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  1. Amphibious Vehicles (3 replies)
  2. True Vessels and who can make them (12 replies)
  3. Armor and Encumbrance Quick Question (15 replies)
  4. Stacking Counterspelling (3 replies)
  5. Value of essence (33 replies)
  6. Shadowrun 5 Goals Blog Entry (120 replies)
  7. Bogota (9 replies)
  8. Self-brewed Traditions (30 replies)
  9. New ideas for your game (7 replies)
  10. The theory of pink Mohawk. (6 replies)
  11. Quick Karmagen Question (51 replies)
  12. Complexity in games (84 replies)
  13. Gymnastic dodge, when and how? (96 replies)
  14. Sneakyness and Darkness (40 replies)
  15. Canadian-Style Health Care (50 replies)
  16. We're Cops! (37 replies)
  17. Resonance wells, technomancers, and rigging in SR4 (13 replies)
  18. Jamming on the fly (6 replies)
  19. SR2050 and character generation (16 replies)
  20. Optional combat rules (26 replies)
  21. Latent Awakening (14 replies)
  22. Saito's Current Status (12 replies)
  23. Animal Attunement Adept Metamagic (5 replies)
  24. Sexy New Cyberware! (6 replies)
  25. #slarpoc13 - Get involved with a NEW Shadowrun LARP (1 reply)
  26. Renfield Oddities (24 replies)
  27. Running a matrix/tech centric campaign (2 replies)
  28. Sneaky Weapons (69 replies)
  29. Questions about running a SR2050-campaign (13 replies)
  30. A creditor returning his money (19 replies)
  31. GM needs BBG help (4 replies)
  32. Rheinmetall builds first Laser-Cannon (8 replies)
  33. Less of a Run, More of an Adventure (8 replies)
  34. Shadowrun 3.8 (1 reply)
  35. Character Audit, Please (40 replies)
  36. Scandinavian Union (6 replies)
  37. Just a character type topic (22 replies)
  38. Information warfare specialist (19 replies)
  39. Where there's a Will... (4 replies)
  40. Mundanes: Self-Imposed Mechanical Punishment? (245 replies)
  41. Never deal with a dragon (17 replies)
  42. Matrix Basics (7 replies)
  43. First Post and Classic Shadowrun (9 replies)
  44. Magic in SR4 (17 replies)
  45. Mages running rampant (328 replies)
  46. Iconic, Epic SR Campain (13 replies)
  47. I did something completely off the wall! (13 replies)
  48. Safe Target System (23 replies)
  49. Throat Punch Games Daily Punch 1-15-13 (0 replies)
  50. Reakt Question (2 replies)
  51. New Full Auto Rules (57 replies)
  52. Cybertechnology question (3 replies)
  53. Redneck Street Samurai (26 replies)
  54. Warform/Biodrones augmented stats (14 replies)
  55. Alternate complex forms (2 replies)
  56. Mprbidly Obese Physical Adept (12 replies)
  57. SR, gritty Cyberpunk themes, and which books are must haves (23 replies)
  58. Freefall balance augmenter (3 replies)
  59. Salt Lake City (96 replies)
  60. Matrix Perception (12 replies)
  61. Technomancers rewritten (7 replies)
  62. Stacked Foci bonus (8 replies)
  63. Buying and Fencing Gear (27 replies)
  64. Montreal 2074 is out! (59 replies)
  65. Old Adventures vs New (20 replies)
  66. Applied social skills (45 replies)
  67. Stupid Piloting Question (65 replies)
  68. So Much For Stealth (22 replies)
  69. The Weatherman (26 replies)
  70. Crunch books (27 replies)
  71. Movement, charging and combat! (14 replies)
  72. Of riggers and men (0 replies)
  73. Getting paid (50 replies)
  74. Who needs a smartlink system anymore? (5 replies)
  75. Background count in Lagos? (1 reply)
  76. So who did I piss off? (2 replies)
  77. Homemade Negative Qualities (158 replies)
