  119. Alternate setting for Shadowrun (8 replies)
  120. Used Car Lot: Cars with Response 4? (1 reply)
  121. Sacrifice + Regeneration (28 replies)
  122. Help With Wording of Attunement (Item) Metamagic (12 replies)
  123. 2012 end of calendar, not end of the world (20 replies)
  124. Tin Man (38 replies)
  125. Shadownet Gun Market (9 replies)
  126. The rising cost of special equipment (21 replies)
  127. Sustained Physical Barrier spell and Edge (3 replies)
  128. GM "soft balance" (137 replies)
  129. Let's discuss Positive Qualities (414 replies)
  130. VITAS, In Depth (7 replies)
  131. Problems with the "power" of my mage (63 replies)
  132. Throwing in the towel (31 replies)
  133. Support/Mage healer/rigger? (26 replies)
  134. Shadowrun Fanzines..? (2 replies)
  135. Important questions / topics at the meet (4 replies)
  136. Increased IP (75 replies)
  137. [Life Imitates Game] Outerwear for the 6th world ...? (2 replies)
  138. Fashion in Altered States (0 replies)
  139. Tir Tairngire (or "It Takes Tir to Tango") (49 replies)
  140. Reputation (25 replies)
  141. Using SR3 for a First Earth Battalion campaign (12 replies)
  142. The Patron Saint of Theives (48 replies)
  143. Spellcasting Specialisation question (39 replies)
  144. Resources for Tampa... (4 replies)
  145. Metahuman Variants (18 replies)
  146. Spell Drain (172 replies)
  147. Have your players ever pulled off something completely nuts? (28 replies)
  148. I need some help debugging a Run. (5 replies)
  149. Hacker/Face Music Producer Char. Critique (9 replies)
  150. Small Magics (2 replies)
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