  78. Shooting through barriers (31 replies)
  79. Size of an assault cannon (60 replies)
  80. The Bugs (16 replies)
  81. A few rules questions from a new-ish player (10 replies)
  82. Real world smartlink/gun (2 replies)
  83. Technomancer Rigger: Which Complex Forms Are A Must? (23 replies)
  84. "Take Aim" Clarification (41 replies)
  85. Just curious (5 replies)
  86. Shadowrun Dice App (20 replies)
  87. Capacity on Imaging Scopes (96 replies)
  88. Paranoid idea: Awakened/Resonant nanoware/bioware. (29 replies)
  89. Shadowrun 4/20th anniversary differences (15 replies)
  90. Hacking in Shadowrun (1 reply)
  91. Soul Reaver Build (11 replies)
  92. The dystopian world of Shadowrun, in real life (14 replies)
  93. William Gibson Predicts 2013. (0 replies)
  94. Side View Generator (13 replies)
  95. Character Creation: BP and Viability (81 replies)
  96. Nanoforged weapons (0 replies)
  97. The Minigun (16 replies)
  98. Handling money rewards (20 replies)
  99. A Seemingly Impossible Task (21 replies)
  100. Hidden snipers (99 replies)
  101. Drone Device Rating (25 replies)
  102. Foci, Astral Forms, and Materialization (9 replies)
  103. Prize fighting in shadowrun (6 replies)
  104. Rigger Improvement Eilte Level (12 replies)
  105. Lightning Reflexes (79 replies)
  106. BIO Drone swarms, costs? (21 replies)
  107. Paranoid positive (oops, I mean negative) quality (31 replies)
  108. The old bait and switch (27 replies)
  109. The Force (3 replies)
  110. Parageology released (19 replies)
  111. The Profesional Guard (21 replies)
  112. Nanopaste Ratings? (6 replies)
  113. Minicorps in your game (11 replies)
  114. Cash for karma (22 replies)
  115. Needing some assistance with a 400BP Magician Concept (68 replies)
  116. Ally Spirits (46 replies)
  117. Jogging and Defaulting the run skill. (8 replies)
  118. How to ease players into a runner's mindset? (90 replies)
  119. Runners Needed For Location And Extraction (3 replies)
  120. Happy Holidays Everyone! (2 replies)
  121. Airport / Aircraft Security? (25 replies)
  122. Help With Creation Rules For Setting Adaptation (44 replies)
  123. ... so I just became a Rigger. (16 replies)
  124. Sixth World Hellholes (78 replies)
  125. Why Safehouses is important... (15 replies)
  126. Horizon prison (50 replies)
  127. Need help developing ex-Russian spy concept, please (22 replies)
  128. Shadowrun: The Clutch of Dragons is out! (87 replies)
  129. Unaugmented mundane nightmare. (17 replies)
  130. Happy Alternative Awakening Day! (1 reply)
  131. Where is Rigger 4! (5 replies)
  132. The life of a SINless man (1 reply)
  133. The Shadowrun teaser video (93 replies)
  134. My players kinda fragged the pooch... (23 replies)
  135. Masking my ghoul (13 replies)
  136. 12:12:12 12/12/12 (44 replies)
  137. Combat basics (7 replies)
  138. What I should have done after my first run.... (7 replies)
  139. New Shadowrun novels? (5 replies)
  140. Questions about Skillwires (33 replies)
  141. My first trollbow (119 replies)
  142. Catching up... (77 replies)
  143. Las Vegas and the PCC (7 replies)
  144. Dirt Witch/Witch Doctor - Parabotany (w/Some Parageology) (10 replies)
  145. Matrix math (53 replies)
  146. Enchanced Pheromone Receptors (12 replies)
  147. Adepts and Mentor Spirits (11 replies)
  148. Tracking an Agent / AI (15 replies)
  149. Oh Johnson! (23 replies)
  150. 2072: Middle East (14 replies)
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